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ArgyleSweatShop

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Posts posted by ArgyleSweatShop

  1.  

    People need to feel happy. Chemicals should be able to do this for you!

     

    Chemical name: Seratonin

    Will give you messages that say "You feel happy", makes you smile sometimes.

    When OD, you smile your face off, take brain damage, and you begin to have seizures.

     

    Metabolization rate 2.5

    It must go out of your body very quickly.

     

    This drug could be produced by being hugged, drinking alcohol, doing narcotics, and eating cake.

     

    Of course, if you have happy chemicals, you obviously need ecstasy!

     

    Ecstasy(Oh my god too happy)

    Decays into 80 units Seratonin and 25 units depressonium instantly on entering body

    Heals brain damage(nearly offsetting Seratonin OD)

    Metabolization rate: N/A

     

    Of course, when you do ecstasy, you need to crash into spiraling depression when you run out of happy chems. Thus, Depressonium.

     

    Chemical Name: Depressonium

    If there is Seratonin in your body, does nothing.

    If there is no Seratonin, makes you drunk, makes you cry, and gives you messages of sadness.

     

    Recipe:

    Ethanol

    Vodka and Tonic

    Driest Martini

    Whiskey Cola

    Plasma(Catalyst)

     

    And that is my terrible idea. *bows*

     

  2.  

    No one said we had to count in equal increments! Also, don't really feel like going to OP to see if that's true.

     

     

    99999999999999999999999999999999999,99999999999999999999999999999999999999999999919999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999199999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999919999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999

     

  3.  

    Ideas-

     

    Tajaran Handler: Keeps catslaves happy

     

    Kennel Worker- Has a little office with an animal pen. Babysits all the baby corgis. Gives out puppies.

     

    Auto Technician- Makes Cars!

     

    Secretary- Updates Medical Records, because no one ever does that

     

    Blood Technician- Operates a blood bank. Blood for the Blood tech!

     

    Recreation Guy- Stays in holodeck, shoots people with lasers, wears shorts

     

    Tease- Wears sexy clothes, fancy collectible hats, doesn't do anything else

     

  4. I think I see what you did. You directly hooked up to the oxygen and plasma tanks to pump into the mix tank. You put scrubbers inside to remove CO2 to prevent the fire getting suppresed. You ran the scrubbers through the coolers to cool it off and cycle it back into the CO2 tank.

  5.  

    Name: Aviva Sokoloff

    Age: 28

    Gender: Female

    Race: Caucasian

    Ethnicity: Semitic(Jewish)

    Blood Type:A-

    General Occupational Role(s):

    All of them

    Biography:

    One of the few remaining survivors of ethnic jews. She was born in unclaimed space on a ship in the New Zionist fleet, a large group of ships which contain the sole remaining jews in the galaxy. Aviva became a security guard on a small plasma mining facility, and this is how she was picked up by Nanotrasen. Little else is known about her.

    Qualifications:

     

    Employment Records:

    She works entirely for her own benefit, and that is a recipe for great scientific work. She is a suprisingly good captain, despite displaying none of the traits necesscery for the job.

    Security Records:

    Aviva is a dick. Arresting her preemptively is probably a good idea, especially if she is a scientist.

    Medical Records:

    She hasn't been declared insane. yet. Uses methamphetamines to cope with stress of being a head of staff.

    She is a well-adjusted and functioning asshole who is self absorbed, cynical, and incapable of altruism. Bisexual and Bisexy.

    Personnel Photo (Appearance text):

     

     

    Commendations [only to be added by admin]:

     

     

    Reprimands [only to be added by admin]:

     

    Other Notes:(OOC) Aviva is an asshole- As a player, I like to use SS13 to get out some of my negative traits. Thus, Aviva tends to take on some of my darkest sides. The obsessiveness, the assholery, the desire to only serve herself - these are all traits that exist in me, but I don't show. When I grew up, there was a time when I actually wished I was gay- then I'd have a reason for being different. I also have a feminine side- in Aviva, the bisexual woman, these weird sides of me are not only present, but glorified and brought out.

     

  6.  

    I've found one reason why prisoners are often shit(And people often fight the police) is because the brig is boring. You've got 5 squares of space and absolutely nothing to do for a while. Most people don't really want to sit in the brig for ten minutes instead of having fun.

     

    We should change the brigs layout so that there is a recreational area that the cells are all connected to. This is also bays layout. This area would give prisoners something to do, and therefore it would make prisoners much less likely to be shitty.

     

  7.  

    You aren't going to fix the mindset. This is a real world problem as well, with police. People strongly dislike the police- there is no way for police to get on people's good side. Incidents of "Shitcurity" are always mentioned, but taking a serial killer of the streets never gets real thanks.

     

    Security will always be disliked- when you brig someone, you are always in the wrong from their point of view. That will not change.

     

  8.  

    I'd love for Warden to become a karma job. Warden is frequently filled with not great players, and his purpose is something requiring good roleplay. Making it a 2-5 karma job would make it a better played job.

     

    May as well make HoS a karma job as well.

    HoS is a very necesscery job, so that while making it karma locked might make it better played, it also needs to manned and would likely be manned less often if it was karma locked. Warden is a job that doesn't have to be filled, but when it is filled it should be filled with a good player.

     

  9. I'd love for Warden to become a karma job. Warden is frequently filled with not great players, and his purpose is something requiring good roleplay. Making it a 2-5 karma job would make it a better played job.

  10.  

    Apparently I'm pretty good at getting karma(32 karma in one in a half months). Here's how you get karma: be SOMEBODY. You get karma four main ways: being creative, being robust, being a hilarious RPer, and knowing fun game mechanics.

     

    If you want karma, make beautiful art, take down the nuke ops singlehandedly, start a nudist cult, and make fliptonium pills.

     

  11.  

    With the disk in the nuke you can screw it open, and make it detonate almost instanly, or disarm it by cutting the right wire.

     

    If lings still can eat dionas, you can eat diona, transform the nymph, eat the diona, rinse and repeat till max powers

     

    Hiding a head of staff in a closet counts as a escaping the station, the same is true for rev heads.

     

    All of these don't work...I believe the Nuke one doesn't work, atleast.

     

    The nuke one only works if the code has been inputted. Otherwise, comdom captains would grief that way a lot. You can, however, use tools to remove the bolts on a nuke without the disk(And is basically the only way to save the station after its armed)

     

    That ling thing ...what?

     

  12.  

    If your objective is to steal the station blueprints, taking a picture also counts.

     

    Emagging the library console spews out cult books. Start your own cult and start the meta fest!

     

    The AI satellite is on the station Z-level, so it does not count as escaping the station for heads. A very safe hideout.

     

    Use an EMP around a chameleon jumpsuit to make a psychedelic jumpsuit for a short while!

     

    Want a shitload of weapons and gear as traitor? Emag the teleporter, and teleport to the syndie station. I reccomend you c4 the teleporter so you aren't followed.

     

    If you believe hard enough, you just might be able to create a foam-smoke infinite grenade

    You can't, actually. I haven't looked at code recently, but the code puts the potassium water reaction first specifically to prevent this.

     

     

  13.  

    It is not.

    Are you sure? If the buggy created a light source a few tiles in front of it, it would function as, essentially, a headlight.

     

    3. A hand mining drill can be mounted on front. Either normal or sonic jackhammer or diamond. This allows the driver to drive into asteroid walls and mine them. It uses the drill's speed and stats, and only mines one tile. The buggy will refuse to drill if a mob is in the way, due to safeties.

     

    4. The buggy can drag up to three objects at once behind it. Much like the cargo train but not requiring a tug (it however, can only be specific mining equipment). If one of these is an ore box, then the ore mined from the drill transfers to the ore box.

     

     

    I wouldn't want the buggy to have a drill, or at least, have it not able to fill ore boxes; it'd essentially become a Ripley replacement at that point.

     

    I do like the idea of dragging Ripley's and such

     

  14.  

    I like the name "The Military Girl", to not just recognize Alice, but the many characters in this vein who have been badass,robust, female player characters.

     

    There's no snowflake, and everyone is happy. You can even make the recipe super overcomplicated so no one ever makes it!

     

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