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Contra

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Posts posted by Contra

  1. 9 hours ago, Abydos said:

    He didn't run into the corner himself, he was pushed there by your friend. You took one side, he took the other. You both effectively boxed him straight up into the corner of the room.

    He may have been pushed upwards, but he can't have been pushed to the side by either of us. Neither boxing nor CQC can disarm to shove people. He only could have willingly gone to the right, into that corner. Any pushing upward that did happen only happened by accident because you need to be close to do melee combat. 

     

    9 hours ago, Abydos said:

    You didn't only just knock him onto the floor, and you were doing it way more than needed. He was already on the floor, with your friend whailing on him, effectively stun locking him and you still threw in extra hits, before doing the chokehold. You also confirmed later which I'll bring up, that you had completely forgotten or it slipped that, hitting people into walls / doors, damages them. This is coming from both of you, as both of you cornered him into one corner of the room,  with yourself hitting him with attacks that fling him backwards.. which, with nowhere to go, is on a door / wall, making it so he takes damage.

     

    As a player, I don't have the exact measurements of how much stamina damage someone has, especially in the moment. Boxing gloves can do anywhere between 5-8 stamina damage, so when in combat, I hardly considered them a factor in how much stam damage they had. I used CQC kick, because it is most non-lethal move available to the chef. I did the combo I knew to stunlock them, so I could get them out of the kitchen, if they were stunned before that because of the boxing gloves, I had no way of knowing that.

     

    10 hours ago, Abydos said:

    On a normal throw, according to S34N, its about 9. On a CQC hit? It's more 22. As I conducted this test twice to make sure it was the exact amount.

    You were slamming them into a wall, Clark was slammed once into a freezer airlock.

    image.png.86aa8784de2dd58c2dcea23e199e36cf.png

    I did some testing myself, replicating what happened in game. One hit against the airlock did 16.5 damage, two hits doing 33 damage. Even the most damage I could do, would require to them have been standing up first (which they weren't, because they were slammed), so they have throw speed 14, instead of 8. Even then, it still would have done under 40 damage. I don't know where they got the rest of the damage, but it couldn't have been from us.

    image.png.8b9c55b281e7ea0d9b869ea45cd18fc4.pngimage.png.af8af004e20efddb8147acf203c16fff.png

    Even then, the purpose was just to stunlock them, as shown by the chokehold maneuver I did. That is the last combat that happened, and there was plenty of time showing we weren't going to hurt them farther.

    image.png.9c794766536dc563d209f30cb69017bf.png

    We had time to leave them, walk over to the counter, swipe their ID, click "select payment", and walk back, before being frozen and falsely accused of nearly murdering someone. If there was any more time, it would have been seen that we were going to throw them out of the kitchen.

    image.png.9c849df648d410c9734e6ec49fef500d.png

    If you waited more time, you would have seen we were not going to kill him. Even if he had 45 damage, that was no where near crit. 

    10 hours ago, Abydos said:

    You said you were trying to deal with it non-lethally.. but the guy was already on the floor, your friend with boxing gloves had him effectively stamina locked but then you were hitting him when he is on the floor. He couldn't even do anything when you slammed him, he was essentially, stuck on the floor while two of you whailed on him with him being the only one taking any form of damage.

    My sous chef had hit them 7 times by the time they were on the floor from my CQC slam. This means they would have taken somewhere between 35 and 56 stamina damage. I didn't know how much stam damage they had taken, so yes I used CQC Kick on him. With one kick, this would have disabled him because of his stam damage, but I didn't know that, because there is no way to tell how much stamina damage someone has in the moment. He could have done something when he was slammed because he would not have entered stamina crit at this point. By the time he stopped moving, we both stopped attacking him, and I put him into a chokehold.

    11 hours ago, Abydos said:

    At which point, you then cryo'd and disconnected.

    As for this, yes, I waited several minutes after the end of the freeze to wait for messages from you. After not receiving a message for a while, I cryo'd and left the game, because I felt like absolute shit after this interaction. I don't think that cryoing after something like that is unexpected

    • Like 1
  2. Admin(s) Key: Abydos2
    Your ckey (Byond username): Bluecloud117
    Your Discord name (if applicable): @Contrabang

    Date(s) of incident (GMT preferred): 6/25/23 (possibly 6/26 in GMT, I am not sure.)

    ROUND ID: 36296

    Nature of complaint:
    Unnecessary warning/General situation complaint(?)/Clarification?
    Links to all relevant ban appeals for any bans related to this complaint:

    N/A


    Brief description (tl;dr here. Just the critical elements):

    Atmos tech trespassed into a kitchen, when we (me, and a sous chef with boxing gloves) were charging 15 credits for food, as is allowed per SOP. They were CQC'd into stam crit, and charged for the stolen food. We were about to throw them out when we were both admin frozen. We were told we beat him to "near death", and that we should have non-lethally removed them, despite attempting to do so.


    Full description of events:

    I highly recommend reading the logs here: https://imgur.com/a/9pRXslV If needed, I can also provide the logs from the sous chef.

    Central Command was making announcements about there being too many chickens (because there was like 100 of them, spread across the station.) I was desperately trying to kill some and gib them, because the captain kept dragging chickens into my kitchen, so I was pretty distracted. I was cooking with a sous chef, where they would tend to the counter, and I was cooking and dealing with other things. Only the normal chef comes with CQC though, so they grabbed some boxing gloves to help keep the tide away.

    We were charging 15 credits for a single meal, fairly low compared to the 50 or 100 credit prices of vendors. However, some people still haven't realized that we have a proper economy, so they get mad, or try to tide/trespass in to steal food. This usually happens upwards of 3 times a shift, sometimes even from security officers. Most chefs that make you pay for food follow a system, if you steal food, you pay for it, and security isn't called, mostly when on blue/red alert. If its green alert, sure, call security and get the problem solved, but it will take upwards of 5 to 10 minutes. Security is usually too busy dealing with antags or other tiders anyways. If you just make them pay for it, its quicker for everyone, including the thief.

    Anyways, the actual event happened with an atmos tech named Clark Teagarden trespassed into the kitchen. They ran for the food table, and started eating things without paying. I notice, and help my sous chef stamina crit him. He ran into the corner, I knock him to the floor, and use CQC kick on him. This put him in stamcrit, and I put him in a chokehold (a move to sleep them) so we could safely deal with him. We made him pay for a single meal (despite him apparently having eaten multiple), and were about to put his ID back on him when we were both admin frozen.

    We were told we were "beating him to near death, and robbing him." As shown later in the screenshots, they say themselves only 30-40 brute was done to them. Even this damage was on accident, because he cornered himself, which made the kicks throw him into the door (In the moment, I did not realize this). I tried to explain that I was only using stamina moves on them, and that CQC got changed to stamina-based move set, because I knew Abydos2 had been away from the game for a while. We were both left frozen for a while, presumably so they could check logs/talk to both of us.

    We then received the message about getting a warning. I was trying to stay calm in the adminhelp, and explain what was going on, but it felt like I wasn't being listened to at all. We were in the middle of throwing him out and putting his ID on him when we were frozen. If he was hurt anymore, even enough to be slowed, we would have brought him to medical. However, we didn't get a chance to because both of us were admin frozen for a fairly IC situation. At most, we could have been charged assault (which was an accident, because they cornered themself when we were non-lethally dealing with them) and robbery (or more likely petty theft, as the 15 credits is well under the 250 credit limit, and we fully intended to return the ID). 

    This whole incident made me feel pretty terrible, I felt demeaned, ignored, and belittled. We were told I was "essentially killing him", by trying to put him in stamcrit. I felt as if my actions fell well within the rules, particularly with rule 7. We had been telling people all shift, they needed to pay, and I feel its pretty expected if you break into kitchen, you will get CQC'd by the chef. I was told to non-lethally detain them, and that's what I was trying to do. I don't know what else I could have done, I couldn't even disarm him because I notably had CQC. I cryo'd shortly after this because it had really ruined my whole night. I felt like I was being accused of purposely trying to kill them, even though I wasn't, and didn't even come close to even putting them in crit.

    I feel like this warning is unfair and this admin freezing event was unneeded. At most, we committed 2 medium crimes, excluding the fact that the person we were trying to stop was stealing from our business. I particularly want to note that our intent was to detain the person so we could get them out of kitchen, my sous chef using boxing gloves (not punches), and me using CQC, notably the chokehold. I used no purposely damaging moves, and all the damage that was done to them was accidental because of the environment. A lot of the combat action happened very quickly, when I was thinking about other things. (Call back to the central command announcement about chickens.)

    I think this was a pretty standard kitchen event, with a large overreaction. If there was more time, I feel like they would have seen that we did intend to do the things they mentioned in their PM about the warning. I think at most, this should have been handled ICly, with an arrest made by security if needed. The adminfreeze that happened felt entirely unnecessary, and that our side wasn't listened to at all. 

    I'd like this warning/note either removed or clarified for what I did wrong, because I honestly don't know what else to do/could have done. I don't feel that I broke any OOC rules, and I followed the expectations of my job IC. I didn't really want to make this, but it felt like I was talking to a brick wall in that adminhelp.

    If this warning is justified, and the chef shouldn't be using their CQC like this... I really don't know what to say. Thank you for reading.

    • Like 6
  3. Flanking was a good way to deal with this problem before the slowdown PR (and frankly still is, if anyone dare use it).

    I think an alternative should be considered, revert the PR so theres no slowdown, and have projectiles go over crates, and unlocked lockers be able to be opened with 4-5 shots from any gun, and the locker is forced open for a bit (similar to stamina (yes basically adding the stamina system for lockers, don't @ me)). If you manage to pull a locked locker you should be able to get away with it since those arent very easily found in places like maint, where most often (if at all) locker pulling takes place.

    EDIT:

    Also people push lockers a lot more now, and it looks so janky because pushing stuff isn't smooth. It feels so immersion breaking sometimes.

    • Like 3
  4. I love the look of wide-screen, I do not love how it feels in game. I agree with the general sentiment that the chat-box feels very squished and you can get long messages like this:

     image.png.df765027711a9bbb950d966707bca1d0.png
    It also feels like it is going to cause so many issues code-wise, I've already run into about 20-30 things that will need to be changed if widescreen is full merged

    • Thanks 1
  5. 1) Engineer
    2) JSON

    Spoiler

    {"type":"/mob/living/carbon/human","icon":null,"name":"K.A.T.I.E","limbs":{"chest":{"type":"/obj/item/organ/external/chest/ipc","dir":4,"icon":"","name":"Hesphiastos Industries upper body","status":2,"company":"Hesphiastos Industries"},"groin":{"type":"/obj/item/organ/external/groin/ipc","dir":4,"icon":"","name":"Hesphiastos Industries lower body","status":2,"company":"Hesphiastos Industries"},"head":{"type":"/obj/item/organ/external/head/ipc","name":"Hesphiastos Industries mtr. head","status":2,"company":"Hesphiastos Industries mtr."},"l_arm":{"type":"/obj/item/organ/external/arm/ipc","dir":4,"icon":"","name":"Hesphiastos Industries left arm","status":2,"company":"Hesphiastos Industries"},"r_arm":{"type":"/obj/item/organ/external/arm/right/ipc","dir":4,"icon":"","name":"Hesphiastos Industries right arm","status":2,"company":"Hesphiastos Industries"},"l_leg":{"type":"/obj/item/organ/external/leg/ipc","dir":4,"icon":"","name":"Hesphiastos Industries left leg","status":2,"company":"Hesphiastos Industries"},"r_leg":{"type":"/obj/item/organ/external/leg/right/ipc","dir":4,"icon":"","name":"Hesphiastos Industries right leg","status":2,"company":"Hesphiastos Industries"},"l_hand":{"type":"/obj/item/organ/external/hand/ipc","dir":4,"icon":"","name":"Hesphiastos Industries left hand","status":2,"company":"Hesphiastos Industries"},"r_hand":{"type":"/obj/item/organ/external/hand/right/ipc","dir":4,"icon":"","name":"Hesphiastos Industries right hand","status":2,"company":"Hesphiastos Industries"},"l_foot":{"type":"/obj/item/organ/external/foot/ipc","dir":4,"icon":"","name":"Hesphiastos Industries left foot","status":2,"company":"Hesphiastos Industries"},"r_foot":{"type":"/obj/item/organ/external/foot/right/ipc","dir":4,"icon":"","name":"Hesphiastos Industries right foot","status":2,"company":"Hesphiastos Industries"}},"iorgans":{"positronic brain":{"type":"/obj/item/organ/internal/brain/mmi_holder/posibrain","status":2},"microbattery":{"type":"/obj/item/organ/internal/cell","status":2},"optical sensor":{"type":"/obj/item/organ/internal/eyes/optical_sensor","status":2},"APC-compatible power adapter implant":{"type":"/obj/item/organ/internal/cyberimp/arm/power_cord","status":2},"microphone":{"type":"/obj/item/organ/internal/ears/microphone","status":2}},"equip":[{"type":"/obj/item/storage/backpack/satchel","content":[{"type":"/obj/item/storage/box/engineer","content":[{"type":"/obj/item/clothing/mask/breath"},{"type":"/obj/item/tank/internals/emergency_oxygen/engi"},{"type":"/obj/item/reagent_containers/hypospray/autoinjector"},{"type":"/obj/item/flashlight/flare/glowstick/emergency","color":"#6496fa"}],"slots":7,"max_w_class":2,"max_c_w_class":14},{"type":"/obj/item/clothing/head/beret/eng"}],"slots":21,"max_w_class":3,"max_c_w_class":21},null,null,null,null,{"type":"/obj/item/storage/belt/utility/full","content":[{"type":"/obj/item/screwdriver","icon_state":"screwdriver_cyan"},{"type":"/obj/item/wrench"},{"type":"/obj/item/weldingtool"},{"type":"/obj/item/crowbar"},{"type":"/obj/item/wirecutters","icon_state":"cutters_yellow"},{"type":"/obj/item/stack/cable_coil/random","color":"#0000ff","pixel_x":-1,"pixel_y":-1},{"type":"/obj/item/multitool"}],"slots":7,"max_w_class":2,"max_c_w_class":14},{"type":"/obj/item/card/id/engineering","name":"K.A.T.I.E's ID Card (Station Engineer)","sex":"Female","age":22,"btype":"None","dna_hash":"050ba080f3bb0d7de8f3e686fc911dfb","fprint_hash":"4c3af183fb16188f484b474211fd8256","access":[18,10,11,23,12,13,32,76],"job":"Station Engineer","account":5638010,"owner":"K.A.T.I.E","mining":0},{"type":"/obj/item/radio/headset/headset_eng"},{"type":"/obj/item/clothing/glasses/sunglasses"},{"type":"/obj/item/clothing/gloves/color/yellow"},{"type":"/obj/item/clothing/head/beret/ce"},{"type":"/obj/item/clothing/shoes/slippers"},{"type":"/obj/item/clothing/suit/hooded/wintercoat/engineering"},{"type":"/obj/item/clothing/under/pants/black","accessories":[]},{"type":"/obj/item/stack/cable_coil","color":"#ff0000","pixel_x":2,"pixel_y":2},null,null,null,null,null,{"type":"/obj/item/pda/engineering","name":"PDA-K.A.T.I.E (Station Engineer)"},null,null],"implant_list":[],"dna":{"UE":"050ba080f3bb0d7de8f3e686fc911dfb","SE":[249,957,259,978,744,296,788,126,273,389,696,854,1011,657,313,90,461,449,210,883,272,622,584,266,891,177,730,1012,297,160,958,322,447,977,117,1019,74,520,146,168,515,968,915,873,558,253,1018,462,93,125,340,173,734,874,87],"UI":[16,16,16,16,16,16,16,16,16,16,16,16,651,1670,770,16,2055,16,16,16,16,16,16,16,16,16,16,16,16,16,16,246,67,12,1228,157,2843,2843,2843,971],"species":"/datum/species/machine","blood_type":"None","real_name":"K.A.T.I.E"},"age":22,"ushirt":"Peace Shirt","socks":"Nude","uwear":"Ladies White Alt"}

    3) Json created 2/24/2023

  6. I still think it needs to be toned down from 3-4 viruses a shift to something lower, wandering off the shuttle and immediately getting fucked by some random virus because it decided "lol im gonna advance through several stages in a short period of time" isn't fun. I get that its making the experience better as a virologist but feels like you WILL catch a deadly virus every single fucking shift, and its getting annoying. These viruses effect the entirety of the crew, not just medbay and antags. Fixing the bug of viruses not working is great, but it feels really overdone to have so many viruses in a single shift. 

    My proposed solution is to either make it infect random crew again, because no one likes getting arrival spawned camped by a fuckin virus. And/or to tone down the commonality of the event, because getting every possible severity virus in a round isnt too far fetched. As for the virologist, perhaps we could implement a sentient virus antag or even better just port fish doctor.

  7. Just a simple idea, but adding "Security Rookie", "Medical Student", or other similar titles as optional job titles would be interesting, specifically for letting other people know they're new to a role. Something else interesting related to this would be giving the HOP the option to choose a specific title after choosing a job (Like selecting "Medical Doctor" and it would give you a pop up to select "Nurse, Medical Doctor, or Surgeon").

    • Like 1
  8. I like the new beveling, but overall the beveling and the dots make the floors distracting somewhat.

    I personally liked the lighter floors because they stood out from the walls, better highlighting the area where the game is played.

    Also heavily agreeing with medical/science being not white is weird and maintenance being way too clean

    • Like 1
  9. Two metastation suggestions in one day is a bit strange. Maybe this can be combined into a PR with the other suggestion

    Metastation medbay is a mess, so I've been working on a remap of meta medbay for a few days, and heres what I came up with.

    Medbay renovations based on what the community has complained about:

    • Renovates medchem to include all necessary equipment
    • Renovates surgery to be more like cyberiad and kerberos surgery (including surgery storage)
    • Exam room closer to the entrance, but keeps its unique shutters
      • Moves storage, paramedic, and the small "resting" room around
    • Renovates medcryo to be consistent with other stations (showers and piping)
    • Renovates medical reception so that computers are no longer on desks, adds relevant medical supplies to reception like cyberiad (straight jacket, stethoscopes, etc)
    • Renovates morgue and adds revenant spawn points (there were none before)
    • Slightly renovates med breakroom to include medical records, crew monitor, and a recharger
    • Adds a paper tray to genetics for only the most dedicated geneticists
    • Adds Quarantine shutters
    • Adds a secondary storage to be consistent with other stations (rad suits, biohazard suits, vox/plasma tanks, etc.)
    • Adds windows (chromatic) to patient isolation rooms

    What still needs to be changed:

    • CMO office is not vulnerable for antags
    • Annoying space-wasting loop around CMO office and break room.

    I'm looking for maintainer/headmin approval before attempting to move CMO office/breakroom because almost everything would require another reshuffle of medical.

    Any constructive criticism on current medical/my rework would also be appreciated.

    Spoiler

    First forum post and I can't figure out how to embed imgur links without it breaking so here's the link to an image of the changes

    https://imgur.com/a/ZLlqO0s

     

  10. Since morph is buffed and can reproduce now, its basically a biohazard. Really should have an alert so you know when there is 5 morphs eating up the whole station. Maybe level 6 or level 4 biohazard or hell even level 1 biohazard, up there with disease, blob, and terrors.

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