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Contra

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Contra last won the day on June 26 2023

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    bluecloud117

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  1. personally, I recommend https://www.piskelapp.com/, its a great open-source software that you can use in browser to edit gifs (even with transparency)
  2. Sounds like a good idea! I've implemented it in: https://github.com/ParadiseSS13/Paradise/pull/22670
  3. Flanking was a good way to deal with this problem before the slowdown PR (and frankly still is, if anyone dare use it). I think an alternative should be considered, revert the PR so theres no slowdown, and have projectiles go over crates, and unlocked lockers be able to be opened with 4-5 shots from any gun, and the locker is forced open for a bit (similar to stamina (yes basically adding the stamina system for lockers, don't @ me)). If you manage to pull a locked locker you should be able to get away with it since those arent very easily found in places like maint, where most often (if at all) locker pulling takes place. EDIT: Also people push lockers a lot more now, and it looks so janky because pushing stuff isn't smooth. It feels so immersion breaking sometimes.
  4. I love the look of wide-screen, I do not love how it feels in game. I agree with the general sentiment that the chat-box feels very squished and you can get long messages like this: It also feels like it is going to cause so many issues code-wise, I've already run into about 20-30 things that will need to be changed if widescreen is full merged
  5. 1) Engineer 2) JSON 3) Json created 2/24/2023
  6. This is why we test stuff not on the main server (JSUIT) Everyone naked leading to a highlander round ending.
  7. I still think it needs to be toned down from 3-4 viruses a shift to something lower, wandering off the shuttle and immediately getting fucked by some random virus because it decided "lol im gonna advance through several stages in a short period of time" isn't fun. I get that its making the experience better as a virologist but feels like you WILL catch a deadly virus every single fucking shift, and its getting annoying. These viruses effect the entirety of the crew, not just medbay and antags. Fixing the bug of viruses not working is great, but it feels really overdone to have so many viruses in a single shift. My proposed solution is to either make it infect random crew again, because no one likes getting arrival spawned camped by a fuckin virus. And/or to tone down the commonality of the event, because getting every possible severity virus in a round isnt too far fetched. As for the virologist, perhaps we could implement a sentient virus antag or even better just port fish doctor.
  8. Hmm, probably best to just close this then, most of it has already probably been talked through and decided on by leadership
  9. Just a simple idea, but adding "Security Rookie", "Medical Student", or other similar titles as optional job titles would be interesting, specifically for letting other people know they're new to a role. Something else interesting related to this would be giving the HOP the option to choose a specific title after choosing a job (Like selecting "Medical Doctor" and it would give you a pop up to select "Nurse, Medical Doctor, or Surgeon").
  10. I like the new beveling, but overall the beveling and the dots make the floors distracting somewhat. I personally liked the lighter floors because they stood out from the walls, better highlighting the area where the game is played. Also heavily agreeing with medical/science being not white is weird and maintenance being way too clean
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