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NewTotse

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Posts posted by NewTotse

  1. 9 hours ago, Charliminator said:

    Only concern with this is reducing the amount of maints space we have on the station. Maints is already very cramped- It would only be compounded by this. Otherwise, definitely a good idea.

    Yeah, it's a hard trade off. More space for more pods at the expense of less maints space. One thing to keep in mind is that part of the area I took out for the pod construction room was literally just space with glass around it. 

    Personally I've only ran into people hanging out in maints a few times, but I do see your concern, as when I do run into people it's always like a group of 10.

  2. Here's what I came up with.

     

    I give you: The Pod Construction Area! As you can see, it houses 4 pods comfortably, everything for making pods has been moved to the new area, and the surrounding maint tunnels have been tweaked to allow for the new area.

    Pod Construction.png

    Pod Construction In Game.png

    Pod Construction With Pods.png

     

    I actually just had an idea for a whole different design that might work even better than this. I'm going to start an alternate design and if the thread hasn't bumped by then attempt to update this post with the alternate design.

    • Like 1
  3. I may have misspoke. I'll try to think of a better way to explain the general thought process behind the change.

     

    Basically though with the current set-up it's much easier to get blocked in purely by accident, where this gives just a tiny bit more room to move around, so an experienced mechanic has more room to work on and move pods around, where a less experienced mechanic has the opportunity to learn pod shuffling. Intentional blockage is still possible, accidental blockage is slightly less likely, but guaranteed blockage is reduced.

  4. I am unable to submit this as a pull request, so I am doing it here:

     

    ## What Does This PR Do
    This PR changes the mechanic's pod bay doors to 4 tiles high instead of 3 tiles high, and changes the adjacent maintenance tunnel to match the change in shape.

    ## Why It's Good For The Game
    This is good for the game because it prevents being able to block the podbay doors with a single pod. This also could allow for up to 3 pods to be stored at a given time with enough shuffling and creativity. With the current set-up it's much easier to get blocked in purely by accident, where this gives just a tiny bit more room to move around, so an experienced mechanic has more room to work on and move pods around, where a less experienced mechanic has the opportunity to learn pod shuffling. Intentional blockage is still possible, accidental blockage is slightly less likely, but guaranteed blockage is reduced.

    Edit1: Changed 'Why it's good for the game' to be more descriptive of why it could actually be good for the game.

    New Mechanics Pod Bay.png

    cyberiad.dmm

    • Like 1
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