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Posts posted by Citinited
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While I don't think I can devote enough time to join the panel for this, would I allowed to give my input on questions?
Regardless, I'll be listening in.
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Good idea
Also give everyone bike horns so they can honk to pass
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Yea, we're all unique. But we share similarities for sure. We all play this, for example. We all got a reason. Maybe things are bad at home, and this is your escape? Maybe you're not confident in social situations? Maybe you are, but you can't get out much so this is your outlet?
This is partly why I did it. Wondered how many of us were introverts, maybe also to make people think deeper about their characters.
Stuff like this is great to do for characters as like you said, it puts you in their shoes and makes you consider what they would prioritise and how they would act in certain situations. It really adds depth to consider your character's likes, dislikes, hopes, fears, ambitions, etc.
Oh yeah, also forgot to add rationale for this:
Simon's an ENTP [Extravert(44%) iNtuitive(9%) Thinking(28%) Perceiving(38%)], which describes him quite well."Clever" is the word that perhaps describes ENTPs best. The professor who juggles half a dozen ideas for research papers and grant proposals in his mind while giving a highly entertaining lecture on an abstruse subject is a classic example of the type. So is the stand-up comedian whose lampoons are both funny and incisively accurate.
ENTPs are usually verbally as well as cerebrally quick, and generally love to argue--both for its own sake, and to show off their debating skills. ENTPs tend to have a perverse sense of humor as well, and enjoy playing devil's advocate. This sometimes confuses, even angers, those who don't understand or accept the concept of argument as a sport.
ENTPs are as innovative and ingenious at problem-solving as they are at verbal gymnastics; on occasion, however, they manage to outsmart themselves. ENTPs can be prone to "sharp practice" – especially cutting corners without regard to the rules if it's expedient – or, their juggling acts may simply be so over-ambitious they collapse.
Both at work and at home, ENTPs are very fond of "toys" -- physical or intellectual, the more sophisticated the better. Once these have been "solved" or become too familiar, however, they’ll be replaced with new ones.
ENTPs are basically optimists, but in spite of this (perhaps because of it?), they can become petulant about small setbacks and inconveniences. (Major setbacks they regard as challenges, and tackle with determination.) ENTPs have little patience with those they consider wrongheaded or unintelligent, and show little restraint in demonstrating this. In general, however, they are genial, even charming, when not being harassed by life.
In terms of their relationships with others, ENTPs are capable of bonding very closely and suddenly with their loved ones. Some appear deceptively offhand with their nearest and dearest; others are so demonstrative that they succeed in shocking co-workers who've only seen their professional side. ENTPs are also quick to spot a kindred spirit, and good at acquiring friends of similar temperament and interests.
ENTPs may sometimes give the impression of being largely oblivious to the rest of humanity except as an audience: good, bad, or potential. In general this is unfair – but it can be difficult to get an ENTP’s attention when they’re not immediately aware of you, especially for an Introvert.
The best approach in communicating with an ENTP is to be straightforward. No games – they’ll win. No "pulling rank" – they’ll just want to put you in your place. No apologies – you’ll undermine yourself. Try "I need/want to talk to you."
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I don't think this should be added. There are hundreds of things that are incredibly easy to do yet result in damage to other players e.g. opening plasma canisters with no tank inside, hitting people with crowbars, feeding obese people mints, applying dangerous chemicals to people. Should we also add pop-ups to everything that could result in harm to other players?
As has already been stated, this is an issue that can be easily fixed and is an accepted risk when players choose to play vox / plasmamen.
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Simon's an ENTP [Extravert(44%) iNtuitive(9%) Thinking(28%) Perceiving(38%)], which describes him quite well.
I did the test for myself and I'm apparently an INTP (41/31/44/12). I think we have similar thought processes but go about achieving things in rather different ways, so there's that.
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The janitor (or anyone with soap or a mop and bucket) can remove any graffiti with next to no effort.
Graffiti is a nuisance, yes, but it has no IC effect other than to look ugly. The crew do a better job at it than the graffiti does! kappa
- Make graffiti a separate crime with a 1-minute sentence.
- Make arrest only warranted for graffiti if the suspect does not cease when asked or is a repeat offender.
Fourth idea actually seems like a cool idea (caveat: money is next to useless), the other three are too much effort that security will probably ignore the graffiti in lieu of other crimes.
To an IC observer, it is dickish for someone to coat the station with graffiti. One should not have to put up with someone defacing their department. They should be able to call security and have them stopped.If someone's in your department and isn't authorised, you're perfectly entitled to get security to brig them for trespass.
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Smell of dead body is something that really should trigger a reaction.
(Still disappointed that smoking doesn't mask the smell though D:)
It does, last I checked.
Pretty much anything in your mask slot stops you from vomiting, I think.
Weird. Could have sworn I vomited the last time I autopsied a body (around a week ago), and I was smoking at the time.
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Smell of dead body is something that really should trigger a reaction.
(Still disappointed that smoking doesn't mask the smell though D:)
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Sunglasses also prevent revs from converting you. Rev would be completely killed if everyone had sunglasses for free.
(Yes I know rev isn't in rotation but it's something to consider)
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Is that with the full rock?
Because the old SM had it's own containment area (which was about 1.5-2 lengths of the screen), and when it exploded it more or less destroyed that containment entire area, as well as some of cargomaint (occasionally bits of cargo mining) and secure storage/engishuttle.
I recall they capped explosions awhile ago (in excess of a year), but that was after the SM was removed - which could explain the variance. (I'm not sure if that was only on TTV's and chembombs though)
Good point - I took the screenshot two days ago.
Shows that the supermatter shard as it is isn't much of a problem when it explodes.
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I exploded a supermatter shard recently.
Here is the resulting devastation (I set it up in the incinerator, the shard itself was on the red X)
As you can tell, the explosion is... not that big. Mechanic's podbay got minorly breached, and obviously maintenance was in bad shape, but otherwise the station was good.
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You weren't here when we had the SM.
As someone who has blown up the SM, please no.
It takes out like 1/6th of the station explosion wise.
I was here when we had the supermatter. The explosion was roughly the same as a maxcap tank transfer valve bomb, with the addition of causing mass hallucinations among the crew - nowhere near as round-ending as a singularity release.
Supermatter sabotage is kind of a moot point when you have to order it - you can bet that the engineers bothered enough to order a supermatter crystal and also invest the ~hour it takes to construct an engine room will know how it works and also look after it.
It also announces when it's about to explode through chat - giving people time to get off-station or fix it.
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You can build a supermatter engine in a relatively small area. The problem is it needs to be constructed in an area near to space for a mass driver.
+1 to the large crystal. It'd be fun to be able to set up a crystal as a viable power source. Would also be nice for a stack of plasma glass to be added to engineering.
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Don't forget that windows transmit heat so you'd want to use plasma windows to prevent the heat from outside from leaking in (or surround it with walls).
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Have it attach to your jumpsuit to work (and be invisible upon examination). Literally have it be up your sleeve.
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Good sir, I do believe you mean
.yes I did mean that, we just need something more interesting in the library...
A librarian would be nice
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I find that it's better to kill the first crewmember one or two stops in to the game, as you're trading 2 fuel per stop to have insurance against viruses and to possibly sell them for resources instead of losing them.
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That sounds kinda backwards to me, issnt' the RD the one supposed to check on Science?
Yes, they should. The RD should also be put under some scrutiny.
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The problem isn't RDs being antags so much as nobody ever checking what science and genetics is up to.
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While not the same, the scramble suits from A Scanner Darkly would be a cool syndicate item for obfuscating your identity (though it's immediately obvious you're a syndicate if you were wearing one, unless it was done in such a way that you could choose when to morph)
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Change Medical Reasons from
Prisoners are entitled to medical attention if sick or injured.to something like
Prisoners are entitled to medical attention if sick or injured. If an prisoner intentionally injures themself, then medical aid is not required to be given to them. -
If revolvers and ammunition are contraband, then either the Detective and Bartender need exceptions in SOP that allows them to carry those around with them, or that the detective's revolver, .38 speedloaders and beanbags aren't classed as contraband. (I know it's obvious, but people can be shitlers sometimes.)
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Atmosia could have a pet. Maybe a space carp?
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Sure, I'll contribute to this circlejerk :^)
Comdoms
Captain: Neil Wilkinson
HoS: Tristen Edwards. Tied with Cecilia for being damn competent as the HoS but I haven't seen Tristen play Warden so Cecilia gets that.
CE: Grendel Riker. Grendel's knowledgeable about all things engineering and will be sure to fix things up and direct their department if needs be.
HoP: Walter Auman. PAPERWORK ALL DAY, EVERY DAY.
RD: Jack Price. Knows how to science and stuff.
CMO: Halogen. halp is absorb in morgue
Blueshield: Rynnt Oethe just kidding, can't think of any Buttshields right now
Engineering
Engineer: Garoon Garuda. Knows his stuff when it comes to engineering.
Engineer: Cole Laurenzi if he still plays engineering.
Engineer: Gin Gerrail. One of the newer engineers but they seem to be competent with the engine so whatever.
Atmosian: Hawke Boetirson. Another one of the characters who adds interest to the round, and also knows atmospherics stuff to boot.
Security
Warden: Cecilia Fleming. Pretty damn competent
Officer: Sergey Kuriychov. Best Space Russian this side of the galaxy.
Officer: Dar'Konr as the purrfect Security Kitty
Officer: PUSEN. Again, just a competent officer.
Medbay
Pharmacist: Squishika Sirus. Knows a shit-tonne of chemistry and actually does their job for the round instead of fucking off to make meth
Geneticist: Afrum Bohawk. Not sure how competent he is as an actual geneticist (from what I've seen he knows his way round genomes), but he always seems to make rounds more interesting.
Doctor: Heather Somna. Gotta evac those civs to the outpost! is also competent at everything medbay.
Service
Magistrate: Jonah Bright. Very knowledgable, impartial and fair.
Botanist: Yuki Frost
Botanist: Hannah Snow
Clown: Bob from Accounting (or was it Steve?)
Janitor: Hans. Who doesn't love the german plasmaman with a hidden penchant for violence?
Supply
QM: Tom Smith. A newer player that I've seen that keeps an eye on his miners and will always try to get them back if he can.
Miner: Kikiyachi? Some vox who is competent at mining.
Cargo tech: Nat Adams. *squish
Science
Scientist: KEVIN
Roboticist: Cecilia Mingle
Civilian: Elliott Campbell
Civilian: Slade.
Silicons
AI: Door Lizard. Gotta protect them doors :^)
Security borg: Spark 5.5. Dependable and knows Space Law to the letter.
Engineering borg: HeliOS (I think?). Not seen them in a while but from what I can remember they were pretty competent.
Janiborg: S.Hi.N.E. Beep boop, any messes?
That's it!
Security Cameras- Underutilised Tool
in Public Archives
Posted
I would use them if they didn't make my client run at about 0.25 frames per second. >.>