Difference between revisions of "User:Kyet"

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While it is possible to disobey an order from a CentCom officer and get away with it, it isn't likely, and mutiny is one of only two crimes in Space Law for which capital punishment is allowed.
While it is possible to disobey an order from a CentCom officer and get away with it, it isn't likely, and mutiny is one of only two crimes in Space Law for which capital punishment is allowed.
They are the source of the well-known CentCom phrase: "violation of this directive is grounds for termination of your contract and life".
They are the source of the well-known CentCom phrase: "violation of this directive is grounds for termination of your contract and life".
This said, CentCom officers are unique characters, created by the admins who play them. As such, you may find some officers always act with the utmost seriousness, while others can be more flippant. Some do not wear the standard uniform. There are also CentCom officers of every race - including some not normally playable. So, you should not be surprised to see non-human CentCom officers, just as you would not be surprised to see non-human crew. While CentCom officers generally prefer to communicate through radio or fax, they do sometimes come to the station personally.





Revision as of 10:36, 19 October 2017

CENTRAL COMMAND

[[File:]]
Nanotrasen Navy Officer

Superiors: N/A
Difficulty: N/A
Guides: None
Access: Everywhere
Duties: Work on NAS Trurl, monitoring and supervising stations throughout the Epsilon Eradani system


What are CentCom Jobs?

CentCom jobs are "jobs" played exclusively by admins. They are effectively a way for admins to react to events in the round, and guide the round in a direction that will be more fun for players. ICly, they are the people who answer command and IAA faxes, who are sent to investigate incompetent Captains, who dispatch ERTs and Deathsquads, and who make the decision about whether to authorize station self-destruct. They outrank absolutely everyone on the station, no exceptions. They have almost unlimited IC authority, including issuing directives that change, modify or nullify space law and/or SOP. While it is possible to disobey an order from a CentCom officer and get away with it, it isn't likely, and mutiny is one of only two crimes in Space Law for which capital punishment is allowed. They are the source of the well-known CentCom phrase: "violation of this directive is grounds for termination of your contract and life".

This said, CentCom officers are unique characters, created by the admins who play them. As such, you may find some officers always act with the utmost seriousness, while others can be more flippant. Some do not wear the standard uniform. There are also CentCom officers of every race - including some not normally playable. So, you should not be surprised to see non-human CentCom officers, just as you would not be surprised to see non-human crew. While CentCom officers generally prefer to communicate through radio or fax, they do sometimes come to the station personally.


Job Examples

The most common CentCom job is Nanotrasen Navy Officer. Essentially, this is the default title for any CentCom character. They typically spend their time doing administrative work, though officials specializing in other fields, like diplomacy, intelligence, or internal affairs, are not uncommon.

The second most common is Nanotrasen Special Operations Officer. These officers tend to spend their time in the office next to the ERT/Deathsquad deployment area, and brief outgoing ERT/DS teams. They're also the ones who (ICly) make the final call about authorizing ERTs, Deathsquads, and nuclear self-destructs.

Finally, a third, rarely-seen type of CentCom officer is the Nanotrasen Navy Captain. Officially they command military ships of Nanotrasen. Unofficially they are often called in to be ambassadors, diplomats, etc. These sorts of officers almost always have a permanent bodyguard assigned to them, and are frequently considered high-value targets for the Syndicate.

What key items do CC officers carry?

Radio
File:Command radio.png Used for: Asking questions, issuing orders.
Strategy: Usually: order the Captain to make sure the problem is fixed.
Description

Allows access to every radio channel, including CentCom channels like ERT and Deathsquad.

Mindshield Implant
File:Implanter full.png Used for: Resisting the hostile takeover attempts common on the more volatile stations
Strategy: Inject it.
Description

Mindshield implants are standard for all CC personnel.

Dust Implant
File:Implanter full.png Used for: Asking questions, issuing orders.
Strategy: Inject it.
Description

These implants reduce the bearer to ashes instantly upon their death, preventing any of their gear from being stolen. They can also be activated manually.

What about self defense?

Pulse Pistol
Pulse pistol.png Used for: Self Defense
Strategy: If possible, let security handle it. If that is not possible...
Description

The standard sidearm of Nanotrasen Navy Officers. A multi-mode, pocket-sized, pulse-based handgun with low ammo capacity. It is impossible to recharge. Thus, it tends to be a common self-defense sidearm for important officers.

M1911-P
M1911-P.png Used for: Rarely used. Almost nothing in the universe is dumb enough to mess with a NT Special Operations Officer.
Strategy: The default setting on these things is 'DESTROY'. That should tell you all you need to know.
Description

The standard sidearm of Nanotrasen Special Operations Officers. A multi-mode, pocket-sized, pulse-based handgun with extremely high ammo capacity. Has similar destructive power to a Deathsquad pulse rifle, but fits in your pocket, fires more than pulse rounds, and has almost unlimited ammo. Special Operations Officers have been known to destroy military-grade mechs with this pistol.

Combat Stimulant Injector
Combathypo.gif Used for: Healing any holes made in you.
Strategy: Apply the hypospray generously when you get injured to heal.
Description

This hypospray is full of 100 units of expensive healing nanites, they'll repair nearly any injury except for broken bones and severed limbs.

Other Common CentCom Officer Wear

Beret
Beret black.png Used for: Rank Identification
Strategy: Wear it.
Description

CentCom officers typically wear a colored beret. Both black Beret black.png and navy Beret navy.png berets are common, and are standard officer wear, though some CentCom security officers also wear them. Red Beret red.png is used only by special operations officers. White Beret white.png is used only for high-ranking positions, such as the captain of military ships.