Difference between revisions of "Paramedic"

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|guides = [[Guide to Medicine]]
|guides = [[Guide to Medicine]]
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The Paramedic is the first response to medical emergencies outside the sanctity of the [[Medbay]]. With your ambulance and hardsuit, you can reach personnel in extremely hazardous conditions. If you pay attention to the vitals monitor, keep an eye on the radio, and otherwise be vigilant, you will be a lifesaver just as much, if not more so than your doctorate wielding coworkers.
Just as the [[Medical Doctor]], you should know what most chemicals do. They will be your arsenal for saving lives. Your job, more often than not, is bringing patients TO the doctors so that they can treat the patient. Once you get the patient in the hands of a practitioner, you should be off to respond to the next call, and not hovering over cryogenics.
=== First Responder ===
You begin the round inside the Paramedic's Office. Its a cramped space that fits you, your vitals monitor, two closets of equipment, and your ambulance along with the table that holds its key. One closet houses your main equipment; Latex Gloves, your Paramedic Vest, and an Extended Emergency Oxygen Tank, which fits snugly on your vest's suit storage. The second closet holds your hardsuit, which should only be donned in cases where you will be heading into dangerous environments, or in cases where the station is on high alert. The hardsuit may also be used to help protect you from viruses if you aren't able to reach a biosuit. Your ambulance will allow you to get from Point A to B in a very timely manner, and the key should be held with you at all times to prevent theft. Additionally, you may pull a roller bed while driving the cart to give patients a very speedy ride to the Medbay.
==== Suiting Up ====
Once you get your equipment in order, you're not yet ready to sit back and stare at the vitals monitor until something goes wrong. The Medbay's emergency side entrance is just up from your office, so head inside and grab a few extra things. Preferably, you want to get a hold of a Medical HUD Lens and a Health Analyzer so you can easily identify crewmembers who are injured as well as prioritize injuries. Secondly, stock up on medicine. In the most critical of patients, sometimes not even the speed of your ambulance won't be enough to get them into a cryogenics tube, or on the surgery table. You must be ready to deal with any medical situation that arises. Stock up on Kelotane or Dermaline for burns, Bicardine for brute damage, Dexalin for asphyxiation, and Anti-Toxin. The medical vendors scattered around the medbay will supply you with some of your needs, but otherwise you need to get your supply from the [[Chemist]], for the default supply underneath chemistry will last for only so long.
==== Saving Lives ====
Your primary job is to get heal patients who are away from the medbay, transporting patients in need of surgery, and stabilizing critically wounded crewmembers before transportation. In situations where there are several wounded patients, you need to practice triage. You must prioritize who is in most need of medical attention, stabilize who you can, and transport the worst of them to medbay for immediate cryogenics or surgery. In fact, you might be inclined to order a surgery crate, empty out a first aid box, and fill it up with surgical tools. This way you can perform life-saving surgical procedures while in the field to those who otherwise would not survive a trip to the medical bay, such as those with internal bleeding. Keep in mind, however, that you may not have the chance to wash your hands as often as a proper surgeon, so in order to minimize the risk of infection, put on an unused pair of latex gloves before opening up your patients. Be sure to read up on [[surgery]] before attempting to do such risky procedures.
Remember, it's your job to get lives into the hands of doctors so that they may treat patients. It's not your obligation to play as an extra medical doctor. Try to minimize your time in the Medbay unless your presence there is absolutely needed. Get your patients inside, ensure that they are properly handed off to a doctor, and move to the next call. Do NOT leave patients dying in the medical bay lobby when there are no doctors around! It's imperative you know somebody is taking care of your patient before you pick up the next.
=== Traitoring ===
Being a traitor as a Paramedic gives you a lot of tools. You are never expected to be in one place, which gives you practically free reign over the station in areas where you have access. Your hardsuit will allow you to get out and perform nefarious actions in vacuum, and your ambulance can allow a quick get away if things go south. Being medical personnel can allow you to get a hold of some nasty tools, which makes things all the better if you get a chemist to work with you. Nobody will blink an eye if you grab an injured person and whisk them with intention of heading to the medbay, only to take a turn into the maintenance tunnels or dorms to perform some back alley 'organ donations'.
However, you must keep up appearances. Give some and lose some. Do your job for the most part, save lives and get people's trust. However if your target comes along, or somebody who's access is imperative to your success, it's time to act.

Revision as of 11:49, 14 February 2014

Template:WIP

RESEARCH AND MEDICAL

[[File:]]
Paramedic

Superiors: Chief Medical Officer
Difficulty: Easy to Medium
Guides: Guide to Medicine
Access: Medbay, Paramedic's Garage
Duties: Respond to medical emergencies, save lives.


The Paramedic is the first response to medical emergencies outside the sanctity of the Medbay. With your ambulance and hardsuit, you can reach personnel in extremely hazardous conditions. If you pay attention to the vitals monitor, keep an eye on the radio, and otherwise be vigilant, you will be a lifesaver just as much, if not more so than your doctorate wielding coworkers.

Just as the Medical Doctor, you should know what most chemicals do. They will be your arsenal for saving lives. Your job, more often than not, is bringing patients TO the doctors so that they can treat the patient. Once you get the patient in the hands of a practitioner, you should be off to respond to the next call, and not hovering over cryogenics.

First Responder

You begin the round inside the Paramedic's Office. Its a cramped space that fits you, your vitals monitor, two closets of equipment, and your ambulance along with the table that holds its key. One closet houses your main equipment; Latex Gloves, your Paramedic Vest, and an Extended Emergency Oxygen Tank, which fits snugly on your vest's suit storage. The second closet holds your hardsuit, which should only be donned in cases where you will be heading into dangerous environments, or in cases where the station is on high alert. The hardsuit may also be used to help protect you from viruses if you aren't able to reach a biosuit. Your ambulance will allow you to get from Point A to B in a very timely manner, and the key should be held with you at all times to prevent theft. Additionally, you may pull a roller bed while driving the cart to give patients a very speedy ride to the Medbay.

Suiting Up

Once you get your equipment in order, you're not yet ready to sit back and stare at the vitals monitor until something goes wrong. The Medbay's emergency side entrance is just up from your office, so head inside and grab a few extra things. Preferably, you want to get a hold of a Medical HUD Lens and a Health Analyzer so you can easily identify crewmembers who are injured as well as prioritize injuries. Secondly, stock up on medicine. In the most critical of patients, sometimes not even the speed of your ambulance won't be enough to get them into a cryogenics tube, or on the surgery table. You must be ready to deal with any medical situation that arises. Stock up on Kelotane or Dermaline for burns, Bicardine for brute damage, Dexalin for asphyxiation, and Anti-Toxin. The medical vendors scattered around the medbay will supply you with some of your needs, but otherwise you need to get your supply from the Chemist, for the default supply underneath chemistry will last for only so long.

Saving Lives

Your primary job is to get heal patients who are away from the medbay, transporting patients in need of surgery, and stabilizing critically wounded crewmembers before transportation. In situations where there are several wounded patients, you need to practice triage. You must prioritize who is in most need of medical attention, stabilize who you can, and transport the worst of them to medbay for immediate cryogenics or surgery. In fact, you might be inclined to order a surgery crate, empty out a first aid box, and fill it up with surgical tools. This way you can perform life-saving surgical procedures while in the field to those who otherwise would not survive a trip to the medical bay, such as those with internal bleeding. Keep in mind, however, that you may not have the chance to wash your hands as often as a proper surgeon, so in order to minimize the risk of infection, put on an unused pair of latex gloves before opening up your patients. Be sure to read up on surgery before attempting to do such risky procedures.

Remember, it's your job to get lives into the hands of doctors so that they may treat patients. It's not your obligation to play as an extra medical doctor. Try to minimize your time in the Medbay unless your presence there is absolutely needed. Get your patients inside, ensure that they are properly handed off to a doctor, and move to the next call. Do NOT leave patients dying in the medical bay lobby when there are no doctors around! It's imperative you know somebody is taking care of your patient before you pick up the next.

Traitoring

Being a traitor as a Paramedic gives you a lot of tools. You are never expected to be in one place, which gives you practically free reign over the station in areas where you have access. Your hardsuit will allow you to get out and perform nefarious actions in vacuum, and your ambulance can allow a quick get away if things go south. Being medical personnel can allow you to get a hold of some nasty tools, which makes things all the better if you get a chemist to work with you. Nobody will blink an eye if you grab an injured person and whisk them with intention of heading to the medbay, only to take a turn into the maintenance tunnels or dorms to perform some back alley 'organ donations'.

However, you must keep up appearances. Give some and lose some. Do your job for the most part, save lives and get people's trust. However if your target comes along, or somebody who's access is imperative to your success, it's time to act.