Difference between revisions of "Nations"

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It seemed like a shift like any other. You sign up, arrive on the shuttle, put your gear on and maybe even chill out at the bar. Then Nanotrasen calls and tells you you're all fired and left stranded out on the station.
It seemed like a shift like any other. You sign up, arrive on the shuttle, put your gear on and maybe even chill out at the bar. Then Nanotrasen calls and tells you you're all fired and left stranded out on the station.
You must now team up with your department to establish dominance over all the other departments by capturing their flag and placing it next to yours!
You must now team up with your department and establish relations with all the other departments either diplomatically or through war. But beware the AI and his borgs!
That's what war is, isn't it?


= Overview =
= Overview =


The round starts as normal, and approximately 5-10 minutes into the round, you are sent a Central Command Update which is broadcast to the station, announcing the termination of all crew's contracts. You will then be assigned to a Nation depending on your job. There are five departments on the station.
The round starts as normal, and 5 minutes into the round, you are sent a Central Command Update which is broadcast to the station, announcing the termination of all crew's contracts. You will then be assigned to a Nation depending on your job. There are six departments on the station. The AI gains a new lawset of enforcing the peace in the areas it can see, and all current borgs are transformed into special 'Peacekeeper' borgs.


'''Atmosia''' - Engineering, Mechanic and Atmospherics and are led by the Chief Engineer
*'''Atmosia''' - Engineering, Mechanic and Atmospherics and are led by the Chief Engineer.
*'''Brigston''' - Security, Detective, Customs Officer, Warden and Brig Doctor are led by the Head of Security.
*'''Commandtozka''' - Nanotrasen Representative, Head of Personnel, Janitor, Blueshield, Barber, IAA and Magistrate are led by the Captain.
*'''Cargonia''' - Miners and Cargo Technicians are led by the Quartermaster.
*'''Scientopia''' - Xenobiologists and Scientists are led by the Research Director.
*'''Medistan''' - Medical Doctors, Chemists, Geneticists, Virologist and Paramedic are led by the Chief Medical Officer.
*'''Servicion''' - Mime, Clown, Chef, Hydroponics, Librarian and Chaplain are led by the Bartender.
*'''Civlians''' - Civilians become factionless mercenaries able to offer their services to the highest bidder.


'''Brigston''' - Security, Detective, Customs Officer, Warden, Internal Affairs and Blueshield are led by the Head of Security
'''AI/Borg Laws'''
*"Uphold the Space Geneva Convention: Weapons of Mass Destruction and Biological Weapons are not allowed."
*"You are only capable of protecting crew if they are visible on cameras. Nations that willfully destroy your cameras lose your protection."
*"Subdue and detain crewmembers who use lethal force against each other. Kill crew members who use lethal force against you or your borgs."
*"Remain available to mediate all conflicts between the various nations when asked to."


'''Commandzakistan''' - Nanotrasen Representative, Head of Personnel, Assistants, Botanists, Chef, Barman, Magistrate, Janitor, Chaplain and Librarian are led by the Captain. Commandstotzka has already irrevocably assimilated the states of Clowntopia and Mimia.
'''Special Rules'''
*Since the AI is unable to non-lethally subdue and detain players using HULK genetic modifications, it defaults to terminating them if they are caught in the act of murdering another crewmember.
*Since maintenance does not have cameras, it becomes a lawless no man's land, while departments and main corridors are relatively safe thanks to the power of the Peacekeepers.
*Drones are unaffected by the devolution of civilisation around them and maintain their KEEPER lawset.
*Players who are part of a nation (e.g. have a nation HUD) are NOT allowed to defect and must stay loyal to their nation similar to a loyalty implant. Proper mechanics for defections will be added in a future patch.


'''Cargonia''' - Miners and Cargo Technicians are led by the Quartermaster
'''Game Ending Conditions'''


'''Scientopia''' - Xenobiologists and Scientists are led by the Research Director
*Currently none / shuttle call
 
'''Medistan''' - Medical Doctors, Chemists, Virologist and Paramedic are led by the Chief Medical Officer
 
'''Unaffiliated''' - Unaffiliated  roles start unattached to any nation. As a result they have the freedom to do whatever they like, however they cannot pick up or return ANY flags at all. They may act as diplomats or mercenaries for the other factions. Presently only the Nanotrasen Representative is an unaffiliated role.
 
AI/Cyborgs do not exist at round-start in this gamemode. Drones are unaffected by the devolution of civilisation around them and maintain their KEEPER lawset.
== Rules ==
 
* Even though wars may happen, you are still bound by the server rules. Your objective is to capture the enemy's flag, not storm through their department and murder every single one of them. You can't be a liege to a dead vassal!
* If your flag has been captured, you will have to obey your liege-lord and are unable to work against them. However, if a third state captures your liege's flag, you will be able to return your flag to your base, and you shall be free again! This is, however, not an excuse to stand by and allow your liege's flag to be captured.

Revision as of 18:11, 25 November 2015

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Everyone

Nations.png
Nations

Superiors: Your Head of Staff
Difficulty: Varies
Guides: No external guides.
Access: Depending on Department
Duties: Capture your enemy's flag


It seemed like a shift like any other. You sign up, arrive on the shuttle, put your gear on and maybe even chill out at the bar. Then Nanotrasen calls and tells you you're all fired and left stranded out on the station. You must now team up with your department and establish relations with all the other departments either diplomatically or through war. But beware the AI and his borgs!

Overview

The round starts as normal, and 5 minutes into the round, you are sent a Central Command Update which is broadcast to the station, announcing the termination of all crew's contracts. You will then be assigned to a Nation depending on your job. There are six departments on the station. The AI gains a new lawset of enforcing the peace in the areas it can see, and all current borgs are transformed into special 'Peacekeeper' borgs.

  • Atmosia - Engineering, Mechanic and Atmospherics and are led by the Chief Engineer.
  • Brigston - Security, Detective, Customs Officer, Warden and Brig Doctor are led by the Head of Security.
  • Commandtozka - Nanotrasen Representative, Head of Personnel, Janitor, Blueshield, Barber, IAA and Magistrate are led by the Captain.
  • Cargonia - Miners and Cargo Technicians are led by the Quartermaster.
  • Scientopia - Xenobiologists and Scientists are led by the Research Director.
  • Medistan - Medical Doctors, Chemists, Geneticists, Virologist and Paramedic are led by the Chief Medical Officer.
  • Servicion - Mime, Clown, Chef, Hydroponics, Librarian and Chaplain are led by the Bartender.
  • Civlians - Civilians become factionless mercenaries able to offer their services to the highest bidder.

AI/Borg Laws

  • "Uphold the Space Geneva Convention: Weapons of Mass Destruction and Biological Weapons are not allowed."
  • "You are only capable of protecting crew if they are visible on cameras. Nations that willfully destroy your cameras lose your protection."
  • "Subdue and detain crewmembers who use lethal force against each other. Kill crew members who use lethal force against you or your borgs."
  • "Remain available to mediate all conflicts between the various nations when asked to."

Special Rules

  • Since the AI is unable to non-lethally subdue and detain players using HULK genetic modifications, it defaults to terminating them if they are caught in the act of murdering another crewmember.
  • Since maintenance does not have cameras, it becomes a lawless no man's land, while departments and main corridors are relatively safe thanks to the power of the Peacekeepers.
  • Drones are unaffected by the devolution of civilisation around them and maintain their KEEPER lawset.
  • Players who are part of a nation (e.g. have a nation HUD) are NOT allowed to defect and must stay loyal to their nation similar to a loyalty implant. Proper mechanics for defections will be added in a future patch.

Game Ending Conditions

  • Currently none / shuttle call