Difference between revisions of "Guide to Toxins"

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{{JobScience}}
== The Toxins & Outs ==
== The Toxins & Outs ==


Toxins is the division of Science devoted to creating and testing plasma-based bombs, also known as toxin bombs. Toxin bombs consist of two tanks (a hot plasma tank and a cold oxygen tank), a tank transfer valve, and ideally either a remote signalling device or timer. This simple description, however, does not do Toxins justice: It is far from easy and takes a lot of trial and error to make the best mixes. Things can go wrong unintentionally if you are not careful. This guide will, hopefully, help you not blow yourself, or the station, to smithereens.
Toxins are the division of Science devoted to creating and testing plasma-based bombs, also known as toxin bombs. Toxin bombs consist of two tanks (a hot plasma tank and a cold oxygen tank), a tank transfer valve, and a trigger device.
Do be warned things can go wrong unintentionally if you are not careful and this guide will, hopefully, help prevent you from blowing the station to smithereens, in your quest for research.


The ultimate goal of Toxins is two-fold: First, you are testing plasma's as an explosive component and in what mixes and temperatures it works best in for optimal destructive size, able to test at multiple pressure sizes for different needs. Second, the bombs you are making, once optimized, can and should only ever be used out on the Asteroid for mining purposes.
The goal of toxins is to hit a defined target to get levels for Research and Development, the closer you are to your target, the higher you will drive the toxin research levels, to a max of 7.


When preparing your mixes, you'll want two (2) plasma canisters and three (3) oxygen canisters. These canisters can be acquired easily from Toxins Storage, just to the west of Toxins Testing, accessed from the Science hallway. If you feel unsure of your safety, in the area adjacent to the main Toxins room are a few Level 4 Bomb suits. In light situations, these suits should be enough to protect you from small explosions.
To start you need to retrieve 3 canisters from the toxin storage room, 1 plasma and 2 oxygen.


[[File:ToxinsRoom.png|400px|center]]
<tabs container="width:800px">
<tab name="Cyberiad">[[File:Toxins mixing room.png|center|800px]] </tab>
<tab name="Kerberos">[[File:Toxins mixing room Kerberos.png|center|800px]]</tab>
<tab name="Cerebron">[[File:Toxins mixing room Cerebron.png|center|800px]]</tab>
<tab name="Farragus">[[File:Toxins mixing room Farragus.png|center|800px]]</tab>
</tabs>


In this guide, I will be covering most everything you will need to know when making a working bomb.
In this guide, I will attempt to cover the steps required for performing toxins research without blowing yourself up.


1) The Burn Chamber: This room is where you will feed your Burn Mix. The goal is to acquire an optimal temperature for your Hot Mix. The buttons at the bottom of this area are the Vent and ignition buttons. Venting will open the blast door above to allow the room to clear out all current gas. The ignition switch will light any flammable mix inside the chamber on fire or explode any mix capable of doing so. The pipe inside the room is connected to the Port in Box 2.
1) The Burn Chamber: This space is for your plasma and oxygen mix. It has two buttons, the red switch ignites the mix in the chamber, and the green switch vents the mixing chamber to space. This allows you to heat the chamber and by extension a plasma tank linked to it.


2) Heat Port: This port is primarily used to heat up gases, primarily pure plasma, to high temperatures by feeding the gases into the Burn Chamber's auxiliary pipe loop. However, it can also be fed into space if the mix is deemed unusable. There are two manual valves above it. The valve on the right will allow the gases to loop inside the Burn Chamber, the valve on the left will vent the gases to space.
2) Heat/Cold Ports: These include heat and cold ports you likely wont use.


3) Freezer: The freezer and port are used cool gases down to as far as negative two hundred (-200) degrees Calvin.
3) Burn Chamber Feed: This is the input port for your plasma oxygen mix. Connecting the burn mix canister automatically starts filling the chamber.


4) Precision Mixer: This mixer is used to make precise mixes of gases, usually oxygen/plasma mixes. Node 1 is the port on the right, Node 2 is the port on the top, and the Output is the port on the left. You can work with the percentages you want from each node and how much pressure you want going to Output by clicking on the gas mixer.
4) Freezer: This is used for cooling an oxygen canister, it allows you to accurately control the temperature of the oxygen.


5) Burn Chamber Feed: This port is simply for feeding your Burn Mix into the Burn Chamber itself. You can activate the feed by flipping the manual valve on/off, as well as set the input pressure to the chamber be using the gas pump, as well as flipping the pump on/off.
5) Precision mixer: You will use this for making your plasma oxygen mix.


6) Three-Way Mixer: This mixer will work based on how many canisters you have connected to the ports and how many of the valves are open. Generally, it's useful for getting a fast 66% oxygen, 33% plasma mix.
6) Bomb-making equipment: This space should contain everything you need to construct your bomb once you have your hot plasma and cold oxygen mix. The toolbox had a full set of basic tools in, you should immediately retrieve the wrench and screwdriver, as they are essential to your work. It also has tank transfer valves, remote signaling devices and miscellaneous other trigger items which you should ignore. This equipment may be in another room as in the case for Cerebron.


7) Bomb Equipment: This equipment is used in making a bomb. The toolbox has mechanical tools useful for working with bombs and Toxins. The tank transfer valve is the centrepiece of making a bomb, and more can be requested through Cargo. Everything else can only be equipped to the bomb after at least the first tank has been equipped at least once to the tank transfer valve. They must also be set to attach by using a screwdriver on them. The remote signalling device will once set properly, allow the same frequency broadcast as currently set to mix the two tanks together. The timer will mix the two tanks after the selected number of seconds elapses. It can be activated and deactivated. The proximity sensors will mix the two tanks if a movement is detected near the bomb. Do not do this unless you have some safeguard to prevent it from just blowing up the second you attempt to walk away or someone else walks just a bit too close. If the mixes are viable for the explosion, the bomb will explode.
7) Heat Chamber To Port connector: The port you will use to collect hot plasma.


== The Burn and Hot Mixes ==
== The Burn and Hot-Mixes ==


A Burn Mix is the mix you will be feeding into the Burn Chamber. The most common, and easiest, Burn Mix is acquired by getting a '''66% oxygen''', '''33% plasma''' mix. The easiest what to do this is using the Three-Way mixer with one (1) plasma canister and two (2) oxygen canisters. In order to connect the canisters to the ports, you will need to use a wrench (acquired from the toolbox) on them while they are over the ports. This kind of mixing will result in three canisters all filled with the same (in this case burn) mix, which means you can get to extremely high temperatures by dumping all three (or more if you prepared extra) canisters of burn mix  into the burn tank's input successively( '''Do note that high temperatures may have unintended results.''' You can check the temperature and mix of the gases inside a canister by using the Gas Scanner of your PDA.
One of the first essential things you will need to construct your toxins bomb is hot plasma.
You need to use the burn chamber and a burn-mix to heat your pure plasma, to a sufficiently high temperature for a potent reaction.
To do this, you will use a wrench to attach one oxygen canister and one plasma canister to the precision mixer, while standing on the mixing pipe, as that is the only way to access it while the tanks are connected.
[[File:Precision_gas_mixer.png|center|Mixing gases with Cyberiad layout.|frame]]


You can also do this with just a single oxygen-oxygen canister and a single plasma canister using the Precision Mixer. Put the oxygen canister on Node 1's port (right port), the plasma canister on Node 2's port (up port), and use one of the empty yellow canisters as the canister to be filled. On the gas mixer, set Node 1 to 66%, Node 2 to 33%, and the desired output pressure to 4500 kPa. This will, however, require you standing directly over the gas mixer itself, so click on it before stepping onto it and wrenching the last canister in place.
As seen in the image, you want to set Node 1, the connector at the bottom|with a plasma canister attached, to 33%.
Set Node 2, the connector on the right|with an oxygen canister attached, to 67%.
This is generally speaking the best ratio for a plasma mix.
Once you have set the percentages, using the arrows on the mixer, set the output pressure to Max and turn on the mixer.


[[File:Mixers.png|center]]
The mixing process will take a few seconds, during which time you will notice a change in the lights on the related canisters, as their internal gas levels alter.
Once the oxygen canister is registering red(i.e. close to empty), turn off the mixer, use the wrench to disconnect the plasma canister and the yellow canister that now contains your burn mix.


When you are ready to begin heating up the Burn Chamber, take one of the canisters you prepared as the Burn Mix to the feed port and hook it up. Flip the manual valve and set the gas pump to '''1013 kPa'''. When the room is partially full of your gas mix, click the ignition button. The mix inside should catch fire. While it starts heating up, it will start to generate Carbon Dioxide inside the chamber, so a wary eye should be available to note if the fire suddenly goes out. However, you should have a solid burn for a little while.
Move the plasma canister (that holds your remaining pure plasma) to the Burn Chamber to Port connector and connect it.
[[File:Heating_port.png|center|Inserting gas mixture with Cyberiad layout.|frame]]


Drag the second plasma canister to the Heat Port, wrench it in place, and flip the manual valve on the right side, feeding into the loop inside the Burn Chamber. You can put a plasma tank in the plasma canister and open the valve to quickly heat up the gases inside the tank. Any over-pressure will immediately go into the canister safely. Using your PDA, you can check the actual temperature of the gases inside the canister. The screen in front of the Burn Chamber will tell you the pressure and temperature of the Burn Mix itself inside the Burn Chamber. The recommended temperature is between '''3500 and 4500 degrees Celsius''' as the number of plasma molecules per unit of pressure will remain reasonable for a good explosion, but you can always test different temperatures to see how they react with the final product. When the plasma canister has reached your desired temperature, un-secure it from the heat port using a wrench. The gases inside the canister itself will not lose heat. Any gases still inside the heat loop you can vent to space to clear the loop.
''Notice: This canister '''MUST''' contain only plasma.''


You can put a plasma tank inside the plasma canister if you haven't already, open the valve, and fill the tank with burning hot gas. The recommended pressure is '''1013 kPa''', but you can use smaller amounts for smaller bombs. Close the valve on the canister and eject the tank. Component one is now complete for the bomb.
Now that you have your pure plasma connected to the heat port, go back to the precision mixer and grab the yellow canister containing your burn mix.
Take the burn mix canister to the Burn Chamber feed connector and attach it with your wrench.
[[File:Burn_chamber_feed.png|center|300px]]
The burn chamber will now be filling with the heat mix.
You now wait until your burn mix canister is empty (red indicator) and then hit the ignition button (the one on the right) to start the heating process.
''Notice: That is a plasma fire, it is safe and contained in the burn chamber only.''


If you wish, you can also use one of the empty canisters, either the one you used to fill the Burn Chamber or one of the empty yellow ones to preserve the heat in the Burn Chamber for use later if you need to quickly heat up another plasma canister and start with high temperature. In order to do this, put the canister on the port that is attached to the vent inside the Burn Chamber taking air out of it. This will, however, be filled with Carbon Dioxide as well, making it less potent than a fresh start, but starts at the higher temperature.
As the plasma fire starts burning, turn the pump on for the burn chamber to port, maxing the pump to 4500 kPa is recommended.


''Notice: Your Heat Mix should always be 100% pure plasma.''
Congratulations, you have your hot plasma. You now ignore the burn chamber for a while and allow it to consume the rest of its burn mix. Disconnecting the canister after the burn allows you to better measure its temperature. The maximum temperature should be around 12000 degrees or higher.


== The Cold Mix ==
== The Cold Mix ==


The Cold Mix is very simple. The most common Cold Mix is pure oxygen. For simplicity, your cold mix will merely be an oxygen canister. You can put an oxygen tank into the canister and open the valve. This will ensure the gases inside the tank will immediately cool down with the canister. Hook up your Cold Mix to the freezer port, set the freezer itself to your desired temperature, and turn it on. The recommended temperature is between '''-160 and -200 degrees Celsius'''. Do note that the lower the temperature, the more molecules of your mix a single unit of pressure will have. Therefore, you may even be able to get away with using a Cold Mix with less pressure than your Hot Mix to balance out the molecule difference, if you want to get that technical with it. The recommended pressure is anywhere between '''506 and 1013 kPA'''. Part of Toxins is testing, so you can always see how different cold mix pressures fair for you.
Making the cold mix is by far the most simple aspect of toxins, but is also exceedingly important.
Take your unused oxygen tank and connect it to the freezer's connector port.
Now head into the next room on your right and use the tachyon-doppler array to find your target radius for your explosion.
[[File:Tachyon-doppler_array.png|center]]


Once your canister is at your desired temperature, you can leave it connected to the freezer or disconnect it and turn off the freezer to preserve station power. If disconnected, it will not get warmer. Fill the tank to your desired pressure, close the valve, and eject the tank. Component two of the bomb is now ready to go.
For example, let's say the target radius is 11.


''Notice: Your Cold Mix does not have to be 100% pure oxygen. This guide will not tell you what else you can do, so you will have to experiment to learn.''
Once you have your target radius, head back into the other room, back to the freezer.
You want to set the temperature of the freezer to a setting that reflects your target, so in this example, the freezer will be set to a temperature of -110 degrees or 163 Kelvin, using the arrows on the freezer interface.
[[File:Freezer_off.png|center]]
 
Once you have set the target temperature, turn the freezer on, which will cool the oxygen in the tank to the desired level, after some time.


== Making the Bomb ==
== Making the Bomb ==


Now that you have your Hot and Cold Mixes in separate tanks, it's time to construct the bomb itself. Head over to the table and connect the tanks to a single tank transfer valve. You will know you've down this right as the sprite will change. Decide if you want to do a timer or remote signalling device setup.
Go back to the bomb mixing equipment, grab one tank transfer valve and a remote signaling device.
 
Use the remote signaling device, turn the receiver on and setting the frequency and/or code to another setting, so as not to have your bomb randomly activated by other people on the station.
'''Warning: When using the bomb's GUI, do NOT click open for the Release Valve Status. Doing this will instantly detonate the bomb, killing you and dealing massive damage to the station.'''
[[File:RemoteSignaler.png|center]]
Now use your screwdriver on the remote signaling device and then attach it to the tank transfer valve.


If you wish to do a timer, grab the timer, use a screwdriver on it to make attachable, then use it on the bomb. Pick up the bomb and click it in your hand. Click on View next to the timer attachment. It will pull open a GUI which will let you set a time until the detonation of the bomb. It is recommended you do '''30 to 60 seconds'''. Do not hit start, however, until you are ready to send it over to the Toxins Testing Chamber. If you are using a timer, proceed to Bomb Testing.
You now need to grab an oxygen tank from the tank storage on the right-hand side of toxins.
Put the oxygen tank into the portable air pump, set the portable air pump to the max, and switch it on.
This will pull all of the oxygen out of the tank, when this is done, turn the portable air pump off and eject the tank.


[[File:bombinterface.png|center]]
Check the freezer, to see if the oxygen canister is at the level you desired, in this example -110 degrees.
If the oxygen is at the right temperature, put the oxygen tank into the oxygen canister, set the oxygen canister pressure to around 800kPa, and open the canister to fill the tank.
When it is full to the desired level, close the canister, eject the tank and then connect it to your tank transfer valve.


If you wish to do a remote signalling device, grab the device, use a screwdriver on it to make it attachable, then use it on the bomb. Pick up the bomb and click it in your hand. Click on View next to the remote signalling attachment. It will pull open a GUI. First, set Receiver to '''on'''. Decide on a Frequency and Code. You will need to make sure to set the same Frequency and Code to another remote signalling device, but Receiver to off. '''Do not use the default Frequency and Code.''' While unlikely, if someone else sends a signal on the defaults, it may prematurely detonate your bomb while you are doing the final touches.
Now, go back to the tank storage and grab a plasma tank.
Due to the high temperatures involved with the plasma, you '''DO NOT''' want to empty the tank, so just place it into the hot plasma canister.
Set the plasma canister's internals to the max and then hit open to fill the tank.
When the tank is full, close the internals, eject the tank and attach it to the tank transfer valve.


[[File:ToxinsRemoteSignaler.png|center]]
Congratulations you have your completed bomb.


It is not recommended to use a proximity sensor, as for safety reasons it is extremely dangerous and also impractical for testing purposes.
'''Warning: If you use the tank transfer valves GUI, do NOT click open for the Release Valve Status. Doing this will instantly detonate the bomb, killing you and dealing massive damage to the station.'''


== Testing the Explosive ==
== Testing the Explosive ==


Now that your bomb is ready and your chosen method of detonation is in place, it's time to head over to the testing chamber observation deck. This is to the right of the main Toxins room. Inside will be the tachyon-doppler array, which detects explosions near the station, telling you the size of the epicentre radius, destructive radius, and shockwave radius of the explosion. The disposal chute will put whatever is put inside on the mass driver once the disposal is activated. The button on the upper wall will launch the mass driver.
Now that your bomb is ready, it's time to head back into the room containing the tachyon-doppler array. There is a mass driver chute in there. Place your bomb on it.+
 
Once the bomb is on the mass drive, hit the launch button on the wall above you and the bomb will then be launched to the testing chamber.
Before detonating a bomb, ''alert the station crew to a bomb test and the estimated time remaining to the detonation of the bomb''. This way, people don't freak out when they hear the bomb explode.


When you are ready to test your bomb, put it in the disposal chute and activate the chute. If you have a timer-based bomb, turn the timer on before putting it in the chute. Once the bomb is on the mass driver, hit the button to launch the mass driver. Go to one of the monitors on the window and click on them. Select one of the cameras to be able to see the toxins testing chamber. Your bomb should be in that room now. '''If it isn't and it's on a timer, immediately alert the station crew the bomb hasn't reached the chamber and that the eastern/starboard side of the station may become breached.''' If it didn't reach the room and it's on a signaler, you can ask to get a space-worthy suit to manually place it in the toxins testing chamber. A pod pilot with a hardsuit may also be able to help you put the bomb in the testing chamber.
Before detonating a bomb, ''alert the station crew to a bomb test''. This way, people don't freak out when they hear the bomb explode.


If it is on a timer, you merely have to wait out the time until detonation. If it is on a signaler, give the last warning to the crew that testing is about to commence. A countdown of 3 or 5 seconds in the Science channel is usually appreciated. Send the signal and listen for the explosion. If you are next to the tachyon-doppler array, it will give you the readings.
Now either: use your PDA signaler ace, or another remote signalling device, set to the settings you chose, to activate your bomb.
The results of your bomb and its relation to your target will be printed into the chat.
[[File:Bombresults.png|center]]
The information will also be available on the tachyon-doppler array.
[[File:Tachyon-doppler_array_target_11.png|center]]


[[File:bombresults.png|center]]
If the bomb meets your requirements, you will need to head to Research and Development, and grab a technology disk, which you must then bring back to and use on the Tachyon-doppler array, to store those research levels.
Take the technology disk withe the toxins research back to RnD and upload it to the console there.


If the bomb worked as intended, you can start making bombs for Shaft Miners to use out on the Asteroid, to help speed up mining efforts. Just alert the Quartermaster or Head of Personnel as well as the Research Director that this is what you are doing. Security should also be kept in the loop of this so they don't arrest you for having a bomb on you as you are delivering it to the miners. If the miners don't come and pick them up from Science themselves.
If the bomb did not meet your requirements, then you will need to make a new bomb, following all the steps of Making a bomb again, only with changes to the temperature of your oxygen canister.
If you were '''under''' your target, you need to '''decrease''' the oxygen temperature.
If you were '''over''' your target, you need to '''increase''' the oxygen temperature.
As a general rule of thumb, 5 degrees is equal to 1 size difference in radius (this, however, is not always the case, sometimes requiring 2-3 degree changes instead).
Experiment with the oxygen temperature, repeating the steps as needed, until you hit your target.


Congratulations! You now know how to make your own toxin bombs.
Congratulations! You now know how to make your toxin bombs.


''Notice: If you ever feel you need to use a bomb on anything on the station itself (outside of the Toxins Testing Chamber) as a non-antag, such as a blob, xenomorph infestation, etc., then adminhelp first. You MUST get approval from an admin.''
''Notice: If you ever feel you need to use a bomb on anything on the station itself (outside of the Toxins Testing Chamber) as a non-antag, such as a blob, xenomorph infestation, etc., then adminhelp first. You MUST get approval from an admin.''


== The Anarchist Cookbook ==
== The Anarchist Cookbook [[File:Swordred.gif]]==
 
So you've wound up running toxins, and then you get that lovely jingle that lets you know you are one of the bad guys.
You're a Scientist tasked with making bombs, and the Syndicate has asked of some work of you. When it comes to destructive objectives, this is perhaps one of the best positions to be in. Not only can you make a distraction with a bomb on a solar array or Asteroid, small bombs (which you can test before using) can be used to make small breaches into areas without causing too much station damage. Of course, server rules still apply, so don't just bomb something you can't justify, and if you don't know if you should, ask an admin for guidance and explain your plan so they can give you pointers and possible approval.
Well, you are in luck! Toxins mixing and toxins test is one of, if not the best place to undertake nefarious activities.
Not only do you have unfettered access to high explosives for '''Hijack Objectives''', but it's also a convenient place to store bodies, with easy space access.


This also applies to anyone caught in the explosion. You must be ready to justify unintended, or perhaps intended, casualties outside of your target. Explosions in the primary hallways without the Hijack objective is not allowed. Just being an antagonist does not mean you can use bombs.
Do note that, if you're running around as one of those [[Cultist|blood fanatics]], toxin test may seem like a tempting place to hunker down, just bear in mind, setting up an actual atmosphere in there will take a significant amount of work, and more than the few tanks you can get your hands on in toxin storage.


For destroying evidence, or making sure someone isn't going to be coming back, a bomb is a powerful choice. Just ensure the bomb has every little gas to it so the explosion is rather minimal, just enough to complete the objective.
It cannot be emphasized enough, that you '''NEED TO''' have a '''Hijack Objective''', if you are going for those large station rocking impacts, which includes intentionally causing a plasma fire.


'''Just because you can doesn't mean you MAY.'''


[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 13:08, 7 February 2024

Science Department


The Toxins & Outs

Toxins are the division of Science devoted to creating and testing plasma-based bombs, also known as toxin bombs. Toxin bombs consist of two tanks (a hot plasma tank and a cold oxygen tank), a tank transfer valve, and a trigger device. Do be warned things can go wrong unintentionally if you are not careful and this guide will, hopefully, help prevent you from blowing the station to smithereens, in your quest for research.

The goal of toxins is to hit a defined target to get levels for Research and Development, the closer you are to your target, the higher you will drive the toxin research levels, to a max of 7.

To start you need to retrieve 3 canisters from the toxin storage room, 1 plasma and 2 oxygen.

Toxins mixing room.png
Toxins mixing room Kerberos.png
Toxins mixing room Cerebron.png
Toxins mixing room Farragus.png

In this guide, I will attempt to cover the steps required for performing toxins research without blowing yourself up.

1) The Burn Chamber: This space is for your plasma and oxygen mix. It has two buttons, the red switch ignites the mix in the chamber, and the green switch vents the mixing chamber to space. This allows you to heat the chamber and by extension a plasma tank linked to it.

2) Heat/Cold Ports: These include heat and cold ports you likely wont use.

3) Burn Chamber Feed: This is the input port for your plasma oxygen mix. Connecting the burn mix canister automatically starts filling the chamber.

4) Freezer: This is used for cooling an oxygen canister, it allows you to accurately control the temperature of the oxygen.

5) Precision mixer: You will use this for making your plasma oxygen mix.

6) Bomb-making equipment: This space should contain everything you need to construct your bomb once you have your hot plasma and cold oxygen mix. The toolbox had a full set of basic tools in, you should immediately retrieve the wrench and screwdriver, as they are essential to your work. It also has tank transfer valves, remote signaling devices and miscellaneous other trigger items which you should ignore. This equipment may be in another room as in the case for Cerebron.

7) Heat Chamber To Port connector: The port you will use to collect hot plasma.

The Burn and Hot-Mixes

One of the first essential things you will need to construct your toxins bomb is hot plasma. You need to use the burn chamber and a burn-mix to heat your pure plasma, to a sufficiently high temperature for a potent reaction. To do this, you will use a wrench to attach one oxygen canister and one plasma canister to the precision mixer, while standing on the mixing pipe, as that is the only way to access it while the tanks are connected.

Mixing gases with Cyberiad layout.

As seen in the image, you want to set Node 1, the connector at the bottom|with a plasma canister attached, to 33%. Set Node 2, the connector on the right|with an oxygen canister attached, to 67%. This is generally speaking the best ratio for a plasma mix. Once you have set the percentages, using the arrows on the mixer, set the output pressure to Max and turn on the mixer.

The mixing process will take a few seconds, during which time you will notice a change in the lights on the related canisters, as their internal gas levels alter. Once the oxygen canister is registering red(i.e. close to empty), turn off the mixer, use the wrench to disconnect the plasma canister and the yellow canister that now contains your burn mix.

Move the plasma canister (that holds your remaining pure plasma) to the Burn Chamber to Port connector and connect it.

Inserting gas mixture with Cyberiad layout.

Notice: This canister MUST contain only plasma.

Now that you have your pure plasma connected to the heat port, go back to the precision mixer and grab the yellow canister containing your burn mix. Take the burn mix canister to the Burn Chamber feed connector and attach it with your wrench.

Burn chamber feed.png

The burn chamber will now be filling with the heat mix. You now wait until your burn mix canister is empty (red indicator) and then hit the ignition button (the one on the right) to start the heating process. Notice: That is a plasma fire, it is safe and contained in the burn chamber only.

As the plasma fire starts burning, turn the pump on for the burn chamber to port, maxing the pump to 4500 kPa is recommended.

Congratulations, you have your hot plasma. You now ignore the burn chamber for a while and allow it to consume the rest of its burn mix. Disconnecting the canister after the burn allows you to better measure its temperature. The maximum temperature should be around 12000 degrees or higher.

The Cold Mix

Making the cold mix is by far the most simple aspect of toxins, but is also exceedingly important. Take your unused oxygen tank and connect it to the freezer's connector port. Now head into the next room on your right and use the tachyon-doppler array to find your target radius for your explosion.

Tachyon-doppler array.png

For example, let's say the target radius is 11.

Once you have your target radius, head back into the other room, back to the freezer. You want to set the temperature of the freezer to a setting that reflects your target, so in this example, the freezer will be set to a temperature of -110 degrees or 163 Kelvin, using the arrows on the freezer interface.

Freezer off.png

Once you have set the target temperature, turn the freezer on, which will cool the oxygen in the tank to the desired level, after some time.

Making the Bomb

Go back to the bomb mixing equipment, grab one tank transfer valve and a remote signaling device. Use the remote signaling device, turn the receiver on and setting the frequency and/or code to another setting, so as not to have your bomb randomly activated by other people on the station.

RemoteSignaler.png

Now use your screwdriver on the remote signaling device and then attach it to the tank transfer valve.

You now need to grab an oxygen tank from the tank storage on the right-hand side of toxins. Put the oxygen tank into the portable air pump, set the portable air pump to the max, and switch it on. This will pull all of the oxygen out of the tank, when this is done, turn the portable air pump off and eject the tank.

Check the freezer, to see if the oxygen canister is at the level you desired, in this example -110 degrees. If the oxygen is at the right temperature, put the oxygen tank into the oxygen canister, set the oxygen canister pressure to around 800kPa, and open the canister to fill the tank. When it is full to the desired level, close the canister, eject the tank and then connect it to your tank transfer valve.

Now, go back to the tank storage and grab a plasma tank. Due to the high temperatures involved with the plasma, you DO NOT want to empty the tank, so just place it into the hot plasma canister. Set the plasma canister's internals to the max and then hit open to fill the tank. When the tank is full, close the internals, eject the tank and attach it to the tank transfer valve.

Congratulations you have your completed bomb.

Warning: If you use the tank transfer valves GUI, do NOT click open for the Release Valve Status. Doing this will instantly detonate the bomb, killing you and dealing massive damage to the station.

Testing the Explosive

Now that your bomb is ready, it's time to head back into the room containing the tachyon-doppler array. There is a mass driver chute in there. Place your bomb on it.+ Once the bomb is on the mass drive, hit the launch button on the wall above you and the bomb will then be launched to the testing chamber.

Before detonating a bomb, alert the station crew to a bomb test. This way, people don't freak out when they hear the bomb explode.

Now either: use your PDA signaler ace, or another remote signalling device, set to the settings you chose, to activate your bomb. The results of your bomb and its relation to your target will be printed into the chat.

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The information will also be available on the tachyon-doppler array.

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If the bomb meets your requirements, you will need to head to Research and Development, and grab a technology disk, which you must then bring back to and use on the Tachyon-doppler array, to store those research levels. Take the technology disk withe the toxins research back to RnD and upload it to the console there.

If the bomb did not meet your requirements, then you will need to make a new bomb, following all the steps of Making a bomb again, only with changes to the temperature of your oxygen canister. If you were under your target, you need to decrease the oxygen temperature. If you were over your target, you need to increase the oxygen temperature. As a general rule of thumb, 5 degrees is equal to 1 size difference in radius (this, however, is not always the case, sometimes requiring 2-3 degree changes instead). Experiment with the oxygen temperature, repeating the steps as needed, until you hit your target.

Congratulations! You now know how to make your toxin bombs.

Notice: If you ever feel you need to use a bomb on anything on the station itself (outside of the Toxins Testing Chamber) as a non-antag, such as a blob, xenomorph infestation, etc., then adminhelp first. You MUST get approval from an admin.

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So you've wound up running toxins, and then you get that lovely jingle that lets you know you are one of the bad guys. Well, you are in luck! Toxins mixing and toxins test is one of, if not the best place to undertake nefarious activities. Not only do you have unfettered access to high explosives for Hijack Objectives, but it's also a convenient place to store bodies, with easy space access.

Do note that, if you're running around as one of those blood fanatics, toxin test may seem like a tempting place to hunker down, just bear in mind, setting up an actual atmosphere in there will take a significant amount of work, and more than the few tanks you can get your hands on in toxin storage.

It cannot be emphasized enough, that you NEED TO have a Hijack Objective, if you are going for those large station rocking impacts, which includes intentionally causing a plasma fire.