Difference between revisions of "Cultist"

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Revision as of 17:06, 17 July 2014

WIP

CULTIST

[[File:]]
Cultist

Superiors: Nar'Sie
Difficulty: Hard
Guides: Cult Magic
Access: Varies
Duties: Complete your dark god's objectives.


Cultists have been randomly selected by Nar'sie himself to carry out his will and do his bidding, serve him in whatever way possible. Remember to check out Cult Magic to gain a better understanding on Nar'sies gift to the randomly selected cultists.


How to Play

Fantastic, you've joined a cult. At the beginning of the round, you start out with a paper in your backpack. Resist using it right then and there.

Put the paper into your box in your backpack. Wait until there is no one else around and the AI is looking somewhere else, summon your tome, the coordinate paper, and whatever else you want.

Words Are Powerful

Now that you have your tome, either put it away or put known words into your notes section if anyone else has announced their word. Announce using the communication paper your word and if you feel like it, a place to become a safehouse.

Cult Headquarters

Some good places for a base are the the mining station or some out of the way place in maintenance. The locker room also makes a decent place, since no one ever goes there.

How to Research Words

Now you've started researching words. The best way to do this is start by using two known words then going down the list to fill in the last word.

A good order to get runes is:

  1. convert
  2. blood drain (you now have teleport)
  3. wall
  4. ghost
  5. summon tome
  6. stun
  7. imbue

Setting up

If you are setting up in a place AI has camera access to, the first thing you should do is cut it. Don't forget to cut cameras behind walls that have your hideout in sight. The AI is stealthcultist's worst enemy, it must not have ANY chance to notice you. Thankfully, it can only see runes as blood stains.

Then set up the teleport rune. If you are planning on making teleport talismans, have one teleport rune with a unique word, so that every time you use a teleport talisman with this word, you teleport to that rune. If not, just set up a teleport rune which connects to a rune on the station, thats how you will be able to enter and leave the hideout. You can have up to 10 teleport networks, so you can set up a whole portal room, with different runes leading to different places on the station. Finally, ensure that no intruders can enter the hideout by setting up and activating wall runes at all entrances. Your hideout is now ready, use it for all kinds of your cultist needs.

Cult Activities

Just found out one of your cult buddies is lost and has no idea what to do? Or is he locked in?

You can use the Free cultist and the Summon cultist to get him out of cuffs, DNA tubes, Even welded and/or locked closets! then if you are quick enough you can use the Summon cultist rune to get him to the lair or wherever the rune is located. This is great for saving cultists that are caught by security.

Only have 2 cultists and a bunch of words but you need 3 cultists? this can easily be solved! by using a simple manifest ghost rune placed next to the rune your going to invoke, you can manifest a ghost, still stand next to the rune your wanting to invoke, and this can even be used to summon NAR-SIE!

Summoning Others by Yourself

If you are by yourself, you can still summon your cultist friends. Set up a manifest ghost next to a summon cultist (or free cultist) rune and manifest two ghosts. Have the two ghosts help summon your friend.

Healing

On the chance that you are somewhere out in space, you can still heal yourself. Set up a blood drain rune next to a manifest ghost rune. Manifest the ghost and have him stand on the blood drain rune and drain him of life. Rinse and repeat as needed.

Resurrecting Dead Cultists

Combine this with summoning others by yourself and you can summon a dead cultist and resurrect him. What you will need is a manifest ghost rune next to two resurrect runes. Put the dead body on one rune and manifest a ghost to stand on the other. Have your cultist buddy in ghost form over his dead body or some jerkoff who wants to be a cultist. It doesn't matter. Invoke the rune, gibbing the ghost and resurrecting your newly arisen cult buddy.

Sacrificing

If you have to, gibbing your target removes the objective to sacrifice, but we don't want that now do we? Locate the body using ghost self and observing your sacrifice target. If possible, have a cohort find the target, dead or alive, preferably dead if he cannot be converted and use a teleport other rune to send the body to the base you have set up for sacrificing.

Constructs

Using the supply-paper starting cultists are granted from their dark lord, they are able to create an army of shades and constructs. This can be used to bring those to your side who typicaly would never do so on their own, like the chaplain or security officers. A wise move is to create an artificer first, wich saves you valuable points on the supply-paper.

The Mask Of Nar Sie

A new feature. One cultist may become the mask of Nar Sie through the cult menu. When clicked, you have the option of doing this with subtlety (boring, but sometimes necessary), where you will simply disappear. Otherwise, you'll explode into a pile of gibs.

Once you've become the mask, you will be a floating, disembodied spirit. From here, you can follow any of your cultists.

Other cultists can pray to you via the "pray to nar-sie" command. They should do this to tell you their words ASAP.

You have 3 main powers: Summon talisman (300 second cooldown) - Use this to summon a talisman at the feet of a cultist. Don't do it when people are watching! Communicate (200 second cooldown) - Your greatest power. Use this to tell all of your cultists the words found, if sec is after them, how to find and help each other, etc. Summon Darkness (100 second cooldown) - Break all nearby lights to spooky atmospherics, and help your cultists hide.