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Cryostorage items


Sothangel

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Two things - What items are actually kept behind to be retrieved later, and would it be possible to expand this list of items to include job-unique items like null rods?

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// These items are preserved when the process() despawn proc occurs.
	var/list/preserve_items = list(
		/obj/item/weapon/hand_tele,
		/obj/item/weapon/card/id/captains_spare,
		/obj/item/device/aicard,
		/obj/item/device/mmi,
		/obj/item/device/paicard,
		/obj/item/weapon/gun,
		/obj/item/weapon/pinpointer,
		/obj/item/clothing/suit,
		/obj/item/clothing/shoes/magboots,
		/obj/item/areaeditor/blueprints,
		/obj/item/clothing/head/helmet/space,
		/obj/item/weapon/storage/internal,
		/obj/item/device/spacepod_key
	)

Looks like it could be spaghetti... because thats the 'list'... but I'm sure its more than that.

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Not really, it ends up just being tonnes of labcoats and bomber jackets in there, I'm sure someone else has a sound reason as to why it keeps them behind. Maybe something to do with their pockets not being scanned correctly or something?

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