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Solution to lying on the ground in crit and waiting...


LufgtHuron

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The basics: I recently had a round where I was a wiznerd who got chomped on by a security officer who apparently was able to be changed only into xenos or statues. All of his attacks put me in low crit - I wasn't able to get up, die (succumb) or be healed (as I had no friendlies and couldn't move). After that I realised that this seems to happen quite often - I have to lie there hoping someone decides to come and rescue me or that I finally get into the state where I can succumb and ghost around freely. Suicide is obviously not the answer as it leaves you unclonable and unable to be revived by any standard means. So here's the solution: employ a system where a player is able to roll 1 d6 (or other, this may/may not need balancing) which will decide whether he will or will not be able to get up for a limited time and possibly heal themselves. Things in brackets are hidden from the player (or not, maybe?)

 

Way of use: verb in the GUI/integration into the resist verb/button

 

Time limit on use: Depending on the roll, possible base of 30 seconds.

 

How it works: Player in low crit (i.e. can't get up but you aren't in a condition bad enough to die either - a limbo) rolls a single d6. Possible results:

 

 

1 - [Critical failure] "You lacked the strength to get up. You fell immediately back to the ground, making your injuries severely worse. You succumb to death." [Death]

 

2 - [Failure] "You lacked the strength to get up. While trying to get up you have further opened your wounds and are now worse than before [additional damage, slight bleed applied, slow movement, -0 seconds of time standing up, +10 seconds to verb cooldown]

 

3 - [Minor failure] You do not move at all, pain overcoming your mind and paralysing your muscles. [No additional damage, no bleed applied, no movement, -0 seconds of time standing up, +0 seconds to verb cooldown]

 

4 - [Minor success] You get up but your pain filled mind doesn't allow you to rise without slightly worsening your condition. [No additional damage, slight bleed applied, slow movement, -5 seconds of time standing up, +5 seconds to verb cooldown]

 

5 - [success] You get up. [No additional damage, no bleed applied, slow movement, +0 seconds of time standing up, -0 seconds to verb cooldown]

 

6 - [Critical success] You carefully get up. You avoid worsening your injuries. Adrenaline fills your body allowing you to move freely and for a longer time. [No additional damage, no bleed effect, no slow movement, +10 seconds of time standing up, -10 seconds to verb cooldown]

 

 

Now, I am obviously not sure if this can or cannot be implemented. But I do think that it would make for a fine addition both in RP context as well in general gameplay sense. Probably needs some balancing, probably needs a text change but... what do you think?

 

That all being said. I know we have a limited pool of coders so if this IS indeed possible, i'd be willing to help with it. I have some experience with C, C# and the most robust ever, PAWN so hopefully if it were necessary I could throw in something from myself.

 

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Yep it's the worst if you can't stand up because of pain, i guess it mostly happens because of broken limbs. They apply pain or weaken you but don't appear to be actually worsen your condition, which can be very frustrating because the game doesn't provide you with a conclusion of either dying or beeing able to do something to survive.

 

What you described sounds cool but from what i know about about the damage system it's not that easy to achieve, everything is actually based on how much damage you sustained, what's broken in your body, what body parts are missing and stuff like that. So in order to achive the effects you descriped there must be a reason for them happening, like a chemical that is released in your body or something that would change the actual damage,pain or weakness of your character.

 

Maybe something like this would be possible: a critical / unconscious character transforms food (energy) periodically into adrinaline which helps counteract the weakness and pain for a short amount of time and will hopefully allow you to move again or scream for help. Once your energy runs out, toxin slowly builts up. So you either can use the short periods of adrenaline to move yourself to safety or you will die because your body runs out of energy. Either way it's guaranteed you come to some sort of conclusion.

 

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Or instead of that (or maybe adding into that) being able to open your backpack and take out any kind of item, and additionaly being able to hold small or tiny items like bruie packs, trauma kits or patches to heal yourself while on the ground, or just add a crawling mechanism in where you click on a tile you crawl to the tile you clicked one, with having a 1 second cooldown. That should do the trick.

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