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Re-allow removal of egun batteries


Scrat

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A time ago, you could use a screwdriver on any egun that didnt have infinite ammo to remove the battery. You could then recharge the battery and place it back in the gun to have full ammo, or replace it with a better battery for a higher ammo cap, or just carry some batteries for emergency field recharges.

 

Many uses for this, but seemingly now you cannot remove the batteries from eguns at all. Fix dis.

 

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This was very intentionally removed; it's not a bug and was done for balance reasons.

 

When you could change out cells, it effectively meant anyone with science access had umlimited shots--just print off a bunch super cells and carry them around--it nearly completely alienates the cap's laser gun and the advanced energy gun, which have the selling point of being self-recharging (which is an upside that becomes pointless when you can fire 30 shots).

 

It would also contribute to permastunning and keeping entire crowds down with the hybrid taser as you could just spam it around like no tomorrow and end up stunning everyone with it.

 

The current balance issues that secborgs have? That's what officers and traitor scientists will turn into.

 

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I was thinking maybe just make the battery removal and insertion process more complicated.if it took, say, a wrench and a screwdriver to both take it out and put it back in it could lengthen he process enough to make it too long to change mid-firefight

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Hell just make unscrewing and rescrewing the battery take 5ish seconds of standing still, as the lockboxes stop the science from having guns now.

 

Right now the HoS usually just has 2 E-guns and a taser, I would prefer he asks someone for batteries, it also gives RnD a good reason to develop and produce super-caps.

 

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Now you can see people carrying X number of guns in their backpacks. You can't mass-produce those, true.

 

Make the replacement process longer (by requiring extra tools) and the most high-end batteries last shorter.

 

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