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Cyborg wire manipulation pre-mmi


Midaychi

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The title says most of it: Need the ability to manipulate wires with a wirecutter and multitool before you stuff an mmi into a cyborg suit, so roboticists can continue to make helpful creations even in a malf round or during a rogue ai situation.

 

As it is, even if you do give cyborgs a drained battery before you make them, and are quick enough to catch them and crowbar out their actuator, and go to town on their wires.. there's no way to un-synch a cyborg's law short of building a cyborg upload console and snipping the ai synch wire, or pulsing the cyborg's ai wire in the rare case of a second ai with normal laws.

 

As a side benefit maybe the ability to switch out batteries as well.

 

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  • 3 years later...

Sounds lovely! I realise I'm responding to a 4-year old suggestion with no other replies, but in my defense, it seems to be still actual and implementable. Also, my teachers tell me I need to practice more if I am to get that lovely black robe one day. :3

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2 minutes ago, Fox McCloud said:

You can. This has been a feature, forever.

Use a multitool on the cyborg suit item.

Oh? Never knew about that feature. Can't seem to find it on a wiki, either. Thank you!

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