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Power Manipulation


Fruerlund

Should this be implemented  

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Introduction:

In an effort to allow for more management of the station resources amd for opening up for the possibility of increasing power usage / generation aswell as introducing new strategic methods for traitors to use in completing their goals, I would like to gain some oponions and suggestion before beginning on this project. 

The project is an inspiration and idea from Twinmold that he is using on his new station which I feel we should expand onto our station design. And would not be too difficult.  

The suggestion:

The project is to add small power control rooms about 6 tiles in total in each of the major departments. Science, Security, Medbay, Enngineering and bridge. (for now) 

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Power from the engine and solars will feed into the main loop around the station. This loop would also run into the more public areas such as dorms, tool storage, arrivals and all public areas in general.

The current wiring in the departments mentioned above will be isolated and directed into the power control room. Control rooms will contain an SMES/APC which will have 1 wire (or 2) connecting from the main power wire. This will make it possible to shut off power to that department or control the flow of power. 

Access to these rooms will be restricted and they will be placed along maintanence allowing for sneaky sneaky traitor buisness.

Building the project:

At the moment there are two ways to achieve this project.

First of all the map edits have to be done no matter what, making space and adding these control rooms.

Secondly, restricting power access to departments based on the current wire layout is the matter of editing a few tiles here and there and then rewiring it to the control rooms. This method would be quite undifficult. 

However it can also be done by completely remowing all wires, running a new wire loop around the station. This will allow us to either choose to have it run along hallways or perhaps maintanence. In the end rewiring everything, which will take longer.

 

 

Suggestions and toughts please.  Should we merge some more public areas to run on the same power lines. Eg. Botany, kitchen and bar. Or what will work and what will not? 

Edited by Fruerlund
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I've always felt the wire and pipe schematics of the Cyberiad were clunky at best and downright appalling at worst. If you go through with this, it should almost certainly be accompanied by an overall redesign of the station's utility grid.

 

When it comes to design of this new grid, it would be best to follow a strict routing priority list, such as the following example:

Door> maint> department. This would in theory create an intuitive power tree much like networks are laid out irl.

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