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embracetheducc

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Posts posted by embracetheducc

  1. On 7/19/2017 at 7:41 PM, Anticept said:

    Suggestion:

    Nuke ops always war.

    SIT becomes its own gamemode for stealth ops, but instead of one single objective, they have a set of high profile objectives. What's the difference between this and normal traitor rounds? The cooperation is expected from the beginning. Only part that I'm not sure about is is this enough to hype the crew up? Is there enough interesting things for SIT players to do, and enough for the station to fear for their lives and hunt for them if they are discovered? SHOULD they even be hunted by crew?

    Lots of things to think about.

    This

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