pootlovato708
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Posts posted by pootlovato708
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21 minutes ago, tzo said:
They already do.
You can read the settings here: https://github.com/ParadiseSS13/Paradise/blob/8ef41c45f6bd1ab804b2f37f47197e330d7cdbb5/code/game/jobs/job_exp.dm
For example, "ROLE_CULTIST = 10" means that being a cultist requires 10 hours of playtime.
All the team-based antag roles require 10+ hours of playtime.
Partner-based antag roles (like guardian) require 5+ hours of playtime.
Solo antag roles (like traitor) require 3+ hours of playtime.
I set all this up specifically so that we were more likely to get competent players in antag roles that require teamwork.
Thats annoying then that i get a team full of incompetent people. Kek. Oh well what can i do. (Rhetorical question)
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Nothing is more annoying when you are a cultist and the rest of your allies dont know how the tome works or that you should use the first talisman for a tome in the first place. Or that in the top left corner is the secret speech or that other people can hear you whispering to yourself. It just really bothers me. It kind of ruins the whole round because i feel like there is no way we can win. (i also think this should apply to things like changelings, but not to Nuke ops because they have an actual leader they have to listen too and its more self explanatory, being its a shoot practically everyone situation.)
Make team based antags have a server time minimum (like certain job roles)
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Haha