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pootlovato708

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Posts posted by pootlovato708

  1. 10 minutes ago, tzo said:

     

    I'm going to answer anyway, because lots of people ask this question, and it deserves an answer.

    Ideas:

    1. Accept that competence comes with time, and as there will always be players who are new to the role, there will always be some incompetence. It is unavoidable, and actually a sign that the server is healthy (because we're still attracting new players).
    2. Help the more skilled players teach the less skilled, by, as a nuke op at round start, asking around about peoples' skill levels, and encouraging the idea that the most experienced operative takes team lead. Further, make a point to TELL new operatives how to do things, not just assume they know. I've lost count of the number of times that new operatives scream about their jetpack not working - but NOBODY tells them how to use it correctly.
    3. If all else fails, select strategies that minimize the impact of incompetence. For example, encourage newer operatives to take items like eshields and shielded suits, which make them last longer in a fight even if they're not robust. Encourage the team to stick together. Have a medic to heal those that inevitably get injured. Rehearse the plan on the ship before you actually try doing it. Etc.

    Haha

  2. 21 minutes ago, tzo said:

    They already do.

    You can read the settings here: https://github.com/ParadiseSS13/Paradise/blob/8ef41c45f6bd1ab804b2f37f47197e330d7cdbb5/code/game/jobs/job_exp.dm

    For example, "ROLE_CULTIST = 10" means that being a cultist requires 10 hours of playtime.

    All the team-based antag roles require 10+ hours of playtime.

    Partner-based antag roles (like guardian) require 5+ hours of playtime.

    Solo antag roles (like traitor) require 3+ hours of playtime.

     

    I set all this up specifically so that we were more likely to get competent players in antag roles that require teamwork.

    Thats annoying then that i get a team full of incompetent people. Kek. Oh well what can i do. (Rhetorical question)

  3. Nothing is more annoying when you are a cultist and the rest of your allies dont know how the tome works or that you should use the first talisman for a tome in the first place. Or that in the top left corner is the secret speech or that other people can hear you whispering to yourself. It just really bothers me. It kind of ruins the whole round because i feel like there is no way we can win. (i also think this should apply to things like changelings, but not to Nuke ops because they have an actual leader they have to listen too and its more self explanatory, being its a shoot practically everyone situation.)

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