Jump to content

Thamuel

Members
  • Posts

    115
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Thamuel

  1. I think this idea is quite good as it adds a degree of realism and a new challenge of trying to not speak in front of certain people. On the other hand, the main problem I can see is the question of how this will work over comms. Additionally, I think the HoP shouldn't be able to know all civilians as that seems quite powerful and unrealistic while the janitor knowing everyone's voice is also overly powerful.

  2. We're not killing anyone without evidence. We need to work together. Tell me your roles for hell's sake. How are we meant to survive if no one tells me their role? The day the bartender stops someone and no deaths happen, we are onto something. If the nukeOp or syndicate try to attack janitor when they defend themselves, we are that much closer to survival. We need to understand everyone's roles.

  3. Coding Difficulty: Extremely easy. Adding one flag.

    Scope: Pretty small change

    Balance: shouldn't be too bad.

    Why: It makes complete sense for the clown to be safe from getting slipped. The argument here is that it is quite fun to slip a clown, but that's why I put this idea here. For discussion.

     

     

  4. Look, we can not just sit around waiting for the syndicate to kill us off one by one. I want everyone to tell me their roles. It can be said to me secretly. If only the detective and doctor told me their roles. No one would be dead. If you don’t tell me, you will end up being suspected by everyone.

  5. Name of Event: Syndicate Overspending

    One Sentence Description: Everyone's a traitor, but nobody has a PDA.


    Map Changes: Not really. Hiding the PTech at round start.

    Code Changes: No

    Suggested Number of Players: Any amount will work.

    Plot: The syndicate are tired of failing again and again to overtake Space Station thirteen. So this time to be safe, they go overboard with how many people must infiltrate it. But because they spent so much on personnel, and NT was feeling stingy, none of the employees were given PDAs. Something very important for traitors. And whats worse is that it seems the clown from the previous shift has hidden the PTech vending machine. Now, all the agents must find a way to finish their goals.

    Gameplay: Everybody starts the shift as a traitor with different goals which include all the normal traitor goals you usually expect to see but everyone must have at least one assassin goal. Problem is, is that the AI and its cyborgs will be peacekeeping (similar to Nations but will patrol maintenance and will also be much more strict with punishments. YOU DO NOT WANT TO GET CAUGHT.) and will enforce space law. Another setback is none of the traitors start the round of with a PDA to get items with which to do their evil deeds. To get one, they must simply find where the PTech is hidden and take one. If the traitor wants, they can do whatever they want with the PTech. The shuttle can be called when about half of the station are dead, everyone currently alive has finished their goals or the two hour mark has been reached.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use