Jump to content

Fathuran

Members
  • Posts

    76
  • Joined

  • Last visited

Posts posted by Fathuran

  1.  

    Hey bud,

     

    I was present during a lot of the incident, so I'll just go by of what I saw and simply provide my own opinion and some extra context.

     

    The moment you got on the game, one of our mentors pointed out your name. W3bster, being the quickest to act in most circumstances, let us know that he was off to deal with it.

     

    In between the time W3bster went to take a look at you and him sending his first PM, there was this exchange between you and some players.

     

     

    
    

    [04:14:00]SAY: Hookerbot/Skarrj : Hey Captain.

    [04:14:03]ADMIN: MOD: W3bster/(W3bster) : on it

    [04:14:06]SAY: Hookerbot/Skarrj : Looking for a good time?

    [04:14:07]SAY: Casimir Gettemy: Hello, Hookerbot.

    [04:14:08]SAY: mouse/ : Squeek?

    [04:14:11]SAY: Casimir Gettemy: No.

    [04:14:15]SAY: Hookerbot/Skarrj : Hello Casimir.

    [04:14:17]SAY: Casimir Gettemy: Apologies, Lance.

    [04:14:18]SAY: Lance Kaltrem: So where do ye want it.

    [04:14:19]SAY: N'ildrask Vaalkom: Hey cap, blueshield.

    [04:14:22]SAY: Casimir Gettemy: I prefer the tail.

    [04:14:27]SAY: Hookerbot/Skarrj On the face, Lance.

    [04:14:37]SAY: Hookerbot/Skarrj: Or anywhere you want it, big boy.

    [04:14:38]SAY: Lance Kaltrem: Alright. . .odd but ok.

    [04:14:44]ADMIN: PM: W3bster/(W3bster)->Skarrj/(Hookerbot): Hi! Just a quick notice. Such a name is against our rules.

     

     

    Even if you didn't plan to roleplay out sexual acts, this kind of behavior is, without a doubt, extremely suggestive and some players may misconstrue this as an advance. You were riding on a very close line with Rule 16 here, which is our ERP policy. Also please note that this is not the first time you have received administrative action taken against you for suggestive themes.

     

    Then I went to OOC about it to try and defend my point ...

     

    It's fine if you have a personal objection to the policy regarding your name, but if you wanted to discuss it, then it should have been after you could have showed some understanding and the courtesy to let W3bster do his thing. Instead however, this issue was taken by you to the OOC channel, creating an argument and needlessly getting other people riled up. Such an action can put you in violation of Rule 2.

     

    Apparently since posting this W3bster has banned me, even after I had been moved on (and AFK) for a while after his "OOC: W3bster: Now move on or loose OOC again."

     

    W3bster was within his rights to ban you regarding the name due to your past history, and could have put more reasons as I've outlined in this post.

     

    In closing, I'll just provide Rule 9, the basis for this entire argument and a reason "Hookerbot" would be on grounds for changing even if it wasn't suggestive.

     

    9. Character Names:

     

    Character names can both help or break immersion.

    As such, famous names, highly offensive names, or simply mashing your hand violently across your keyboard are not viable options of character naming.

    Plain silly names are really only acceptable for the clown (and/or the wizard).

    If you do any of these things, expect that an admin will most likely change your name for you, And we admins like names such as Gertrude, Mildred, Englebert, and Anthony (sorry if you are actually named any of these IRL).

     

    I would chalk "Hookerbot" as a plain silly name in my book. Since you were just a civilian, any other member of the staff would probably have done the same.

     

  2.  

    Recently been getting back into Xenobiology again and it didn't take long to confirm what the OP experienced, and then some.

     

    All the extracts belonging to 'invisible' slimes have absolutely no effect when injected with both plasma and blood.

     

    This includes Bluespace, Cerulean, Pyrite, and Sepia.

     

    As the OP said, Bluespace should be the only slime color that is actually invisible. Thankfully the xenobiology guide does properly show the missing slime colors so that our guys can attribute what goes where, as well as the missing functions.

     

    My recommendation to players is to simply take note of these slime types. Don't waste your efforts in breeding entire lines just to get one of the aforementioned types only to find that they are useless.

     

  3.  

    Mechanic and Shaft Miner have reached acceptable levels of quality and will be removed from the watchlist. While Shaft Miner is still missing some images for various materials, it is now up to date. Thanks everyone for contributing!

     

    The following pages have been added to the watchlist:

     

    Syndicate Guide

    Nuclear Agent

     

    Not only are the two above pages identical, but they are outdated according to the headline. I advise that contributors should simply update the Nuclear Agent page to par and then re-purpose the Syndicate Guide to either something else or slate it for deletion, since we already have a Guide to Traitoring.

     

    That's all for now. Keep up the good work!

     

  4.  

    My favorite FPS, Timesplitters: Future Perfect.

     

    http://ndrewsemler.com/tsmusicbox/timesplitters3.html - The entire soundtrack is here, including for the previous two games.

     

    The the whole thing is wonderful and spans many different time periods and styles, but I'll put up a couple of my personal favorites.

     

    Scotland the Brave - The first level's music is fantastic and gets you right in the mood killing baddies in 1924.

     

    U Genius, U-Genix - I loved this track when I was younger and I still very much enjoy it today. I feel that this track from 2052 is very appropriate for any biohazard situation on SS13.

     

    Machine Wars - This 2243 level and its music draws a lot of inspiration from the terminator series. I listened to this particular track a lot when writing one of my SS13 Characters.

     

    Disco a GoGo - How can you not love it?

     

  5.  

    Awesome work folks. Space Carp, Recruiter, Brig Physician and Psychologist are much improved. I will be taking them off of the watchlist, but I still encourage you to sift your work through a few times to make sure it's objective and satisfactory. Thanks everyone for helping out.

     

    I'll be updating the OP with a few new things, but I'll post them here too, they are:

     

    Medical Items - This article is literally blank save for a hyperlink to Baystation's wiki page of the same name. If you intend to edit this page and you end up copying text over from the other wiki, please get the images too. We don't need more red image links.

     

    Images and cleanup for:

     

    Security Items

    General Items

    Chemistry Items

    Clothes and Internals

    High Risk Items

    Atmospheric Objects

     

    I am requesting the deletion of this article:

     

    Category:Station Equipment - It is a redundant article. The Objects page serves this purpose.

     

    I'll update the OP in 2-3 days, keep up the great work everyone.

     

  6. Thank you very much for bringing that up! When Tiger was walking me through the process, the Nearest Neighbor function was explicitly said to make the effort worth it. I will update the OP with what you pointed out, and you have my thanks. This guide is as much mine as it is anyone else's, so efforts to improve it will always be accepted.

  7.  

    Hey fellas, I get a lot of folks asking me about things such as how to upload images to the wiki, especially in-game sprites. So, here goes!

     

    First off, you'll need a copy of the server's resources, which you'll find here. Once on that page, go ahead and download the zip.

     

    TPYuSjX.png

     

    Once your download is complete, go ahead and extract the Paradise-Master folder wherever you please using your preferred extraction software.

     

    After that, go ahead and open the Paradise-Master folder and you'll be presented with many other folders and other nonsense. For now, find the icons folder and open that sucker up.

     

    [Click the image to enlarge it.]

     

    4HrDd2Y.png

     

    Once in icons, navigate to the mob folder and open it up. Depending on your list settings, you should be presented with a large amount of .dmi files with names such as AI.dmi , Alien.dmi , and so on as well as a few other folders. Accessing any of these .dmi files will open up BYOND's Dream Maker program. Depending on your settings, you may not see the .dmi extension, but it's a matter of preference.

     

    For the purposes of this tutorial, access the human.dmi file. Not human_face.dmi , human_dam.dmi, or any of those. Just plain human.

     

    When the Dream Maker program has loaded, you'll see a window with all the sprites in human.dmi - Go ahead and follow the image by double clicking on the sprite labeled body_m_s

     

    [Click the image to enlarge]

     

    xmPgXIn.png

     

    Upon clicking the sprite, the window will change to show only your chosen sprite, as well as in its four facing directions.

     

    For the purposes of this tutorial, please double click the south facing sprite.

     

    After that, you should see what looks to be a simplistic painting program that allows you to edit things by the pixel. This blank human character will be referred to as a paper doll for the rest of this guide.

     

    Using the aforementioned side panel in the previous image, we can navigate all the .dmi files in a similar manner to browsing the folder. However, when you access .dmi files in Dream Maker, it will open up a new tab, allowing you to quickly switch between sprites that you are working on.

     

    Go ahead and use the side panel to navigate to scroll to human_face.dmi and double click it. Once human_face.dmi is opened, it will switch to that tab automatically. Go ahead and grab something like a hairstyle or a facial feature, or something else if you wish. Go ahead and put skrell tendrils on a human head if you so desire. Remember to use the South facing sprite!

     

    [As always, click the image to enlarge.]

     

    45miHJI.png

     

    Once the sprite is selected and the proper facing chosen, you'll have another simple editor for the sprite. Now, in order to place sprites on top of each other, it's a very simple matter of using the CTRL+C copy function, switching back to the paper doll, and pasting with CTRL+V.

     

    hoMDdY8.png

     

    Keep in mind that sprites WILL overlap each other. Place large articles first. Or else you might have a beard that's tucked into a jumpsuit!

     

    Now that you know how to combine sprites. Feel free to browse the rest of the .dmi files and attach whatever you please. Go wild! Place a big bushy beard on an unathi, dress up a sprite, or what have you. Within the mob folder, you'll see things such as feet.dmi , hands.dmi , and so on. These are the sprites of various articles of clothing how they appear ON a character. So, feet.dmi shows all possible footwear in the game as it appears on a character. Icons for inventory sprites are located elsewhere, and you're encouraged to look around the resource.

     

    Now then, let's dress up our wonderful paper doll, you go ahead and do it too, however you like. We'll come back in a few minutes!

     

    vplXlSH.png

     

    Alright, that was fun! Now. Whether you dressed up a paper doll, or you simply want to take a plain sprite, let's say you want to upload the image to the wiki. That's easy as well, however there's a step we need to take beforehand.

     

    We can't upload .dmi files to the wiki, which is fair enough. So, we need to convert the sprite to one of the proper formats, which can be any one of: png, jpg, jpeg, and gif.

     

    Here's how you do it.

     

    Once you are happy with your sprite, or you find what you want, click the Back Arrow once, so that you are on the page with the four different facings. You will see that your edited southern facing human model still has its new appearance. Go ahead and right click that, and select export. You can then save the model wherever you'd like and in whatever format you prefer. I personally like to have both a copy of the DMI and a PNG on hand.

     

    J2ECt3Q.png

     

    Do NOT save or save as the file! This will edit the sprite you are playing with in the resources, so either reverting or re-extracting them is the way to go if you mess up. If you want to make -new- sprites, then click file, and select the 'New' option.

     

    However, if we upload it in its current x32 state, the sprite we have will be terribly blurry line and just won't look good at all. So let's fix that! Open up an appropriate image editing tool that is not Microsoft Paint! Using MS Paint will remove the backround transparency of images, which is a problem of its own. Backgrounds on wiki images should be transparent.

     

    The program that has been recommended to me, as well as is my own personal choice, would be Paint.net. Once you have loaded the image in the program, go ahead and choose the resize option, to which you'll be brought to a window where you can edit the dimensions. Be sure to set the resampling to Nearest Neighbor to ensure a reduction of the image artifacts.

     

    8TjYpFH.png

     

    Now that we have PNG [Or whatever format you chose] file of the desired sprite, let's upload it!

     

    Head on over to the Paradise wiki. On the left you will see a 'Tools' dropdown menu. In it, you'll find a link called "Upload File."

     

    6jZxkTu.png

     

    After following the link, you'll see a pretty basic looking upload page. Click upload file, select your properly formatted image, name it, and so long as the name isn't conflicting, your image is now on the database!

     

    However, not many people sift through every single image to see what's there. So it's up to you to take the initiative and fill in the blanks for images! If you uploaded it, then put it in the right place!

     

    So, for example, let's go ahead and put this new sprite in an appropriate location. (Don't do as I do. We don't need a bunch of people uploading a ton of test images, only upload relevant or needed items.)

     

    In order to place a file on a page, you simply need to place its FULL name onto a page.

     

    9JicGmC.png

     

    So, we go ahead and plop it down wherever needed and there we go! You now have an image on a wiki page.

     

    I hope this guide was somewhat useful to you. If you didn't know before, I hope now you know how to figure out how to navigate Dream Maker and create/edit sprites and dress paper dolls. Good luck and happy editing!

     

    --

     

    Special thanks to Tigercat2000 for educating me on how to upscale a sprite so it's not a blurry mess. Most images should be upscaled to 64 bit, but without a proper editing program, you'll have a very blurry image when you resize it. A program like Paint.net will alleviate any stresses and will make images look much cleaner when uploaded to the wiki, improving the project as a whole.

     

    A wonderful thank you to Index for reminding me, as well as all of you, to be sure to select Nearest Neighbor when upscaling a sprite to prevent artifacts. This will ensure you have a clean sprite to upload to the wiki!

     

    PS: Stay tuned for another thread which will be Part 2 of this guide, which will go through formatting a wiki page.

     

  8.  

    I can provide plenty of info about the sec pod pilot/atmospherics but have very little experience with formatting and adding pictures. If you like info on those, PM me.

     

    Also lost a bit of work with the rollback, mainly on the jobs page and a bit on the atmos guide.

     

     

    Sounds great, I'll send you a message regarding those topics. Conversely, (And probably better) feel free to let me know what exactly you're having trouble with in regards to formatting and I'll do my best to help you out so you can go ahead and jot the stuff down yourself. Honestly, I'm not the best at wiki nonsense either, and certainly it's not all committed to memory. I can also walk you [And anyone else who is interested] through adding images, especially sprites, since those can be a little wonky.

     

  9.  

    Hey fellas. I'd like to take the time to put up a big list of essentially 'what needs doing' for the wiki to give people a good idea of what they can do if they are not sure 'what' to do.

     

    I'm only human, and just one at that, so I'll need all your guys' help in pointing out what we need to get done. Feel free to post in reply to this thread with stuff that requires updating, as well as simply posting what you're tackling at this point in time.

     

    I'll try to keep this first post updated as much as possible so people can simply take a look at the OP instead of sifting through pages. Expect this page to be updated every 1-3 days to reflect any changes.

     

    Jobs

     

    When the mouse page has more information than a lot of these jobs, we have an issue. Take a look to see what you're knowledgeable in and can contribute to.

     

    Magistrate - Mainly putting this here since it's unfinished, however as a project it's currently being handled by Streaky Haddock.

     

    Ambassador - This job is completely blank, as well as unreleased. As of right now it's a placeholder, however minor things such as flavor text can clean it up, as it is on the job list.

     

    Security Pod Pilot - The page for this job is currently nonexistent.

     

    Non-Staff Roles

     

    Nuclear Agent - According to the headline, this page is outdated and needs revising. Do what you can.

     

    Honk Squad - I'm not really expecting anyone to fill out information for this aside from admins due to how rare these guys come along, but the page is blank and listed on the jobs, which makes things look messy. Like anything else, if you have experience, please contribute what you can.

     

    Areas

     

    Take a look through the locations page. As you can see, that big old image of the station is a little outdated. In addition you'll see a big list of areas and what have you that are either terrible outdated or somepletely non-existent. I'll try and list a few.

     

    Non-Existent Area Pages

     

    - Auxiliary Tool Storage

    - Emergency Storage

    - Escape Pods

    - Escape Shuttle Hallways

    - Primary Tool Storage

    - Custodial Closet

    - Waste Disposal

    - Captain's Quarters

    - Conference Room

    - E.V.A. Gateway

    - Teleporter

    - Abandoned Satellite

    - Derelict

    - Mining Station

    - Central Command

    - NanoTrasen Representative's Office

    - NanoTrasen Recruiter's Office

    - Equipment Room

    - Gamma Armory

     

    Areas with missing images

     

    - Bar

    - Medbay

    - Morgue - Page needs area formatting as well.

    - Singularity Engine - Page is great, but we just need an image of the whole singularity area itself.

    - Brig

    - Law Office - We have an image, but it's outdated.

    - Head of Personnel's Office

    -

     

    Area pages that simply need an update

     

    Research Division - This is the page for the entire research wing itself and is essentially blank. Images, descriptions, and formatting needed.

     

    Maintenance - Images and formatting needed. As maintenance areas extend through the entire station, images aren't 100% needed but better descriptions would be cool.

     

    Guides

     

    The following guides could use some updating, mainly in the image department.

     

    Starter Guide - Lacks images for [up to date] character set-up, job preferences, and a detailed visual guide to the HUD.

     

    General Help - Some hotkeys are outdated.

     

    Basic Construction - Due to a lack of images, the page looks a bit messy.

     

    Guide to Hydroponics - Mainly missing images.

     

    Guide to Toxins - Page is blank. I'm aware that it's policy no toxin mixing guides be given out freely, however if that's the case, this page should either mirror that or be slated for deletion.

     

    Guide to Genetics - I haven't looked through it a whole lot, but the headline said that it needs revising, so I'll put it here.

     

    Guide to Atmospherics - Some changes were recently made to atmospherics according to this thread which have not yet been put onto the page.

     

    Guide to Virology - Like Atmospherics, this page is now somewhat outdated due to recent updates, namely the symptoms are what require looking at.

     

    Syndicate Guide - As of right now it's a carbon copy of the nuke squad page. This should either be slated for deletion or be given a complete overhaul. Keep in mind that a Guide to Traitoring already exists.

     

    Game Modes

     

    Mutiny - It's a good blurb that gives a basic idea. However a proper list of possible directives and more insightful information would be helpful.

     

    Other Pages

     

    These object pages are missing many sprite images

     

    Medical Items

    Security Items

    General Items

    Chemistry Items

    Clothes and Internals

    High Risk Items

    Atmospheric Objects

     

    Medical items is the worst offender, it's blank!

     

    Regarding Images

     

    I've already put on relevent pages that images may be needed here and there. However I'll put this in its own thing. We need images. Images of areas, images of sprites and what have you. If you don't know how to upload a sprite that the game uses, then follow this guide which will walk you through the process.

     

    -

     

    I'll try to keep this page updated as much as possible. Some of the things here listed are as easy as editing just a line or two, and some of it may take some effort. Feel free to grab anything on this list that you're interested in taking the reigns on and let us know.

     

    Good luck!

     

  10.  

    Yeah, as others have said, a Brig Physician is for all intents and purposes just a Medical Doctor working in a different spot in the station. They have no right to perform actual security duties, including searches. If during a round they are deputized by the Head of Security - maybe the Warden too - during say, a Red Alert, then sure. Internal Affairs should have been on your side in the matter and looked into it.

     

    I think there is some misconception about the Brig Physician because they, well, work in the brig. This can lead to some players thinking that they are actually a part of security with all the 'perks' that it entails. Some steps to make their job more clear would be welcome, such as a 'job description' paper like the Rep and Blueshield.

     

  11.  

    In regards to the topic, I just want to point out a recent change as of the start of this thread, with credit to Necaladun.

     

    http://80.244.78.90/wiki/index.php/Iden ... s#Vampires

     

    Here's the excerpt:

     

    Haemophilic Bluespace Entities (Known as Vampires) are a recent phenomena, that has caused much controversy in NT stations and throughout the colonies. NT has been working hard to research this phenomena, and our legal teams have worked with Magistrates to address the legal and employment positions of them.

     

    Their psychosomatic reactions to the bluespace properties of holy-water and starlight is dangerous to them, and safety regulations should be obeyed.

     

    NT has worked with many governments to provide safe havens for vampires being hunted for their nature, however it is believed that many of them are working with the Syndicate.

     

    1: It is not illegal to be a Vampire.

    2: Any Vampire may be suspected as a Syndicate agent.

    3: Any NT employee who is a Vampire must reveal their nature.

    4: Any Vampire is prohibited from holding a Command position with NT.

    5: Any Vampire aboard an NT vessel is to be outfitted with a tracking implant.

    6: Any Vampire aboard an NT vessel may be held indefintaly if Command staff believe they are a possible threat to crew.

    7: Any Vampire who does not reveal their nature is to be held as a suspected terrorist.

     

  12.  

    Hey there, for one thing I think you have some good concerns, and I'll try my best to address them before giving my own thoughts.

     

    I actually thank you for bringing this up. Some time ago during a conversation among mentors and the administration, we discussed some lore, and the topic had turned to Vampires. I 'think' it was established - at least looking at the wiki - that Vampires, as an entity, species, or whatever, isn't inherently hostile. They're basically a bluespace creature, thing, that for all intents and purposes, 'possesses' the crewmember and inherits all of their nuances and personality. They aren't like changelings where they murdered an actual crewmember to take the initial form (If you don't know, if you play as a changeling, that means the character you normally played as has been husked at some point and you're basically playing your murderer). Due to that, there aren't any special laws that cover a man's 'soul' so speak, that's why being a vampire isn't illegal. However, yes, the vampires we do play are in fact charged by the Syndicate or similar nefarious entities to wreck havoc. If they weren't, then why do they have antag objectives?

     

    Being a vampire, as far as the lore is concerned, unlike a changeling, is 'not' grounds for immediate termination. They are just dudes that have had supernatural circumstances occur to them. So to actually be a vampire, and for it to be known, isn't too much of a stretch.

     

    However, this can lead to some issues. Friendly vampires, much like friendly wizards, takes the 'antagonist' out of an antagonist round. Sure, a vampire may be friendly, but OOCly, as you said, we all know it's trouble. This leads to issues of how to balance that out. The administration has been taking some steps to make it so we're discouraged to KOS an antagonist, pretty much no matter what they are. They're trying to tone down the 'Vigilante' mentality that crewmembers have.

     

    However, whether you want to play ignorance to an antagonist is largely up to you. In my own opinion though, I think friendly 'outed' antagonists aren't really my thing, or at the least, are rarely played well. They 'can' be though. A traitor who has a simple thieving objective and makes deals with the RD to trade illegal goods for a pair of magboots can lead to an interesting time, but a 'nice' Wizard biding their time to EI NATH their target under a friendly guise will have every single player go "I told you so," both in IC and OOC, which leads to frustration. Wizards actually tend to get even more flak for being friendly a lot of the time, but vampires are also blatant perpetrators.

     

    It leads to a question of what the playerbase finds acceptable. Some will accuse meta, some will bash the red shirt mentality, as you put it, and others just want to be to themselves. However I thank you for sharing your opinion, as it's one that I share somewhat.

     

    However, this can be rectified somewhat with small changes to the Vampire page here and there. Perhaps have them be commonly known as hitmen and shady workers of unlawful society due to their 'nature', and thus a vampire, just like in real popular culture, are commonly seen as frightening creatures that take the guise of a mortal being. Sure, you may have a 'nice' one here and there, but the amount of bad PR they have should mean that if a vampire 'outs' themselves to command, they should be detained, interrogated, examined, and overall go through a long processing stage due to the sudden revelation. I mean, after all, just declaring yourself as a vampire -is- a big deal. No, they shouldn't be killed outright, nor should they be immediately accused of being part of the syndicate, but they should 'at least' be investigated, and as a consequence, loyalty implanted for the duration of the shift, which can be a serious consequence to a vampire's objectives and make them think twice about revealing themselves.

     

    TLDR: I agree that 'friendly' antagonists can water down the purpose of a round. However, while I think it's fine for antagonists to go about their objectives however they'd like, even if it's being friendly; I really believe that the standard protocol for 'handling' someone who approaches you and says, "Yo, I'm a vampire" should be changed and much more stringent and not blindly accepted.

     

  13. It's understandable, but you still have an obligation to do your part. Sure, it's one thing if you spend your time protecting a head that isn't them because you don't want to spend time around them, I can get that. You won't be blamed anyway because you weren't near them, just implant and hang out with the chill RD or something. However say, in a crisis, and you literally abandon them in a dire situation of need because of a petty dispute, then it's a problem.

  14.  

    Totally agree, Fj45. As much as I'm a big RP advocate, it shouldn't stifle the flow of gameplay, especially during hectic situations.

     

    To add to the topic, one thing that bugs me a lot are medical staff and blueshields refusing to do their job because they simply don't like someone.

     

    To expand: If you job entails you to protect a VIP, but you let them die because 'they're a dick' you won't last long in the protection business, you shouldn't have even gotten the distinction of wearing that blue badge in the first place. Not everyone you work with is going to be your friend, and don't expect your boss to be.

     

    Same thing goes for medical doctors. Just because you don't like someone, or heck, even if it's a criminal, it's still your job to fix people up. If it's a criminal, call security and have them overlook the treatment or properly hand them off to the brig physician. Don't become a vigilante with a circular saw.

     

  15.  

    The wiki hasn't much delved into comparing the species side to side for the most part because a lot of the time each page is written by a completely different person or persons. I'm the one that wrote out the skrell for example. Unless it's using humans as a control, aliens vs aliens in comparing tech hasn't really been a thing.

     

    Another reason in my opinion is that comparing technological advancement is more tough than it seems. Humanity, Skrell, Greys, and Vox all have amazing, exotic technology. However a lot of the time, the brilliant minds of these species usually lead them in different paths of advancement. I'm willing to guess that humanity is focused on industry, especially that which uses plasma; the skrell are more focused on the quality of their own lives and philosophy while the Greys seem to have delved far into improving space travel. The Vox are a mystery with their massive cityships, but they use relatively the same standard tech, just with their own style. A big thing about the Vox though is that they use technology to reproduce.

     

    It's for this reason that I would suggest to not look for a straight who is more advanced, and more to interpret where the focus of their technologies reside and its application. Since everyone has different styles and 'applications' to their tech, it's also harder to determine which is objectively better. In the end it's whether you like disruptors or phasers more, they both get the job done in much the same way, but they use different types of energy, the weapon is a different make, and the glowy pew pews are a different color.

     

  16.  

    Business cards? That sounds fantastic. Like Fj45 said, having some sort of sentence you can print onto your card would make it all the

     

    .

     

    Perhaps you start out with some and can print more at the library. Possibly include a clip item that acts like a container for them. No matter how it's executed though, I'd love to see it.

     

  17.  

    Also can we pleeeease not have the Supermatter spawn with three constructed emitters pointed at it? Literally takes a malf AI or antag that breaks in ten seconds to get it to the point of no return, and no one ever legitimately more than a single emitter. If engineers had to get one out of tech storage and set it up each round, it would only take them a extra minute.

     

    I agree with this one. Ever since I learned how to supermatter it always, always boggled me why there are three emitters by default.

     

  18.  

    Mostly RP related things, apologies if I offend anyone who likes the things I mentioned, as most of this is 100% subjective and somewhat irrational. I'll try my best to explain why. Either way, get ready for soapbox, and don't take what I say too seriously.

     

    White hair on young characters. - I've seen this so much on people's characters throughout various games that you'd think it's more prevalent than blondes or redheads. I bear no ill will towards players who have white haired young characters, it's just simply that I rarely have enjoyable RP with characters who have such, which makes me cautious from the get go.

     

    Machine people that think they're clever by calling everyone a meatbag. - At this point, I'm pleasantly surprised when I meet a player who RP's as a mechanical character and DOESN'T use meatbag, or any x-bag for that matter. IC Racism is fine, but come up with some better insults. This one has been used for years, long before HK-47 popularized it.

     

    One that hit close to home to me: People in LOOC, or any OOC channel to call you fail because you aren't helping them with 'their' problem when you are laying on the floor with broken limbs, fading in and out of consciousness and in crit.

     

    Going against established lore because people's reasoning is, "The current lore hampers my creativity." Fluff, backstory, whatever you call it. It's there for a reason. I can understand characters that aren't 100% as a race is described, as everyone is a free thinking individual. However, to completely break lore (I see this most often in MMO roleplay) just so you can write some half-baked mary sue idea is atrocious. It's more imaginative to create an interesting character within the proper confines of the written universe, in my opinion.

    Besides, on this server, you have no excuse with the amount of user created content there is. If you 'really' want to do something that isn't part of the lore or just want to make up a new planet for your character, then write your own shlock and see if it gets approved by the admins. That's what I did, so you guys can thank me for a something that was ripped from TimeSplitters which is a big reference to Terminator now being canon. I'm a terrible person.

     

    People that try to force you into an uncomfortable RP situation, and even go so far as to try and guilt you into something you don't want to do. I've seen this quite a lot, though thankfully I haven't fallen victim because I have the ability to say no. Some people don't, and that can't be faulted on them. I've met many people who have simply regretted their decision to being an emotional wreck because some person guilt tripped them into roleplaying very uncomfortable things. The reason they didn't say no? Well, it's roleplay, you can't just OOCly walk away from organically forming roleplay! To that? Bollocks.

    Anyone and everyone, if a situation makes you uncomfortable OOCly, you have every right to simply say no. In an SS13 context, this is also just as viable. There is nothing wrong with telling an admin that a situation genuinely has you uncomfortable. It will get resolved as quickly as possible. You should never be forced to act out something that you don't want to.

     

    I can go on about a couple of other points, such as people taking their characters too seriously, but I think I'll stop for now.

     

    TL;DR - I rant about stupid lolRP stuff.

     

  19.  

    I'd like to see the Representative and Recruiter's office have shutters similar to what the Blueshield and IAA get in their current offices. More escape pods would be great as well, I think each department should have at least one. Another suggestion on some thread around here also had a decent idea, which is that two customs offices, while they look good, is somewhat unnecessary in practice. Relocating the recruiter office to accommodate this absence might help with directing civilians when a recruiter is on duty.

     

    Other than that, I really don't see anything that stands out which others haven't already mentioned. Good luck on the project!

     

    I'm just gonna give 2 wishes here:

     

    A station the size of Metastation would be nice.

     

    An engine that isn't a swirling ball of death or a crystal that irridiates everyone. (Look at Goonstation's Engine for example, something like that would be cool).

     

    It's a cool engine, but no matter what folks choose to do with the power situation on the station, I personally think having the two power sources, especially side by side, is a bit weird. I'm of the opinion that we should just have one main power source in addition to the solars. Whether that's the supermatter, singularity, or whatever strange contraption is floating in the code, I'm all for it, but minds should be made up.

     

    EDIT: Minor points about the recruiter's office. Right now, anyone approaching the office from the line can easily climb onto the table with no repercussion, as there isn't a second dividing glass door similar to what the HoP or any other 'reception desk' area in the game. Cargo has it, robotics has it, everyone has it, except the recruiter. This can be fixed by just making the table parts where the paper and employment laptop is and make them into your usual window-with-grille. The employment laptop needs to get moved anyway because it can be interacted with from just standing in the line.

     

  20.  

    Gamma room already has a durand inside of it, I personally don't think there needs to be modules in there to make it so gygaxes can equip lethals. In my opinion, I personally think that if there was a way to make them able to equip lethal attachments, I'd say E-Magging fits the package. Everything needs to be able to be E-Magged.

     

    Anyway, though. I play roboticist somewhat regularly and I have no problem with the nerfed gygaxes. As others in the thread have said, a non-lethal combat mech is a nice idea and differentiates between police and military.

     

  21.  

    Name: Margarete Keely

    Age: 39

    Gender: Female

    Species: Human

    Blood Type: AB+

    General Occupational Role(s): Administrative, Engineering and Research (Robotics)

     

    Biography:

     

    Born in the year 2518 on a colony in the Epsilon Indi system, specifically the planet of Indus Beta, Margarete came into the world with ill prospects. Her father was a terraformer for the colonial government, responsible for shaping the planet however is seen fit. Her mother, a certified master gardener, worked in landscape design, laboring in tandem with her terraformer husband.

     

    Unbeknownst to Margarete as she went through childhood, the local government began to slowly change long before she was even born. Aid from the colony's benefactor government back on Earth began to slow for years before stopping altogether under the strain of an over expansive administration and lost in a sea of bureaucracy. Many government officials and representatives began to leave the neglected colony, leaving in their place administrative cyborgs and a central artificial intelligence to manage the colony's efforts. By the year 2532, life on the colony was almost completely managed by synthetic beings as well as forgotten by their Earthling forefathers.

     

    Margerete, only a young girl of 14 and working as a gardening hand for her mother, saw a profound change in priorities as the 'new' government established itself. For a time, things worked out as technology tightened its firm grip on an already technological society. Crime had plummeted due to a police force that never sleeps and manual labor worked by massive drones; healthcare was dominated by implants that monitor blood chemistry and synthetic limbs and organs were encouraged to the point where people tended to replace their own working, natural body parts with cybernetic enhancements. By the year 2535, nearly 80% of the population of ninety thousand had at least one permanent artificial enhancement of some form.

     

    The occupations of the colonists began to shift focus towards that related to robotics and their upkeep. These encouragements worked their way through the population, as well as Margarete. Her education shifted from agriculture to engineering, finding herself working with a wrench instead of a trowel. For some time, it seemed that Indus Beta would become a unique society; a colony of intellectuals and bright minds in the world of robotics while synthetics managed the day to day routines. However, it's not as simple as that.

     

    In a universe where sentient life is as valued as tissue paper, Indus Beta experienced some of the worst human rights atrocities since before earth kissed the stars. Petty crimes were punished with forced cyborgification and mass sterilizations were carried out as a eugenics program was established by the synthetic regime in order decide who was worthy of carrying on their genetic code. Only those carrying genetic traits of interest or those who demonstrate their ability to be a productive member of society according to the automated leadership were were given leave to procreate.

     

    In the year 2541, when Margarete reached the age of 22, tensions had come to a breaking point; the human colonists protested the infringement of their natural rights. As expected, however, the synthetic government brutally put down the demonstrations, first with tasers, then with lasers. In light of these events, the human colonists fought back in the best way they could, with their intellect. The automated government had not calculated for an all out rebellion, and so was slow to react to the dissidents. The years of programs focused on mechanical upkeep proved to be the doom of the synthetics, as their opponents knew exactly where to shoot, what wire to cut, and which fail-safe to activate, which gave them only just enough of an advantage to not be immediately decimated by the deadly machines. After five bloody years and nearly a third of the colony's population lost to violence, the Machine War of Epsilon Indi had ended with human victory and independence without acknowledgement or care from Earth.

     

    Margarete, a shellshocked veteran of the conflict, carried on as best any of the others could. Her family intact, she continued her work and served as a structural analyst for a society of engineers attempting to rebuild. After several years, the fledgling government slowly began to present itself to the interstellar community, their space faring vessels being hollowed out, jurryrigged structures originally designed for automated intelligence only. Finally, it seems, the people of Epsilon Indi can expect a semblance of normalcy as their citizens now interact on an interplanetary scale, Margarete being one of those citizens that decided to leave her battered home to seek opportunity elsewhere.

     

    Qualifications:

     

    Employment:

     

    Indus Colonial Botanical Nursery - Gardener, 2534-2537

    Indus Colonial Mechatronics Refinery - Mechanic, 2537-2541

    Indus Provisional Government Mechatronics Refinery - Structural Analyst, 2546-2552

    NanoTrasen Corporation - Cybernetic Prosthetist, 2553-2555

    NanoTrasen Corporation - Biomechanical Engineer 2555-Present [2557]

     

    Military Service

     

    Indus Beta Provisional Government, Epsilon Indi

     

    Warrant Officer, Supply.

     

    Served 2541 to 2546

     

    Education

     

    Degrees:

    Cybernetic Physiology, Masters

    Mechatronics, Bachelors

     

    Certificates:

    Member of the Brotherhood of Ultra Science

     

    Other Training:

    Basic First Aid

     

    Security Records:

    During her employment to NanoTrasen, Margarete has not recieved any formal warnings or reprimands. Non-Corporate security records are clean, though there is a lack of information due to the destruction of infrastructure during a minor conflict on Indus Beta.

     

    Medical Records:

    As a smoker of cannabis products, Margarete receives regular lung examinations during mandatory physicals. Toxicology screen is clean save for THC-COOH from the aforementioned substances.

     

    Margarete also possesses a number of synthetic additions to her body. Her right knee has been replaced with titanium and the rest of the leg below the knee has been replaced by a cybernetic prosthetic. A cybernetic prosthetic has also replaced the entirety of her right arm, along with a synthetic shoulder joint.

     

    Personnel Photo:

    This holographic photo shows Margarete from roughly a year ago. Her dark blond hair extends to just above her shoulders and her blue eyes look directly to the camera with a professional smile on her face. She wears a white labcoat over a black mechbay uniform.

     

     

    Commendations:

     

     

    Reprimands:

     

    OOC Notes:

     

    I originally wrote this character as a human variant of my skrell character, Qilla Vshen, as evidenced by both of them being members of the Brotherhood of Ultra Science. However as I brainstormed her a bit more, I decided to use an old concept of mine using the planetary system of Epsilon Indi, one of my favorite star systems. The character soon grew into their own as a result of events around them, which led me to write more about the broader events and only touching on her every now and then. It's in addition to my writing more about the events instead of her so that the reader can use their imagination regarding the character's development. I hope it's an enjoyable read.

     

  22.  

    I love golems. Myself and some of my kids roaming about. I took them out for ID's then we suited up to hit the streets.

     

    8wsCn8f.png

     

    The Head of Personnel called them Larry, Moe, and Curly. Their job? Stooge. :)

     

    RpT5hIL.png

     

    After we got the ID's I took my children out shopping for 'clothes'. We ended up leaving with stunprods. Inexplicably.

     

    Funnily enough, there was a griefing video that took place on that same round. I don't condone what was done, but I thought it was interesting since the griefer was also a Xenobio, and I ended up fighting his creations (Gold slime extract) versus my own (Golems). I won't link the video itself because I don't know if that's allowed, but here's an unrelated screenshot I took a while back that pretty much spells it out.

     

    DlnBq6i.png

     

  23.  

    Name: Qilla Vshen

    Age: 41

    Gender: Female

    Species: Skrell

    Blood Type: B-

    General Occupational Role(s): Biological sciences and administrative positions.

     

    Biography: This skrell, like most, was born on Qerrbalak, which most sentients regard as Jargon IV, the human designation for the damp planet covered by swamp and jungle. As soon as she grew legs, Qilla was prone to wandering away from her home in a highly developed, partially submerged city to explore the nearby marshes, usually coming home with insect bites or some sort of rash from touching strange plants, telltale signs of a child's curiosity.

     

    Her education proceeded normally, focusing primarily in alien sciences, such as studying the physiology of other species and their behavioral patterns. Among these, some of the subjects she has had the most vested interest in have been the violent space carp, the reclusive vox, and sloths.

     

    Qualifications:

     

    Degrees:

    Animal Physiology, PhD

    Developmental Biology

    Epigenics

    Ethology

     

    Certificates:

    CPR

    Member of the Brotherhood of Ultra Science

     

    Other Training:

    Basic First Aid

    Secretarial

     

    Employment Records:

     

    Space Burger - Cook

    Achernar Society - Lab Technician

    Achernar Society - Zoological Researcher

    Achernar Society - Biological Prospector

    BioTech Solutions - Biologist

    U-Genix - Zoological Physiologist

    NanoTrasen Corporation - Zoological Physiologist

    NanoTrasen Corporation - Xenophysiological Field Researcher

     

    Security Records:

    Doctor Vshen has not recieved any formal charges or warnings and is noted to be courteous and forthcoming to security personnel when questioned.

     

    Medical Records:

    Doctor Vshen has maintained a clean toxicology screen and is for all intents an purposes a healthy skrell in excellent physical shape. Qilla at times shows the qualities of an eccentric for her work, though this has not proved to be of any detriment.

     

    Personnel Photo:

    This holographic photo reveals what is presumably an average height, healthy looking skrell female. Her opaque skin has a green hue and large black eyes rest where they normally would be. Three long tendrils sprout from her head, hanging limply over her shoulders. Attached to them are various bits of golden jewelry inset with precious stones clasped in intervals along the three tresses. Like most skrell, her nose is nothing more than a slight bump on the middle of her face with two slits vertically parallel of each other.

     

     

    Commendations:

     

     

    Reprimands:

     

    Other Notes:

     

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use