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4dplanner

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Posts posted by 4dplanner

  1. Cult rounds have a lot of cool flavour and mechanics, but it just feels like it comes down to that not mattering very much - you just nab a few greytiders, then nuke the station. Without the summoning, cultists would be forced to play a little more intelligently, and that Lovecraft feel of detective against cultist would be better preserved. What do you guys think?

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