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Canadian_Bac0n

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Posts posted by Canadian_Bac0n

  1. Lucy Dugmore

    Strength: 3 - She's not strong at all, pretty below average.

    Perception: 6 - Tends to pick up on things easily.

    Endurance: 7 - She's walked away from a lot beatings.

    Charisma: 5 - Not the most friendly, but won't be a total bitch.

    Intelligence: 5 - She has an average intelligence, nothing too special.

    Agility: 2 - Slow and large, those don't mix well.

    Luck: 8 - Things tend to work out for Lucy, though it can easily not.

  2. So, I've noticed that the bar machines have a little meter at the top that says "Power" or something like that. When the power is on it recharges after you pour a drink, but when the power is out the machines lockup in a way so that you can't even pull out the glass.

    Where am I going with this?

    Change the machines to draw power from the bar at the top of the interface like a battery, so when the power is out, you can still make drinks (very few). 

  3. 15 minutes ago, Purpose2 said:

    ... Right, but I mean visually there /should/ be an effect otherwise... as @Rumiluntti says... whats the point.

    I'm wondering more on the level of an overlay... not sure what it'd be, but for an example, you handle it like you handle hair sprites.... a fat gut with some torn fibers from the jumpsuit etc... taking the colour of the fiber from a simple var on each one. Then you don't have to do the sprites, you'd just have to have a colour var of the jumpsuit.

    That could cause problems when it comes to more detailed sprites

  4. 3 minutes ago, TullyBBurnalot said:

    For the exact reasons Flattest pointed out. Having fat sprites for everyone means that not only do you need a new set of sprites for every species, you also need a whole new set of sprites for every single jump, and every new jumpsuit requires double the amount of spritework.

    The sheer amount of back catalog required for this is immense, and it would put a very large burden on any new spriters. Not really something we'd fancy doing.

    The sprites in the zip are made by me, I could make more, but I understand if you don't want to put them in the code.

  5. 12 hours ago, FlattestGuitar said:

    Honestly, fat sprites rarely come into play. Some servers even have it impossible to become fat, just for this reason. Having an additional set of sprites for everything is a mess. I'd much rather see new original sprites being added to the game than seeing people do the mindnumbing work that is making fat sprites.

    Still, I don't see why it would hurt.

  6. I made a few fat sprites a while back and I think they should be put in the game

    Completed sprites:

    HoS Coat

    Captain's Jacket

    Chef's coat

    HoS' Trench coat open and closed

    Bartender's Vest

    Jeans

    Black pants

    Chef's apron

    Botanist apron

    Judge robe

    Red shorts

     

    (This list will be updated if I make more)

     

     

     

    Fatsprites B1.zip

  7. 4 hours ago, Goyru said:

    Too late to edit my initial post but it'd also be nice if there was more clothing sprited for the fat ones.

    I made a lot of fat-sprited clothing a while back, it never got accepted though.

     

  8.  

    Keep up the good work!

    Need warden uniform to be fatified. Suit version. Because its damn fun to be fat donuteater in sec.

    Which one? there are a bunch of them

     

    Edit: Also, the normal warden uniform has a fat sprite, might be that it just isnt coded into the game

     

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