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imsxz

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Posts posted by imsxz

  1. That's another reason why even the most competent security team can get easily trashed by competent shadowlings. As you mentioned, shadowlings can get dozens of thralls in the first 20 mins if they're competent. By the time shadowlings have double digits, security should really just start doing buckshot deconversion, and hiding the bodies so the lings don't use their 60s cooldown revival on them.

    If it gets to a point where security channel goes completely dark, it'd be very safe to just field execute officers without mindshields. Wordlessly stunning and thrall checking people with masks should be more common once lings get a foothold. More field executions should take place when it's clear shadowlings are winning. You'd start seeing the rounds with competent shadlowings actually lose if such practices became standard.

    Mass conversions don't work well with the servers current hugbox atmosphere. Expecting security to deconvert everyone for the sake of a safe environment isn't very realistic, and will just result in the station getting steamrolled if the antags are competent.

    • Like 5
  2. I really do enjoy rev on TG, but I can't see it working on paradise. For instance, it would take a while for everyone to get used to and become skilled at the rev gamemode. For security, it requires being absolutely ruthless, such as tazing and implanting people on the spots in hallways or harmbatoning revs to death if they outnumber you in combat.

    The playstyle required to win against a revolution doesn't fit very well for paradise at all, as it requires tossing SOP out the window and powergaming rather hard, and avoiding RP in general. The reason you see revs stomp every single time on paradise is because the security players are so spooked of getting bwoinked over not faxing CC, gunning some greyshirt down in the hallway for having a stunprod, wordlessly implanting, etc.

    I can easily see admins banning sec players over trying to do the bare minimum for surviving a revolution, as it so drastically draws away from the usual standards for security.

    • Thanks 2
  3. On 11/04/2017 at 8:40 AM, Bigtimetripod said:

    Virology in general is really OP in healing department, but when it come to the "bad stuff", virology really lacks anything... killing wise. I have played virologist quite a bit lately and there are only two real killers. Its either Spontaneous Combustion or Necrotizing Fasciitis.

    Necrotizing Fasciitis, while effective with very low stealth, its usually easy to cure. I have tested multiple variants and its either 40 brute every 3 minutes, very easy to detect and cure or easy to detect, a bit harder to cure and only deals 20 brute every 3 minutes.

    Spontaneous Combustion can be made very stealthy and really hard to cure, BUT the trigger for someone to light in flames also triggers only every 1-5 minutes. This can be countered really easy by anyone with just a simple resist that puts the flames out in a second. Its impossible to make viruses trigger every 10-15 seconds, but only 1-5 minutes as its random. Making virology for antags a really useless place unless ye want some cheap heals.

    Necrotizing fascitis scales with having lower stealth, with a super low stealth you can make it do around 120+ brute every few minutes alongside super high resistance such as a gold cure.

  4. spectating any of the god tier robust players is always a treat when they're antag or sec.

    Those who come to mind:

    Both Murdocks are super fucking good, teamed with both of them as antag on many occasions.

    Vichi

    Chloros

    James McCallister

    NARC

    Kahkiri

    Sirius

    Anoonki (can't decide which of his characters would be his most well known)

    Quixotia Sterling

    There's some more, but it's been a while. The guys I mentioned can systematically destroy a sec/antag team with ease, and it's always fun to watch them do so.

  5. There are some misconceptions you have about the game mechanics here. Vampires don't use up blood from their own blood stream to use their powers. They collect blood from draining other people, and their pool of collected blood is used to cast abilities such as jaunting. Additionally, some vampire abilities cost no blood (such as the one that removes stuns, but it DOES have a cooldown).

    Furthermore, all organic species can be organic. Plasmaman, and slimes, to answer your question, can be vampires as they are organic despite their blood oddities. To note, diona are also a bloodless species which can be vampires.

    As for your question about space proofness; all vampires take damage in space. Even in a space proof suit, plasmamen will slowly burn and eventually catch on fire while floating in space. It's just really weak and can be outhealed by pretty much anything.

    Oh and another thing you may find useful is that being in space/chapel not only ignites vampires, but also does burn damage itself, which can't be protected against by clothing.

    Hope I was able to address your questions.

    edit: IPCs can't be vampires because they're robots (inorganic)

  6. I know it's emote/roleplay powergaming. People in this thread have suggested "banning" playing to win via game mechanics. My example showed that even when mechanical roleplay IS banned (as it is in the clockwork example I gave), people can and will find ways around it.

    I know the topic of removing greentext has been thrown around a lot around here. There will always be players who play to win, so long as there is some way to win. The "play to win" mindset that so many heavily despise will never be squashed out with all of the "winning" mechanics in ss13. Gamemodes like cult and nukies would have to go or be reworked in order to remove their winning aspects.

    Getting rid of playing to win is a very unrealistic goal to have in a game like this.

  7. tfw people are still replying to this thread

    On 11/07/2017 at 6:24 PM, Nayser said:

    Kinda sucks that i won't get to try to catch you now that i've become a bit more robust.

    I play on a couple other servers, won't name them due to the advertisement rule. If you see a Lexia Black, she's my new static I've been playing elsewhere.

  8. I was using it in the context of clockwork RP, where they actually have a rule clearly defined by it, and where the term powergaming isn't overused or diluted.

    1. Powergaming- This has two meanings, one being doing something unrealistic, and the other is not giving someone a fair chance against your action. For example:

    *Harold "Dirt" Flemming shoots lasers out of his eyes towards the CP.
    This makes no sense because in real life you can't shoot lasers out of your eyes. Simple, yes?
    An example of the other meaning would be:

    *Harold "Dirt" Flemming attacks the Cp, cutting his head off in two.
    This is Powergaming (known as PG, or PGing) because you didn't give the CP a chance to react. Again, easy to understand.

    That's an example of a rule taken from a clockworkRP server regarding powergaming.

  9. There's some big issues with making "powergaming" against the rules.


    First of all, the word itself has already lost whatever meaning it may have had in the first place. It's been used as a salt term akin to calling someone a hacker/scripter/screen peeker/etc in other games. It's become just another term people use when they're upset about losing.


    Because of this, the rule itself would be very difficult for admins to enforce. There's so many different things that could be playing to win or powergaming, and there would certainly be debate about how much of playing to win is too far. Additionally, admins would be swamped with ahelps due to the amount of people upset that they got "powergamed" by Urist McAntagonist.

    Finally, this rule could easily be abused by admins as well. It isn't a pleasant thought, but I believe it's realistic to assume that some admins would be very biased in a rule such as this. I can envision an admin (or their friend) getting killed as an antagonist by an assistant who made a stunprod, and having the assistant banned for making the stunprod (assume ANY context you want here, just making a stunprod isn't that had IMO).

    Instead of a rule, perhaps think of ways to encourage against it such as psychs being able to demand psychic evaluations on paranoid crew members (just an example).

    Something interesting to note that in higher RP games such as gmod clockworkRP, there's easily ways to powergame via game mechanics, but most bans for it are due to powergaming in the way that they roleplay. An example: a civil protection officer emotes that he readies his baton to be swung at a civilian, where the civilian reacts with an emote of instantly disarming the cop of his baton. There's many ways that the civilian in the example could have powergamed via game mechanics (like running away), but, powergaming via game mechanics is generally forbidden in clockwork so he powergamed via roleplay.

    Banning powergaming via game mechanics would only lead to more types of powergaming. No set of rules will have ways to prevent this without being absolutely miserable for the admins and players.

  10. Sorry but this crew record doesn't fit in with the high standards we hold for realism in space station 13. The realism aspects can be found in every corner of SS13, such as our advanced atmospherics system, in depth chemistry (featuring real life medicines including fartonium), bipedal lizards, and a megacorporation which hires both mentally challenged mutes who refuse to take mutadone and sit around at the bar all day, alongside security officers who are excellent in combat while also knowing advanced surgery methods.


    As others have made abundantly clear, the realism in your character record is definitely lacking, and doesn't fit with the current ss13 realism standards.

    • Like 1
    • honk 7
  11. **Important** I started writing this before the last 3 posts, just worked on it on and off so some of the stuff said might have already been addressed

     

    @tzo the main idea of this complaint was the lying in the ban reason, not so much the mindslave incident, which you still haven't touched in your response here or the ban appeal. The other reason was that you banned me without any attempt to contact me, even when I offered to talk if there were any concerns beforehand, I know for a fact you've contacted me on discord other times and there was nothing stopping you from doing it this time,  I was even online on discord at the time of the ban.

    The mindslave discussion I intended to keep on the ban appeal, but I suppose we can discuss it here as well seeing how eager you are to focus on that, instead of what I listed at the beginning of the as the general reason for making it, being the dishonesty in my ban reason.

    On to the mindslave mishap, I suppose. While you're right in that I should have ahelped beforehand, if it were something that was supposed to not be allowed, I feel it would've been patched long ago. It's one of the most obvious (I'm not saying this to self incriminate myself, it's just the first thing that comes to mind) "antag-makers" right under convert antags, and I don't see how it would have gone unnoticed for so long had it been unintentional. Only once I do it, does it become something that needs fixing, it appears, because surely there have been other cases where an antagbanned player was mindslaved.

    As for the "unbeneficial to your mental state" discussion, I took it as "will you get kicked out of your body", and that's what I was responding to. As for my IC reasoning to accepting it, I rolled collaborator, which said something about a strange note and an opportunity to overthrow Nanotrasen. I won't go too far into that though because I know it's not really the topic of discussion.

    I guess I can't really defend myself if a head of staff has made up their mind, so I'll be off then. I just wanna say that while I did, according to you, break the spirit of the rules, intentions should also play a part. I was never planning to find a loophole for my "kill happy" playstyle, I didn't plan on killing anyone before I got my orders. If I was THAT bent on getting around my antag ban, I'd do easier stuff like wild wests wish granter and such (which I've never chosen the become traitor option since my antag ban), and wouldn't have reported that swarmers don't check for antag bans either (once I learned that it unintentional for antag banned players to play as them, I reported it on github). It's clear to me that the staff doesn't want me here, so I guess I'll stop trying.

    • I didn't plan on being such a high impact, "kill happy" player that shift
    • I had IC reasoning that I've used before WITHOUT ISSUE for accepting the mindslave implant
    • There is no doubt in my mind that mindslaves for antag banned players were OKAY in the admins eyes before I did it
    • Thanks for calling me masterful at exploiting
    • At least my last shift was a hell of a lot of fun
  12. Admin Key: kyet

    Your Discord name (if applicable): imsxz

    Complaint: The general idea of this complaint will be the administrative dishonesty and stretching of the truth from kyet.

    In a recent ban placed on my, kyet listed in the ban reason that I killed "most of security, command, an ERT, and generally anyone else who got in their way". Unless I'm having a horrible brain fart, I can't remember which, if any command members I killed, let alone MOST of them. Furthermore, kyet added that I killed "anyone else who got in their way", as if there was lots of collateral damage. The only two non security I killed were my masters target, and a validhunter. The only security member I killed who wasn't actively shooting at me was an ERT member while they were printing themselves guns in RND.

    Additionally, in deadchat before I was about to log off, I asked if there were any concerns regarding that shift, where I was told that there weren't by an online admin. I was banned by kyet shortly after I logged off.

    In short, kyet waited after I had left the server unable to defend myself from the ban, and went on to lie and stretch the truth in the reason. That is why I have made this complaint.

    If you'd like to discuss the mindslave incident here instead of the normal ban appeal as well, I'd be fine with that @tzo.

  13. I'm too apathetic about the shit that really matters in life, instead I play ss13 and shitpost on the internet.

    My flaws in this community would easily be my selfish playstyle, and my tendency to brag. I'm trying to work on those, but it's been difficult feeling as empathetic to a pile of pixels on a screen as much as I am to people IRL.

    • Like 2
  14. 1 hour ago, Tayswift said:

    This is a great idea, but the original player wouldn't be able to do anything till dethrallment. Also, there could be a situation where there's not enough ghosts to take over the thralls.

    If you get thralled while antag banned, and there's no willing ghosts to take over your mob, you get to play as a thrall. I assume we could easily make a similar compromise.

    Off topic but speaking of antag bans, you don't regain control of your character post dethralling/deconverting, or ever unless the one who possessed you ghosted themselves. That's something I'd enjoy seeing changed.

  15. +1

    To add, I've also seen it suggested that something similar happens during shadowling enthrallment to discourage everyone and their mother running into maints when they're called out.

    Dissimilar to the shadowling idea, drones are a (for all intents and purposes) infinitely respawning ghost role as opposed to ones actual character, and as such is a very good solution to cut down on the bulk of self antagging drones.

    That is why I support OP's idea.

    • Like 1
  16. If you're finding that you don't know what to buy or think that you never buy the correct items, try the surplus crate (not to be confused with the different syndicate bundle). It costs all 20 TC, but you yet 50 TC of fairly random traitor gear, which includes job specific items. Worst case scenario, maybe you get unlucky and don't get anything useful, but even the best traitor players tend to blame some failures on a shitty surplus crate. Best case scenario, you ask? Now you have a chainsaw, sleeping carp, adrenals, and a blood red hardsuit (just the first example that came to my mind, your best selection of items probably look different depending on your play style or objectives).

  17. Thought I'd make a thread out of boredom for cool tips you can use regardless of role. I'll start!

    A fast way to get over tables is to push someone onto a table (done by grabbing them, reinforcing the grab, and clicking the desired adjacent table), and flip over them (done by using the flip emote while grabbing them at any stage of grabbing). This can be done with any mob that can be grabbed.

    *Note it's only useful when you have flip macro'd, and use z or y to upgrade the grab


    If you want to take it a step further, you can also push the person you used onto the table with you, effectively getting 2 people on the table for the time of 1.

    • Like 1
  18. The most fun I can recall having as an antag was when I had an open-ended objective. I was simply told to start a riot, and cause general chaos and try to avoid killing people.

    Was able to make the round fairly chaotic, didn't end up killing anyone until near the end if I recall correctly.

    Admins should keep giving open ended objectives to people, or make it become a standard thing. Greentext/linear objectives and "winning" as antag is a bad system for what the playerbase SEEMS to want.

    • Like 1
    • stunbaton 1
    • toolbox 1
  19. Currently, there's an unused "accursed tome" defined in the code, which is commented that it comes from corrupting a Bible. Accursed tomes scribe runes moderately faster than normal tomes. However, correct me if I'm wrong, there's currently no way to get it outside of adminbus. What are some neat ways this could be added? I was thinking offering a Bible to a tribute rune, but I'd love to hear other ideas.

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