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Signmark

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Posts posted by Signmark

  1. On 30.07.2017 at 1:24 PM, Shadeykins said:

    If a mob is on the cusp of going unconcious and is already in the bag, will it activate with them inside the bag?

    yes

    14 hours ago, alexpkeaton said:

    For situations where someone gets bagged and then forgotten, stasis bags should "run out of juice" after 10 minutes or so and automatically eject the occupant.  That will prevent people being on the cusp of death for an entire round, and just die so they can join dchat without having to ghost while alive and give up any chance to return to the round. Also this would nerf any antag use.

    Good point, i assume Life() tick happens each ~2 seconds? I need a counter < 300 then. I'll discuss it on coderbus though

  2. I revamped stasis bag technology to make more sense:

    • ID lock now werks
    • you can freeze any living mob now! 
    • this is true stasis now. Every living mob life handle proc in existense is stopped!
    • It activates only on mobs in really bad shape - unconscious and dead - to make this thing more emergency saving tool and less slowly killing trap device. Also it ruins immersion from this "stasis" idea when occupant can just leave this bag himself.
  3. On 7/28/2017 at 0:47 AM, Shadeykins said:

    That's most commonly what they were used for, yes and it was nice to have that option.

    No longer having that option means you just let that person die now.

    But I digress, what's done is done and AFAIK a revert isn't on the table/nobody is working on fixing the code.

    i'm on it

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