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Jakers457

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Posts posted by Jakers457

  1.  

    There's a variety of mechanics that IPCs have that wouldn't get passed onto a person with a full body prosthetic though.

     

    I doubt their buff to deal brute damage would pass or their ability to weld without a mask. Seeing as prosthetic eyes are still pretty sensitive to unprotected welding. Not to mention IPCs would live without a head seeing as their posibrain is placed within their body. I mean, there wouldn't be many advantages that a FBP would have, only the ability to not breathe or catch diseases but aside from that, there's very little benefit.

     

    I mean if we were to say both having a mechanical bodies make them essentially the same, and would make IPCs redundant. That could be the same for Vulpkanins and Tajarans, they're essentially the same by the logic that they are both covered in fur and have the ability to claw their targets. But even then, Tajarans, like IPCs, have a few more advantages from a mechanics point of view. And yet, we implemented them anyway because people like them.

     

    I don't know, I'm not sure how FBPs would phaze out IPCs. IPC are pretty much superior in every way.

     

  2.  

    I've seen full body prosthetic used on other servers, who of which had IPCs as a whitelisted race. Rather than being an IPC, they were pretty just people with a mechanical body save for the television head. I don't know, personally I like it and have made some enjoyable characters with the feature but I don't think roleplay really takes precedence around here. So maybe if we find a way to 'balance' it or whatever.

     

    Either way, it would be a feature I'd really want.

     

  3.  

    Natalia Forsythe -

     

    ESTJ

    Extravert(28%) Sensing(6%) Thinking(3%) Judging(1%)

    You have moderate preference of Extraversion over Introversion (28%)

    You have slight preference of Sensing over Intuition (6%)

    You have marginal or no preference of Thinking over Feeling (3%)

    You have marginal or no preference of Judging over Perceiving (1%)

     

    Every right-minded man has a philosophy of life, whether he knows it or not. Hidden away in his mind are certain governing principles, whether he formulates them in words or not, which govern his life. Surely his ideal ought to be to contribute all that he can, however little it may be, whether of money or service, to human progress.

    --John D. Rockefeller, Random Reminiscences of Men and Events

    ESTJs thrive on order and continuity. Being extraverted, their focus involves organization of people, which translates into supervision. While ENTJs enjoy organizing and mobilizing people according to their own theories and tactically based agendas, ESTJs are content to enforce "the rules," often dictated by tradition or handed down from a higher authority.

     

    ESTJs are joiners. They seek out like-minded companions in clubs, civic groups, churches and other service organizations. The need for belonging is woven into the fiber of SJs. The family likewise is a central focus for ESTJs, and attendance at such events as weddings, funerals and family reunions is obligatory.

     

    Tradition is important to the ESTJ. Holidays, birthdays and other annual celebrations are remembered and observed often religiously by this type. The ESTJ is inclined to seek out his roots, to trace the family heritage back to honored ancestors both for a sense of family respectability and for a sense of security and belonging.

     

    Service, the tangible expression of responsibility, is another key focus for ESTJs. They love to provide and to receive good service. The ESTJ merchant who provides dependable service has done much to enhance his or her self image.

     

    ESTJs have an acute sense for orthodoxy. Much of their evaluation of persons and activities reflects their strong sense of what is "normal" and what isn't. ESTJ humor is frequently centered around something or someone being off center or behaving abnormally.

     

    ESTJs promote the work ethic. Power, position and prestige should be worked for and earned. Laziness is rarely viewed with ambivalence nor benevolence by this type.

     

    Some men can make decisions and some cannot. Some men fret and delay under criticism. I used to have a saying1 that applies here, and I note that some people have picked it up.

    --Harry S. Truman, Mr. Citizen

    1"If you can't stand the heat, get out of the kitchen."

    The ESTJ is outspoken, a person of principles, which are readily expressed. The ESTJ is not afraid to stand up for what he or she believes is right even in the face of overwhelming odds. ESTJs are able to make the tough calls.

     

    Occupations attracting ESTJs include teaching, coaching, banking, political office, and management at all levels.

     

    (ESTJ stands for Extravert, Sensing, Thinking, Judging and represents individual's preferences in four dimensions characterising personality type, according to Jung's and Briggs Myers' theories of personality type.)

     

     

  4.  

    As I mentioned in a similar thread. It would be nice to have something to back us up if we get a call like, 'HALP SECURITY, CHUCKY MCFUCKERSON IS PAINTING OUR LOBBY AND SPRAY PAINTING GRAFFITI.'

     

    We can't really do much about it, but if we don't do anything about it, we get hurled abuse?

     

  5.  

    I mean really most of the suggestions around this are just common sense, space law is the law or maybe "just guidelines" but if some is being a shit IC it's sec's duty to do something about it space law or no.

     

    Actually, if we don't have anything written down to peg them on. We can't do anything about them being a shit, because then if we do arrest them and make a tenious link to a crime in space law.... We get !!!FUN!!! camp claiming we're powerhungry assholes, and if we don't do anything about the shitter being a general delinquent... then we get told we're being shit?

     

    There's a dilemma there. But I usually go with my standard tactic when it comes to 'damned when I do, damned I don't,' which is that I don't, to save energy and let the shitter grief the departments.

     

  6.  

    Trying to arrange community service would be a ballache, trying to do anything long winded or 'fair' usually ends up with some chucklefuck sticking a spanner in the works and probably result in CS never being used.

     

     

    I'd much prefer a three point system for minor things like graffiti, you get three warnings and after that you get a five minute sentence. Warning's should be a thing anyway, as long as people update the records (which doesn't really happen, but you know.)

     

  7.  

    The detective should get a pass because he's a glorified redshirt with badass written all over.

     

    This is false. Most detectives don't understand terms like, 'written' and of all it's variants. Hell, even casing crime scenes is just a myth! All Detectives know that you don't do that shit, you sit in your office (SSD optional) with the occasional partaking in arrests/manhunts while the Warden waits in processing with perps' requesting for the evidence and case reports, over and over again.

     

    The real veterans though, use their gun on random crewmembers who don't respect them. Trust.

     

    Edit: Infact! The Detective should empty their revolver into the corpse on reflex, followed by downing their flask.

     

  8.  

    As someone who's come from a heavy roleplay server, Paradise has been a burst of fresh air for me. People can bring up discussions without the thread turning into a shitshow of dramatic circle jerking, even when the topic could be considered inflammatory or perhaps a bit too heavy; it's an incredible luxury, especially on the internet, so the majority of you have my utter respect.

     

    Paradise is also a burst of fresh air due to the fact that you don't get bwoinked for beating a guy half to death during a barfight or because you shot the antag before allowing him to go into some overly edgy monologue. The whole community, for me anyway, is somewhat chilled out and more bearable, albeit the fits of salt that we all tend to have from time to time.

     

    At the same time however, I've found that the server can be too chaotic at times, resulting in the role you picked becoming utterly redundant while you're placed into five rows of nukes ops followed by a wizard with a penchant for slaughter demons. It's during these times, where greentext seems to rule and stories take a back seat. I've found myself having less notable experiences, one's that I look back on fondly to remind myself on how truly unique this game is, and it's potential.

     

     

    I recall on another server, I was caught attempting to steal the HoS's jumpsuit and was personally interrogated by the HoS himself. ICly, my character had debts to pay for some reason, stealing the guy's spare jumpsuit would help lessen my character's debt with the syndicate. The HoS decided to let my character go, with the jumpsuit and wished him good luck in paying off his debts. It was truly a sincere moment, even if a small one, and I always look back at it as a way to remind myself that there's more to just achieving green/red text to feel like you've accomplished the round. Which just isn't the case here sometimes, and I say that as Security player too. So many times have I seen people simply gunning for the green, brigging antags for the rest of the round because they either pleaded mercy or were caught with an traitor item.

     

    As the Warden (despite what people might think,) I always try to put the redtext second above all else. I've let EoTC's out of perma to fight bigger threats, using vampires as body guards and allowing people to redeem themselves if they seem trustworthy. And perhaps, it doesn't work out and leads me to getting ganked by my own pawns or for traitors to take this as a chance to get the hell out of dodge, but it does give me a story and it can at times, benefit both parties experiences during the round. That's what I want more of, less desire to 'win' and more desire to create experiences.

     

    (I tend to ramble and be incoherent with my points, so beg my pardon.)

     

  9. I loved the forensics code from Bay, but it was featured on a server that was more about roleplay than greentext so I'm not sure how it would work out here, fast results are kind of key here. Also, not saying all of the detectives but I do feel Bay's forensic system might be... too much for some of the detectives?

  10. The shifts are definitely more lively, but I feel like a number of sec players (including myself, so bias?) might be having a shit time with it more often than not, that's mainly because of the higher workload and double loads of shit pouring down from the general crew.

  11.  

    I know how they mean though, Security is a pretty shit job to play, to the point where you're not really playing for enjoyment but actually working a regular job which involves getting shat on non-stop whether you try to be good or not. I feel like the past week has been pretty tough with sec with greytide shitters and regular players not really helping the situation, whether it's IC or not, the stress of sec can be pretty real. Last night I had zero enjoyment for any of the games I played, even when I wasn't even directly involved with Security.

     

     

    Hopefully the Admins will lift your ban when you're ready to come back.

     

  12. The new brig has only 6 cells opposed to 9, so the greytide is being a bit of a pain in that regard; seeing as we've got to assume that we'll lose at least three cells from the usual bombing. I've been tempted at in getting 1x1 cells getting built as Warden.

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