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Carbonknight666

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Posts posted by Carbonknight666

  1. This was a painful search but here you go. I mentioned it on the Paradise discord in 2018. Anyone can go check. 

     

    Now that I've proven that I'm going to let whomever is in charge of this topic decide if my character dies today or if his IC explanation is justification enough to let him be.

     

    Small update on this. Someone informed me that wearing masks may hide flavour text in a similar way it makes a character unknown. If so that would make the flavor text situation just a missunderstanding in which no one was at fault. I'll do some experiments on my test server to see if that is indeed the reason for the discrepancy. I apologize to Abydos if that is indeed the case, you would think I should know that.

    Yep, wearing a mask hides flavor text, never knew that but good to know. kind of weird that it does, I'll have to rethink the character a bit if hes allowed to live to ensure his real name is visible.

    20191120_055448.jpg

    mask.png

    • Like 3
  2. Look, I don't know why the flavor text went and came back, I set it years ago and never touched it since. I told you about it before any of this, why would I tell you about it if it wasn't there? I did not add it in after the fact. I'm currently looking though every post I made on the discord to see if I can find reference to it because it's been there for a while.

  3. I noticed the text was gone when you swiped him, I figured it was gone because of that, I don't know hwy it came back but it was there prior dude. You should have checked when I mentioned it.

  4. That is 100% not true, I had that flavor text for a long time.

    Check the logs I have not set my flavor text for years.

    also the flavor text wasn't there when you changed my name but it was there prior. Not sure why it came back but I can guarantee I did not set it.

  5. Byond Key: Carbonknight666

    IC Name for Review: El Puncho

    Race: Human

    Gender: Male

    Is this a Mime or Clown Job Name? no

    Reason/Backstory: IC- His real name is Jeff Albertson, He was a botanist who decided to take up boxing as a part time thing. after failing hard on this delusional career and suffering permanent brain damage during an unfortunate training accident, he took back a Nanotrasen posting, due to his brain damage he's often assigned menial or low skill jobs. He also lives in a perpetual state of delusions of grandeur, thinking hes a successful competition boxer, as a result he wears the gloves and mask and has his stage name on his ID. Before heading out his mother stitched his real name to his pants hoping it might help him regain his grip on reality, something he is unaware of so her plan so far has failed. He has lucidity in his job but his identity is still something of a fog. One minute hes picking up trash as a janitor or putting books in the library, the next hes punching spiders and getting his ass kicked in the process, all the while thinking he won no matter how many limbs he lost. The company views him as cheap labor as he will do whatever job given and forgets to deposit his paycheck 9 times out of 10.
                                      

                                      OOC- Years ago I was given the name by the HOP because it was funny, I decided to stick with a gimic character because people seemed to enjoy it, players and admins alike. Although technically against the naming rules Ive had no issues with it from any staff in the past, in fact the staff seem to give me a lot of leeway, probably because I try to reserve my tomfoolery to non round ruining things. Anyway as a compromise my character does have a real name, it can be found in his flavour text in the form of a nametag stitched to his pants. I put it there so he has a real IC name and anyone can see it very easily. The character is a joke, he wears boxing gloves and a mask, the name is an extension of that but it has IC reasons Ive developed for him over the last few years, it's a joke, but it's a well established and thought out joke with in universe reasons. Not sure if it matters but due to my schedule I also play during North American night when population is lower. I don't blame Abydos2 for bringing it up, but he did strip the name and in doing so ruin the character that round. Instead of complaining it's better to just do a name review and see if the character dies. I go through months where I don't play ss13 but I still play it and enjoy the character when I do, and Ive been on Paradise since New Eden died (whenever that was). Lastly and this is a far less important reason, but IRL I'm dyslexic and frequently transpose words and make typos when I play. His brain damage backstory is my IC explanation for when this happens.

  6. 19 hours ago, Xerdies said:

    I had a few rounds where Fox was my Doctor, and I have seen in person that, if you know what you are doing, you can fix people without stuffing them into cloning. In addition, several times he fixed me up from things that I thought were a guaranteed death. Nevertheless, unfortunately not every player is like this. 

    This is another excellent point. Speaking from experience you have to factor in your players. Just because something works when you the developer dose it or in tests, does not mean it will work well when deployed to the player base. 

    You have to ballance what you want with how your players use what you provide.

    • Thanks 2
  7. On 2/21/2019 at 10:23 AM, Althalos said:

    I don't much see the point of discussing these merges if the maintainers/administrators won't take it into consideration to begin with.

    It's like fake thermostats in offices or Russian democracy. It's an illusion to make us think the staff care about the player base when they don't.

    • Like 1
    • Salt 1
  8. On 2/19/2019 at 11:04 AM, EvadableMoxie said:

    I'd argue it's more realistic not to have magical defibs that revive dead people.

    The defib reviving is not realistic yes, but not being able to restart a heart is incredibly unrealistic. 

    As I've said multiple times, if real doctors in real ERs are working on a critical patient and their heart stops, they can and frequently do revive them. 

    A shot of epinephrine and chest compressions can restart a heart. So I agree changing the defibrillator was a good idea as a one click revive like that is dumb, but there are times when trying to stabilize someone where restarting their heart is apart of the process. Needing to clone everyone who's heart stops or use a really hard to make chemical to do so is unrealistic and not fun.

    Not to mention heart transplants, head and brain situations. 

    You need to remember,  just because the system works when Admins test it, that does not mean players will be efficient smart or play properly. Have you actually played ss13 before? They don't call it malpractice bay for nothing. You need to build it for the community not yourself. You need to think about how it will be played not how it should be played.

    The new crit system has lots of positives but it has massive problems that I guarantee won't be adressed because let's be real, this thread is less a feedback discussion thread and more a "suggestion box" sign over a paper shredder.

    • Like 2
  9. On 2/17/2019 at 9:51 PM, EvadableMoxie said:

    The lack of revival methods is kind of baked into the new crit system.  If it's easy to revive someone who dies on you while in crit, then them being in crit loses it's weight.

     

    Alright so they are forcing the medical system to be far less realistic and less fun.

    Neat.

    Imagine going to the ER and the doctors where like "sorry their heart stopped in the ambulance so we just body bagged them because there was nothing we could do, chest compression are witchcraft"

    They should put a conveyor system into and out of the cloning pod because that's all med bay will be now.
     

    • Like 4
  10. The new crit system has good aspects, I just think a revival method should be available if someone dies as you're working on them or if they die right before the paramedic arrives.

    The defibrillator reviving people with the click of a button was kind of dumb, but having no quick revival options is sketchy and un realistic.

    Again if anyone is taking suggestions I still think if someone dies they should be able to be revived by getting an epinephrine shot and chest compressions. Make it so it only works if they have been dead for no more than 1 or 2 minutes so it's not OP. Or have it the longer they are dead the more brain damage they accumulate until they can't be revived at all. I also like the idea of adding cardiac massage so if someone dies during emergency surgery you can start their heart manually but that's probably too specific.

    Epinephrine and chest compressions to revive is my suggestion. It's more involved than the defibrillator, would add to paramedic, is more realistic, would make triage more flexible during massive injury situations. As a small addition, giving the paramedic epinephrine at round start in this system would be good.

    Also I didn't realize until now but as said above, without the defibrillator heart, head and brain transplants can't be done. That's something to keep in mind.

    • Like 3
  11. 7 hours ago, EvadableMoxie said:

    Just saying a change is unpopular isn't useful feedback.  You won't convince anyone it's true just by insisting it is. Even if you did, saying a change is unpopular isn't necessarily an argument that it shouldn't happen. 

    I would recommend giving your thoughts about why the changes are bad.  Even if you're just saying "I agree with this person." 

    That's the thing. Looking at the posts on the forum, discussions on the discord, people keep posting in detail why some of the changes are pointless or dumb and the staff keeps ignoring it or branding legitimate criticism as sarcasm. 

    A lot of the changes (but not all mind you) are pointless and will make medbay a clone-o-matic with little reason to do anything but clone people for every issue. Trying to make stabilizing people more important and making the paramedic a medic are good additions, but are implimented poorly.

    However my biggest concern is being unable to revive people outside advanced chemicals that wont be made most rounds meaning a lot of people will spend a lot of time dead. In actual medicine there are ways to mechanically revive people. For example of an idea, If a stimulant like epinephrine was available round start there would be a way to revive people who just died by giving them a shot of epinephrine and doing chest compressions (you know like reality) it won't heal any of their damage but will make reviving freshly dead people viable without the defibrillator. Defibs not starting hearts I get because that's unrealistic so some of the changes are good. If you want to be extreme and add another more sever way to revive people you can do cardiac massage to start a heart but that requires opening the chest. Not all the changes are bad but over all the whole concept needs to be re worked using community feedback to help. I do game development and I will listen to player feedback to see what needs to be fixed added or removed per update. You do not need to do polls to understand your player base, just look at the over all consensus. I'm 1 person and I can do it with no help, I'm sure Paradise can do it too. 

    The takeaway is in my opinion removing the defibrillator as a revival tool without replacing it with something equivalent is a bad idea. If hospitals where unable to revive people who crash without the usage of hard to get medication they would be usless.

    • Like 1
  12.  

    Something tells me after reading this and another post of yours, that you don't like the vulp race very much.

     

    I really don't and I generally don't know why, it's just an irrational dislike that makes me just hate them.

     

    And what would you name the race that wouldn't make it sound "furry"?

    I'm curious as to what you'd come up for alternative names.

     

    something that isn't Earth Latin for "Wolf related" would be nice, you know, give them an Earth moniker that sounds better or a name that is of their species and not a human name.

     

  13.  

    Not bad except a few minor changes

     

    *change the name to something not akin to a furry character page on DA

     

    "Vulpkanin have a unique language that only they can speak and understand, called Canilunzt. It's a series of barking noises"

     

    "a unique language that only they can speak and understand'

     

    " It's a series of barking noises"

     

    "Canilunzt"

     

    I get why the Vox language can't be spoken by others structurally but why them? maybe not spoken but at least understood, seems a bit too special snowflaky.

     

    The name mostly gets to me, "Vulpkanin" may as well call the Vox "Avianin" because they are birds and the Tajaran "Felisinin" because they are cats, if we are just going to name species after their anthropomorphic animal counterparts on Earth...

     

    seriously fix their name people.

     

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