Jump to content

Driker

Members
  • Posts

    33
  • Joined

  • Last visited

  • Days Won

    2

Posts posted by Driker

  1. why.thumb.png.7633d5b733427fa7834d8a334cc000b3.png

    Vampires, Dragons and spiders oh my!

    Anyone else ever notice that when specific people roll vampire and have already deleted the entire security force, that terror spiders, swarmers and blobs always seem to spawn as well and make an already unmanageable situation even worse? No? Just me?

    • Like 2
  2. Cheese Burger

    I am in fact, a Cheese burger android.

    Cheese Burgers are in fact delicious

    I am sadly also a workaholic.

    100% flirty like he is.

    Exceptionally aggressive about you eating quality.

    Chef Excellence produces the best In fast food, accept no substitutes.

    889620345_ChefExcellence.jpg.4833e97e77b94169034deacc4534db72.jpg

    • Like 1
  3. On 6/19/2017 at 0:22 AM, shazbot194 said:

    I haven't really seen the leap so I can't say absolutely. 

    Basically it was a target lock, max range instant leap that put you into aggressive hold automatically. The main reason that vox would stay on station back then instead of going into space, was because of the secret about the leap that everyone tried to keep under wraps. If vox attempted to use the leap on you in space, not only would it automatically fail, but the vox would then go flying past you, and off into space.

  4. Personally I like this, the splitting part could be dealt with in game for the most part, but honestly I don't think icly a crew would want to see a bunch of spare brainless bodies sitting around or hidden. It's bad enough seeing it in genetics. Other than that, I approve. 

    On 6/15/2017 at 4:04 AM, Jared12100 said:

    I'd still like them to be a starting race though. Otherwise a fair bit of people would lose a fair bit of characters.

    Agreed, with current karma system in dire need of a rework, due to people mostly giving karma to people for being antagonists more and more, with roleplay taking a back seat, it'd be unfair to the people that play slimes for the rp.

  5. 22 hours ago, Jared12100 said:

    Energy based weapons draw power from an energy source... whats the issue here again?

    People complaining about something that is suppose to be hard to deal with by unprepared people, being hard to deal with. 

  6. On 5/28/2017 at 9:51 PM, TermedClepe2 said:

    Someone had a brilliant idea:

    Make shadowling veil ability corrupt glowshrooms into shadowshrooms that would slowly take over the glowshrooms.

    This way both sides can get a taste of the tedium that is removal of spreading plants.

    Again, this seems like an unneeded buff for the shadowing against an already extremely limited amount of mechanics that can fight them.

  7. 2 minutes ago, Kluys said:

    Just gonna put this out here, I'm to tired to form a coherent opinion on this but I do know some coding facts and I'd like to take down expectations on one single thing. Increasing or dreasing movespeed "slightly" is impossible because of how move speed works. A slower heavier borg might be nice but a faster one becomes an issue because of this move speed issue. A faster borg would essentially run around at the same speed overloaded gygax's, oddyseus's, meth abusers and pods move around with. This is way to fast for normal gameplay and will put borgs at a huge advantage compared to antags. Or any other being.

    I understand your concern and I thank you for pointing this out.

    You are correct about how quickly they move. I hosted a private goon server to test different things out and the light cyborgs do move very quickly. This being said however, they also die extremely fast. They have no armor covering their components and while I understand that the issue itself is hitting them, they die very quickly when you do.

    • Like 1
  8. I personally don't feel like removing one of the rare things that functionally give shadowlings a reason to be stealthy is a good idea. Especially since shadowlings seem to win 9 out of 10 rounds. Shadowlings are nightmarish enough to stop once they get rolling as it is, without taking away one of the few real defenses against them. 

    • Like 2
  9. 25 minutes ago, ParagonOfEvil said:

    That's an idea right up there with clown borg. Or putting a posibrain in a H.O.N.K.

    I see what you did there, though. As much as I love replicant/android, the biggest problem (of many, many problems) is that you now have a cyborg that can access the laws console... yeah that's up there with mediborgs able to surgery out brains and an EMP proof mod.

    Oh no, I didn't mean to suggest giving them functioning hands or anything of that sort. The idea itself was simply for having cyborgs that fit in with the crew. For roleplay purposes. 

    • Like 1
  10. 8 hours ago, ParagonOfEvil said:

    The AI interface board seems cool. But does that mean that the AI would just leave the borg in a charger while busy doing non-cyborg stuff? Does the borg only work where cameras work? What happens if you emag it? Is it restricted on what modules it can pick?

    To my knowledge the AI only needs the frame to be in camera view in order to take manual control of it. Once inside, it functions like any normal cyborg would. Emagging causes the specific cyborg chest frame to be reprogrammed with laws, for a normal cyborg this turns you into an antagonist, however the AI controlled frame is being wirelessly controlled and the emagging does not transfer to the AI itself.

    8 hours ago, ParagonOfEvil said:

    Upgrades: I know antags will be afraid of the Recovery upgrade, so a lot of people are gonna want to know how that works. How fast do the borgs recover once they try to use it? Is it possible to neutralize this, short of your battery running out?

    It functions in a similar manner to the Adrenalin implant. You active it to break out of a stun, except instead of expending charges, it uses a large chunk of your battery.

     

    I had a private conversation regarding this thread with a friend, and they brought up some interesting points that also gave me another idea. They noted that they personally find cyborgs to be a horrible aspect of the game, lacking in backstory and customization options, noting that they'd much rather have something like ipc cyborgs.They bring up some good points, but I disagree that cyborgs are a horrible aspect of the game. However, this reminded me of another old cyborg trick from Goon.

    Android: A cyborg that has been applied with synthetic flesh to appear human and fit in with the crew.

    LdAohO6.png

    It struck me that Paradise has creatures known as automatons. I think it would be really cool if these could be used as a base for a more rp friendly cyborg that could be customized to fit in amongst the crew. Build a cyborg frame, cover it in synth flesh and it gets an identity creation window similar to the normal character creation screen, but limited to appearance only.

    Again, just opinions and ideas with this one.

     

    • Like 3
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use