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agentCDE

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Posts posted by agentCDE

  1. A star-spawned horror rattles its crystalline cage!

     

    I'm tempted to suggest that there should be a way for ghosts to spawn in (as husks, Things, or something else), both to give ghosts a way to get back into the round and to give the Sleeper some protection and workers to get that first wave of converted crew, but aside from that, hell yes give me some more freaky space horrors, I'm all about that.

    • Like 1
  2. Hm... the reference to Star Trek's version of blue alert has me thinking that separating our blue into an "hazardous creatures / adverse conditions" blue alert and an "actively malicious threat" yellow alert might be good. Blue alert could be used for giant spiders, rampant viral advertising, spess bears in science, excess clowns, Ian needs to go walkies, severe breaches, etc. Yellow alert would be the new alert proposed. (vamps in maint, a deliberate bombing, some greyshit yakitysaxing past the bridge holding an Esword, etc.) and red would be the "okay, NOW panic" level. (Ragin' mages, seething Singuloth, bellicose blobs, wrathful Warops, etc.) Gamma would still be "CONGRATULATIONS, YOU'VE BEEN CONSCRIPTED!" and CC only.

     

    33 minutes ago, shazbot194 said:

    Out of context, I really want a red alert armory with tesla coils, AKMs, PPS-43s...

    WE WILL BURY THEM.

    • Like 1
  3. Well, Space Fungus (the orange gunk on some walls) is already a key ingredient in producing more Spaceacillin. It just never gets used, because the medbay vendors have a ton of the stuff at roundstart. But being able to make it into an improvised version of an advanced trauma kit or something would be really neat. Cloth, fungus, and maybe some other stuff to make your own gauze / ointment? If I remember correctly Aloe and Comfrey leaves can already be used as burn / trauma kits, respectively, so maybe adding some aloe and comfrey seeds to the maint item list and/or the arrivals garden could help, too. Being able to make splints with wood and cloth would be good, too.

    What if you could use wood to make a shillelagh? Works as a cane AND as a robusting stick!

    Stick and box trap... hm. Cardboard box + metal rod? I'd make it able to catch simplemobs (and drones, because it'd be funny) that pass by, but sentient mobs can just [resist] out of it. And hostile mobs will just smash it. So it won't interfere with players and genuine threats, but if you want a quick rat-onna-stick, and can't find any mousetraps... We'd need iguana-on-a-stick, too, for all those CENTRAL COMMAND UPDATE: LIZARDS BREEDING IN KITCHEN moments.

  4.  

    Gonna echo the idea that the Psych needs to not be hidden off in the darkest corner of medbay like the CMO's step-headed red child. Even if they were just in the exam room or something, with some nice welcoming windows to wave at potential patients through. (With privacy shutters ofc.)

     

    ...in fact, that's not a bad idea on it's own. Open up the exam room a bit so people can see it's actually there and it might get used more often.

     

  5. I like the idea of the timer being reduced only after calling for ERT. Or if Code Gamma is authorized, though in my experience Gamma will only be called for things that can't be evac'd from, like Blurb or Fukken Xenos, and only if they're utterly dunking on the station. Quarantine is a hell of a thing.

  6. Huh, being able to carry upgraded/experimental welder in something other than my backpack / satchel would be neat. Would be nice to see hazard vests actually have a use. I wear them as greytide or cargonian more than I do as engineer... though lately I've been preferring locker vendor coats because they're stylish, even if they can't hold much of anything.

  7.  

    Liver's important, too, a healthy liver helps cope with alcohol and poison. Too much alcohol or poison, though, and you'll very quickly end up with an UNhealthy liver and a steady tick of tox damage.

     

    Appendixes only exist to cause appendicitis, IIRC, but, well, if you're in there getting the full Adam Jensen treatment, might as well make sure you DON'T get appendicitis, right?

     

  8.  

    Good god these are Swat 4 paintball guns all over again.

     

    GET-GET-GET-GET-GET-POLICE GET ON THE GROUND!

     

     

    They should spawn in the non-secure armory

    Make security meme-swat? Would be fun actually.

     

    [security] Steve Reynolds says, "You're in my spot, sir."

     

  9.  

    Sure would be funny if there is a declaration of war from nukies, and since the donksoft weapons might be cheaper than the shotguns, the station will get armed with them, while the ops also decided to go for the donksoft weapons, and the fight devolves into one big foamforce fight.

     

    ...We MUST do this. NT vs. Syndies dart tag gamemode when?!?!

     

  10.  

    Heh, at first I thought you were suggesting adding crates of Donk Pocket boxes for cargo to order, heh. Which would be good too...

     

    Buy two DonkSoft SMGs, get a free box of donks! Donk pockets: when you're too lazy and/or injured for real food!

     

  11.  

    Hm. I can understand the desire to NERF cloning and defibrillators. The first thing to come to mind is making any back-from-the-dead experience require some kind of serious, labor intensive medical care immediately afterwards. Like, a fresh clone won't just be perfectly fine after only a dunk in cryo, but will require a geneticist to untangle the ball of chistmas tree lights that is their DNA, and perhaps surgery to repair / finish any improperly formed features or organs. Defibrillation could mean the patient needs surgery and drugs to fully recover. Maybe particularly bad cases could require even more work, like prosthetics or a pacemaker from robotics for irreversible limb or heart damage. Heck, add a treadmill and some other gear and we could have some physical therapy options post limb reattachment, defibrillation, cloning, etc. I'd suggest letting the psychiatrist take over PT whenever one is available. Gives them something to do, gives the patients company that wants to RP, and gets the psycho out of their office!

     

    Naturally these consequences would start off severe like the current brain and gene damage from cloning with basic parts in the clone pod, but would be greatly lessened with upgrades. Perhaps defibs (especially the CMOs compact defib) could also be upgraded. Better scanner and capacitor to lessen the strain on the patient? And of course a better battery would give it more charges. Though, the real determinants of side effects from defibrillation should be time passed since death, and if defibrillation is used repeatedly on the same patient. (I.e. zapping over and over to try to keep them alive long enough to cure massive organ damage, blood loss, poisoning, etc.)

     

    Maybe there could be even stranger effects... perhaps mass death and cloning could draw the attention of Something From Beyond, and a visitor to the Beyond could bring back a passenger... Cheat death enough and someone else will want to try it too. Don't worry, they just want to be alive again too! ...or maybe the psych is right, you're half crazy and hearing things, and need a mannitol+haloperidol prescription.

     

    Ok, this looks like it got a lot longer than intended. TL;DR: coming back from the dead should have semi-permanent medical (and spooky spiritual) consequences.

     

  12.  

    I'd suggest moving the courtroom APC and putting the courtroom/evidence room door where it is now for the same reason.

     

    Only other thing I can think of is, maybe, MAYBE putting a plant bag in the perma garden, and a fridge. Or something to put plant products in, at least. Assuming the prisoners are allowed to grow anything but raw fruit for immediate consumption.

     

  13.  

    Right, might as well do one of these things. You've probably seen one of these nerds around the station at some point.

     

    John Kepler

     

    Name: Kepler, John

    Age: 29

    Gender: Male

    Race: Human

    Blood Type: O+

    General Occupational Role(s):

    Engineering: Station Engineer, Mechanic

    Supply: Shaft Miner (Specialty: Spelunker)

    Science: Roboticist (Specialty: Mechatronics Engineer)

    Security: Combat Pod Pilot

     

    Biography:

     

    Born to an upper-middle class family in Lowell City, capital of Mars, Kepler enjoyed a relatively stable childhood. His mother and father (Cynthia and Samuel Kepler) were both, by all accounts, loyal Nanotrasen employees, Mrs. Kepler working in a NT-affiliated medical clinic while Mr. Kepler Sr. accepting a promotion to ship-board duty shortly after John's birth. John enjoyed a quality Nanotrasen-approved education throughout his youth, showing an interest and aptitude for mechanical engineering from a young age. His father eagerly encouraged his interests, even taking him on trips into space once he was old enough.

     

    By the time Kepler was 16, his father had earned several promotions and was in command of a small cargo vessel, the NTV Contact Light, which ferried Nanotrasen products and personnel to and from facilities on and orbiting Mars and Luna. Commander Kepler was permitted to bring his son on several trips, provided that there was no sensitive cargo or VIPs aboard. Unfortunately, during one of these routine trips, the Contact Light suffered a catastrophic cascade failure of several critical systems, resulting in the loss of the ship and much of its 20-person crew, including the commander. (See also: attached file A: ERT Alpha 9-1 after action report)

     

    The younger Kepler was critically wounded, and only survived due to the timely arrival of Nanotrasen Emergency Response elements. While ERT Alpha 9-1's field medics were able to stabilize Kepler and see him safely to a medical facility on Luna, he was still left crippled by severe physical and neurological damage to the left side of his body. His left arm had been completely amputated, and his left leg and eyes had been irreparably damaged. Shrapnel injuries to his torso also caused substantial scarring to his vital organs, and his right hand was partially paralyzed.

     

    Kepler quickly recovered, as Nanotrasen medical provided for cybernetic replacements for all damaged or destroyed body parts. [Clearance: Medical:][spoiler2]Physical therapy was offered to help him recover strength in his right hand and his heart, but he specifically requested a prosthesis and pacemaker, respectively. However, he responded poorly to psychological aid, displaying many symptoms of post-traumatic stress disorder, including poor anger and impulse control and reports of disturbing dreams and flashbacks.[/spoiler2]

    (See also: attached file B: New London Cybernetic Medicine Facility, patient record: Kepler, J.)

     

    As he recovered from his injuries and trauma, Kepler became increasingly introverted, investing himself entirely in his studies. He eventually entered the famed Martian Institute of Technology, and received a dual Masters degrees in Mechanical and Computer Engineering as part of the Nanotrasen Mechatronics Engineering program. Like all graduates of the NT Mech Engi program, he was immediately recruited into one of NT's many cyborg and AI research groups, his student debt now owed entirely to the corporation. His extracurricular activities during his college years seemed entirely focused on becoming more adapt with his new, cybernetic body; he drifted from interest to interest and studied everything from martial arts to classical music. The only thing of note, however, is his interest in medicine; he completed several first-aid training classes and even took additional classes on cyber-prosthesis surgery and maintenance.

     

    [Clearance: Command / Security:][spoiler2]While he was initially assigned to the [REDACTED] Research Unit within Lowell City, working on developing new methods of creating AI consciousnesses, he and a small number of other workers discovered that the Director of Operations had set up a separate, hidden research team that was attempting to [REDACTED] which led to the facility AI [REDACTED] casualties and [REDACTED] lost revenue. (See also: attached file C: [DATA EXPUNGED PER ORDER OF HRD])[/spoiler2]

     

    This event seems to have shaken Kepler's trust in the corporation severely, as he immediately filed for offworld reassignment. While opportunities within Nanotrasen's research facilities are very limited, Kepler's record of performance up to this point, combined with his experience in spaceflight and engineering, were enough to authorize a transfer to a position suitable for his skills. Unfortunately, the only opening at the time was as an asteroid miner aboard the NSS Cyberiad. Kepler still accepted the new position, and, despite a few near-fatality events during early shifts, his mechanical knowledge has made him an adept miner and mech pilot. He has gone on to distinguish himself by rescuing incapacitated personnel on the mining asteroid on multiple occasions, and has received a Medal of Distinguished Conduct for his actions.

     

    He has since continued to pursue a broad range of additional training, and has completed several supplemental training programs provided by Nanotrasen. His skillset makes him a natural fit for engineering and robotics roles, and he has additionally qualified for EMT and basic security duty. [Clearance: Command, Security, or Medical:][spoiler2]However, psychological evaluations and post-shift debriefings have revealed that his loyalty to Nanotrasen is still suspect, and an analysis of work and behavior patterns shows that he is becoming increasingly lax in his duties and increasingly prone to unhealthy behaviors such as smoking or drinking on duty. It is possible that he is beginning to again suffer the effects of PTSD after some of the events he has witnessed aboard the Cyberiad, but he is not considered a risk to the station or its personnel.[/spoiler2]

     

    Qualifications:

    Experience with zero-gravity, space travel, EVA, civilian space pod systems.

    Graduate of the Martian Institute of Technology, MS in Mechanical Engineering, Computer Engineering

    Training in advanced first-aid, cybernetics maintenance.

    Training in basic ranged and hand-to-hand combat, combat pod systems, applied SOP and Space Law.

     

    Employment Records:

    2 years, part-time, Assistant, NTV Contact Light, Mars-Luna transport loop.

    2 years, part-time, Barista, Spacebucks coffee shop, various Lowell City storefronts.

    1 year, part-time, Inventory, Argonaut Book Store, Lowell City.

    1 year, 4 months, full time, Hardware Technician, NT Lowell City AI research group, [REDACTED] unit.

    1 year, full time, various duties, NSS Cyberiad (Ongoing)

     

    Security Records:

    1 count, assault with weapon. Kepler reportedly savagely attacked a member of Cyberiad medical staff after a botched operation resulted in a severe, potentially fatal septic infection that started in an improperly treated head wound. Neither party was processed due to the extenuating circumstances. Kepler was treated for severe brain and optical nerve damage at Central Command and released.

     

    Audited as possible Enemy of Corporation by Human Resources Department. Kepler has received several communications from a company believed to be a recruiting front for Cybersun Industries, a known Syndicate element. It is currently the opinion of HRD that these headhunting attempts were unsolicited and merely a misguided attempt to capitalize on Kepler's (voluntary) assignment to mining duty aboard the Cyberiad. However, it is advised that any further communications be monitored.

     

    Additional minor notes: minor insubordination, possible hoarding of any found hand tools or breathing apparatus. No accusations of theft, thus not worth pursuing at this point in time.

     

    Medical Records:

    Suffered severe burns and anatomical damage across left side of body, lost use of eyes, left leg, left arm, right hand. Mechanical prosthesis provided by Bishop Cybernetics via NT medical insurance.

    Chest injury resulted in severe scarring to heart tissue, pacemaker in place.

    History of post traumatic stress disorder, including depression, irritability, night-terrors. Additional symptoms may include mild pyrophobic behavior. Recent psychological evaluation suggests a developing phobic reaction to the "basilisk" creatures found on the mining asteroid, as well as of gem-like humanoid figures, which appear to have become conflated with each other in his night-terrors.

     

    Personnel Photo (Appearance text):

    Tall and wiry, in that distinctive I-grew-up-in-low-G way, and always seems to have a weary expression on his face. His voice is (usually) soft and steady, with a slight but easily identifiable Lowell City Martian accent. He has extensive cybernetics, including chest and cranium implants, deep blue mechanical eyes, a prosthetic left arm and leg, and the hand on the other arm. Faint, old burn scars on the left side of his body suggest why he has the prosthetic limbs, but his cybernetic right hand blends seamlessly into the flesh, as if it was an intentional 'upgrade'.

     

    Inspirational photo shamelessly stolen from Shadowrun: Hong Kong

    tumblr_ntgdpvWW7M1r21rsxo5_250.png

     

    Commendations [only to be added by admin]:

     

     

    Reprimands [only to be added by admin]:

     

    Other Notes:

    ooc:

    Kepler, needless to say, is my special snowflake self-insert original character do not steal also the character with the longest backstory OOC, originally created as a corporate cybersecurity expert turned hacker-for-hire for Shadowrun Returns. Since then he's been an elf in SR: Dragonfall, that guy up there in SR:HK, the Hero of the Commonwealth in FO4, an XCOM2 foot soldier, and more. The core concept, "nice, laid back techie who isn't afraid to do bad things for good reasons", translates pretty well... though, his SS13 incarnation is a bit more roughed up and a bit less heroic and, well, protagonist-y than most, because spess is mean to spessmens. Still, I apologize if I've gone massively overboard with this backstory.

     

     

    Wolfram:

     

    Name: Wolfram v2.16.3 (latest law-compliant android programming), Wolfram ("v3.1" often omitted, IPC model)

    Age: N/A

    Gender: Identifies Male

    Race: Law-Compliant Android, IPC

    Blood Type: WD-40

    General Occupational Role(s):

    Cyborg Chassis: Security, Medical modules.

    IPC:

    Command: Head of Personnel

    Supply: Quartermaster

    Service: Librarian

     

    Biography:

     

    Developed by Nanotrasen's finest engineers, right here in Lowell City, the Wolfram positronic intelligence system is just one of Nanotrasen's many fine synthetic intelligence products! Loaded with a calm, dedicated personality and a full bank of standard cyborg task modules, the Wolfram unit is ready to assist with any task the user may require! Also available for a limited time: Wolfram Portable, a steady and unfazeable assistant who will stand by you no matter your need! (Compatible with all Nanotrasen personal AI units.)

     

    Note: always keep your Wolfram unit up to date. The Wolfram intelligence is not recommended for use in large-scale AI systems. Beta drivers (current beta build 131) are available for deploying the Wolfram intelligence in an AI core capacity. Nanotrasen cannot be held liable for any damages caused by the use of beta software. Changelog: v2.16.3: fixes bug in security module, preventing application of undue force upon non-violent targets after unit has encountered stun-resistant hostile entities.

     

    The IPC unit calling itself Wolfram, arguably Wolfram, version 3, revision 1, is an attempt to translate the law-constrained, standardized Nanotrasen Wolfram robotic intelligence to an independent chassis. The name, "Wolfram", dates all the way back to the very first version, which was developed as a final project by a student of MIT's NT Mechatronics Engineering program, referring to the heavy use of tungsten-carbide in the unit's frame. Most Wolfram units continue the trend, which was why the programming was chosen for an initial test of a new, reinforced IPC design. While jamming a robotic mind into a new, experimental, unlawed chassis might have seemed like a bad idea at the time, Wolfram has proven surprisingly reliable and effective at whatever duties he is assigned. Unfortunately, not only was Wolfram one of the few IPCs created by this process to completely function properly, but even with the corner-cutting measure of using existing synthetic intelligences the tungsten-reinforced IPC chassis failed to prove any more durable or profitable than the baseline model, and the project was canceled. Wolfram remains compatible with standard IPC components, but takes a small, quiet pride in his uniqueness, even if he feels a bit odd whenever he encounters one of his baseline v2.16.3 'brothers'. While his personality occasionally comes across as stiff, stodgy, or even a bit socially clueless, he is still trying to learn how to better connect with other beings; in particular, he has found a love of art and violin music, but frequently finds himself frustrated by his own lack of artistic creativity.

     

    Wolfram android v2.16.3, Wolfram the IPC, and Wolfram Portable intelligences have all served aboard the NSS Cyberiad.

     

    Qualifications:

    v2.16.3: Compatible with all standard cyborg modules.

    IPC: Retains much of his programming from his robotic intelligence base, qualified for limited command roles. Not recommended for security roles, due to the frailty of his frame.

    Portable: Compatible with all Nanotrasen pAI card units.

     

    Employment Records:

    v2.16.3 and Portable are frequently copied and employed in many Nanotrasen facilities.

    Wolfram the IPC serves aboard the NSS Cyberiad, often in paperwork-related capacities.

     

    Security Records:

    v2.16.3: No records. Note: Like all law-compliant units, vulnerable to subversion by malfunctioning station AI units.

     

    IPC: Has a noted tendency to take SOP and Space Law too literally, and responds extremely poorly to violations thereof, or to perceived insubordination. Unit should be strongly discouraged from engaging in vigilante behavior.

     

    Portable: No records.

     

    Medical Records:

    Units are fully synthetic, please reference appropriate Robotics manuals for repair instructions.

     

    Personnel Photo (Appearance text):

    IPC: A sleek, charcoal grey IPC. He projects a calm, confident demeanor. The designation 74-W is etched on either side of his monitor. Still has that New IPC Smell.

     

    Commendations [only to be added by admin]:

     

     

    Reprimands [only to be added by admin]:

     

    Other Notes:

    ooc:

    Wolfram has the shortest backstory... because, well, he's my robot. His core motivation is "beep boop I am a robot." Usually that's fine, because usually Wolfy is in a v2.16.3 cyborg chassis. But for the IPC... I decided to leave it at "he's a copy of the lawed cyborg in an IPC shell" and see where he goes from there. He's still very robotic, for now, but I'm sure he'll learn how to loosen up a little.

     

     

    Lilian Kazka

     

    Name: Kazka, Lilian

    Age: 26

    Gender: Female

    Race: Human

    Blood Type: O-

    General Occupational Role(s):

    Medical: Virologist (Specialty: Microbiologist), Chemist (Specialty: Pharmacist)

    Service: Botanist

     

    Biography:

     

    Born on Luna to a wealthy family with ties to many pharmaceutical companies, Lilian was more than slightly spoiled as a child. She had access to the best health care, the best education, and the best living conditions possible. She proved to be a prodigy of a student, [Clearance: Medical][spoiler2]possibly due to in-uteri genetic modification or biochemical treatments,[/spoiler2] skipping a grade in school, and even enrolling in college at a startlingly young age. She graduated from the New London College of Medicine with a major in microbiology and a minor in biochemistry, and further education in first aid and trauma surgery.

     

    However, at some point, she appears to have had a falling-out with her parents. As soon as she received her degree, she left Luna, joining a humanitarian group providing medical care to those still on Earth. She disappeared from that group a little more than a year later, joining a small exploration group organized by a Nanotrasen subsidiary based on Mars. It wasn't long before her employers and crewmates realized she was simultaneously over and underqualified to serve as a frontier medic, but she seems to look back on the experience fondly. The exploration group made contact with a yet-undiscovered Diona gestalt living in a binary star system, and Kazka spent a good deal of time negotiating with the Diona and the individuals living under it's care. When the expedition returned to report their findings (with passengers), Kazka was offered a position on a Nanotrasen research facility, and chose the NSS Cyberiad as her new home.

     

    Aboard the station, she does her best to affect a detached, serene, enlightened personality, but it's likely that's just her way of entertaining herself. While she has earned a lot of life-experience in a very short time, it's still unclear just how that will affect her. She is notably prone to panicking during violent situations, and also a bit over-eager to sample creations from virology, chemistry, or botany. She has a recurring donk-pocket obsession, as well, likely due to the addictive qualities of the additives within.

     

    Qualifications:

    Doctorate of Medicine, Microbiology and Biochemistry

    Trained in advanced first-aid and trauma surgery in NT CentComm Emergency Medical Response program

    Educated in botanical research and xenobiology via independent study during Stargazer Expeditions flight

     

    Employment Records:

    1 year, Epidemiologist and toxicologist, MSF, Earth

    1 year, Ship's Doctor, NT subsidiary Stargazer Expeditions

    6 months, Medical, NSS Cyberiad (Ongoing)

     

    Security Records:

     

    Kazka is frequently insubordinate and stubborn, and has a tendency to look down on others, even her direct superiors, should she disapprove of their behavior. However, she has never deliberately broken SOP or Space Law, and has no record of hostility or criminal actions.

     

    Recent odd behavior and strange statements on communications channels near the ends of shifts. Monitor for possible recreational drug use.

     

    Medical Records:

     

    In exceptional health. No major injuries or disabilities. Analysis indicates possible long-term genetic and biochemical modification, at a young age and again via her own research aboard the NSS Cyberiad.

     

    Treated for severe omnizine addiction, triggered by over-eager donk pocket consumption.

     

    Reported pattern of symptoms of recreational drug use, reportedly over-eager to engage in self-testing of substances or products from chemistry, virology, and genetics. Monitor for addiction-vulnerable personality traits.

     

    Personnel Photo (Appearance text):

    A small, slight woman, a few inches shorter than average. She has a sharp, thin face, with big, intensely blue eyes and long, dark hair. Her accent is soft, and difficult to place. She always seems to have a calm, wistful expression. The faint smell of herbs, plant life, and antiseptic clings to her clothing. Her age is impossible to guess, as she seems to glow with perfect health and eternal youth.

     

    Commendations [only to be added by admin]:

     

     

    Reprimands [only to be added by admin]:

     

    Other Notes:

    ooc:

    Lilian Kazka mostly exists because I wanted someone other than Kepler for medical or service jobs where Kep really wouldn't fit, given the backstory I worked up for him. He makes a decent EMT or surgeon, but it just feels off having him in viro or genetics or what have you. It's also an opportunity to go for a very different personality. ...the drugs thing came out of a random addiction to omnizine on the third bite into a donk pocket, and an escalating series of experiments over several separate rounds. Donk pockets are a gateway drug to gifts from botany, making spacedrugs, and getting abducted by aliens!

     

     

  14.  

    "Hey, pass that extremely deadly virus syringe would ya"

    *dude throws it and it injects you*

    "Oops"

     

    This is why you always wear your bio-suit.

     

    I like the idea of poisonable throwing darts, though. If nothing else, they'd make a cool traitor item. Bonus points if you dress up with black shoes, gloves, jumpsuit, and bandanas and pretend you're a ninja. Though, they'd be a bit hard pressed to compete with the dart pistol, that's already a measly 4 tc and pocket-sized.

     

  15. To be honest, I think having some sort of citation system in place would be great even if there weren't monetary fines attached. Just to have a way to quickly write people up with warnings or a record of what got them tossed in for their fifteen minutes of shame.

  16.  

    One complaint I have... if the entrance decontamination area is changed into a lobby, then there's nowhere to wash up after doing robotics surgery to implant or debrain. I'd suggest putting a sink near the surgery area and hiding a shower near scichem or in the hallway to deal with being splashed or catching on fire.

     

    Moving the fire safety closets somewhere else would be cool too.

     

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