kimiza
-
Posts
6 -
Joined
-
Last visited
Posts posted by kimiza
-
-
Arent you saying that because you as a player know that the game mode is cultist? The religion itself may have been active for a long time up until this particular shift where it all goes out the window. Maybe the coders should add a few "blanks rounds" where the cultists are present, but they don't really have a malevolent objective just to throw metagamers off, while it in reality is a vamp round.
from an IC point of view the religion is already banned as a known and dangerous thing, as memory serves. On ss13 you don't really have things like freedom of religion since ultimately your freedoms are decided by NT, and usually less as a question of what liberties you should or shouldn't have but more one of "What can we give them to keep em happy but not effect our interests?"
Mark's guide to crapcurity.
in Guides
Posted
http://80.244.78.90/wiki/index.php/Iden ... nists#Cult