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Posts
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Posts posted by Harrivchaw
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Sure, why not. I used to add it to one of my trio of pathogens, but I can see why chefs would want it removed.
By the way, that one symptom that causes hallucination on the later stage (sense break?) combined with sneezing and other stealthy symptoms makes for an undetectable, yet debilitating disease, had a shift where an unknown disease rampaged throughout the station causing people to puke and collapse everywhere, the server had to be restarted, good times.
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Captain should be bound by HoP's SOP in regards to hiring, transferring, and demoting policy. Nowhere does it say that the Captain is not allowed to hire karma-locked jobs, unless I was mistaken.
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I find it odd that the only way to remove an organ infection is to inject spaceacillin, perhaps when we repair the organs using surgery (Organ manipulation, the one that uses a trauma kit), it should also remove infections from said organs, maybe it needs multiple tries on severe cases. I don't know how hard it would be to code, but it'd be cool to see it implemented.
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Alright, I'm gonna present suggestions on how to /maybe/ improve virology
Currently we have a mid-round event named "Major Viral Outbreak" which releases a disease on a single crewmember if memory servers me correctly, usually it's only the cold or the flu, occasionally brainrot or magnitis, the only thing that can remotely harm you is brainrot, maybe.
I suggest that there be two seperate event, one is rare (major outbreak) and spreads dangerous disease like GBS or/and Retrovirus, and the other is much more common (minor outbreak) and spreads harmless/gimmicky disease like Flu or/and Pierrot's throat. Or just add more diseases that can be spread by the current event.
Also, virologists can make vaccines from a cured patient, nobody makes it and nobody uses it, since almost every disease can be cured using a specific chem, now I'm not saying that we should remove this method of curing diseases, but maybe make it slightly harder, like requiring more chems or lowering the chance of the chem to cure the disease itself every tick
Feel free to give your opinions!
Sorry for the poorly written wall of text, will fix it, maybe.
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I like the perma layout, but it seems to be a little too cramped, would be hard to add anything new to it.
The A cells and B cells idea are kind of cool too, especially on low pop round when there's barely any security staff member
Also, FINALLY SOMEONE BUILDS A COURTROOM, it is a little bit too large though, maybe make it smaller.
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CHESS
in Suggestions
Cool, how about placing one in the library? It'd go well with the nerdy atmosphere.
Also, is it currently possible to print a chess board circuit?
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Paperwork isn't bad, I've even come up with one for medbay.
Making hard-copies of investigation as a detective is what I usually do when I don't have anything else to do, which is surprisingly often.
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Would be nice, but seeing the current automatic stutter (When you take a lot of damage), nah.
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Hello people, you can call me Harr. Been playing in this station for awhile now, and I'm enjoying every second of it (Not EVERY second of it, but you get the point.) I'm currently not so active at playing spess station 13 due to real life and stuff, but I try to every now and then. I hope we can get along, well, that's all for now.
How to chef and what meat spikes are for?
in Public Archives
Posted
Feed the chicken wheat to get eggs, eggs hatch into chicks if left alone.