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Arenn

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Posts posted by Arenn

  1. I also sort of lend myself to the opinion that MMIs should be penalized for existing in an IPC. Either brain damage, or being unable to be secured in the holding for brains (and thus could just pop out helplessly from brute damage to the upper body) or something, but the mechanic (such that it is) is rather interesting, though the odds of being able to steal an IPC body...? You can't drug them to sleep, if you attack them, you're either an antag or breaking server rules, etc.. The only forseeable abuse of the mechanic is receiving a dead IPC and ripping the brain out before fixing it up, then shoving someone else in while you borg it or something.

  2. Maaaaybe look at throwing a bone at plasma glass? There is currently absolutely nowhere it is used that I know of, nor does it have a mechanic to make it a want for the crew, other than design-a-room projects.

  3. I had a suggestion for an anti-ghost that could be a random chance of spawning instead of a ghost every time ghosting occurred, which could zap lights that weren't nailed to the wall. It was shot down for being too breaching of the physical realm. This is way the fuck more of a breach than that, and nigh impossible to predict since its a randomized effect.

  4.  

    One of you reasons this is shitty is that you can't make an IPC torso, so you literally need to use a corpse, which shouldn't ever have to happen.

     

    I'd like to toss out a bone in favor of this staying, just for the sake of debate. I play roboticist Mechatronic Engineer quite often, and so occassionally, when people DO have half a brain and send you an IPC chassis to repair, either the brain was stripped out entirely (if a tator had to steal it) or he went SSD before being found/during the repair process. In this case, I believe removing the SSD brain from the chassis (if that is the case) and putting in a new one that was involuntarily removed from its body is perfectly valid. The process takes sufficiently long that if they want to return, they should be able to before I close the hatch on the other brain and send it on its way, and if the brain is missing, I see no reason to hold the body in storage like a skeleton in the closet, hoping beyond hope it is found.

     

  5. I really like Kluys' idea. Sort of throws in the same sort of requirements as the exotic material Regens wants, but in a more RP-encouraging way. Douchebags that don't want to RP or cooperate with anyone don't get the fun toys, and there are technically ways around the lockout additionally by RPing with command to resolve the fact that the CE has a vendetta against science and refuses to give them anything, et cetera, so the Captain could go in and get the stuff and then go in and reprimand the CE? Stuff like this. I dunno.

  6. I have never said EVERY QM does any particular shittiness I've stated. I'm just stating things I have seen that were overlooked by admins. In the most recent example, he was denying orders specifically so they'd keep all the points towards those hat crates, presumably just to have the record of having ordered three at once or something. I dunno. But yeah, the only blanket statement I've said is that most cargo employees I've seen don't really do much, and I'd love a counter-argument to that. I've played quartermaster a couple times, and all it involves is pushing buttons when people ask you to, and use a little common sense to know what button to press. I know exactly how cargo works, and I far from undervalue them. You seem to take every little thing I say and take it as me throwing it as a blanket over every cargo operative ever. I'd really like to shift the attention back to the target of the thread, but you seem content to merely act defensive about me attacking one qm I saw one time. Probably wasn't even you, with the way you're acting.

  7.  

    I gotta say slapping on 5 minutes or more for someone trying to uncuff themselves is a pretty dick move, especially if you aren't doing your best to speedily take them to the brig to serve their sentence. Of course, I'm the only warden I know who will consider time awaiting processing as time served if the person isn't being a complete dick about. Maybe thats where I got all my karma for blueshit from.

     

    I'm going to weigh in on this particular post. There are two sides to this argument, from what I can see. There's the letter of the law, because it says in the space law page, that timer starts when you set it, basically. Unless I thoroughly misread the four places it says something to that effect. But, you could still do good-behaviour knock-offs, because there's a comment in the table at the end, the special circumstances part, specifically for cooperating with security, which nets up to a 25% off on the timer, depending on other circumstances. In my opinion, use this instead of merely starting a timer in your head, because you may just have to change the supplied charges based on testimony from the witnesses, the arresting officer(s), and the crim themselves. It's up to you what to believe, but if the crim and the witnesses swear up and down that things happened X and the officer is frothing at the mouth that Y happened, and Y would lead to an extra charge, probably disregard the officer on that count. I've seen a lot of officers that just abuse a perpetrator on-scene, and then come up to the warden with this sob story of them having come at them with a weapon, and witnesses confirm they had been holding X tool or Y item that is usually considered non-threatening, and actually moved away from the officer before being ruthlessly taken down wordlessly and being slapped with a weapons charge 4no raisin.

     

    The timer starts when the door shuts on them in the cell with no officers inside. Configuring the timer is fine, but DO NOT START IT while the prisoner is being handled! This can cause lots of grief. For example, Officer A, having finished officiating charges on Crim B, drags him to cell. The crime is severe enough to warrant strip-brigging, so they do so, locking up their possessions in the closet and putting on the inmate uniform. At this point, Warden C comes up behind Officer A, having heard the charges declared formally (what any good officer should do), and starts configuring the timer. Warden C finishes the configuration before Officer A finishes re-dressing Crim B, and he starts it anyway. The door slams, and at this point, Crim B breaks free of his cuffs because Officer A wasn't paying attention to the chat and missed the red text. Crim B flails at Officer A on disarm intent and successfully pushes him over before he can react and begins stripping him of his taser. Warden C instinctively fires a few taser rounds, but they DON'T HIT because the glass stops them. Warden C moves in to open the door, and Crim B snatches up the fallen stunbaton and harmbatons Warden C and Officer A into crit, preventing a response from either while he strips the Warden's gear and walks out with a bag full of all their important gear. You're now two officers down with a heavily-armed criminal on the loose. Antag or not, this is somewhat viable as an escape tactic, as long as you don't kill either officer. This kinda hinged on some interesting timing and inattentive officer, but it still COULD happen exactly like that.

     

    In closing, don't start a timer the moment the crim touches the brig hallway. Bad habit. If they're really exhibiting great behaviour, cooperating with sec and stuff, the aforementioned cooperation clause directly notated in space law works just fine. Also, set the timer only AFTER all process is complete. It means a couple extra seconds for the crim, but it could mean the difference between their escape or not. I realize the glass in the previous example is dampened slightly by the disabler function tasers were updated to have, but I rarely see any officers use the disablers, so I think it's still perfectly valid that that could happen.

     

  8.  

    My thing is, why DO they need head of staff approval to continue to do their job, for all intent and purpose?

    To prevent highly customized omni-diseases?

    It's a formality, yes.

    The following is half-rant, half-evidence that locking it behind an access wall like that isn't always prudent.

    I've had cargo personnel formally deny a stamped request form because they "needed the points for other, more important orders."

     

    Needless to say, there was three collectable hat crates by the end of shift, due to this practice not allowing any orders he could actually leverage on to be put through, which severely impacted several jobs, not just my own. I'm thinking of putting up a separate suggestion to soft-cap the amount of points you can get just by faffing about to something drastically below the 200pts or whatever you need for the crate. You would have to min-max and be proactive with your assignments to get anywhere near it, turning it from a gimmick item to some sort of reward, possibly? Considering actual Cargo (NOT mining) just sits on their ass pushing buttons and wrapping crates all day anyway, there should be plenty of time for people to think of solutions to get to that fabled 200 points.

     

  9.  

    You forgot to mention ass inspections. AI love to go nuts over those.

     

    I've been tempted a few times to file complaints on the most outlandish ones that just go ass day ass day woop woop for THE ENTIRE SHIFT and are basically just shy of abusing the vox system, if I'm entirely honest. I'm perfectly fine with someone going along with a joke/playing out a law, but an AI that's first words are ass inspections in medbay, and continuing to talk about ass inspections in medbay, despite no law forcing it to do so, should have some retribution for just driving a joke into the ground ooc, and harassing the crew IC. A few times, I have acted overly indignant and tried to shut the AI down for not shutting the fuck up. Regardless, as to the topic of the thread, I agree this could be implemented, as previously stated, make it quite and totally clear, space law does not need a loophole in every law.

     

  10. So, encourage cooperation by making the greentext global (giving the same objective to every traitor and scoring them as a group if anyone has the item?) If I'm reading that right, its glorious as a solution to the growing problem of traitors being afraid to communicate (buy a 2tc chip that gives broadband radio reception (all channels) and a private traitor comms for just whoever has the same chip (i think it mimics the nuke ops headset chip)) I do think this is an alternative to nixing the die a glorious death thing. Instead, leave the final objective randomized per antag, and have it count if anyone holds the item they need to steal, brain they need to take, whatever. I love it the way I'm looking at it.

  11. The problem being, I don't think many people want it to return under science's control. Having the division take the time to construct the machinery is well and good, by then, anything that people want secured is secure, et cetera. An antag depending on Telescience being set up is going to fail 4/10 times because the amount of time it would be left unguarded long enough to do antag things is piss-poor odds.

  12. My thing is, why DO they need head of staff approval to continue to do their job, for all intent and purpose? Irradiating samples is much slower for the same randomization to occur, basically. Hell, I don't even think there's a stopgap in the code to prevent a symptom from mutating into itself. Regardless, arguing my word choice gets us nowhere in this discussion, and just makes me feel like you aren't taking me seriously simply because you perceived an attack on the way you play the game.

  13. I consider it head-in-ass to not require approval from people that are needed to open the crate to order said crate. I myself during my rare stints as QM require a stamp for virus crates because of the access limbo that is there. If the access requirement was given to virologist, I'd have no problem at all letting them order it at their own leisure, instead. I make sure whoever wants the crate has access to the crate. (Meaning an assistant can't order four boxes of tasers and I even remotely consider it a plausible idea.)

  14.  

    -snip-

     

    Yesterday I had to steal a brain and die a glorious death, which I ahelped and got told to 'Steal the brain and space myself'. I'm willing to do a lot for greentext, but that's just too much.

     

    I had a round where I had to steal a brain and die. I emagged a drone, they killed my target, the psychologist, and one extra, because they were RPing. I felt bad for interrupting that, but I had a mission to do. I extracted the brain, then knowing there was literally no way out, and having the die objective anyway, I simply used my last TC to buy a minibomb and blow myself up. I didn't greentext because the brain was in my bag at the time, and it didn't count for whatever reason.

     

  15.  

    Unless the quartermaster is a head-in-ass moron, you need approval from a head of staff to even get the virus crate. Further requiring more time from a head to open the crate is a minor annoyance at best, and almost impossible on high-pop. Giving the virologist access to the crate seems like a good idea, unless you want to wave the flag of security of materials everywhere, but really, I'm 99% of the time going to get it anyway when the CMO unlocks it, so...Why bother with the extra step just to keep the samples "secured" a bit more after transit?

     

    EDIT: Also, I'd love a bottle of radium either in their labcoat suit storage or in the medical belt provided for their use, or in their lab office area. Maybe on the NanoMed vendor? Ideas.

     

  16. I love this idea, I really do. It would make eleventy times more sense for there to be a mech specialist title for Robotics, and might slightly increase the odds that when Research wants a mech (for their traitor ass shit) they might ask the EXPERT that could probably build one FASTER than them. I'm against it being a lathe item, though. If it's from a lathe, that counters every point I like about this idea. Any shitler nerd could walk in, build the parts, assemble them willy-nilly, and they have a mech, ladies and mentlegens. I propose a solution to that, however! I, as a recurring mechatronic engineerRoboticist, only really ever use one fabricator, the other one is usually storage for extra materials when that ever happens because mining is almost always too slow to fill up the matter bins. Instead, replace one of the exosuit fabricators with an Experimental Fabricator(Patent Pending), which only purpose is to create these new modular mech parts. Then you could further enhance construction options before they are even built, by having tiers of armor for each part (which would impact the mech's durability), maybe each torso has a power rating (Determines starting total charge?), legs have an inverse speed rating that goes down with each tier, different arms can hold different mech equipment...And you could further go over to using different materials in the design for different effects (think uranium and diamond being top-tier mech parts, so their ratings are beefed compared to plasma/silver/gold, which is better than iron, for starters.)

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