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sirius

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Posts posted by sirius

  1. 20 hours ago, Expresate said:

    Currently, if an IPCs microbattery is replaced by a Fleshy Mass when abducted, the IPC is unable to charge. This makes abduction a very different experience from most other crew, as it is extremely debilitating. It also prevents you from having any fun with the objectives before "realizing" what has happened, or being dragged to robotics (and hopefully not EMPing them and yourself).

    Since Fleshy Mass completely replaces the functionality of the organ in most other circumstances, I'd just like to see it do the same as an IPC Microbattery replacement.

    Thoughts? Opinions? Complaints?

    i also think that it shouldnt insta kill the IPC that it was implanted in and give immunity to EMPs like the plasmavomit organ gives you imunity to the plasma and actually all organs protect you from the negatives of themselves to others

     

  2. 1 hour ago, Miraviel said:

    Personally, as command, I just fully ignore bridge hobos, they annoy me endlessly. I want to see people walking up and down the hallway but I sometimes just use the shutters so I don't have to see minibar #39851 being built in the middle of a main corridor.

    As for the phenomenon itself, I think we have bridge hobos because a lot of people love to see the security vs antagonists gameplay in person (and sometimes try to get involved as well, breaching our validhunting rule), and the best places to experience that are 1) the Bridge that is always a hotspot for both RP drama and mechanical conflict and 2) medbay.

    I think a solution for bridge hobos would be making the bar/other recreational areas more mechanically interesting. Henri's NT recruitment arcade game, for example, lured a lot of people into the arcade / made them install new machines around the station. Some people know how to use cards well and host blackjack games in the bar. We need more of these, and then, I think, people will be less likely to gawk at command, waiting for the free circus, and instead they'd go and make their own fun.

    If bar had any fun things to do it would be used yes but most bars are redecorated for an hour to even MAKE something cool cause its hard to get the materials for redocation and the other half of bars just stay the bar; 3 tables and wooden chairs with 0 fun stuff to do. The arcade is good as it is for fun minigame stuff but the bar seriously has nothing of interest AT ALL besides RP with alcohol which again can be had anywhere else like for example the front of Bridge. What i want is some fun stuff like a Ragecage Unum table be part of the bar or some new things like a boxing ring or anything engaging at all really

  3. 15 hours ago, TerrorOnTheSeas said:

    Bridge hoboing is dumb from an RP perspective because if you really wanted to hang out somewhere you wouldn't do it in a busy hallway. Imagine if on a college campus a bunch of students just brought folding chairs and sat on the path leading to the administration building instead of sitting in the grass, cafes, or other amenities the university offered. That's what bridge hoboing is. Hanging out in the bar, dorms, garden, or library makes sense because that's what those rooms are designed for.

    I'd like to emphasize again that bridge hoboing really only happens on Paradise. We should ask ourselves why that's the case. Obviously standing in front of the bridge to look what command is doing or talking to them shouldn't be prohibited but this whole meme of people bringing couches and chairs just to lie down in front of the bridge should stop. Maybe it's something that can be enforced IC instead of OOC like a no loitering law or something.

    In my school people literaly sat on the most used crowded staircase there was so its not that weird to be honest

    • Like 1
  4. 43 minutes ago, Spacemanspark said:

    Perhaps rendering a carded AI blind when it's wireless is shut off would help matters. After all, if it lacks wireless capabilities, how can it access the camera grid (which is presumably how it's able to see through walls and such from a lore standpoint) 

    im honestly not even mad that normal AIs can be tracked but that DEAD ones can making killing them entirely redundant

  5. Having the AI talk to borgs via binary is fine let it do that but having a dead AI be a free camera for sec to stalk me with for an hour makes it so i just refuse to steal AI till shuttle is called every time i roll it cause its just realistically impossible to escape a bored sec team that will chase you down with life feedback on where you hide

  6. i will respond to each point:

    - Choosing looks would be great and considering how you can choose your name already making sentient swords able to choose a "skin" would be neat RP wise

     

    - for the abilities part we already have the sentient sword PR that makes them able to attack seperatly and i personally think any more buffs to them would make them too strong although giving them a small visual effect with a different damage type would be fine

     

    - as for the last point i think sentient swords shouldnt be bound to anyone and have their own free will. The one that summoned them will be their wielder most likely regardless and with the new PR swords that dont want to be wielded or are stolen can now attack their wielder so an actual bond thats breakable and doable by the sword is redundant or rather already implemented

     

     

  7. 17 hours ago, TheBadPerson said:

    Experienced AI players play this way, and only start to involve themselves when it is clear the antag is getting overly violent, or sec clearly cannot handle the issue themselves. This is appropriate to me. The issue is this is purely an honor rule/cultural thing done out of respect for other players and is completely optional. 
     

    What I see far more often is AI immediately resorting to bolting/spying without really any reason to do so. Believe me when I say that security RARELY needs help outside their standard armory options. AI intervention is almost always massive overkill. 

    AI players me included often do something like that (even if they dont tell sec immediatly cause that would be boring for both OOC) because they are extremely bored cause AI gameplay boils down to spying on people. AI has 0 goals, except when i decide to, for example, micromanage engineering cause there is no CE or something similar. AI players just exist in a 2 hour boring vacuum of spectating and opening a door once every 20 minutes so its no wonder they focus on the only interesting thing happening: the antags. IMO AI should have some minigame or seperate thing to do to unlock some tech that malf AIs have like repairable cameras and such so that an AI player isnt just existing waiting for a door command. Once the AI is actually needed in can focus back to the actual happening of the station but while everything is fine it does its seperate thing. How that "minigame" or whatever should look like i have no idea but giving AI players something seperate to do would solve the problem of the validhunting AI

  8. On 4/8/2023 at 7:04 PM, Hrulj said:

    The types are too similar a bit with what they need to achieve. 
     

    Ranged is fine as is. 
    merge melee into direct combat and stealth.
     

    Warrior and assassin basically.

     

    Warrior gets shields or deflection akin to Karp fu, ability to charge at someone and deals a lot of direct damage. Can also break down walls. 

    Assassin can move trough walls and objects, is basically invisible, can attack from stealth/needs to be hit to be visible or maybe something else that uncovers it. Can also emag doors. Alternatively make it have greater autonomous range before it’s snapped back and unable to attack. 
     

    Mind control holopara would be a fun addition. It can possess a character for a short time, say a minute, and the process is similar to mindswap by changeling where the char spazzes on the floor for a bit. It would allow you to move a target to a more secluded area, have them pull attack a colleague or just let you into a department. Can happen either with memory loss or without it depends on how they wanna balance it. 
     

    Guardian/Healer that focuses on buffing and healing the user rather than straight up combat. Can grant it’s user an en energy shield mode, deflection from kinetics mode. Increased speed, meth effect, and maybe the wizards little magic wall that lasts a shorter time and doesn’t let the user pass trough it. Maybe also can absorb damage for user - all damage taken goes to holopara until it is dead and only then damages the user. 

    so basically the healer holo but actually with a decent heal and some abilites that is useful so it isnt basically a mixed mender like it is now

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