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Genymene

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Posts posted by Genymene

  1. The idea : engineering module that allows cyborgs to print basic circuits such as APC, air controller, airlocks, fire alarm.

    Why: Dragging a container everywhere so you can do minor repairs is an unnecessary and inelegant solution. In many cases items that require these circuits will never get replaced once damaged due to round time constraints or antagonist activity. So making it easier for eng borgs to make these repairs quickly and efficiently would benefit everyone.  

  2. 16 minutes ago, Rythen said:

    Yeah but I feel like you could still work around this use case by deconstructing and reconstructing the thing you need to move around however this obviously wouldn't work for things that can't be deconstructed so yeah I see your point.  I think mainly this would be an issue if you wanted to try and set up some sort of power generation or something that involves emitters.

    I agree, I think its totally workable. I just don't really have the skills to do it myself so I can't complain. 

  3. 1 hour ago, Rythen said:

    Drones have a gripper to pick up things like circuit boards and put them into things.  They also have all the basic building materials inside of them.  What types of cases are you thinking of where they'd specifically need to be able to push or pull things or use other materials?

    The server I played this on was Fulpstation, the drones there could move unanchored things like computers and machines around. The drones on paradise are pretty gimped in this way they can't really interact past pulling metal and glass around.

  4. 3 hours ago, Bmon said:

    I am not sure I'd be able to do this after looking at the code on both TG and Para. It'd require porting all of TG's drone code which is vastly different from the Baystation drones that we use, not to mention KS13 expects drones to do a lot more than Bay drones are capable of.

    Anything is possible with code but it wouldn't be a simple port.

    I'm not sure what you mean by this? I assume it's the fact that TG has scout/repair/maintenance drones. I only ever used the maintenance drone as the goal of KS13 was just to repair the station to the best of your ability which I think the Maintenance drone code from paradise would work fine for. It might be fun to think of adding additional stuff later but for an initial roll out I think just the one drone type would be fine.

  5. I'm a big fan of ghost roles that you can chill and do your own thing while still being "in" the game with other players and enjoying that kind of atmosphere.

    One of my favorites is being a ghost drone on the bombed out Kocмичecкaя Cтaнция 13 station. I think it is a fun challenge to rebuild it and see how far you can get, It's also good practice for people who are new to the game.

    I could be wrong but I haven't seen it in rotation here and was hoping, if its not, we could implement it.  It shouldn't be too hard to do since I've already seen it on other servers so the code already exists.

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