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Artorp

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Posts posted by Artorp

  1.  

    As the others mentioned, you have to out the new content in context. Take the location articles for instance, a bunch of articles spread around but they're all linked to from the Locations template. Or the jobs, each job has its own article but there's an overview of all of them on the jobs page.

     

    I would suggest adding the item templates into a umbrella page, look at the objects page for instance, going to it from the main page shows a bunch of subcategories. Most of the items you added would be perfect if added to the Security Items article instead of being isolated on their own pages.

     

  2.  

    Good work on the cyborgs.

     

    Now I have added a image of the Chief Engineer's office. Seems to be the only one missing a Image atm will continue to look for more

     

    CE office already had an image. When creating new map screenshots make sure your scaling is set to 32x32px, otherwise it'll become distorted due to the stretch-to-window filtering. As a sidenote, the issue you were talking about on the charackter image was probably due to unrefreshed cache, press Ctrl+R in a browser to clear out the cache and fetch the new image. Kind of silly but what can we do.

     

    And I'm still waiting for the wiki admins to fix the thumbnail creation issue.

     

  3.  

    As a security officer you have to murder the ling, he can come back to life and between lesser form and arm blades there are few ways to securely contain a ling. If you screwed up as an antag and got caught then you deserve what's coming for you.

     

    I think your example just highlights how terrible easy it is for security to metahunt antags, if what you say is true then they had no reason to suspect you were a ling. The issue here is security being able to detect lings that cover their tracks, don't leave witnesses, and stay stealthy. One random blood test later and it's all foiled. Removing "Enemy of the Corporation" wouldn't remedy this, and this "more antag interaction" you talk about would in 90 % of cases just be more dead officers.

     

    A better solution would be to make it harder to test lings/vamps. A stationary scanner in brig would force security to relocate suspects to the brig before performing the test. Another suggestion I saw was a limited supply of tests locked away in a lockbox ala loyality implants.

     

    As for your run-of-the-mill antags, the law clearly states lethal force is only to be used if they present a significant risk to detain them. If security kill someone just because the suspect was confirmed an antag after the suspect was detained, then they're breaking space law and should themselves be trialed for murder. You still need Magistrate's/Captn's permission to execute someone, even if you find traitor items on the suspect.

     

  4.  

    Great idea, PDA surely could use some redesigning. It feels like half of what it does is incredible useful, while the other half doesn't do anything. Here's things I find useful and am probably making use of at least once a round:

     

     

    • Messenger

    • Crew Manifest

    Gas Scanner (atmos)

    Atmospherics Scan

    Flashlight

    The pen (easy access in case I'd like to fabricate some paperwork or something)

     

     

    Haven't paid much attention to the notekeeper, the IC notes works fine and can't be lost or hijacked. Being able to edit notes is neat tho. Med scan is inferior to a health analyzer, which you should have access to anyways if you have that cartridge. Med/Sec records should be useful, but HUD glasses fills the essential uses (blood type check, arrest status).

     

    There also seems to be some kind of css issue with the buttons. Other than that I quite like the multipage UI.

     

  5.  

    I am having no such problem, I haven't set up a MySQL server either. The databases aren't necessary unless you're developing something that relies on the databases (such as the newscaster).

     

    Try vg, tg or bay? Might have something to do with your installation or system configuration or something, maybe a memory leak. What's your dreamdaemon.exe memory usage at? Mine hovers at 300 MB.

     

  6.  

    Just to put it out there, suicide/ghosting to avoid prison time is a bannable offense, ahelp it if you find a corpse / someone ssd in the brig. I'm not 100 % on gradual self-harm, an antag might be trying to lure an officer in and then assault them and take their identity. A changeling might pull it off.

     

    There is a straight jacket in the Prisoner Transfer Center room (next to the permabrig), feel free to use it on a prisoner if you think they might harm themselves. Just make sure you announce it on the security channel, and ahelp it (the mentors probably didn't realize he was in the brig, as mentors they don't have things like aghost or attack log so they had no context to your ahelp) to make sure any admin checking up on the brig don't mistake it for a case of shitcurity. And make sure that straight jacket is returned after use.

     

    Other than that there's not much you can do really, you shouldn't worry about it. If they die that blood ain't on your hands. If you want to you could contact the therapist and have them shrink his brain after their sentence, but people going all self-harm aren't to be reasoned with. It's shitty RP at best, rule breaking at worst.

     

    Should also mention, the prisoner's well-being is primarily the Warden's and Brig Physician's responsibility. You as a security officer is worth more out on patrol than in brig babysitting criminals. But good on you for stepping up, there are many questionable people playing who does not know what to do or what space law is. Make the best of what you've got.

     

    As a sidenote, I thoroughly enjoy reading your posts/questions, they always spawn great discussions and are a great way to reach consensus on the finer points of space law. Keep 'em coming!

     

  7.  

    I think the whole demotion thing should have its own article or section. Here's my thoughts:

     

    Things you could be fired from:

    - Committing a crime (see space law), if security has a reason to brig someone then the head of their department should have the option to lay them off

    - Wasting department resources, this is considered Petty Theft / Theft / Grand Theft

    - Refusing to work (see Scrat's post)

    - Refusing legitimate orders (see Scrat's post, but how do we word/elaborate this to prevent condom abuse?)

     

    Things you should NOT be fired for:

    - Refusing illegitimate orders (HoS ordered you to execute the clown for slipping him, CE ordered you to fetch him a coffee, any order that goes against space law)

    - Being bad-mouthed/disrespectful

     

    I'm not sure on the whole demotion process and what to do if someone refuses to be fired. How can we prevent condoms firing someone just because? Who should be responsible for ensuring the ID and PDA is updated, the head, security, the former employee? This is how I could see it unfold: The head would request someone to hand over their stuff, if the employer refuse and believe the demotion is invalid then security is called and the security officer(s) must determine if the demotion is valid.

     

  8.  

    I'm not sure about this, I think that'd just encourage the play-to-win mentality. It would make players more competitive and a lot of anger would spawn out of players barely being left out from the escape shuttle, an antag missing one single objective because of something stupid happened, or one of the hundreds of things which may kill you.

     

    Instead of admiring that antag who killed you and then then went to complete all his objectives you would instead be disappointed since he caused you to miss out on a point, and slightly envious of his.

     

    I think instead of rewarding players who plays their role it would reward players who are paranoid and quickly hunt down and identify antags, who sticks to themselves from fear of being killed, and those who only cares about themselves (I've lost many shuttles trying to save someone calling for help).

     

  9. I too think the time should be decreased, the pods are there to free up job slots right? 10 minutes should be enough time to allow people to reconnect to the game.

  10.  

    Thanks for the shout-out block1!

     

    One of the primary reasons I'm contributing to the wiki is to help new players ease into the game. I remember when I was new, I didn't understand much of anything and the wiki served as an invaluable source of knowledge. Now, years after, I'm still using it as a reference for a lot of things. That said, I am a little bummed out of how much goes unnoticed. Or at least it feels that way. You say ten pages were added, it was more like twenty, and a good fifty of them (pretty much everyone) needed an update, which meant new screenshot of each locations cropped and uploaded, updating content list, and sometimes new description.

     

    I recently made a new thread as an overview of things I've added and worked on. I will of course keep contributing to the wiki where I see fit, but I like the suggestion of some sort of reward, be it karma or otherwise. I suspect at this point I have put more hours on the backdrop of the game (be it wiki edits or pull requests) than in-game. Not because I'm some sort of altruistic saint or believe myself to be, but simply because I like being a part of something bigger and have something of value to contribute with.

     

    I would appreciate some sort of reward or token of appreciation for the work.

     

    I'd also like to thank block1 for creating this thread, this is something I've been thinking about lately but just never bothered to look into.

     

  11.  

    This thread serves as an overview of my contributions to the wiki.

     

    - Created and worked on the Ghetto Surgery page... twice. Unfortunately lost it due to the great rollback of 2014 and had no local copy, but I recently recreated it.

     

    - Updated the Guide to Construction article to include new constructions, and centralized constructions and deconstructions under one header.

     

    - Updated the Chemistry guide to include a basic formula.

     

    - Updated the Supply Crates article to include all the new crates and updated it to reflect our current code.

     

    - Created the obsolete template, to be used for archived pages.

     

    - Finished our locations page.

     

    -- Removed all the nonexistent pages, updated all current locations, and added new pages. This included about 70 articles, where about 20 were new articles.

     

    -- This includes new screenshots of the locations, properly sized, cropped and edited. Pretty much every locations required a new screenshot.

     

    -- Also updated the template used for locations, removed some redundant sections.

     

    - Added instructions about space pod maintenance where applicable

     

    - Updated the xenomorph page to our current codebase, mostly added in missing verbs and removed old ones.

     

    - Updated the Syndicate Items to reflect all our current syndicate items, minus some nukeops items. This included new images where they were missing.

     

    I also make lesser edits here and there, if you disagree with any of my edits, or would like to discuss some otherwise feel free to write on my talk page, or send me a PM.

     

    You can also check out the contributions page for a more complete and raw overview: http://nanotrasen.se/wiki/index.php?tit ... &limit=500

     

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