Difference between revisions of "User talk:Novacro"

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! scope="col" class="unsortable" style='width:150px; background-color:darkred;'|Description
! scope="col" class="unsortable" style='width:150px; background-color:darkred;'|Description
|-
|-
! Securitron <br> [[File:Securitron.png]]
! {{anchor|Securitron}}[[#Securitron|Securitron]]<br>[[File:Securitron.png]]
| [[Labor Camp]]<br>[[Security]]
| [[Labor Camp]]<br>[[Security]]
| Performs automated arrests.
| Performs automated arrests.
| A security-designated Securitron that scans nearby users to check their arrest status. Upon finding a valid arrest status, Securitrons will proceed to make an arrest.
| A security-designated Securitron that scans nearby users to check their arrest status. Upon finding a valid arrest status, Securitrons will proceed to make an arrest.
|-
|-
! SecVend <br> [[File:Secvend.png]]
! {{anchor|Secvend}}[[#Secvend|Secvend]]<br>[[File:Secvend.png]]
| [[Equipment Room]]
| [[Equipment Room]]
| Dispenses security items.
| Dispenses security items.
| A standard-issue security vending machine. It is capable of dispensing items such as handcuffs, zipties, flashbangs, flashes, donuts, evidence bag boxes, seclites, and energy bolas.
| A standard-issue security vending machine. It is capable of dispensing items such as handcuffs, zipties, flashbangs, flashes, donuts, evidence bag boxes, seclites, and energy bolas.
|-
|-
! Secway <br> [[File:Secway.png]]
! {{anchor|Secway}}[[#Secway|Secway]]<br>[[File:Secway.png]]
| [[Armory]]
| [[Armory]]
| Provides added mobility.
| Provides added mobility.
| An all-purpose Secway designed to provide extra speed to the mobility impaired. The secway can't pass people, which makes it less useful in crowds.
| An all-purpose Secway designed to provide extra speed to the mobility impaired. The secway can't pass people, which makes it less useful in crowds.
|-
|-
! Portable Flasher <br> [[File:Portableflash.png]]
! {{anchor|Portable Flasher}}[[#Portable Flasher|Portable Flasher]]<br>[[File:Portableflash.png]]
| [[Armory]]
| [[Armory]]
| Provides constant area-of-denial flashes.
| Provides constant area-of-denial flashes.
| A portable flasher that can be wrenched in location to secure an area. Anyone passing by the portable flasher who lacks suitable eye-protection will be flashed and stunned. There is an interval of 10 seconds between flashes.
| A portable flasher that can be wrenched in location to secure an area. Anyone passing by the portable flasher who lacks suitable eye-protection will be flashed and stunned. There is an interval of 10 seconds between flashes.
|-
|-
! Deployable Barrier <br> [[File:Deployable_barrier.png]]
! {{anchor|Deployable Barrier}}[[#Deployable Barrier|Deployable Barrier]]<br>[[File:Deployable_barrier.png]]
| [[Armory]]
| [[Armory]]
| Secures/barricades an area.
| Secures/barricades an area.
| A deployable barrier that can be used to block doors and hallways. When a valid security ID is used on the barrier, it will bolt/unbolt itself from the floor.
| A deployable barrier that can be used to block doors and hallways. When a valid security ID is used on the barrier, it will bolt/unbolt itself from the floor.
|-
|-
! Space Pod <br> [[File:Pod Mil.png]]
! {{anchor|Space Pod}}[[#Space Pod|Space Pod]]<br>[[File:Pod Mil.png]]
| [[Security Pod Bay]]
| [[Security Pod Bay]]
| Provides patrols for EVA.
| Provides patrols for EVA.
| A security pilot outfitted with disablers and a GPS tracking unit. The components and weapon systems can be changed out with a crowbar.
| A security pilot outfitted with disablers and a GPS tracking unit. The components and weapon systems can be changed out with a crowbar.
|-
|-
! Weapon Systems <br> [[File:Podlasers.gif]]
! {{anchor|Weapon Systems}}[[#Weapon Systems|Weapon Systems]]<br>[[File:Podlasers.gif]]
| [[Security Pod Bay]]
| [[Security Pod Bay]]
| Armaments for the security pod.
| Armaments for the security pod.
| Each module has a relatively slow rate of fire, firing two laser beams from the front of the pod per shot. The damage output per beam is the same as a conventional energy gun.
| Each module has a relatively slow rate of fire, firing two laser beams from the front of the pod per shot. The damage output per beam is the same as a conventional energy gun.
|-
|-
! Pod Buster <br> [[File:Podbuster.png]]
! {{anchor|Pod Buster}}[[#Pod Buster|Pod Buster]]<br>[[File:Podbuster.png]]
| [[Armory]]
| [[Armory]]
| A professional lock-buster.
| A professional lock-buster.
| A pod-lock buster designed to drill into the locked mechanism of a locked space pod. It must be activated prior to attempting to break a pod's lock.
| A pod-lock buster designed to drill into the locked mechanism of a locked space pod. It must be activated prior to attempting to break a pod's lock.
|-
|-
! Recharger <br> [[File:Recharger.gif]]
! {{anchor|Recharger}}[[#Recharger|Recharger]]<br>[[File:Recharger.gif]]
| [[Equipment Room]]<br>[[Firing Range]]
| [[Equipment Room]]<br>[[Firing Range]]
| Recharges energy weapons.
| Recharges energy weapons.
| A conventional desk or wall-mounted charging station capable of recharging energy based devices such as stun batons and laser guns. They can be unsecured and moved via the use of a wrench.
| A conventional desk or wall-mounted charging station capable of recharging energy based devices such as stun batons and laser guns. They can be unsecured and moved via the use of a wrench.
|-
|-
! Training Bomb <br> [[File:Secbomb.png]]
! {{anchor|Training Bomb}}[[#Training Bomb|Training Bomb]]<br>[[File:Secbomb.png]]
| [[Firing Range]]
| [[Firing Range]]
| Bomb defusal practice.
| Bomb defusal practice.
| An inert training bomb used for defusal practice by security officers. It keeps track of the user's score and awards points for every successful defusal.
| An inert training bomb used for defusal practice by security officers. It keeps track of the user's score and awards points for every successful defusal.
|-
|-
! Blindfold <br> [[File:Blindfold.png]]
! {{anchor|Blindfold}}[[#Blindfold|Blindfold]]<br>[[File:Blindfold.png]]
| [[Security]]
| [[Security]]
| Blinding detainees.
| Blinding detainees.
| A simple blindfold made out of thick velvet. The wearer will be blinded and unable to see their surroundings.
| A simple blindfold made out of thick velvet. The wearer will be blinded and unable to see their surroundings.
|-
|-
! Straight-Jacket <br> [[File:Straightjacket.png]]
! {{anchor|Straight-Jacket}}[[#Straight-Jacket|Straight-Jacket]]<br>[[File:Straightjacket.png]]
| [[Security]]
| [[Security]]
| Preventing self-inflicted harm.
| Preventing self-inflicted harm.
| A standard issue straight-jacket capable of effectively binding detainees suffering from psychotic breaks. The wearer is unable to use their arms so long as the jacket is on them.
| A standard issue straight-jacket capable of effectively binding detainees suffering from psychotic breaks. The wearer is unable to use their arms so long as the jacket is on them.
|-
|-
! Lethal Injection <br> [[File:Syringes.png]]
! {{anchor|Lethal Injection}}[[#Lethal Injection|Lethal Injection]]<br>[[File:Syringes.png]]
| [[Security]]
| [[Security]]
| Facilitates executions.
| Facilitates executions.
| A lethal-injection syringe filled with sodium theopental. A single injection is enough to guarantee the expiration of a sentenced inmate.
| A lethal-injection syringe filled with sodium theopental. A single injection is enough to guarantee the expiration of a sentenced inmate.
|-
|-
! Electric Chair <br> [[File:Echair.png]]
! {{anchor|Electric Chair}}[[#Electric Chair|Electric Chair]]<br>[[File:Echair.png]]
| [[Security]]
| [[Security]]
| Facilitates executions.
| Facilitates executions.
| A high-voltage electropack rigged to a chair. While rudimentary in nature, the chair can be remotely or manually activated to send a fatal shock to its occupant.
| A high-voltage electropack rigged to a chair. While rudimentary in nature, the chair can be remotely or manually activated to send a fatal shock to its occupant.
|-
|-
! Tracking Implant <br> [[File:Implantbox.png]]
! {{anchor|Tracking Implant}}[[#Tracking Implant|Tracking Implant]]<br>[[File:Implantbox.png]]
| [[Armory]]
| [[Armory]]
| Tracks the location of prisoners.
| Tracks the location of prisoners.
| A standard-issue tracking implant which allows security officers to keep tabs on dangerous prisoners. Tracking implants show up on security HUDs, and also function as a teleport beacon for the [[Teleporter]].
| A standard-issue tracking implant which allows security officers to keep tabs on dangerous prisoners. Tracking implants show up on security HUDs, and also function as a teleport beacon for the [[Teleporter]].
|-
|-
! Chemical Implant <br> [[File:Implantbox.png]]
! {{anchor|Chemical Implant}}[[#Chemical Implant|Chemical Implant]]<br>[[File:Implantbox.png]]
| [[Armory]]
| [[Armory]]
| Subdues implanted prisoners.
| Subdues implanted prisoners.
| A chemical implant that can be loaded with a variety of debilitating substances. It can be remotely activated, which makes it a valuable tool in recapturing escapees.
| A chemical implant that can be loaded with a variety of debilitating substances. It can be remotely activated, which makes it a valuable tool in recapturing escapees.
|-
|-
! Mindshield Implant <br> [[File:Implant.png]]
! {{anchor|Mindshield Implant}}[[#Mindshield Implant|Mindshield Implant]]<br>[[File:Implant.png]]
| [[Armory]]<br>[[Head of Security's Office]]
| [[Armory]]<br>[[Head of Security's Office]]
| Protects the mind from hostile subversion.
| Protects the mind from hostile subversion.

Revision as of 08:45, 26 December 2018

This is a test page for tables.

Items

Standard issue hardware for the discerning security officer.

Name Location Purpose Description
Security Belt
Secbelt.png
Equipment Room Holds security equipment. A standard-issue security belt. Can hold up to five security items such as flashbangs, donuts, flashes, pepperspray, batons, handcuffs, seclites or zipties.
Assault Belt
Assaultbelt.png
Ordered from Cargo Holds weapons and ammunition. An assault belt that comes bundled with SWAT armor. While it can't hold security items like the security belt, it's capable of holding ammo and small firearms.
Security Projector
Secprojector.png
Equipment Room Cordons off areas. A security holo-projector often used by law enforcement and corporate security. Useful for cordoning off crime-scenes or dangerous areas.
Seclite
Seclite.png
Equipment Room Illuminates darkness. A standard-issue security torch that provides a high-degree of illumination in unlit areas. Can be mounted onto various laser weaponry.
Hailer
Hailer.png
Equipment Room Shouts at fleeing suspects. Simply shouts the phrase "Halt! Security!". Available only from a hacked security vendor.
Sunglasses
SGlasses.png
Internal Affairs Office
Detective's Office
Provides eye protection. A simple pair of sunglasses, capable of safely shielding its wearer from flashes and the blinding light (but not sound) of a flashbang.
HUD Sunglasses
SecHud.png
Equipment Room Provides eye protection and a HUD. An advanced pair of sunglasses with a built-in security HUD, capable of safely shielding its wearer from flashes and the blinding light (but not sound) of a flashbang. The classic version doesn't feature flash protection.
Bowman Headset
Secbowman.png
Equipment Room Provides ear protection. A bowman headset designed to protect the ears and provide patrolling officers with high-fidelity radio communications.
Black Gloves
File:BGloves.png
Equipment Room Preventing contamination of evidence. A standard-issue pair of one-size-fits-all gloves. Prevents the wearer from contaminating evidence with their fingerprints.
Forensics Gloves
ForensicsGloves.png
Detective's Office Preventing contamination of evidence. A special pair gloves for the Detective. Prevents the wearer from contaminating evidence with their fingerprints or fibres.
Krav Maga Gloves
Kravgloves.png
Warden's Office Learning Krav Maga These gloves bestow the wearer martial knowledge in the arts of Krav Maga through use of advanced cybernetics and nanochips embedded inside them. Issued to the warden, they allow the wearer to trip, lung punch, and throat punch enemy combatants.
Earmuffs
Earmuffs.png
Firing Range Provides ear protection. Capable of blocking out any and all sound, earmuffs will protect against deafness and loud noises. Wearing them comes at the cost of not being able to hear anything.
Security Gas-Mask

SecHailer.png
Equipment Room Provides face protection and a hailer. Functionally equivalent to a regular gas-mask, but with the added ability of shouting a variety of phrases at fleeing suspects. A screwdriver can be used to manually change phrases.
Holobadge
Holobadge.png
Warden's Office Provides identification and authority. A multi-purpose holobadge that will accept the credentials from a valid ID. Can be shoved into people's faces.
Forensic Scanner
Forensic Scanner.png
Detective's Office Analyses crime scenes. A multipurpose forensics device capable of detecting fibers, fingerprints, reagents, and DNA from blood spatter. Using it in hand allows the operator to search for DNA/fingerprint matches.
Holster
Gunholsterbig.png
Detective's Office Discreetly holsters weapons. Capable of being attached to a jumpsuit, the holster provides a discrete place to holster your weapon until needed. In Hotkey Mode the holster can be quickly accessed with the H key.
Evidence Bag
Evidence Bag.png
Detective's Office
Processing
Preventing contamination of evidence. Evidence bags are used to safely store evidence so it can be handled without contaminating forensic evidence.
Space Law
File:SpaceLaw.png
Security Provides reference for Space Law. This is an on-station copy of Nanotrasen's Space Law.
Donut Box
Donut.png
Security Office Fuel for the hungry officer. A box of six donuts. The sprinkled ones provide minor healing to security officers.
Handcuffs
Handcuffs.png
Equipment Room
Armory
Restrains suspects. Handcuffs can be used to detain suspects, or attached to shoes to be used as ankle-cuffs to restrict movement.
Zipties
Zipties.png
Equipment Room Restrains suspects. Zipties can be used to detain suspects but unlike handcuffs they are single use.
Pepperspray
Pepperspray.png
Equipment Room Subdues unwilling targets. A small 50u canister of capsaicin. Capsaicin is an irritant capable of blinding and stunning targets who aren't wearing protective eye-wear.
Flash
Flash.png
Equipment Room Blinds targets and borgs. A flash can be used to disorient all targets without proper eye protection in range. Useful for crowd control, or detainees.
Energy Bola
Ebola.png
Equipment Room Hinders suspect movement. Energy Bolas can be thrown at a fleeing or non-moving target in order to make their escape more difficult by hindering their movement.
Flashbang
Flashbang.png
Equipment Room
Armory
Blinds and deafens targets. A standard-issue flashbang capable of incapacitating a large number of targets in an area. Both ear and eye protection are required when using a flashbang.
Tear Gas Grenade
Grenade.png
Armory Stuns and blinds targets. A grenade designed specifically for use as a riot countermeasure/crowd dispersal device. When it detonates it sends out a large plume of capsaicin into the area.
Clusterbang
Clustergrenade.png
Gamma Armory Stuns and blinds targets. A clusterbang capable of incapacitating a large number of targets in an extremely large area. Due to the number of detonations in a clusterbang, misuse can lead to deafness.

Equipment

Various equipment useful for performing a variety of tasks within the security occupation.

Name Location Purpose Description
Securitron
Securitron.png
Labor Camp
Security
Performs automated arrests. A security-designated Securitron that scans nearby users to check their arrest status. Upon finding a valid arrest status, Securitrons will proceed to make an arrest.
Secvend
File:Secvend.png
Equipment Room Dispenses security items. A standard-issue security vending machine. It is capable of dispensing items such as handcuffs, zipties, flashbangs, flashes, donuts, evidence bag boxes, seclites, and energy bolas.
Secway
Secway.png
Armory Provides added mobility. An all-purpose Secway designed to provide extra speed to the mobility impaired. The secway can't pass people, which makes it less useful in crowds.
Portable Flasher
Portableflash.png
Armory Provides constant area-of-denial flashes. A portable flasher that can be wrenched in location to secure an area. Anyone passing by the portable flasher who lacks suitable eye-protection will be flashed and stunned. There is an interval of 10 seconds between flashes.
Deployable Barrier
File:Deployable barrier.png
Armory Secures/barricades an area. A deployable barrier that can be used to block doors and hallways. When a valid security ID is used on the barrier, it will bolt/unbolt itself from the floor.
Space Pod
File:Pod Mil.png
Security Pod Bay Provides patrols for EVA. A security pilot outfitted with disablers and a GPS tracking unit. The components and weapon systems can be changed out with a crowbar.
Weapon Systems
Podlasers.gif
Security Pod Bay Armaments for the security pod. Each module has a relatively slow rate of fire, firing two laser beams from the front of the pod per shot. The damage output per beam is the same as a conventional energy gun.
Pod Buster
File:Podbuster.png
Armory A professional lock-buster. A pod-lock buster designed to drill into the locked mechanism of a locked space pod. It must be activated prior to attempting to break a pod's lock.
Recharger
Recharger.gif
Equipment Room
Firing Range
Recharges energy weapons. A conventional desk or wall-mounted charging station capable of recharging energy based devices such as stun batons and laser guns. They can be unsecured and moved via the use of a wrench.
Training Bomb
Secbomb.png
Firing Range Bomb defusal practice. An inert training bomb used for defusal practice by security officers. It keeps track of the user's score and awards points for every successful defusal.
Blindfold
Blindfold.png
Security Blinding detainees. A simple blindfold made out of thick velvet. The wearer will be blinded and unable to see their surroundings.
Straight-Jacket
Straightjacket.png
Security Preventing self-inflicted harm. A standard issue straight-jacket capable of effectively binding detainees suffering from psychotic breaks. The wearer is unable to use their arms so long as the jacket is on them.
Lethal Injection
Syringes.png
Security Facilitates executions. A lethal-injection syringe filled with sodium theopental. A single injection is enough to guarantee the expiration of a sentenced inmate.
Electric Chair
File:Echair.png
Security Facilitates executions. A high-voltage electropack rigged to a chair. While rudimentary in nature, the chair can be remotely or manually activated to send a fatal shock to its occupant.
Tracking Implant
Implantbox.png
Armory Tracks the location of prisoners. A standard-issue tracking implant which allows security officers to keep tabs on dangerous prisoners. Tracking implants show up on security HUDs, and also function as a teleport beacon for the Teleporter.
Chemical Implant
Implantbox.png
Armory Subdues implanted prisoners. A chemical implant that can be loaded with a variety of debilitating substances. It can be remotely activated, which makes it a valuable tool in recapturing escapees.
Mindshield Implant
Implant.png
Armory
Head of Security's Office
Protects the mind from hostile subversion. An implant specifically designed to harden the mind against attempts at hostile subversion. Has no effect against mind-swapping or if implanted after someone has already been brainwashed.