Difference between revisions of "MODsuits"

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(→‎Plating Types: armor values filled out)
(→‎Printable Modules: added all the modules, not fillled out yet)
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! class="unsortable" style='background-color:#A06DA0' width:70%;      | Description
! class="unsortable" style='background-color:#A06DA0' width:70%;      | Description
|-
|-
! MOD Storage Module <br> [[File:Mod Storage.png]]
! Storage Module <br> [[File:Mod Storage.png]] {{anchor|Storage}}
| 3
| 3
| 0 || 0 || 0
| || ||  
| N/A
| N/A
|  
|  
|-
|-
! MOD Extended Storage Module <br> [[File:Mod Extended Storage.png]]
! Extended Storage Module <br> [[File:Mod Extended Storage.png]] {{anchor|Extended Storage}}
| 3
| 3
| 0 || 0 || 0
| || ||  
| 6 Materials <br> 5 Power <br> 6 Engineering <br> 2 EM Spectrum <br> 2 Syndicate
| 6 Materials <br> 5 Power <br> 6 Engineering <br> 2 EM Spectrum <br> 2 Illegal
|
|
|-
|-
! MOD Medical Visor Module <br> [[File:Mod Medical Visor.png]]
! Medical Visor Module <br> [[File:Mod Medical Visor.png]] {{anchor|Medical Visor}}
| 1
|  ||  ||
| 5 Materials <br> 4 Biotech <br> 4 Data Theory
|
|-
! Diagnostic Visor Module <br> [[File:Mod Diagnostic Visor.png]] {{anchor|Diagnostic Visor}}
| 1
|  ||  ||
| 5 Materials <br> 4 Engineering <br> 4 Biotech <br> 4 Data Theory
|
|-
! Security Visor Module <br> [[File:Mod Security Visor.png]] {{anchor|Security Visor}}
| 1
|  ||  ||
| 5 Materials <br> 4 Biotech <br> 4 Data Theory <br> 3 Combat
|
|-
! Meson Visor Module <br> [[File:Mod Meson Visor.png]] {{anchor|Meson Visor}}
| 1
|  ||  ||
| 4 Materials <br> 4 Biotech <br> 4 Data Theory
|
|-
! Welding Protection Module <br> [[File:Mod Welding Protection.png]] {{anchor|Welding Protection}}
| 1
|  ||  ||
| 4 Materials <br> 5 Engineering <br> 4 Biotech <br> 4 Plasma
|
|-
! T-Ray Scanner Module <br> [[File:Mod T-Ray Scanner.png]] {{anchor|T-Ray Scanner}}
| 1
|  ||  ||
| 2 Materials <br> 2 Engineering
|
|-
! Cloak Module <br> [[File:Mod Cloak.png]] {{anchor|Cloak}}
| 4
|  ||  ||
| 7 Combat <br> 6 EM Spectrum <br> 3 Illegal
|
|-
! Ion Jetpack Module <br> [[File:Mod Ion Jetpack.png]] {{anchor|Ion Jetpack}}
| 3
|  ||  ||
| 7 Materials <br> 7 Engineering <br> <br> 7 EM Spectrum
|
|-
! Magnetic Stability Module <br> [[File:Mod Magnetic Stability.png]] {{anchor|Magnetic Stability}}
| 2
|  ||  ||
| 4 Materials <br> 5 Engineering <br> 4 EM Spectrum
|
|-
! Radiation Protection Module <br> [[File:Mod Radiation Protection.png]] {{anchor|Radiation Protection}}
| 0
|  ||  ||
| 4 Materials <br> 4 EM Spectrum <br> 5 Combat
|
|-
! EMP Shield Module <br> [[File:Mod EMP Shield.png]] {{anchor|EMP Shield}}
| 1
|  ||  ||
| 6 EM Spectrum <br> 7 Combat <br> 3 Illegal
|
|-
! Flashlight Module <br> [[File:Mod Flashlight.png]] {{anchor|Flashlight}}
| 1
|  ||  ||
| 2 Engineering <br> 2 EM Spectrum <br> 2 Plasma
|
|-
! Emergency Tether Module <br> [[File:Mod Emergency Tether.png]] {{anchor|Emergency Tether}}
| 1
|  ||  ||
| 4 Materials <br> 5 Engineering <br> 4 EM Spectrum
|
|-
! Reagent Scanner Module <br> [[File:Mod Reagent Scanner.png]] {{anchor|Reagent Scanner}}
| 1
|  ||  ||
| 2 Engineering <br> 2 EM Spectrum <br> 2 Plasma
|
|-
! Internal GPS Module <br> [[File:Mod Internal GPS.png]] {{anchor|Internal GPS}}
| 1
|  ||  ||
| 2 Materials <br> 2 Bluespace
|
|-
! Thermal Regulator Module <br> [[File:Mod Thermal Regulator.png]] {{anchor|Thermal Regulator}}
| 1
|  ||  ||
| 3 Materials <br> 2 EM Spectrum <br> 3 Plasma
|
|-
! Injector Module <br> [[File:Mod Injector.png]] {{anchor|Injector}}
| 1
|  ||  ||
| 6 Materials <br> 4 Biotech <br> 5 EM Spectrum
|
|-
! Defibrillator Module <br> [[File:Mod Defibrillator.png]] {{anchor|Defibrillator}}
| 2
| 2
| 0 || 1.5 || 0
| ||  ||
| 5 Materials <br> 4 Biotech <br> 4 Data Theory
| 7 Materials <br> 7 Biotech <br> 6 Power
|
|-
! Bike Horn Module <br> [[File:Mod Bike Horn.png]] {{anchor|Bike Horn}}
| 1
|  ||  ||
| 3 Materials <br> 3 Data Theory
|
|-
! Waddle Module <br> [[File:Mod Waddle.png]] {{anchor|Waddle}}
| 1
|  ||  ||
| 3 Materials <br> 3 Data Theory
|
|-
! Crate Clamp Module <br> [[File:Mod Crate Clamp.png]] {{anchor|Crate Clamp}}
| 3
|  ||  ||
| 3 Materials <br> 3 Data Theory
|
|-
! Drill Module <br> [[File:Mod Drill.png]] {{anchor|Drill}}
| 2
|  ||  ||
| 6 Materials <br> 5 Engineering <br> 5 Power
|
|-
! Ore Bag Module <br> [[File:Mod Ore Bag.png]] {{anchor|Ore Bag}}
| 1
|  ||  ||
| 2 Materials <br> 3 Engineering <br> 2 Power
|
|-
! DNA Lock Module <br> [[File:Mod DNA Lock.png]] {{anchor|DNA Lock}}
| 2
|  ||  ||
| 6 Materials <br> 6 Engineering <br> 5 Power <br> 2 Illegal
|
|-
! Holster Module <br> [[File:Mod Holster.png]] {{anchor|Holster}}
| 2
|  ||  ||
| 2 Materials <br> 3 Engineering <br> 2 Power
|
|-
! Active Sonar Module <br> [[File:Mod Active Sonar.png]] {{anchor|Active Sonar}}
| 2
|  ||  ||
| 6 Materials <br> 5 Engineering <br> 5 Power
|
|-
! Pathfinder Module <br> [[File:Mod Pathfinder.png]] {{anchor|Pathfinder}}
| 2
|  ||  ||
| 6 Materials <br> 5 Engineering <br> 5 Power
|
|-
! Plasma Stabilizer Module <br> [[File:Mod Plasma Stabilizer.png]] {{anchor|Plasma Stabilizer}}
| 1
|  ||  ||
| 2 Materials <br> 3 Engineering <br> 2 Power
|
|-
! Status Readout Module <br> [[File:Mod Status Readout.png]] {{anchor|Status Readout}}
| 1
|  ||  ||  
| 5 Materials <br> 6 Biotech <br> 5 Power <br> 2 Illegal
|
|
|-
|-
|}
|}
====Anomaly-Powered Modules====
{|class="wikitable mw-collapsible sortable" width="80%" style="text-align: center; background-color: #f0e8f0;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
! style='background-color:#A06DA0' width:15%;                        | Module
! style='background-color:#A06DA0' width:5%;                          | Complexity
! style='background-color:#A06DA0';                                  | Passive Cell Drain
! style='background-color:#A06DA0';                                  | Active Cell Drain
! style='background-color:#A06DA0';                                  | On-Use Cell Drain
! style='background-color:#A06DA0' width:10%;                        | Required Tech Levels
! class="unsortable" style='background-color:#A06DA0' width:70%;      | Description
|-
! Teleporter Module <br> [[File:Mod Teleporter.png]] {{anchor|Teleporter}}
| 3
|  ||  ||
| 5 Engineering <br> 6 Plasma <br> 7 Bluespace <br> 5 Combat
| '''Requires bluespace anomaly core to function.''' <hr>
|-
! Kinesis Module <br> [[File:Mod Kinesis.png]] {{anchor|Kinesis}}
| 3
|  ||  ||
| 5 Engineering <br> 6 Plasma <br> 7 Bluespace <br> 5 Combat
| '''Requires gravitational anomaly core to function.''' <hr>
|-
|}
====Illegal Modules==== <!-- only for illegal modules that can be printed, should only contain links and levels required-->
{|class="wikitable mw-collapsible sortable" width="30%" style="text-align: center; background-color: #f0e8f0;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
! style='background-color:#A06DA0';                        | Module
! style='background-color:#A06DA0';                        | Required Tech Levels
|-
! [[#Syndicate Storage|Syndicate Storage Module]] <br> [[File:Mod Syndicate Storage.png]]
| 7 Materials <br> 7 Power <br> 7 Engineering <br> 4 Illegal
|-
! [[#Plate Compression|Plate Compression Module]] <br> [[File:Mod Plate Compression.png]]
| 6 Materials <br> 6 Engineering <br> 5 Power <br> 2 Illegal
|}
===Maintenance Modules===
===Maintenance Modules===
Modules, that can be found in [[Maintenance]].
Modules, that can be found in [[Maintenance]].

Revision as of 23:02, 19 August 2023

NR Flavor.gif
NR Flavor.gif
This page needs to be reviewed/updated:
REASON:
THIS IS VERY MUCH WORK IN PROGRESS. FOR INFORMATION ABOUT MODSUITS, PLEASE REFER TO: TG STATION WIKI


This Section or Article is Awaiting a PR
Pull Request:
Modsuits
This content of this article may become outdated or is about to be outdated due to an ongoing Pull Request. If the pull request is merged or closed then this template should be removed and replace with Template:Needsrevision until the article is updated.
Sloth construction.png
Sloth construction.png
This article or section is a Work in Progress.
Assigned to:
None
Please discuss changes with assigned users. If no one is assigned, or if the user is inactive, feel free to edit.
Mod UI.png

What are modsuits?

Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, put all of the parts together, extend each part of the armor and activate the suit!

To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack. Deploy each part of the suit, and then activate it.

To charge your MODsuit's cell, enter a cyborg charger Borgrecharge.png while wearing the suit.

Pre-Equipped MODsuits

Item location Default Modules
Standard MODsuit
Mod Standard.png
Can be built by robotics N/A
Engineering MODsuit
Mod Engineering.png
Engineering Suit Storage, can be built by robotics
  • Storage
  • Welding Protection
  • Radiation Detection
  • Flashlight
  • Magnetic Stability
Atmospheric MODsuit
Mod Atmospheric.png
Atmospherics Suit Storage, can be built by robotics
  • Storage
  • Welding Protection
  • Radiation Detection
  • Flashlight
  • T-Ray
Advanced MODsuit
Mod Advanced.png
Chief Enginner's Office, can be bought from Sol Traders
  • Advanced Magnetic Stability
  • Expanded Storage
  • Welding Protection
  • Radiation Detection
  • Flashlight
  • Advanced Ion Jetpack
Loader MODsuit
MOD Loader.png
Can be ordered from cargo
  • Loader Clamp
  • Loader Arms
  • Loader Magner
  • Expanded Storage
  • Flashlight
  • Stamper
Mining MODsuit
Mod Mining.png
Mining Equipment Vendor
  • Ash Armor
  • Sphere Transform
  • Storage
  • Internal GPS
  • Ore Bag
  • Hydraullic Clamp
  • Drill
Medical MODsuit
Mod Medical.png
Medbay Suit Storage, can be built by robotics
  • Storage
  • Flashlight
  • Injector
Rescue MODsuit
Mod Rescue.png
Paramedic's office, Chief Medical Officer's Office, can be bought from Sol Traders
  • Expanded Storage
  • Flashlight
  • Injector
  • Defibrillator
Research MODsuit
Mod Research.png
Research Director's Office, can be bought from Sol Traders
  • Reagent Scanner
  • Expanded Storage
  • Welding Protection
  • Flashlight
  • T-Ray
Security MODsuit
Mod Security.png
Armory, can be built by robotics
  • Storage
  • Flashlight
  • Mirage Grenade
  • Ion Jetpack
Safeguard MODsuit
Mod Safeguard.png
Head of Security's Office, can be bought from Sol Traders
  • Expanded Storage
  • Flashlight
  • Mirage Grenade
  • Advanced Ion Jetpack
  • Holster
Magnate MODsuit
Mod Magnate.png
Captain's Office
  • Expanded Storage
  • Advanced Ion Jetpack
Cosmohonk MODsuit
Mod Cosmohonk.png
Can be built by robotics N/A
Syndicate MODsuit
Mod Syndicate.png
Syndicate Uplink, Nuclear Operative Uplink
  • Armor Booster
  • Syndicate Storage
  • EMP Shield
  • Ion Jetpack for Traitors OR Advanced Ion Jetpack for Nuclear Operatives
  • Flashlight
  • No-Slip
Syndicate Elite MODsuit
Mod Syndicate Elite.png
Syndicate Uplink, Nuclear Operative Uplink
  • Armor Booster
  • Syndicate Storage
  • EMP Shield
  • Status Readout
  • Advanced Ion Jetpack
  • Flashlight
  • No-Slip
Prototype MODsuit
Mod Prototype.png
Space Ruins
  • Prototype Kinesis
  • Storage
  • Welding Protection
  • Radiation Detection
  • Flashlight
  • Emergency Tether
ERT MODsuit
File:Mod ERT.gif
Emergency Response Team
  • Insignia
  • Syndicate Storage
  • Welding Protection
  • EMP Shield
  • Status Readout
  • Flashlight
  • Advanced Magnetic Stability
  • Advanced Ion Jetpack
  • Role-Specific Module:


Commander - Power Kick
Security - Mirage Grenade
Engineering - Kinesis
Medical - Defibrillator
Janitor - Hydraulic Clamp
Inquisitor - Power Kick

Apocryphal MODsuit
Mod Deathsquad.png
Death Squad
  • Bluespace Storage
  • Welding Protection
  • EMP Shield
  • Advanced Ion Jetpack
  • Status Readout

Apocryphal Officer MODsuit Only:

  • Power Kick
Corporate MODsuit
Mod Corporate.png
Central Command
  • Bluespace Storage
  • EMP Shield
  • Status Readout
  • Kinesis Plus
Debug and Administrative MODsuits
Mod Debug.png
N/A
  • Bluespace Storage
  • Welding Protection
  • Flashlight
  • Radiation Detection
  • Bike Horn
  • Injector

Building a MODsuit

  1. Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.
  2. Mod Core.gif Order a MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, Robotics Lab also starts with one.
  3. Mod Shell.png Add core to shell.
  4. Screwdriver tool.png Screwdriver core to shell.
  5. Mod Helmet.png Add helmet to assembly.
  6. Mod Chestplate.png Add chestplate to assembly.
  7. Mod Gauntlets.png Add gauntlets to assembly.
  8. Mod Boots.png Add boots to assembly.
  9. Wrench.png Wrench assembly.
  10. Screwdriver tool.png Screwdriver assembly.
  11. Mod Standard Plating.png Add external plating to assembly.
  12. Screwdriver tool.png Open modsuit panel with screwdriver.
  13. Powercell.png Insert a power cell.
  14. Screwdriver tool.png Close modsuit panel with screwdriver.

Plating Types

Item Complexity Melee Bullet Laser Energy Bomb Rad Fire Cell Drain Slowdown Other Traits In-Built Modules Alternate Skins
Standard MODsuit
Mod Standard.png
Mod Standard Plating.png
15 15 5 5 5 0 25 33 5 0.75 civilian
Mod Civilian.png
File:Mod Civilian Skin.png
Engineering MODsuit
Mod Engineering.png
Mod Engineering Plating.png
15 20 5 5 5 30 150 IMMUNE 5 0.75 shock-proof and heat resistant
Atmospheric MODsuit
Mod Atmospheric.png
Mod Atmospheric Plating.png
12 20 5 5 5 15 15 IMMUNE 10 0.75 extreme heat resistance
Advanced MODsuit
Mod Advanced.png
12 35 10 10 10 50 IMMUNE IMMUNE 7.5 0.45 Acid and Fire resistant, shock-proof
Loader MODsuit
MOD Loader.png
10 20 5 5 5 10 0 25 5 0
Mining MODsuit
Mod Mining.png
12 30 5 5 5 50 50 50 10 0.5 ash-proof asteroid mining
Mod Asteroid.png
File:Mod Asteroid Skin.png
Medical MODsuit
Mod Medical.png
Mod Medical Plating.png
15 10 5 5 5 10 0 75 10 0.45 corpsman
Mod Corpsman.png
File:Mod Corpsman Skin.png
Rescue MODsuit
Mod Rescue.png
15 20 20 5 5 10 50 150 7.5 0.25
Research MODsuit
Mod Research.png
20 30 30 5 5 IMMUNE 75 75 5 1
Security MODsuit
Mod Security.png
Mod Security Plating.png
12 25 20 20 5 25 0 150 5 0.45 shock-proof
Safeguard MODsuit
Mod Safeguard.png
15 30 25 25 15 40 25 IMMUNE 5 0.25 shock-proof
Magnate MODsuit
Mod Magnate.png
20 50 50 50 15 15 50 IMMUNE 5 0.25 shock-proof
Cosmohonk MODsuit
Mod Cosmohonk.png
Mod Cosmohonk Plating.png
15 5 5 5 5 5 0 75 1.25 1.25
Syndicate MODsuit
Mod Syndicate.png
15 15 in EVA mode
40 in combat mode
20 in EVA mode
50 in combat mode
5 in EVA mode
20 in combat mode
5 in EVA mode
20 in combat mode
35 50 50 5 0.5 in EVA mode
0 in combat mode
Syndicate Elite MODsuit
Mod Syndicate Elite.png
15 50 in EVA mode
75 in combat mode
45 in EVA mode
75 in combat mode
35 in EVA mode
50 in combat mode
10 in EVA mode
25 in combat mode
60 150 IMMUNE 5 0.5 in EVA mode
0 in combat mode
Prototype MODsuit
Mod Prototype.png
20 20 5 10 10 50 50 150 10 0.95
ERT MODsuit
File:Mod ERT.gif
15 40 25 25 20 25 IMMUNE 200 5 0
Apocryphal MODsuit
Mod Deathsquad.png
25 200 200 50 50 IMMUNE IMMUNE IMMUNE 5 0.75
Corporate MODsuit
Mod Corporate.png
15 200 200 50 50 IMMUNE IMMUNE IMMUNE 5 0
Debug MODsuit
Mod Debug.png
50 200 200 50 50 IMMUNE IMMUNE IMMUNE 5 0
Administrative MODsuit
Mod Debug.png
1000 200 200 50 50 IMMUNE IMMUNE IMMUNE 0 0

Modsuit Maintenance

Exchanging the Power Cell

  1. Use Screwdriver tool.png Screwdriver on the Mod Control.png MODsuit central controller.
  2. Use Wrench.png Wrench.
  3. Re-insert the Mod Core.gif MODsuit core.
  4. Insert the Powercell.png Power Cell.
  5. Use Screwdriver tool.png Screwdriver.

Fixing Wiring

MODsuits wiring can malfunction after MODsuit is damaged by stuff.
Possible Malfunctions include:

  • stuff
  • stuff

In order to fix the wiring:

  1. Use a Screwdriver tool.png Screwdriver to expose the wiring.
  2. Hack using a Multitool.png Multitool or Wirecutters.png Wirecutters.
  3. Use a Screwdriver tool.png Screwdriver to hide the wires again when done.
Wire Effects Multitool.png Pulsing Wirecutters.png Cutting Wirecutters.png Mending Finding the Wire
Hacked Production (Blue Light) Enables more items to be built at the autolathe. Toggles hacked production for up to 5 seconds. Toggles the Blue Light. Enables hacked production. Disables hacked production. Pulse / Cut wires until the Blue light changes.
Shock / Electrify (Green Light) Delivers an electrical shock to anyone trying to build. Toggles shock mode for up to 5 seconds. Toggles the Green Light. Will shock anyone using the lathe until repaired. Returns normal operation. Pulse / Cut wires until the Green light changes.
Disable (Red Light) Disables the Autolathe, preventing anyone from building anything. Toggles Disabled mode for up to 5 seconds. Toggles the Red Light. Disables the autolathe until repaired. Returns the autolathe to normal function. Pulse / Cut wires until the Red light changes.
Dud Wires The remaining wires on the board are duds and have no effect. None None None Any wire that does not change the status lights

Upgrading the MODsuit

Module Addition:

  1. Use Screwdriver tool.png Screwdriver on the Mod Control.png MODsuit central controller.
  2. Insert modules of your choosing.
  3. Use Screwdriver tool.png Screwdriver.

Module Removal:

  1. Use Screwdriver tool.png Screwdriver on the Mod Control.png MODsuit central controller.
  2. Use Crowbar.png Crowbar to take the modules out.
  3. Use Screwdriver tool.png Screwdriver.

Modules

Printable Modules

Module Complexity Passive Cell Drain Active Cell Drain On-Use Cell Drain Required Tech Levels Description
Storage Module
Mod Storage.png
3 N/A
Extended Storage Module
Mod Extended Storage.png
3 6 Materials
5 Power
6 Engineering
2 EM Spectrum
2 Illegal
Medical Visor Module
Mod Medical Visor.png
1 5 Materials
4 Biotech
4 Data Theory
Diagnostic Visor Module
Mod Diagnostic Visor.png
1 5 Materials
4 Engineering
4 Biotech
4 Data Theory
Security Visor Module
Mod Security Visor.png
1 5 Materials
4 Biotech
4 Data Theory
3 Combat
Meson Visor Module
Mod Meson Visor.png
1 4 Materials
4 Biotech
4 Data Theory
Welding Protection Module
Mod Welding Protection.png
1 4 Materials
5 Engineering
4 Biotech
4 Plasma
T-Ray Scanner Module
Mod T-Ray Scanner.png
1 2 Materials
2 Engineering
Cloak Module
Mod Cloak.png
4 7 Combat
6 EM Spectrum
3 Illegal
Ion Jetpack Module
Mod Ion Jetpack.png
3 7 Materials
7 Engineering

7 EM Spectrum
Magnetic Stability Module
Mod Magnetic Stability.png
2 4 Materials
5 Engineering
4 EM Spectrum
Radiation Protection Module
Mod Radiation Protection.png
0 4 Materials
4 EM Spectrum
5 Combat
EMP Shield Module
Mod EMP Shield.png
1 6 EM Spectrum
7 Combat
3 Illegal
Flashlight Module
Mod Flashlight.png
1 2 Engineering
2 EM Spectrum
2 Plasma
Emergency Tether Module
Mod Emergency Tether.png
1 4 Materials
5 Engineering
4 EM Spectrum
Reagent Scanner Module
Mod Reagent Scanner.png
1 2 Engineering
2 EM Spectrum
2 Plasma
Internal GPS Module
Mod Internal GPS.png
1 2 Materials
2 Bluespace
Thermal Regulator Module
Mod Thermal Regulator.png
1 3 Materials
2 EM Spectrum
3 Plasma
Injector Module
Mod Injector.png
1 6 Materials
4 Biotech
5 EM Spectrum
Defibrillator Module
Mod Defibrillator.png
2 7 Materials
7 Biotech
6 Power
Bike Horn Module
Mod Bike Horn.png
1 3 Materials
3 Data Theory
Waddle Module
Mod Waddle.png
1 3 Materials
3 Data Theory
Crate Clamp Module
Mod Crate Clamp.png
3 3 Materials
3 Data Theory
Drill Module
Mod Drill.png
2 6 Materials
5 Engineering
5 Power
Ore Bag Module
Mod Ore Bag.png
1 2 Materials
3 Engineering
2 Power
DNA Lock Module
Mod DNA Lock.png
2 6 Materials
6 Engineering
5 Power
2 Illegal
Holster Module
Mod Holster.png
2 2 Materials
3 Engineering
2 Power
Active Sonar Module
Mod Active Sonar.png
2 6 Materials
5 Engineering
5 Power
Pathfinder Module
Mod Pathfinder.png
2 6 Materials
5 Engineering
5 Power
Plasma Stabilizer Module
Mod Plasma Stabilizer.png
1 2 Materials
3 Engineering
2 Power
Status Readout Module
Mod Status Readout.png
1 5 Materials
6 Biotech
5 Power
2 Illegal

Anomaly-Powered Modules

Module Complexity Passive Cell Drain Active Cell Drain On-Use Cell Drain Required Tech Levels Description
Teleporter Module
Mod Teleporter.png
3 5 Engineering
6 Plasma
7 Bluespace
5 Combat
Requires bluespace anomaly core to function.
Kinesis Module
Mod Kinesis.png
3 5 Engineering
6 Plasma
7 Bluespace
5 Combat
Requires gravitational anomaly core to function.

Illegal Modules

Module Required Tech Levels
Syndicate Storage Module
Mod Syndicate Storage.png
7 Materials
7 Power
7 Engineering
4 Illegal
Plate Compression Module
Mod Plate Compression.png
6 Materials
6 Engineering
5 Power
2 Illegal

Maintenance Modules

Modules, that can be found in Maintenance.

Module Complexity Passive Cell Drain Active Cell Drain On-Use Cell Drain Description
MOD Springlock Module
Mod Springlock.png
3 0 0 0

Syndicate Modules

Modules that can be obtained through Syndicate Uplink.

Module Complexity Passive Cell Drain Active Cell Drain On-Use Cell Drain Telecrystal Cost Description

Other Modules

Modules obtainable via other means, as well as ones you cannot obtain.

Module Complexity Passive Cell Drain Active Cell Drain On-Use Cell Drain Location Description
MOD Magnet Module 0 Pre-Equipped on Loader MODsuit.