Difference between revisions of "Security Items"

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(More weapons.)
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| [[Equipment Room]]
| [[Equipment Room]]
| Shouts at fleeing suspects.
| Shouts at fleeing suspects.
| Simple shouts the phrase "Halt! Security!". Available only from a hacked security vendor.
| Simply shouts the phrase "Halt! Security!". Available only from a hacked security vendor.
|-
|-
| Sunglasses <br> [[File:SGlasses.png]]
| Sunglasses <br> [[File:SGlasses.png]]

Revision as of 17:44, 11 September 2017

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This article or section is a Work in Progress.
Assigned to:
Shadeykins
Please discuss changes with assigned users. If no one is assigned, or if the user is inactive, feel free to edit.

Items

Item Location Purpose Description
Security Belt
Secbelt.png
Equipment Room Holds security equipment A standard-issue security belt. Can hold up to five security items such as flashbangs, flashes, pepperspray, batons, handcuffs, seclites or zipties.
Pepperspray
Pepperspray.png
Equipment Room Subdues unwilling targets. A small 50u canister of capsaicin. Capsaicin is an irritant capable of blinding and stunning targets who aren't wearing protective eye-wear.
Hailer
Hailer.png
Equipment Room Shouts at fleeing suspects. Simply shouts the phrase "Halt! Security!". Available only from a hacked security vendor.
Sunglasses
SGlasses.png
Internal Affairs Office
Detective's Office
Provides eye protection. A simple pair of sunglasses, capable of safely shielding its wearer from flashes and the blinding light (but not sound) of a flashbang.
HUDSunglasses
SecHud.png
Equipment Room Provides eye protection and a HUD. An advanced pair of sunglasses with a built-in security HUD, capable of safely shielding its wearer from flashes and the blinding light (but not sound) of a flashbang.
Earmuffs
Earmuffs.png
Firing Range Provides ear protection. Capable of blocking out any and all sound, earmuffs will protect against deafness. Wearing them comes at the cost of not being able to hear anything.
Security Gas-Mask
SecHailer.png
Equipment Room Provides face protection and a hailer. Functionally equivalent to a regular gas-mask, but with the added ability of shouting a variety of phrases at fleeing suspects.
Forensic Scanner
Forensic Scanner.png
Detective's Office Analyses crime scenes. A multipurpose forensics device capable of detecting fibers, fingerprints, reagents, and DNA from blood spatter.
Holster
Gunholsterbig.png
Detective's Office Discreetly holsters weapons. Capable of being attached to a jumpsuit, the holster provides a discrete place to holster your weapon until needed.
Evidence Bag
Evidence Bag.png
Detective's Office
Processing
Preventing contamination of evidence. Evidence bags are used to safely store evidence so it can be handled without contaminating forensic evidence.
Space Law
File:SpaceLaw.png
Security Provides reference for Space Law. This is an on-station copy of Nanotrasen's Space Law.
Handcuffs
Handcuffs.png
Equipment Room
Armory
Restrains suspects. Handcuffs can be used to detain suspects, or attached to shoes to be used as ankle-cuffs to restrict movement.
Zipties
Zipties.png
Equipment Room Restrains suspects. Zipties can be used to detain suspects but unlike handcuffs they are single use.
Flash
Flash.png
Equipment Room Blinds targets and borgs. A flash can be used to disorient all targets without proper eye protection in range. Useful for crowd control, or detainees.

Equipment

Item Location Purpose Description
Portable Flasher
Portableflash.png
Armory Provides constant area-of-denial flashes. A portable flasher that can be wrenched in location to secure an area. Anyone passing by the portable flasher who lacks suitable eye-protection will be flashed and stunned. There is an interval of 10 seconds between flashes.
Deployable Barrier
File:Deployable barrier.png
Armory Secures/barricades an area. A deployable barrier that can be used to block doors and hallways. When a valid security ID is used on the barrier, it will bolt/unbolt itself from the floor.
Recharger
Recharger.gif
Equipment Room
Firing Range
Recharges energy weapons. A conventional charging station capable of recharging energy based devices such as stun batons and laser guns. They can be unsecured and moved via the use of a wrench.
Tracking Implant
Implantbox.png
Armory Tracks the location of prisoners. A standard-issue tracking implant which allows security officers to keep tabs on dangerous prisoners. Tracking implants show up on security HUDs, and also function as a teleport beacon for the Teleporter.
Chemical Implant
Implantbox.png
Armory Subdues implanted prisoners. A chemical implant that can be loaded with a variety of debilitating substances. It can be remotely activated, which makes it a valuable tool in recapturing escapees.
Mindshield Implant
Implant.png
Armory
Head of Security's Office
Protects the mind from hostile intrusion. An implant specifically designed to harden the mind of security and command personnel against attempts at hostile subversion. Has no effect if implanted after someone has already been brainwashed.

Weapons

Item Damage Type Damage Location Description
Stun Baton
File:Stunbaton.png
Stun/Brute 7 Secs/10 Brute Equipment Room A standard-issue stunbaton capable of readily subduing targets within melee range.
Telescopic Baton
File:Telebaton.png
Stun/Brute 2-3 Secs/20 Brute Head of Security
Detective
A baton issued to detectives and Command. It needs to be extended before it can be utilized.
Combat Knife
Combatknife.png
Brute 20 Ordered from Cargo A razor sharp steel combat knife that comes packaged with the SWAT crate. It can be used either as a melee instrument, or as a throwing weapon.
Hybrid Taser
File:Taser.png
Stun/Stamina 7 Secs/36 Stamina Equipment Room A hybrid taser capable of alternating between a short-ranged taser shot, and long-ranged disabler fire.
Energy Gun
File:Energy Gun.png
Stamina/Burn 36 Stamina/20 Burn Secure Armory An energy gun capable of toggling between lethal and disabler fire.
Laser Gun
File:Laser.png
Burn 20 Burn Secure Armory An energy gun with the only firing setting you need in an emergency - kill.
Practice Laser Gun
File:Laser.png
N/A 0 Firing Range A practice variant of the traditional laser gun. Fires harmless beams of light.
Ion Rifle
File:Ion Rifle.png
EMP 20 Component Secure Armory A specialized rifle that fires ion bolts which are capable of disrupting and interfering with electronic devices. Damage is applied across all parts/components.
Riot Shotgun
Riotshotgun.png
Brute Variable Secure Armory A pump-action riot-grade shotgun capable of chambering seven rounds. Can be loaded with various types of ammunition.
Combat Shotgun
Combat Shotgun.png
Brute Variable Ordered from Cargo A combat-grade shotgun capable of chambering seven rounds. Can be loaded with various types of ammunition. Unlike the Riot Shotgun, it does not require manual pumping between shots.
WT-550 Auto Rifle
Autorifle.png
Brute 20 Ordered from Cargo An outdated personal defense weapon which feeds from 20-round 4.6x20mm toploader magazines. Can only fire in semi-automatic and has a relatively poor rate of fire for a rifle.
.38 Revolver
Revolver.png
Stun + Brute 2 Secs + 5 Brute Detective's Office A .38 revolver issued to the detective that comes loaded with rubber bullets. Each bullet is capable of briefly stunning targets upon impact.
Flashbang
Flashbang.png
Stun + Deafness N/A Equipment Room
Armory
A standard-issue flashbang capable of incapacitating a large number of targets in an area. Both ear and eye protection are required when using a flashbang.
Tear Gas Grenade
Grenade.png
Stun + Blindness N/A Armory A grenade designed specifically for use as a riot countermeasure/crowd dispersal device. When it detonates it sends out a large plume of capsaicin into the area.

Armour

Item Coverage Brute Laser Kinetic Explo. Bio Rad Location Description
Helmet
Helmet.png
Head Equipment Room A standard issue security helmet designed to mitigate the forces of brute impacts against the wearer's head.
Riot Helmet
Riothelm.png
Head Secure Armory A reinforced riot helmet with improved padding to lessen the effects of blows. Unlike the standard helmet, the riot helmet protects against facehuggers.
Body Armor
Normalarmor.png
Upper Body Equipment Room A standard issue suit of body armor. It is designed expressly to provide minimalist, yet valuable, protection to security officers.
Detective's Armor
Detectivearmor.png
Upper Body Detective's Office A standard issue suit of body armor issued to the detective. It's on par with regular security body armor and simple has a different appearance.
Riot Armor
Riotarmor.png
Body + Limbs Secure Armory A heavily reinforced suit of riot grade armour designed to offer maximum protection against melee combatants. The bulk of this suit will slow the wearer down.
Ablative Armor
Ablativearmor.png
Upper Body Secure Armory A specialized suit of experimental armour designed to lessen the impact of, and in certain cases reflect, energy based projectiles.
Bulletproof Vest
Bulletproofvest.png
Upper Body Secure Armory A suit of reinforced bulletproof armour designed to protect coverage to vital organs. While not as robust against brute attacks, it provides ample protection against kinetic projectiles.
HoS' Armored Trenchcoat
HoSarmor.png
Body + Limbs Head of Security's Office A specialized trenchcoat with extra padding, reinforced seams, and body armour sewn into the fabric. It has the highest armour values out of any standard set of armor on-station.
Security Hardsuit
Sechardsuit.png
Full Body Secure Armory A specialized security hardsuit that is provides ample resistance against the void of space and other pressure-related environmental hazards.
Riot Shield
Riot.png
Full Body Secure Armory A standard-issue riot shield capable of deflecting melee attacks and the occasional xenomorph. Wielding it grants a chance to deflect projectiles as well.