Difference between revisions of "MODsuits"

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(→‎Modules: Added categories for modules, part two)
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! style='background-color:#606D89';                                  | Active Cell Drain
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! style='background-color:#606D89';                                  | On-Use Cell Drain
! style='background-color:#606D89';                                  | On-Use Cell Drain
! class="unsortable" style='background-color:#606D89' width:15%;      | Where to find it
! class="unsortable" style='background-color:#606D89' width:15%;      | Location
! class="unsortable" style='background-color:#606D89' width:70%;      | Description
! class="unsortable" style='background-color:#606D89' width:70%;      | Description
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Revision as of 09:39, 3 July 2023

NR Flavor.gif
NR Flavor.gif
This page needs to be reviewed/updated:
REASON:
THIS IS VERY MUCH WORK IN PROGRESS. FOR INFORMATION ABOUT MODSUITS, PLEASE REFER TO: TG STATION WIKI


This Section or Article is Awaiting a PR
Pull Request:
Modsuits
This content of this article may become outdated or is about to be outdated due to an ongoing Pull Request. If the pull request is merged or closed then this template should be removed and replace with Template:Needsrevision until the article is updated.
Sloth construction.png
Sloth construction.png
This article or section is a Work in Progress.
Assigned to:
Sadhorizon
Please discuss changes with assigned users. If no one is assigned, or if the user is inactive, feel free to edit.
Mod UI.png

What are modsuits?

Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, put all of the parts together, extend each part of the armor and activate the suit!

To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack. Deploy each part of the suit, and then activate it.

To charge your MODsuit's cell, enter a cyborg charger Borgrecharge.png while wearing the suit.

Pre-Made MODsuits

Item location Default Modules
Standard MODsuit
File:MOD Standard.gif
Can be built by robotics N/A
Engineering MODsuit
Fille:MOD Engineering.png
Engineering Suit Storage, can be built by robotics
  • Storage
  • Welding Protection
  • Radiation Detection
  • Flashlight
  • Magnetic Stability
Atmospheric MODsuit
File:MOD Atmospheric.png
Atmospherics Suit Storage, can be built by robotics
Loader
MOD Loader.png
Can be ordered from cargo
  • Loader Clamp
  • Loader Arms
  • Loader Magner
  • Expanded Storage
  • Flashlight
  • Stamper

Building a MODsuit

  1. Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.
  2. File:Mod Core.png Order a MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, Robotics Lab also starts with one.
  3. Mod Shell.png Add core to shell.
  4. Screwdriver tool.png Screwdriver core to shell.
  5. Mod Helmet.png Add helmet to assembly.
  6. Mod Chestplate.png Add chestplate to assembly.
  7. Mod Gauntlets.png Add gauntlets to assembly.
  8. Mod Boots.png Add boots to assembly.
  9. Wrench.png Wrench assembly.
  10. Screwdriver tool.png Screwdriver assembly.
  11. Mod Standard Plating.png Add external plating to assembly.
  12. Screwdriver tool.png Open modsuit panel with screwdriver.
  13. Powercell.png Insert a power cell.
  14. Screwdriver tool.png Close modsuit panel with screwdriver.

Plating Types

Item Complexity Brute Bullet Laser Energy Bomb Bio Rad Cell Drain Other Traits In-Built Modules Alternate Skins
Standard MODsuit
Mod Standard.png
File:Mod Standard Plating
15 5 Slightly faster than other MODsuits. N/A civilian
Mod Civilian.png
File:Mod Civilian Skin.png
Engineering MODsuit
Mod Engineering.png
Mod Engineering Plating.png
15 5 shock-proof and heat resistant N/A N/A
Atmospheric MODsuit
Mod Atmospheric.png
Mod Atmospheric Plating.png
15 5 extreme heat resistance N/A N/A
Advanced MODsuit
Mod Advanced.png
15 5 Acid and Fire resistant, insulated (?).
  • Advanced Magboots
N/A

Modsuit Maintenance

Exchanging the Power Cell

  1. Use Screwdriver tool.png Screwdriver on the Mod Control.png MODsuit central controller.
  2. Use Wrench.png Wrench.
  3. Re-insert the File:Mod Core.png MODsuit core.
  4. Insert the Powercell.png Power Cell.
  5. Use Screwdriver tool.png Screwdriver.

Fixing Wiring

MODsuits wiring can malfunction after MODsuit is damaged by stuff.
Possible Malfunctions include:

  • stuff
  • stuff

In order to fix the wiring:

  1. Use a Screwdriver tool.png Screwdriver to expose the wiring.
  2. Hack using a Multitool.png Multitool or Wirecutters.png Wirecutters.
  3. Use a Screwdriver tool.png Screwdriver to hide the wires again when done.
Wire Effects Multitool.png Pulsing Wirecutters.png Cutting Wirecutters.png Mending Finding the Wire
Hacked Production (Blue Light) Enables more items to be built at the autolathe. Toggles hacked production for up to 5 seconds. Toggles the Blue Light. Enables hacked production. Disables hacked production. Pulse / Cut wires until the Blue light changes.
Shock / Electrify (Green Light) Delivers an electrical shock to anyone trying to build. Toggles shock mode for up to 5 seconds. Toggles the Green Light. Will shock anyone using the lathe until repaired. Returns normal operation. Pulse / Cut wires until the Green light changes.
Disable (Red Light) Disables the Autolathe, preventing anyone from building anything. Toggles Disabled mode for up to 5 seconds. Toggles the Red Light. Disables the autolathe until repaired. Returns the autolathe to normal function. Pulse / Cut wires until the Red light changes.
Dud Wires The remaining wires on the board are duds and have no effect. None None None Any wire that does not change the status lights

Upgrading the MODsuit

Module Addition:

  1. Use Screwdriver tool.png Screwdriver on the Mod Control.png MODsuit central controller.
  2. Insert modules of your choosing.
  3. Use Screwdriver tool.png Screwdriver.

Module Removal:

  1. Use Screwdriver tool.png Screwdriver on the Mod Control.png MODsuit central controller.
  2. Use Crowbar.png Crowbar to take the modules out.
  3. Use Screwdriver tool.png Screwdriver.

Modules

Printable Modules

Module Complexity Passive Cell Drain Active Cell Drain On-Use Cell Drain Required Tech Levels Description
MOD Storage Module
Mod Storage.png
3 0 0 0 N/A
MOD Extended Storage Module
Mod Extended Storage.png
3 0 0 0 6 Materials
5 Power
6 Engineering
2 EM Spectrum
2 Syndicate
MOD Medical Visor Module
Mod Medical Visor.png
2 0 1.5 0 5 Materials
4 Biotech
4 Data Theory

Maintenance Modules

Modules, that can be found in Maintenance.

Module Complexity Passive Cell Drain Active Cell Drain On-Use Cell Drain Description
MOD Springlock Module
Mod Springlock.png
3 0 0 0

Syndicate Modules

Modules that can be obtained through Syndicate Uplink.

Module Complexity Passive Cell Drain Active Cell Drain On-Use Cell Drain Telecrystal Cost Description

Other Modules

Modules obtainable via other means, as well as ones you cannot obtain.

Module Complexity Passive Cell Drain Active Cell Drain On-Use Cell Drain Location Description
MOD Magnet Module 0 Pre-Equipped on Loader MODsuit.