Difference between revisions of "MODsuits"

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(set up first draft for MODsuit page, it's quite terrible but it's something!)
 
(changed a lot, it's in a better state now)
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To charge your MODsuit's cell, enter a cyborg charger [[File:borgrecharge.png|32px]] while wearing the suit.
To charge your MODsuit's cell, enter a cyborg charger [[File:borgrecharge.png|32px]] while wearing the suit.


==Roundstart MODsuits==
==Pre-Made MODsuits==


{|class="wikitable mw-collapsible" width="40%" style="text-align: center; background-color: #f0e8f0;"
{|class="wikitable sortable mw-collapsible" width="40%" style="text-align: center; background-color: #f0e8f0;"
|-style="font-weight: bold; background-color: #A06DA0; color: white;"
|-style="font-weight: bold; background-color: #A06DA0; color: white;"
| style="width: 20%;"                      | Item  
! style='background-color: #A06DA0' width: 20%;                           | Item  
| style="width: 40%;"                      | location
! class="unsortable" style='background-color: #A06DA0' width: 40%;         | location
| style="width: 40%;"                      | Default [[#Modules|Modules]]
! class="unsortable" style='background-color: #A06DA0' width: 40%;         | Default Modules
|-
|-
! Standard MODsuit <br> [[File:generic_assistant.png]] <!-- keep this one a gif, make it cycle between standard and civilian (it's skin) -->
! Standard MODsuit <br> [[File:MOD Standard.gif]] <!-- keep this one a gif, make it cycle between standard and civilian (it's skin) -->
| Can be built by robotics
| Can be built by robotics
| N/A
| N/A
|-
|-
! Engineering MODsuit <br> [[Fille:Generic engineer.png]]  
! Engineering MODsuit <br> [[Fille:MOD Engineering.png]]  
| Engineering Suit Storage, can be built by robotics
| Engineering Suit Storage, can be built by robotics
|
|
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* Magnetic Stability
* Magnetic Stability
|-
|-
! Atmospheric MODsuit <br> [[File:Generic_atmos.png]]
! Atmospheric MODsuit <br> [[File:MOD Atmospheric.png]]
| Atmospherics Suit Storage, can be built by robotics
| Atmospherics Suit Storage, can be built by robotics
|-
|-
! Loader <br> [[File:generic_mime.png]]
! Loader <br> [[File:MOD Loader.png]]
| [[Supply Crates|Can be ordered from cargo]]
| [[Supply Crates|Can be ordered from cargo]]
|
|
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# [[File:Screwdriver tool.png|32px]] Close modsuit panel with '''screwdriver'''.
# [[File:Screwdriver tool.png|32px]] Close modsuit panel with '''screwdriver'''.


==Plating types==
==Plating Types==
 
{|class="wikitable mw-collapsible sortable" width="100%" style="text-align: center; background-color: #f0e8f0;"
{|class="wikitable mw-collapsible sortable" width="80%" style="text-align: center; background-color: #f0e8f0;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
| rowspan=2 style="width: 15%;"                    | Item
| rowspan=2 style="width: 5%;"                    | Complexity
| colspan=8 style="width: 45%;"                    | damage resistances
| rowspan=2 style="width: 5%;"                    | Cell Drain
| rowspan=2 style="width:20%;"                    | other functionality
| rowspan=2 style="width:10%;"                    | alternate skins
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
| Melee || Bullet || Laser || Energy || Bio? || Radiation || Fire|| Acid?
! style='background-color:#A06DA0' width:10%;                          | Item
! style='background-color:#A06DA0' width:5%;                            | Complexity
! style='background-color:#A06DA0';                                    | Brute
! style='background-color:#A06DA0';                                    | Bullet
! style='background-color:#A06DA0';                                    | Laser
! style='background-color:#A06DA0';                                    | Energy
! style='background-color:#A06DA0';                                    | Bomb
! style='background-color:#A06DA0';                                    | Bio
! style='background-color:#A06DA0';                                    | Rad
! style='background-color:#A06DA0' width:5%;                            | Cell Drain
! class="unsortable" style='background-color:#A06DA0' width:20%;        | Other Traits
! class="unsortable" style='background-color:#A06DA0' width:10%;        | In-Built Modules
! class="unsortable" style='background-color:#A06DA0' width:10%;        | Alternate Skins
|-
|-
! Standard MODsuit <br> [[file:Mod Standard.png]]
! Standard MODsuit <br> [[file:Mod Standard.png]] <br> [[File:Mod Standard Plating]]
| 15
| 15
| 15 || 5 || 5 || 5 || 0 || 25 || 33 || 33
| || || || || || ||  
|  
| 5
| slightly faster than other MODsuits
| Slightly faster than other MODsuits.
| civilian <br> [[file:Mod Civilian.png]]
| N/A
| civilian <br> [[file:Mod Civilian.png]] <br> [[File:Mod Civilian Skin.png]]
|-
|-
! Engineering MODsuit
! Engineering MODsuit <br> [[File:Mod Engineering.png]] <br> [[File:Mod Engineering Plating.png]]
| 15
| 15
| 20 || 5 || 5 || 5 || 30 || 150 || INF || 150
| || || || || || ||  
|
| 5
| shock-proof and heat resistant
| shock-proof and heat resistant
| N/A
| N/A
| N/A
|-
|-
! Atmospheric MODsuit
! Atmospheric MODsuit <br> [[File:Mod Atmospheric.png]] <br> [[File:Mod Atmospheric Plating.png]]
| 15
| 15
| 20 || 5 || 5 || 5 || 15 || 15 || INF || 150
| || || || || || ||  
|
| 5
| extreme heat resistance
| extreme heat resistance
| N/A
| N/A
| N/A
|-
|-
! Advanced MODsuit
! Advanced MODsuit <br> [[File:Mod Advanced.png]]
| 15
| || || || || || ||
| 5
| Acid and Fire resistant, insulated (?).
|
* Advanced Magboots
| N/A
|}
|}


==Modsuit maintenance==
==Modsuit Maintenance==


===Exchanging power cell===
===Exchanging the Power Cell===


# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Mod Control.png|32px]] '''MODsuit central controller'''.
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Mod Control.png|32px]] '''MODsuit central controller'''.
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# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver'''.
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver'''.


===Messing with wires===
===Fixing Wiring===
<!-- copied from hacking, basically template this could use -->
How to:
# Use a [[File:Screwdriver tool.png|32px]] '''Screwdriver''' to expose the wiring.
# Hack using a [[File:Multitool.png|32px]] '''Multitool''' or [[File:Wirecutters.png|32px]] '''Wirecutters'''.
# Use a [[File:Screwdriver tool.png|32px]] '''Screwdriver''' to hide the wires again when done.
 
{| class="wikitable"
|-
! Wire
! Effects
! [[File:Multitool.png|32px]] Pulsing
! [[File:Wirecutters.png|32px]] Cutting
! [[File:Wirecutters.png|32px]] Mending
! Finding the Wire
|-
| Hacked Production '''(Blue Light)'''
| Enables more items to be built at the autolathe.
| Toggles hacked production for up to 5 seconds. Toggles the Blue Light.
| Enables hacked production.
| Disables hacked production.
| Pulse / Cut wires until the Blue light changes.
|-
| Shock / Electrify '''(Green Light)'''
| Delivers an electrical shock to anyone trying to build.
| Toggles shock mode for up to 5 seconds. Toggles the Green Light.
| Will shock anyone using the lathe until repaired.
| Returns normal operation.
| Pulse / Cut wires until the Green light changes.
|-
| Disable '''(Red Light)'''
| Disables the Autolathe, preventing anyone from building anything.
| Toggles Disabled mode for up to 5 seconds. Toggles the Red Light.
| Disables the autolathe until repaired.
| Returns the autolathe to normal function.
| Pulse / Cut wires until the Red light changes.
|-
| Dud Wires
| The remaining wires on the board are duds and have no effect.
| None
| None
| None
| Any wire that does not change the status lights
|}


===Upgrading the MODsuit===
===Upgrading the MODsuit===


'''Adding modules:'''
'''Module Addition:'''
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Mod Control.png|32px]] '''MODsuit central controller'''.
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Mod Control.png|32px]] '''MODsuit central controller'''.
# Insert [[#Modules|modules of your choosing]].
# Insert [[#Modules|modules of your choosing]].
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver'''.
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver'''.


'''Removing modules:'''
'''Module Removal:'''
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Mod Control.png|32px]] '''MODsuit central controller'''.
# Use [[File:Screwdriver tool.png|32px]] '''Screwdriver''' on the [[File:Mod Control.png|32px]] '''MODsuit central controller'''.
# Use [[File:Crowbar.png|32px]] '''Crowbar''' to take the modules out.
# Use [[File:Crowbar.png|32px]] '''Crowbar''' to take the modules out.
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==Modules==
==Modules==
{|class="wikitable mw-collapsible" width="80%" style="text-align: center; background-color: #f0e8f0;"
{|class="wikitable mw-collapsible sortable" width="80%" style="text-align: center; background-color: #f0e8f0;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;"
| style="width: 15%;"                    | Module
! style='background-color:#A06DA0' width:15%;                         | Module
| style="width: 5%;"                      | Complexity
! style='background-color:#A06DA0' width:5%;                         | Complexity
| style="width: 5%;"                      | Passive Cell Drain
! style='background-color:#A06DA0';                                   | Passive Cell Drain
| style="width: 5%;"                      | Active Cell Drain
! style='background-color:#A06DA0';                                   | Active Cell Drain
| style="width: 5%;"                      | On-Use Cell Drain
! style='background-color:#A06DA0';                                   | On-Use Cell Drain
| style="width: 65%;"                    | Description
! style='background-color:#A06DA0' width:10%;                        | Required Tech Levels
! class="unsortable" style='background-color:#A06DA0' width:70%;     | Description
|-
|-
! Active Sonar <br> [[File:Mod Active Sonar.png]]
! MOD Storage Module <br> [[File:Mod Storage.png]]
| 2
| 3
| || ||
| 0 || 0 || 0
| Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for.
| N/A
|  
|-
|-
! Advanced Ion Jetpack <br> [[File:Mod Ion Jetpack.png]]
! MOD Extended Storage Module <br> [[File:Mod Extended Storage.png]]
| 3
| 3
| || ||
| 0 || 0 || 0
| An improvement on the previous model of electric thrusters. This one achieves better efficency through mounting of more jets and a red paint applied on it.
| 6 Materials <br> 5 Power <br> 6 Engineering <br> 2 EM Spectrum <br> 2 Syndicate
|
|-
|-
! Advanced Magnetic Stability <br> [[File:Mod Magnetic Stability.png]]
! MOD Medical Visor Module <br> [[File:Mod Medical Visor.png]]
| 0
| 2
| || ||
| 0 || 1.5 || 0
| '''NEEDS DESC'''
| 5 Materials <br> 4 Biotech <br> 4 Data Theory
|-
|
! Advanced Reagent Scanner <br> [[File:Mod Reagent Scanner.png]]
| 0
| || ||
| '''NEEDS DESC'''
|-
|-
! Armor Boo
|}
|}

Revision as of 23:15, 2 July 2023

NR Flavor.gif
NR Flavor.gif
This page needs to be reviewed/updated:
REASON:
THIS IS VERY MUCH WORK IN PROGRESS. FOR INFORMATION ABOUT MODSUITS, PLEASE REFER TO: TG STATION WIKI


This Section or Article is Awaiting a PR
Pull Request:
Modsuits
This content of this article may become outdated or is about to be outdated due to an ongoing Pull Request. If the pull request is merged or closed then this template should be removed and replace with Template:Needsrevision until the article is updated.
Sloth construction.png
Sloth construction.png
This article or section is a Work in Progress.
Assigned to:
Sadhorizon
Please discuss changes with assigned users. If no one is assigned, or if the user is inactive, feel free to edit.
Mod UI.png

What are modsuits?

Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, put all of the parts together, extend each part of the armor and activate the suit!

To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack. Deploy each part of the suit, and then activate it.

To charge your MODsuit's cell, enter a cyborg charger Borgrecharge.png while wearing the suit.

Pre-Made MODsuits

Item location Default Modules
Standard MODsuit
File:MOD Standard.gif
Can be built by robotics N/A
Engineering MODsuit
Fille:MOD Engineering.png
Engineering Suit Storage, can be built by robotics
  • Storage
  • Welding Protection
  • Radiation Detection
  • Flashlight
  • Magnetic Stability
Atmospheric MODsuit
File:MOD Atmospheric.png
Atmospherics Suit Storage, can be built by robotics
Loader
MOD Loader.png
Can be ordered from cargo
  • Loader Clamp
  • Loader Arms
  • Loader Magner
  • Expanded Storage
  • Flashlight
  • Stamper

Building a MODsuit

  1. Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.
  2. File:Mod Core.png Order a MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, Robotics Lab also starts with one.
  3. Mod Shell.png Add core to shell.
  4. Screwdriver tool.png Screwdriver core to shell.
  5. Mod Helmet.png Add helmet to assembly.
  6. Mod Chestplate.png Add chestplate to assembly.
  7. Mod Gauntlets.png Add gauntlets to assembly.
  8. Mod Boots.png Add boots to assembly.
  9. Wrench.png Wrench assembly.
  10. Screwdriver tool.png Screwdriver assembly.
  11. Mod Standard Plating.png Add external plating to assembly.
  12. Screwdriver tool.png Open modsuit panel with screwdriver.
  13. Powercell.png Insert a power cell.
  14. Screwdriver tool.png Close modsuit panel with screwdriver.

Plating Types

Item Complexity Brute Bullet Laser Energy Bomb Bio Rad Cell Drain Other Traits In-Built Modules Alternate Skins
Standard MODsuit
Mod Standard.png
File:Mod Standard Plating
15 5 Slightly faster than other MODsuits. N/A civilian
Mod Civilian.png
File:Mod Civilian Skin.png
Engineering MODsuit
Mod Engineering.png
Mod Engineering Plating.png
15 5 shock-proof and heat resistant N/A N/A
Atmospheric MODsuit
Mod Atmospheric.png
Mod Atmospheric Plating.png
15 5 extreme heat resistance N/A N/A
Advanced MODsuit
Mod Advanced.png
15 5 Acid and Fire resistant, insulated (?).
  • Advanced Magboots
N/A

Modsuit Maintenance

Exchanging the Power Cell

  1. Use Screwdriver tool.png Screwdriver on the Mod Control.png MODsuit central controller.
  2. Use Wrench.png Wrench.
  3. Re-insert the File:Mod Core.png MODsuit core.
  4. Insert the Powercell.png Power Cell.
  5. Use Screwdriver tool.png Screwdriver.

Fixing Wiring

How to:

  1. Use a Screwdriver tool.png Screwdriver to expose the wiring.
  2. Hack using a Multitool.png Multitool or Wirecutters.png Wirecutters.
  3. Use a Screwdriver tool.png Screwdriver to hide the wires again when done.
Wire Effects Multitool.png Pulsing Wirecutters.png Cutting Wirecutters.png Mending Finding the Wire
Hacked Production (Blue Light) Enables more items to be built at the autolathe. Toggles hacked production for up to 5 seconds. Toggles the Blue Light. Enables hacked production. Disables hacked production. Pulse / Cut wires until the Blue light changes.
Shock / Electrify (Green Light) Delivers an electrical shock to anyone trying to build. Toggles shock mode for up to 5 seconds. Toggles the Green Light. Will shock anyone using the lathe until repaired. Returns normal operation. Pulse / Cut wires until the Green light changes.
Disable (Red Light) Disables the Autolathe, preventing anyone from building anything. Toggles Disabled mode for up to 5 seconds. Toggles the Red Light. Disables the autolathe until repaired. Returns the autolathe to normal function. Pulse / Cut wires until the Red light changes.
Dud Wires The remaining wires on the board are duds and have no effect. None None None Any wire that does not change the status lights

Upgrading the MODsuit

Module Addition:

  1. Use Screwdriver tool.png Screwdriver on the Mod Control.png MODsuit central controller.
  2. Insert modules of your choosing.
  3. Use Screwdriver tool.png Screwdriver.

Module Removal:

  1. Use Screwdriver tool.png Screwdriver on the Mod Control.png MODsuit central controller.
  2. Use Crowbar.png Crowbar to take the modules out.
  3. Use Screwdriver tool.png Screwdriver.

Modules

Module Complexity Passive Cell Drain Active Cell Drain On-Use Cell Drain Required Tech Levels Description
MOD Storage Module
Mod Storage.png
3 0 0 0 N/A
MOD Extended Storage Module
Mod Extended Storage.png
3 0 0 0 6 Materials
5 Power
6 Engineering
2 EM Spectrum
2 Syndicate
MOD Medical Visor Module
Mod Medical Visor.png
2 0 1.5 0 5 Materials
4 Biotech
4 Data Theory