Difference between revisions of "Guide to plants"

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|[[File:killertomatoplant.png|50px]]
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| Harvesting spawns Killer Tomato mobs, which are incredibly hostile animals. Letting thos free might end in serious consequences.
| Harvesting spawns Killer Tomato mobs, which are incredibly hostile animals. Letting those free might end in serious consequences.
| Self-harvests, 8 Maturation, 6 Production, 2 Yield, 10 Potency, 30 Rarity
| Self-harvests, 8 Maturation, 6 Production, 2 Yield, 10 Potency, 30 Rarity
| Mutates from Blood Tomato
| Mutates from Blood Tomato

Revision as of 16:39, 22 October 2016

Template:OutOfDate

Flower Power

Hydroponics and the Botanists who work there are important people on the station, especially in longer rounds. Botanists grow plants, obviously. Without plants, the Chef cannot make many types of food. Without those types of food, the denizens of the station will either have to live off of beef jerky and space twinkies, or starve to death. Now that you understand why this is important, let's get started!

Plants

Here is a chart with the types of plants you can grow, in case you forgot.

Name Seed Plant Product Reagents; Notes Base Stats Source
Ambrosia Deus File:Ambrosiadeusseed.png File:Ambrosiadeusplant.gif File:Ambrosiadeus.png 1 Plant Matter, 1 Styptic Powder (+1 per 8 potency), 1 Synaptizine (+1 per 8 potency), 1 Methamphetamine (+1 per 10 potency), 1 THC (+1 per 10 potency) Repeat Harvest, 6 Maturation, 6 Production, 6 Yield, 5 Potency, 40 Rarity Mutates from Ambrosia Vulgaris
Ambrosia Vulgaris Ambrosiavulgarisseed.png Ambrosiavulgarisplant.png Ambrosiavulgaris.png 1 Plant Matter, 1 THC (+1 per 8 potency), 1 Silver Sulfadiazine (+1 per 8 potency), 1 Styptic Powder (+1 per 10 potency), 1 Toxin (+1 per 10 potency) Repeat Harvest, 6 Maturation, 6 Production, 6 Yield, 5 Potency Seed Dispenser
Apple Appleseed.png File:Appleplant.png Apple.png 1 Plant Matter (+1 per 10 potency) Repeat Harvest, 6 Maturation, 6 Production, 5 Yield, 10 Potency Seed Dispenser
Golden Apple File:Gappleseed.png File:Gappleplant.gif File:Gapple.gif 1 Plant Matter (+1 per 10 potency), 1 Gold (+1 per 5 potency) Repeat Harvest, 10 Maturation, 10 Production, 3 Yield, 10 Potency, 40 Rarity Mutates from Apple
Bananas Bananaseed.png Bananatree.png Banana.png 10 Banana Juice (+1 per 10 Potency) Repeat Harvest, 6 Maturation, 6 Production, 3 Yield, 1 Potency Seed Dispenser
Berries Berryseed.png BerryTree.png Berry.png 1 Plant Matter (+1 per 10 Potency) Repeat Harvest, Juicy, 5 Maturation, 5 Production, 2 Yield, 10 Potency Seed Dispenser
Blood Tomato Bloodtomatoseed.png Bloodtomatoplant.png Bloodtomato.png 1 Protein (+1 per 10 Potency), 1 Blood (+1 per 5 Potency) Repeat Harvest, Juicy, 8 Maturation, 6 Production, 3 Yield, 10 Potency, 20 Rarity Mutates from Tomatoes
Bluespace Tomato Bluespacetomatoseed.png Bluespacetomatoplant.gif Bluespacetomato.gif 1 Plant Matter (+1 per 20 Potency), 10 Singulo (+1 per 5 Potency) Repeat Harvest, Juicy, Bioluminescence, Teleporting, 8 Maturation, 6 Production, 3 Yield, 10 Potency, 50 Rarity Mutates from Blue Tomatoes
Blue Tomato Bluetomatoseed.png Bluetomatoplant.png Bluetomato.png 1 Plant Matter (+1 per 20 Potency), 1 Space Lube (+1 per 5 Potency) Repeat Harvest, Juicy, 8 Maturation, 6 Production, 3 Yield, 10 Potency, 20 Rarity Mutates from Tomatoes
Cabbages Cabbageseed.png Cabbageplant.png Cabbage.png 1 Plant Matter (+1 per 10 Potency) Repeat Harvest, 3 Maturation, 5 Production, 4 Yield, 10 Potency Seed Dispenser
Carrots Carrotseed.png Carrotplant.png Carrot.png 1 Plant Matter (+1 per 20 Potency), 3 Oculine (+1 per 5 Potency) 10 Maturation, 1 Production, 5 Yield, 10 Potency Seed Dispenser
Chanterelle Mushrooms Chanterelleseed.png Chanterelleplant.png Chanterelle.png 1 Plant Matter (+1 per 25 Potency), 1 Space Fungus (+1 per 10 Potency) 7 Maturation, 1 Production, 5 Yield, 1 Potency Seed Dispenser
Cherries Cherryseed.png File:Cherryplant.png Cherry.png 1 Plant Matter (+1 per 15 Potency), 1 Sugar (+1 per 15 Potency) Repeat Harvest, Juicy, 5 Maturation, 5 Production, 3 Yield, 10 Potency Seed Dispenser
Chili Chiliseed.png ChiliTree.png Chili.png 3 Capsaicin (+1 per 5 Potency), 1 Plant Matter (+1 per 25 Potency) Repeat Harvest, 5 Maturation, 5 Production, 4 Yield, 20 Potency Seed Dispenser
Cacao Pod Cocoapodseed.png File:Cocoapodplant.png Cocoapod.png 1 Plant Matter (+1 per 10 Potency), 4 Coco Powder (+1 per 5 Potency) Repeat Harvest, 5 Maturation, 5 Production, 2 Yield, 10 Potency Seed Dispenser
Corn Cornseed.png CornPlant.png Corn.png 1 Plant Matter (+1 per 10 Potency), 3 Corn Starch (+1 per 5 Potency). Can be used to make corn pipes. 8 Maturation, 6 Production, 3 Yield, 20 Potency Seed Dispenser
Death Berry Deathberryseed.png File:Deathberryplant.png File:Deathberry.png 1 Plant Matter, 3 Toxin (+1 per 5 Potency), 1 Lexorin (+1 per 5 Potency) Repeat Harvest, Juicy, 5 Maturation, 5 Production, 3 Yield, 50 Potency, 30 Rarity Mutates from Poison Berries
Death Nettles Deathnettleseed.png Deathnettleplant.png Deathnettle.png 1 Plant Matter (+1 per 50 Potency), 0 Fluorosulfuric Acid (+1 per 1 Potency). Can be used as a weapon; will sting and poison you if held without gloves. Repeat Harvest, Stinging, 8 Maturation, 6 Production, 2 Yield, 10 Potency, 10 Rarity Mutates from Nettles
Destroying Angels Angleseeds.png Angleplant.png Angle.png 1 Plant Matter (+1 per 50 Potency), 13 Amanitin (+1 per 3 Potency), 1 Psilocybin (+1 per 25 Potency) 12 Maturation, 1 Production, 2 Yield, 35 Potency, 30 Rarity Mutates from Fly Amanitas
Eggplants Eggplantseed.png Eggplantplant.png Eggplant.png 1 Plant Matter (+1 per 10 Potency) Repeat Harvest, 6 Maturation, 6 Production, 2 Yield, 20 Potency Seed Dispenser
Egg-plants Eggyseed.png Eggyplant.png Egg.png Produces Eggs. Doesn't actually seem to exist. N/A Mutates from Eggplants
Fly Amanitas Amanitaseeds.png Amanitaplant.png Amanita.png 1 Plant matter, 3 Amanitin (+1 per 3 Potency), 1 Psilocybin (+1 per 25 Potency) 10 Maturation, 5 Production, 4 Yield, 10 Potency Hacked Seed Dispenser; Spawns as a weed
Glowberry Glowberryseed.png File:Glowberryplant.png File:Glowberry.png 1 Plant Matter (+1 per 10 Potency), 3 Uranium (+1 per 5 Potency) Repeat Harvest, Spreads, Bioluminescent, 5 Maturation, 5 Production, 2 Yield, 10 Potency, 20 Rarity Muatates from Berries
Glowshrooms File:Glowshroomseed.png Glowshroomplant.png Glowshroom.png 1 Radium (+1 per 20 Potency) Spreads, Bioluminescent, 15 Maturation, 1 Production, 3 Yield, 30 Potency, 20 Rarity Hacked Seed Dispenser; Mutates from Reishi
Grapes File:Grapeseed.png Grapeplant.png File:Grape.png 1 Plant Matter (+1 per 10 Potency), 3 Sugar (+1 per 5 Potency) Repeat Harvest, 3 Maturation, 5 Production, 4 Yield, 10 Potency Seed Dispenser
Grass Grassseed.png File:Grassplant.png File:Grasstile.png 1 Plant Matter (+1 per 20 potency) Repeat Harvest, 2 Maturation, 5 Production, 5 Yield, 1 Potency Seed Dispenser
Green Grapes File:Greengrapeseed.png Greengrapeplant.png File:Greengrape.png 1 Plant Matter (+1 per 10 Potency), 3 Silver Sulfadiazine (+1 per 5 Potency) Repeat Harvest, 3 Maturation, 5 Production, 4 Yield, 10 Potency Mutates from Grapes
Harebell Harebellseed.png Harebellplant.png Harebell.png 1 Plant Matter (+1 per 20 Potency) 7 Maturation, 1 Production, 2 Yield, 1 Potency Spawns as a weed.
Ice Peppers File:Icechiliseed.png File:Icechiliplant.png File:Icechili.png 3 Frost Oil (+1 per 5 Potency), 1 Plant Matter (+1 per 50 Potency) Repeat Harvest, 4 Maturation, 4 Production, 4 Yield, 20 Potency, 20 Rarity Mutates from Chili
Killer Tomato Killertomatoseed.png Killertomatoplant.png Killertomato.png Harvesting spawns Killer Tomato mobs, which are incredibly hostile animals. Letting those free might end in serious consequences. Self-harvests, 8 Maturation, 6 Production, 2 Yield, 10 Potency, 30 Rarity Mutates from Blood Tomato
Kudzu File:Kudzupodseed.png File:Kudzupodplant.png File:Kudzupod.png 1 Plant Matter (+1 per 50 Potency), 1 Charcoal (+1 per 25 Potency). Invasive species; vines will spread to cover anything they can reach. Spreads Virulently, 6 Maturation, 6 Production, 4 Yield, 10 Potency, 30 Rarity Hydroponics Crate from Cargo
Lemon Lemonseed.png File:Lemonplant.png Lemon.png 1 Plant Matter (+1 per 20 Potency) Repeat Harvest, Juicy, Can make a Battery, 6 Maturation, 6 Production, 4 Yield, 15 Potency Seed Dispenser
Liberty Cap Libertycapseed.png Libertycapplant.png Libertycap.png 1 Plant Matter, 3 Morphine (+1 per 3 Potency), 1 Space Drugs (+1 per 25 Potency) 10 Maturation, 1 Production, 4 Yield, 15 Potency Hacked Seed Dispenser; Mutates from Reishi
Lime Limeseed.png File:Limeplant.png Lime.png 1 Plant Matter (+1 per 20 Potency) Repeat Harvest, Juicy, 6 Maturation, 6 Production, 4 Yield, 15 Potency Seed Dispenser
Nettles Nettleseed.png Nettleplant.png Nettle.png 1 Plant matter (+1 per 50 Potency), 0 Sulphuric Acid (+1 per 1 Potency). Can be used as a weapon; will sting and poison you if held without gloves. Repeat Harvest, Stinging, 6 Maturation, 6 Production, 4 Yield, 10 Potency Hacked Seed Dispenser
Orange Orangeseed.png File:Orangeplant.png Orange.png 1 Plant Matter (+1 per 20 Potency) Repeat Harvest, Juicy, 6 Maturation, 6 Production, 4 Yield, 15 Potency Seed Dispenser
Plastellium File:Plastelliumseed.png File:Plastelliumplant.png File:Plastellium.png 1 Plasticide (+1 per 10 Potency) 5 Maturation, 6 Production, 6 Yield, 20 Potency Seed Dispenser; mutates from Fly Amanita
Plump Helmet Mushrooms Plumphelmetseed.png Plumphelmetplant.png Plumphelmet.png 2 Plant Matter (+1 per 10 Potency) 8 Maturation, 1 Production, 4 Yield, 0 Potency HackedSeed Dispenser; spawns as a weed
Poison Apple Appleseed.png File:Appleplant.png Apple.png 1 Cyanide (+1 per 5 potency) (Look the same as normal apples) Repeat Harvest, 6 Maturation, 6 Production, 5 Yield, 10 Potency Mutates from Apple
Poison Berry Poisonberryseed.png File:Poisonberryplant.png File:Poisonberry.png 1 Plant Matter, 3 Toxin (+1 per 5 Potency) Repeat Harvest, Juicy, 5 Maturation, 5 Production, 2 Yield, 10 Potency Mutates from Berries
Poppies Poppyseed.png Poppyplant.png Poppy.png 1 Plant Matter (+1 per 20 Potency), 1 Styptic Powder (+1 per 10 Potency) 8 Maturation, 6 Production, 6 Yield, 20 Potency Seed Dispenser
Potatoes Potatoseed.png Potatoplant.png Potato.png 1 Plant Matter (+1 per 10 Potency) Can Make a Battery, 10 Maturation, 1 Production, 4 Yield, 10 Potency Seed Dispenser
Pumpkin Pumpkinseed.png Pumpkinplant.png Pumpkin.png 1 Plant Matter (+1 per 6 Potency). Can be carved. Repeat Harvest, 6 Maturation, 6 Production, 3 Yield, 10 Potency Seed Dispenser
Reishi File:Reishiseed.png Reishiplant.png Reishi.png 1 Plant Matter (+1 per 50 Potency), 3 Psilocybin (+1 per 5 Potency) 10 Maturation, 5 Production, 4 Yield, 15 Potency Hacked Seed Dispenser; Spawns as a weed.
Replicant pod (Diona Nodes) Replicapodseed.png Replicapodplant.png File:Diona Botany.PNG Will generate a diona nymph when harvested. The nymph may not survive. Cannot be Genetically Modified. Harvests by itself, 8 Health, 5 Maturation, 10 Production, 1 Yield, 30 Potency Seed Dispenser
Rice File:Ricestalkseed.png File:Ricestalkplant.png Ricestalk.png 1 Plant Matter (+1 per 25 Potency) 6 Maturation, 1 Production, 4 Yield, 5 Potency Seed Dispenser
Soybeans Soybeanseeds.png Soybeansplant.png Soybeans.png 1 Plant Matter (+1 per 20 Potency), 1 Soy Bean Oil (+1 per 20 Potency) Repeat Harvest, 4 Maturation, 4 Production, 3 Yield, 5 Potency Seed Dispenser
Sugarcane Sugarcaneseed.png Sugarcaneplant.png Sugarcane.png 4 Sugar (+1 per 5 Potency) Repeat Harvest, 3 Maturation, 6 Production, 4 Yield, 10 Potency Seed Dispenser
Sunflowers Sunflowerseed.png Sunflowerplant.png Sunflower.png Mostly decorative, but can be used as a weak weapon, and has a couple mutations 6 Maturation, 0 Production, 0 Yield, 1 Potency Seed Dispenser
Tomatoes Tomatoseeds.png Tomatoplant.png Tomato.png 1 Plant Matter (+1 per 10 Potency) Repeat Harvest, Juicy, 8 Maturation, 6 Production, 2 Yield, 10 Potency Seed Dispenser
Tower Caps File:Tower-capseed.png File:Tower-capplant.png File:Tower-cap.png 10 Wood Pulp (+1 per 1 Potency). Chop into planks with a Hatchet. 15 Maturation, 1 Production, 5 Yield, 1 Potency Seed Dispenser, spawns as weeds
Walking Mushrooms Walkingmushroomseed.png Walkingmushroomplant.png Walkingmushroom.png Harvesting creates a Walking Mushroom, a peaceful animal mob that has a blood-lust for its own kind. Self Harvests, 5 Maturation, 1 Production, 1 Yield, 0 Potency, 30 Rarity Mutates from Plump Helmet Mushrooms
Watermelon Watermelonseed.png Watermelonplant.png Watermelon.png 1 Plant Matter (+1 per 6 Potency) Repeat Harvest, Juicy, 6 Maturation, 6 Production, 3 Yield, 1 Potency Seed Dispenser
Wheat File:Wheatseeds.png Wheatplant.png Wheat.png 1 Plant Matter (+1 per 25 Potency) 6 Maturation, 1 Production, 4 Yield, 5 Potency Seed Dispenser
White Beet Plants Whitebeetseed.png Whitebeetplant.png Whitebeet.png 0 Plant Matter (+1 per 20 Potency), 1 Sugar (+1 per 5 Potency) 6 Maturation, 6 Production, 6 Yield, 10 Potency Seed Dispenser

Growing The Afforementioned Plants

File:HydroponicsTraysRow.PNG
These are some pots. You grow stuff in them.

First, locate the hydroponics trays, sometimes referred to as "planting pots". this is where you will be planting the seeds. Take a seed in your hand, and click the pot. You will then get a message saying "you plant the seed in the pot.", or something along those lines. You can only plant one seed per pot. If you click the pot with an empty hand, you will get a basic analysis of the plant, and the nutrient and water level of the pot. Here is an example:

This pot has [plant] planted.

Water: 75/100

Nutrients: 8/10

This is an easy way to identify the plant, if you are not familiar with what they look like. It is also a good way to check on new species that have found their way into the "farm". If this happens, you will get a red message that says soemthing like "hydroponics tray has been overtaken by [plant]!". This can be good, bad, or a combination of both. Best case: a few Liberty Cap spores lodge themselves in the tray, and you get super duper high. Worst case: generic weeds. These grow very fast and serve no purpose as of now. All they do is take up space (get it? cause you're growing stuff on a space station?). An example of a useful weed (not the smokable kind), is the humble nettle. Nettles are a very useful plant, and a powerful weapon if grown properly. If you play the Botanist and get picked to be a Traitor, then do not fret. Just wait for some nettles to show up in your garden and kill those targets with FLOWER POWER! nettles are poisonous to begin with, but with skillful harvesting and increases of the Potency level, the nettles can deal a lot of damage, and have a very high knockout chance.

File:Nettle2.PNG
This is a Nettle. nettles are your friends.

Invasion of the Pod People

Hydroponics get a very special type of seed, Replicate Pod Seeds. These are experimental, genetically engineered plants that grow (physically deformed) human beings. They are easy to grow, but take time just like cloning some one in a cloning pod.

How do I potato people?

Using a replication pod is simple! Just follow the following steps:

  1. Find a dead person who is in need of cloning.
  2. Take a blood sample with a syringe.
  3. Inject a seed pack with the blood sample.
  4. Plant the seeds.
  5. Tend to the plants water and nutrition levels until it is time to harvest the cloned human.

Caring for your Vegetable Friends

Mushrooms: Just feed these fertilizer, don't need to water them.

Weeds: Just water them, they don't need plant food. Nettles are considered weeds.

Everything else: Feed them water AND Fertilizer.

If you plan to do something else on the station, give all of your plants some water. Plants whose trays are extremely low on water (<30 units) will have a blue exclamation point on their tray. Plants who are low on nutrients (<4 units) will have an orange exclamation point on their tray. If a pot is overrun with weeds (these weeds don't show up as a sprite), a glowing red triangle will appear on the pot. If the plant is dying or dead, a red symbol (it sorta looks like a "do not enter" sign) will appear on the pot. To fix the water problem, take your bukkit, fill it with water at one of the water tanks inside the farm, and pour the appropriate amount of water onto the plant. If a pot is full of water, you will not be able to add any more and the excess will splash onto the floor. To fix the nutrients, replace the solution using the nutrient dispenser, then taking the vial and clicking on the tray. Only do this if the tray needs nutrients. The easiest way to be a Failmer (Fail Farmer) is to replace the solution when there are 9 units left. The excess fertilizer dissapears forever, and the dispenser has a finite supply. Weeds can be removed by clicking on the tray while holding a mini-hoe in your hand. Keep clicking until you see the message "This plot is completely devoid of weeds. It doesn't need uprooting.". If a plant is dead, a single click will empty it from the tray. If your tray decides to sprout some annoying harebell or unwanted crops, a few sprays with the Plant-Be-Gone will kill it, albeit rather slowly.

File:AllHydroWarningIcons.PNG
A very, very, dead plant. Notice the pretty warning signs.
File:GrowingPlant.PNG
This plant is still growing.
File:HarvestPlant.PNG
This plant is ready to harvest, as noted by the green "H".
File:PlantWeeds.PNG
The triangle means that the tray is full of weeds.

Chemicals, Wonderful Chemicals

Certain chemicals do special effects on plants and mushrooms. Either it kills, heals, feeds, or mutates the plant.

Keep in mind: Mutation chance only comes into effect once the plant actually mutates; the only things capable of initiating a mutation are doses of Radium/Unstable Mutagen, or a Floral Somatoray from RnD.

Chemical Water Nutrient Health Yield Mutation chance Weeds Pests Toxins Mutation
Anti-Toxin 0 0 0 0 0 0 0 -2 0
Toxin 0 0 0 0 0 0 0 2 0
Fluorine -0.5 0 -2 0 0 -4 0 2.5 0
Chlorine -0.5 0 -1 0 0 -3 0 1.5 0
Sulfuric Acid 0 0 -1 0 0 -2 0 1.5 0
Polytrinic Acid 0 0 -2 0 0 -4 0 3 0
Plantbgone 0 0 -2 0 0.2 -8 0 3 0
Cryoxadone 0 0 3 0 0 0 0 -3 0
Radium 0 0 -1.5 0 0.2 0 0 2 8
Milk 0.9 0.1 0 0 0 0 0 0 0
Beer 0.7 0.25 -0.05 0 0 0 0 0 0
Phosphorous -0.5 0.1 -0.75 0 0 -2 0 0 0
Sugar 0 0.1 0 0 0 2 2 0 0
Soda Water 1 0.1 0.1 0 0 0 0 0 0
Ammonia 0 1 0.5 0 0 0 0 0 0
Diethylamine 0 2 1 0 0 0 -2 0 0
Nutriment 0 1 0.5 0.1 0 0 0 0 0
Adminordrazine 1 1 1 1 1 -5 -5 0 0
EZnutrient 0 1 0 0 0 0 0 0 0
Robustharvest 0 1 0 0.2 0 0 0 0 0
Left4Zed 0 1 0 0 0.2 0 0 0 0
Water 1 0 0 0 0 0 0 0 0
Unstable Mutagen 0 0 0 0 0 0 0 0 15


Go Forth and Procreate

This section is about making new plants from existing ones. Remember, the seed dispenser is best used to start a new set of plants, or as a backup in case you do something dumb, and lose all your stock of a plant. So, to make more seeds, you will need the help of the Seed Extractor, to the northwest of your chamber, located next to the NutriMax. To extract seeds from a plant, take its produce and place it in the Seed Extractor, which will yield 1-4 bags of seeds. Then, dump out the contents of one of those shiny hydroponics crates you have, and put the extra seeds inside. This will keep them neat and organized. If a new species sprouts in your farm, keep it alive so you can make seeds from it and grow more.

Soil

Soil is an alternative to trays. Get some sand, use it to make sandstone, then take three sandstones to make soil. Sand can be dug by Shaft Miners on the Asteroids, alternatively you can grow grass in your existing hydroponics trays, then plant the grass tiles and dig them up with the spade (found in the back room), this will dig up some sand. Congratulations, you are no longer restricted to trays for growing now. Be warned though, it is not the most efficient method of planting, as there are no lights to indicate needs for water, fertilizer, etc. Removing soil is done with a shovel or spade.


Analyzing the Analysis

Upon selecting the Botanist, you will find that your apron contains a handy-dandy Plant Analyzer. You use this to get a highly detailed analysis of the targeted plant. The readout looks like this:

File:PlantAnalyzerReadout.PNG

Age How old the plant is. When a plant's age equals it's lifespan, it dies.
Endurance The higher this is, the lower the water and nutrient levels can get before the plant dies.
Lifespan How long the plant will live.
Yield How much the plant will produce per harvest.
Production How long between harvests, for a multi-harvest plant
Potency The FLOWER POWER the plant posesses. For most cases, this increases the amount of chemicals within, as listed above. For wielded plants, this influences special effects, such as damage for death nettles. For electrical fruits, this increases the charge from a cell made with them. Also, if you send the seed packet to cargo, and later send one with higher potency, cargo will earn the difference in potencies as supply points.


The analyzer also shows you the status of the pot. Weeds and pests can be remedied by hoeing or a few squirts of Pest Spray. Toxicity is generally bad, meaning the plant currently has poisins in its environment, which you in most cases want to dilute out with water. The water and nutrition levels are self-explanatory.