Difference between revisions of "Guide to plants"

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m (→‎Plants: Why do they eat each other? Edit to walking mushrooms)
(Adds in the starting attributes of each plant, and updates the chemical list to be more up-to-date/relevant. Puts up a revision needed flag.)
Line 1: Line 1:
{{Needs revision | reason = The part after the chemical list looks like it would fit better in the [[Guide to Hydroponics]]. In addition, the plant analyzer value descriptions seem wrong.}}
==Flower Power==
==Flower Power==


Line 13: Line 14:
!style="background-color:#cc9966;" |Product
!style="background-color:#cc9966;" |Product
!style="background-color:#cc9966;" |Reagents; Notes
!style="background-color:#cc9966;" |Reagents; Notes
!style="background-color:#cc9966;" |Base Stats
!style="background-color:#cc9966;" |Source
!style="background-color:#cc9966;" |Source
|-
|-
Line 19: Line 21:
|[[File:Ambrosiadeusplant.gif|50px]]
|[[File:Ambrosiadeusplant.gif|50px]]
|[[File:Ambrosiadeus.png|50px]]
|[[File:Ambrosiadeus.png|50px]]
| 1 Plant matter, 1 Bicaridine, 1 Synaptizine, 1 Hyperzine, 1 Space drugs
| 1 Plant Matter, 1 Styptic Powder (+1 per 8 potency), 1 Synaptizine (+1 per 8 potency), 1 Methamphetamine (+1 per 10 potency), 1 THC (+1 per 10 potency)
| Repeat Harvest, 6 Maturation, 6 Production, 6 Yield, 5 Potency
| Mutates from Ambrosia Vulgaris
| Mutates from Ambrosia Vulgaris
|-
|-
Line 26: Line 29:
|[[File:ambrosiavulgarisplant.png|50px]]
|[[File:ambrosiavulgarisplant.png|50px]]
|[[File:ambrosiavulgaris.png|50px]]
|[[File:ambrosiavulgaris.png|50px]]
| 1 Plant matter, 1 Space drugs, 1 Kelotane, 1 Bicaridine, 1 Toxin, 1 plantmatter
| 1 Plant Matter, 1 THC (+1 per 8 potency), 1 Silver Sulfadiazine (+1 per 8 potency), 1 Styptic Powder (+1 per 10 potency), 1 Toxin (+1 per 10 potency)
| Xenoflora Seed Storage
| Repeat Harvest, 6 Maturation, 6 Production, 6 Yield, 5 Potency
| Seed Dispenser
|-
|-
!Apple
!Apple
Line 33: Line 37:
|[[File:appleplant.png|50px]]
|[[File:appleplant.png|50px]]
|[[File:Apple.png|50px]]
|[[File:Apple.png|50px]]
| 2 Plant matter
| 1 Plant Matter (+1 per 10 potency)
| Seed Storage
| Repeat Harvest, 6 Maturation, 6 Production, 5 Yield, 10 Potency
| Seed Dispenser
|-
|-
!Apple
!Golden Apple
|[[File:appleseed.png|50px]]
|[[File:Gappleseed.png|50px]]
|[[File:appleplant.png|50px]]
|[[File:Gappleplant.gif|50px]]
|[[File:Apple.png|50px]]
|[[File:Gapple.gif|50px]]
| 3 Cyanide (These apples look identical to normal apples, but are extremely poisonous.)
| 1 Plant Matter (+1 per 10 potency), 1 Gold (+1 per 5 potency)
| Repeat Harvest, 6 Maturation, 6 Production, 5 Yield, 10 Potency
| Mutates from Apple
| Mutates from Apple
|-
|-
Line 47: Line 53:
|[[File:Bananatree.png|50px]]
|[[File:Bananatree.png|50px]]
|[[File:Banana.png|50px]]
|[[File:Banana.png|50px]]
| 1 Banana Juice. Drops a slippery peel once eaten.
| 10 Banana Juice (+1 per 10 Potency)
| Seed Storage
| Repeat Harvest, 6 Maturation, 6 Production, 3 Yield, 1 Potency
| Seed Dispenser
|-
|-
!Berries
!Berries
Line 54: Line 61:
|[[File:BerryTree.png|50px]]
|[[File:BerryTree.png|50px]]
|[[File:Berry.png|50px]]
|[[File:Berry.png|50px]]
| 2 plant matter, 2 Berry Juice
| 1 Plant Matter (+1 per 10 Potency)
| Seed Storage
| Repeat Harvest, Juicy, 5 Maturation, 5 Production, 2 Yield, 10 Potency
| Seed Dispenser
|-
|-
!Blood Tomato
!Blood Tomato
Line 61: Line 69:
|[[File:bloodtomatoplant.png|50px]]
|[[File:bloodtomatoplant.png|50px]]
|[[File:bloodtomato.png|50px]]
|[[File:bloodtomato.png|50px]]
| 2 Plant matter, 3 Blood
| 1 Protein (+1 per 10 Potency), 1 Blood (+1 per 5 Potency)
| Repeat Harvest, Juicy, 8 Maturation, 6 Production, 3 Yield, 10 Potency, 20 Rarity
| Mutates from Tomatoes
| Mutates from Tomatoes
|-
|-
Line 68: Line 77:
|[[File:Bluespacetomatoplant.gif|50px]]
|[[File:Bluespacetomatoplant.gif|50px]]
|[[File:Bluespacetomato.gif|50px]]
|[[File:Bluespacetomato.gif|50px]]
| 1 Plant matter, 3 Singulo
| 1 Plant Matter (+1 per 20 Potency), 10 Singulo (+1 per 5 Potency)
| Repeat Harvest, Juicy, Bioluminescence, Teleporting, 8 Maturation, 6 Production, 3 Yield, 10 Potency, 50 Rarity
| Mutates from Blue Tomatoes
| Mutates from Blue Tomatoes
|-
|-
Line 75: Line 85:
|[[File:bluetomatoplant.png|50px]]
|[[File:bluetomatoplant.png|50px]]
|[[File:bluetomato.png|50px]]
|[[File:bluetomato.png|50px]]
| 1 Plant matter, 3 Space Lube
| 1 Plant Matter (+1 per 20 Potency), 1 Space Lube (+1 per 5 Potency)
| Repeat Harvest, Juicy, 8 Maturation, 6 Production, 3 Yield, 10 Potency, 20 Rarity
| Mutates from Tomatoes
| Mutates from Tomatoes
|-
|-
Line 82: Line 93:
|[[File:cabbageplant.png|50px]]
|[[File:cabbageplant.png|50px]]
|[[File:cabbage.png|50px]]
|[[File:cabbage.png|50px]]
| 2 Plant matter
| 1 Plant Matter (+1 per 10 Potency)
| Seed Storage
| Repeat Harvest, 3 Maturation, 5 Production, 4 Yield, 10 Potency
| Seed Dispenser
|-
|-
!Carrots
!Carrots
Line 89: Line 101:
|[[File:carrotplant.png|50px]]
|[[File:carrotplant.png|50px]]
|[[File:carrot.png|50px]]
|[[File:carrot.png|50px]]
| 1 Plant matter, 5 Imidazoline, 1 Carrot Juice
| 1 Plant Matter (+1 per 20 Potency), 3 Oculine (+1 per 5 Potency)
| Seed Storage
| 10 Maturation, 1 Production, 5 Yield, 10 Potency
| Seed Dispenser
|-
|-
!Chanterelle Mushrooms
!Chanterelle Mushrooms
Line 96: Line 109:
|[[File:chanterelleplant.png|50px]]
|[[File:chanterelleplant.png|50px]]
|[[File:chanterelle.png|50px]]
|[[File:chanterelle.png|50px]]
| 1 Plant matter
| 1 Plant Matter (+1 per 25 Potency), 1 Space Fungus (+1 per 10 Potency)
| Seed Storage
| 7 Maturation, 1 Production, 5 Yield, 1 Potency
| Seed Dispenser
|-
|-
!Cherries
!Cherries
Line 103: Line 117:
|[[File:Cherryplant.png|50px]]
|[[File:Cherryplant.png|50px]]
|[[File:Cherry.png|50px]]
|[[File:Cherry.png|50px]]
| 1 Plant matter, 1 sugar, 1 Cherry Jelly
| 1 Plant Matter (+1 per 15 Potency), 1 Sugar (+1 per 15 Potency)
| Seed Storage
| Repeat Harvest, Juicy, 5 Maturation, 5 Production, 3 Yield, 10 Potency
| Seed Dispenser
|-
|-
!Chili
!Chili
Line 110: Line 125:
|[[File:ChiliTree.png|50px]]
|[[File:ChiliTree.png|50px]]
|[[File:Chili.png|50px]]
|[[File:Chili.png|50px]]
| 7 Capsaicin Oil, 1 Plant matter
| 3 Capsaicin (+1 per 5 Potency), 1 Plant Matter (+1 per 25 Potency)
| Seed Storage
| Repeat Harvest, 5 Maturation, 5 Production, 4 Yield, 20 Potency
| Seed Dispenser
|-
|-
!Cacao Pod
!Cacao Pod
Line 117: Line 133:
|[[File:Cocoapodplant.png|50px]]
|[[File:Cocoapodplant.png|50px]]
|[[File:Cocoapod.png|50px]]
|[[File:Cocoapod.png|50px]]
| 2 Plant matter, 6 coco powder
| 1 Plant Matter (+1 per 10 Potency), 4 Coco Powder (+1 per 5 Potency)
| Seed Storage
| Repeat Harvest, 5 Maturation, 5 Production, 2 Yield, 10 Potency
| Seed Dispenser
|-
|-
!Corn
!Corn
Line 124: Line 141:
|[[File:CornPlant.png|50px]]
|[[File:CornPlant.png|50px]]
|[[File:Corn.png|50px]]
|[[File:Corn.png|50px]]
| 3 Plant matter, 3 Corn Oil. Can be used to make corn pipes.
| 1 Plant Matter (+1 per 10 Potency), 3 Corn Starch (+1 per 5 Potency). Can be used to make corn pipes.
| Seed Storage
| 8 Maturation, 6 Production, 3 Yield, 20 Potency
| Seed Dispenser
|-
|-
!Death Berry
!Death Berry
Line 131: Line 149:
|[[File:deathberryplant.png|50px]]
|[[File:deathberryplant.png|50px]]
|[[File:deathberry.png|50px]]
|[[File:deathberry.png|50px]]
| 1 Plant matter, 19 Toxin, 11 Lexorin
| 1 Plant Matter, 3 Toxin (+1 per 5 Potency), 1 Lexorin (+1 per 5 Potency)
| Repeat Harvest, Juicy, 5 Maturation, 5 Production, 3 Yield, 50 Potency, 30 Rarity
| Mutates from Poison Berries
| Mutates from Poison Berries
|-
|-
Line 138: Line 157:
|[[File:Deathnettleplant.png|50px]]
|[[File:Deathnettleplant.png|50px]]
|[[File:Deathnettle.png|50px]]
|[[File:Deathnettle.png|50px]]
| 10 Polytrinic Acid. Can be used as a weapon; will sting and poison you if held without gloves.
| 1 Plant Matter (+1 per 50 Potency), 0 Fluorosulfuric Acid (+1 per 1 Potency). Can be used as a weapon; will sting and poison you if held without gloves.
| Repeat Harvest, Stinging, 8 Maturation, 6 Production, 2 Yield, 10 Potency, 10 Rarity
| Mutates from Nettles
| Mutates from Nettles
|-
|-
Line 145: Line 165:
|[[File:Angleplant.png|50px]]
|[[File:Angleplant.png|50px]]
|[[File:Angle.png|50px]]
|[[File:Angle.png|50px]]
| 1 Plant matter, 24 amatoxin, 2 psilocybin
| 1 Plant Matter (+1 per 50 Potency), 13 Amanitin (+1 per 3 Potency), 1 Psilocybin (+1 per 25 Potency)
| 12 Maturation, 1 Production, 2 Yield, 35 Potency, 30 Rarity
| Mutates from Fly Amanitas
| Mutates from Fly Amanitas
|-
|-
Line 152: Line 173:
|[[File:Eggplantplant.png|50px]]
|[[File:Eggplantplant.png|50px]]
|[[File:Eggplant.png|50px]]
|[[File:Eggplant.png|50px]]
| 2 Plant matter
| 1 Plant Matter (+1 per 10 Potency)
| Seed Storage
| Repeat Harvest, 6 Maturation, 6 Production, 2 Yield, 20 Potency
| Seed Dispenser
|-
|-
!Egg-plants
!Egg-plants
Line 159: Line 181:
|[[File:Eggyplant.png|50px]]
|[[File:Eggyplant.png|50px]]
|[[File:Egg.png|50px]]
|[[File:Egg.png|50px]]
| Produces Eggs.
| Produces Eggs. Doesn't actually seem to exist.
| N/A
| Mutates from Eggplants
| Mutates from Eggplants
|-
|-
Line 166: Line 189:
|[[File:Amanitaplant.png|50px]]
|[[File:Amanitaplant.png|50px]]
|[[File:Amanita.png|50px]]
|[[File:Amanita.png|50px]]
| 1 Plant matter, 6 amatoxin, 1 psilocybin
| 1 Plant matter, 3 Amanitin (+1 per 3 Potency), 1 Psilocybin (+1 per 25 Potency)
| Xenoflora Seed Storage; spawns as a weed
| 10 Maturation, 5 Production, 4 Yield, 10 Potency
| Hacked Seed Dispenser; Spawns as a weed
|-
|-
!Glowberry
!Glowberry
Line 173: Line 197:
|[[File:glowberryplant.png|50px]]
|[[File:glowberryplant.png|50px]]
|[[File:glowberry.png|50px]]
|[[File:glowberry.png|50px]]
| 2 Plant matter, 5 Uranium
| 1 Plant Matter (+1 per 10 Potency), 3 Uranium (+1 per 5 Potency)
| Repeat Harvest, Spreads, Bioluminescent, 5 Maturation, 5 Production, 2 Yield, 10 Potency, 20 Rarity
| Muatates from Berries
| Muatates from Berries
|-
|-
Line 180: Line 205:
|[[File:Glowshroomplant.png|50px]]
|[[File:Glowshroomplant.png|50px]]
|[[File:Glowshroom.png|50px]]
|[[File:Glowshroom.png|50px]]
| 2 Radium
| 1 Radium (+1 per 20 Potency)
| Xenoflora Seed Storage; Mutates from Reishi
| Spreads, Bioluminescent, 15 Maturation, 1 Production, 3 Yield, 30 Potency, 20 Rarity
|-
| Hacked Seed Dispenser; Mutates from Reishi
!Golden Apple
|[[File:Gappleseed.png|50px]]
|[[File:Gappleplant.gif|50px]]
|[[File:Gapple.gif|50px]]
| 2 Plant matter, 3 Gold
| Mutates from Apple
|-
|-
!Grapes
!Grapes
Line 194: Line 213:
|[[File:grapeplant.png|50px]]
|[[File:grapeplant.png|50px]]
|[[File:grape.png|50px]]
|[[File:grape.png|50px]]
| 2 Plant matter, 3 sugar, 2 Grape Juice
| 1 Plant Matter (+1 per 10 Potency), 3 Sugar (+1 per 5 Potency)
| Seed Storage
| Repeat Harvest, 3 Maturation, 5 Production, 4 Yield, 10 Potency
| Seed Dispenser
|-
|-
!Grass
!Grass
Line 201: Line 221:
|[[File:grassplant.png|50px]]
|[[File:grassplant.png|50px]]
|[[File:grasstile.png|50px]]
|[[File:grasstile.png|50px]]
| 1 Plant matter, 1 Orange Juice. Harvested grass can be used as flooring.
| 1 Plant Matter (+1 per 20 potency)
| Seed Storage
| Repeat Harvest, 2 Maturation, 5 Production, 5 Yield
| Seed Dispenser
|-
|-
!Green Grapes
!Green Grapes
Line 208: Line 229:
|[[File:greengrapeplant.png|50px]]
|[[File:greengrapeplant.png|50px]]
|[[File:greengrape.png|50px]]
|[[File:greengrape.png|50px]]
| 2 Plant Matter, 5 Kelotane, 2 Grape Juice
| 1 Plant Matter (+1 per 10 Potency), 3 Silver Sulfadiazine (+1 per 5 Potency)
| Repeat Harvest, 3 Maturation, 5 Production, 4 Yield, 10 Potency
| Mutates from Grapes
| Mutates from Grapes
|-
|-
Line 215: Line 237:
|[[File:harebellplant.png|50px]]
|[[File:harebellplant.png|50px]]
|[[File:harebell.png|50px]]
|[[File:harebell.png|50px]]
| 1 Plant matter
| 1 Plant Matter (+1 per 20 Potency)
| 7 Maturation, 1 Production, 2 Yield, 1 Potency
| Spawns as a weed.
| Spawns as a weed.
|-
|-
Line 222: Line 245:
|[[File:icechiliplant.png|50px]]
|[[File:icechiliplant.png|50px]]
|[[File:icechili.png|50px]]
|[[File:icechili.png|50px]]
| 7 Frost Oil, 1 Plant matter
| 3 Frost Oil (+1 per 5 Potency), 1 Plant Matter (+1 per 50 Potency)
| Repeat Harvest, 4 Maturation, 4 Production, 4 Yield, 20 Potency, 20 Rarity
| Mutates from Chili
| Mutates from Chili
|-
|-
Line 230: Line 254:
|[[File:killertomato.png|50px]]
|[[File:killertomato.png|50px]]
| Harvesting spawns Killer Tomato mobs, which are non-hostile animals.
| Harvesting spawns Killer Tomato mobs, which are non-hostile animals.
| Self-harvests, 8 Maturation, 6 Production, 2 Yield, 10 Potency, 30 Rarity
| Mutates from Blood Tomato
| Mutates from Blood Tomato
|-
|-
Line 236: Line 261:
|[[File:Kudzupodplant.png|50px]]
|[[File:Kudzupodplant.png|50px]]
|[[File:Kudzupod.png|50px]]
|[[File:Kudzupod.png|50px]]
| 1 Plantmatter, 1 Dylovene. Invasive species; vines will spread to cover anything they can reach.
| 1 Plant Matter (+1 per 50 Potency), 1 Charcoal (+1 per 25 Potency). Invasive species; vines will spread to cover anything they can reach.
| Spreads Virulently, 6 Maturation, 6 Production, 4 Yield, 10 Potency, 30 Rarity
| Hydroponics Crate from Cargo
| Hydroponics Crate from Cargo
|-
|-
Line 243: Line 269:
|[[File:lemonplant.png|50px]]
|[[File:lemonplant.png|50px]]
|[[File:lemon.png|50px]]
|[[File:lemon.png|50px]]
| 1 Plant matter, 1 Lemon Juice
| 1 Plant Matter (+1 per 20 Potency)
| Seed Storage
| Repeat Harvest, Juicy, Can make a Battery, 6 Maturation, 6 Production, 4 Yield, 15 Potency
| Seed Dispenser
|-
|-
!Liberty Cap
!Liberty Cap
Line 250: Line 277:
|[[File:libertycapplant.png|50px]]
|[[File:libertycapplant.png|50px]]
|[[File:libertycap.png|50px]]
|[[File:libertycap.png|50px]]
| 1 Plant matter, 8 soporific, 1 space drugs
| 1 Plant Matter, 3 Morphine (+1 per 3 Potency), 1 Space Drugs (+1 per 25 Potency)
| Xenoflora Seed Storage; mutates from Reishi
| 10 Maturation, 1 Production, 4 Yield, 15 Potency
| Hacked Seed Dispenser; Mutates from Reishi
|-
|-
!Lime
!Lime
Line 257: Line 285:
|[[File:limeplant.png|50px]]
|[[File:limeplant.png|50px]]
|[[File:lime.png|50px]]
|[[File:lime.png|50px]]
| 1 Plant matter, 1 Lime Juice
| 1 Plant Matter (+1 per 20 Potency)
| Seed Storage
| Repeat Harvest, Juicy, 6 Maturation, 6 Production, 4 Yield, 15 Potency
| Seed Dispenser
|-
|-
!Nettles
!Nettles
Line 264: Line 293:
|[[File:Nettleplant.png|50px]]
|[[File:Nettleplant.png|50px]]
|[[File:Nettle.png|50px]]
|[[File:Nettle.png|50px]]
| 1 Plant matter, 9 Sulphuric Acid. Can be used as a weapon; will sting and poison you if held without gloves.
| 1 Plant matter (+1 per 50 Potency), 0 Sulphuric Acid (+1 per 1 Potency). Can be used as a weapon; will sting and poison you if held without gloves.
| Xenoflora Seed Storage
| Repeat Harvest, Stinging, 6 Maturation, 6 Production, 4 Yield, 10 Potency
| Hacked Seed Dispenser
|-
|-
!Orange
!Orange
Line 271: Line 301:
|[[File:orangeplant.png|50px]]
|[[File:orangeplant.png|50px]]
|[[File:orange.png|50px]]
|[[File:orange.png|50px]]
| 1 Plant matter
| 1 Plant Matter (+1 per 20 Potency)
| Seed Storage
| Repeat Harvest, Juicy, 6 Maturation, 6 Production, 4 Yield, 15 Potency
| Seed Dispenser
|-
|-
!Plastellium
!Plastellium
Line 278: Line 309:
|[[File:Plastelliumplant.png|50px]]
|[[File:Plastelliumplant.png|50px]]
|[[File:Plastellium.png|50px]]
|[[File:Plastellium.png|50px]]
| 3 Plasticide
| 1 Plasticide (+1 per 10 Potency)
| Xenoflora Seed Storage; mutates from Fly Amanita
| 5 Maturation, 6 Production, 6 Yield, 20 Potency
| Seed Dispenser; mutates from Fly Amanita
|-
|-
!Plump Helmet Mushrooms
!Plump Helmet Mushrooms
Line 285: Line 317:
|[[File:plumphelmetplant.png|50px]]
|[[File:plumphelmetplant.png|50px]]
|[[File:plumphelmet.png|50px]]
|[[File:plumphelmet.png|50px]]
| 2 Plant matter
| 2 Plant Matter (+1 per 10 Potency)
| Seed Storage; spawns as a weed
| 8 Maturation, 1 Production, 4 Yield, 0 Potency
| HackedSeed Dispenser; spawns as a weed
|-
!Poison Apple
|[[File:appleseed.png|50px]]
|[[File:appleplant.png|50px]]
|[[File:Apple.png|50px]]
| 1 Cyanide (+1 per 5 potency) (Look the same as normal apples)
| Repeat Harvest, 6 Maturation, 6 Production, 5 Yield, 10 Potency
| Mutates from Apple
|-
|-
!Poison Berry
!Poison Berry
Line 292: Line 333:
|[[File:poisonberryplant.png|50px]]
|[[File:poisonberryplant.png|50px]]
|[[File:poisonberry.png|50px]]
|[[File:poisonberry.png|50px]]
| 1 Plant matter, 5 Toxin, 5 Poison Berry Juice
| 1 Plant Matter, 3 Toxin (+1 per 5 Potency)
| Repeat Harvest, Juicy, 5 Maturation, 5 Production, 2 Yield, 10 Potency
| Mutates from Berries
| Mutates from Berries
|-
|-
Line 299: Line 341:
|[[File:Poppyplant.png|50px]]
|[[File:Poppyplant.png|50px]]
|[[File:Poppy.png|50px]]
|[[File:Poppy.png|50px]]
| 2 Plant matter, 3 bicaridine
| 1 Plant Matter (+1 per 20 Potency), 1 Styptic Powder (+1 per 10 Potency)
| Seed Storage
| 8 Maturation, 6 Production, 6 Yield, 20 Potency
| Seed Dispenser
|-
|-
!Potatoes
!Potatoes
Line 306: Line 349:
|[[File:potatoplant.png|50px]]
|[[File:potatoplant.png|50px]]
|[[File:potato.png|50px]]
|[[File:potato.png|50px]]
| 2 Plant matter, 2 Potato Juice, 2 plantmatter
| 1 Plant Matter (+1 per 10 Potency)
| Seed Storage
| Can Make a Battery, 10 Maturation, 1 Production, 4 Yield, 10 Potency
| Seed Dispenser
|-
|-
!Pumpkin
!Pumpkin
Line 313: Line 357:
|[[File:pumpkinplant.png|50px]]
|[[File:pumpkinplant.png|50px]]
|[[File:pumpkin.png|50px]]
|[[File:pumpkin.png|50px]]
| 2 Plant matter. Can be carved.
| 1 Plant Matter (+1 per 6 Potency). Can be carved.
| Seed Storage
| Repeat Harvest, 6 Maturation, 6 Production, 3 Yield, 10 Potency
| Seed Dispenser
|-
|-
!Reishi
!Reishi
Line 320: Line 365:
|[[File:Reishiplant.png|50px]]
|[[File:Reishiplant.png|50px]]
|[[File:Reishi.png|50px]]
|[[File:Reishi.png|50px]]
| 1 Plant matter, 6 psilocybin
| 1 Plant Matter (+1 per 50 Potency), 3 Psilocybin (+1 per 5 Potency)
| Xenoflora Seed Storage; Spawns as a weed.
| 10 Maturation, 5 Production, 4 Yield, 15 Potency
| Hacked Seed Dispenser; Spawns as a weed.
|-
|-
!Replicant pod (Diona Nodes)
!Replicant pod (Diona Nodes)
Line 328: Line 374:
|[[File:Diona_Botany.PNG|link=Dionaea|50px]]
|[[File:Diona_Botany.PNG|link=Dionaea|50px]]
| Will generate a diona nymph when harvested. The nymph may not survive.
| Will generate a diona nymph when harvested. The nymph may not survive.
| Seed Storage
| Cannot be Genetically Modified. Harvests by itself, 8 Health, 5 Maturation, 10 Production, 1 Yield, 30 Potency
| Seed Dispenser
|-
|-
!Rice
!Rice
Line 334: Line 381:
|[[File:Ricestalkplant.png|50px]]
|[[File:Ricestalkplant.png|50px]]
|[[File:Ricestalk.png|50px]]
|[[File:Ricestalk.png|50px]]
| 1 Plant matter, 1 Rice
| 1 Plant Matter (+1 per 25 Potency)
| Seed Storage
| 6 Maturation, 1 Production, 4 Yield, 5 Potency
| Seed Dispenser
|-
|-
!Soybeans
!Soybeans
Line 341: Line 389:
|[[File:Soybeansplant.png|50px]]
|[[File:Soybeansplant.png|50px]]
|[[File:Soybeans.png|50px]]
|[[File:Soybeans.png|50px]]
|1 Soy Milk,1 Plant matter
| 1 Plant Matter (+1 per 20 Potency), 1 Soy Bean Oil (+1 per 20 Potency)
| Seed Storage
| Repeat Harvest, 4 Maturation, 4 Production, 3 Yield, 5 Potency
| Seed Dispenser
|-
|-
!Sugarcane
!Sugarcane
Line 348: Line 397:
|[[File:sugarcaneplant.png|50px]]
|[[File:sugarcaneplant.png|50px]]
|[[File:sugarcane.png|50px]]
|[[File:sugarcane.png|50px]]
| 6 Sugar
| 4 Sugar (+1 per 5 Potency)
| Seed Storage
| Repeat Harvest, 3 Maturation, 6 Production, 4 Yield, 10 Potency
| Seed Dispenser
|-
|-
!Sunflowers
!Sunflowers
Line 355: Line 405:
|[[File:Sunflowerplant.png|50px]]
|[[File:Sunflowerplant.png|50px]]
|[[File:Sunflower.png|50px]]
|[[File:Sunflower.png|50px]]
| 1 Plant matter. Mostly decorative, but can be used as a weak weapon.
| Mostly decorative, but can be used as a weak weapon, and has a couple mutations
| Seed Storage
| 6 Maturation, 0 Production, 0 Yield, 1 Potency
| Seed Dispenser
|-
|-
!Tomatoes
!Tomatoes
Line 362: Line 413:
|[[File:Tomatoplant.png|50px]]
|[[File:Tomatoplant.png|50px]]
|[[File:Tomato.png|50px]]
|[[File:Tomato.png|50px]]
| 2 Plant matter, 2 Tomato Juice,
| 1 Plant Matter (+1 per 10 Potency)
| Seed Storage
| Repeat Harvest, Juicy, 8 Maturation, 6 Production, 2 Yield, 10 Potency
| Seed Dispenser
|-
|-
!Tower Caps
!Tower Caps
Line 369: Line 421:
|[[File:Tower-capplant.png|50px]]
|[[File:Tower-capplant.png|50px]]
|[[File:Tower-cap.png|50px]]
|[[File:Tower-cap.png|50px]]
| 11 Wood Pulp. Chop into planks with a Hatchet.
| 10 Wood Pulp (+1 per 1 Potency). Chop into planks with a Hatchet.
| Seed Storage, spawns as weeds
| 15 Maturation, 1 Production, 5 Yield, 1 Potency
| Seed Dispenser, spawns as weeds
|-
|-
!Walking Mushrooms
!Walking Mushrooms
Line 377: Line 430:
|[[File:walkingmushroom.png|50px]]
|[[File:walkingmushroom.png|50px]]
| Harvesting creates a Walking Mushroom, a peaceful animal mob that has a blood-lust for its own kind.
| Harvesting creates a Walking Mushroom, a peaceful animal mob that has a blood-lust for its own kind.
| Self Harvests, 5 Maturation, 1 Production, 1 Yield, 0 Potency, 30 Rarity
| Mutates from Plump Helmet Mushrooms
| Mutates from Plump Helmet Mushrooms
|-
|-
Line 383: Line 437:
|[[File:watermelonplant.png|50px]]
|[[File:watermelonplant.png|50px]]
|[[File:watermelon.png|50px]]
|[[File:watermelon.png|50px]]
| 1 Plant matter, 1 Watermelon Juice
| 1 Plant Matter (+1 per 6 Potency)
| Seed Storage
| Repeat Harvest, Juicy, 6 Maturation, 6 Production, 3 Yield, 1 Potency
| Seed Dispenser
|-
|-
!Wheat
!Wheat
Line 390: Line 445:
|[[File:Wheatplant.png|50px]]
|[[File:Wheatplant.png|50px]]
|[[File:Wheat.png|50px]]
|[[File:Wheat.png|50px]]
| 1 Plant matter, 1 Flour, 1plantmatter
| 1 Plant Matter (+1 per 25 Potency)
| Seed Storage
| 6 Maturation, 1 Production, 4 Yield, 5 Potency
| Seed Dispenser
|-
|-
!White Beet Plants
!White Beet Plants
Line 397: Line 453:
|[[File:whitebeetplant.png|50px]]
|[[File:whitebeetplant.png|50px]]
|[[File:whitebeet.png|50px]]
|[[File:whitebeet.png|50px]]
| 1 Plant matter, 3 Sugar
| 0 Plant Matter (+1 per 20 Potency), 1 Sugar (+1 per 5 Potency)
| Seed Storage
| 6 Maturation, 6 Production, 6 Yield, 10 Potency
| Seed Dispenser
|-
|-
|}
|}
Line 450: Line 507:
Certain chemicals do special effects on plants and mushrooms. Either it kills, heals, feeds, or mutates the plant.
Certain chemicals do special effects on plants and mushrooms. Either it kills, heals, feeds, or mutates the plant.


Keep in mind: Mutation chance only comes into effect once the plant actually mutates; the only things capable of initiating a mutation are doses of Radium/Unstable Mutagen, or a Floral Somatoray from RnD.


{| class="sortable" border="1" cellspacing="0" cellpadding="2" align="center"
{| class="sortable" border="1" cellspacing="0" cellpadding="2" align="center"
Line 718: Line 776:
|-
|-
|}
|}


==Go Forth and Procreate==
==Go Forth and Procreate==


This section is about making new plants from existing ones. Remember, the seed dispenser will run dry very early into the round. And if you ask the QM for a seed crate, he will most likely laugh in your face and kick you in the dick for being stupid. So to make more seeds, you will need the help of Mr. Seed Extractor. This little box (located next to the NutriMax) is your best friend in long rounds. It is possible to use your leet [[Hacking]] skills on the seed dispenser to get more, but these are all either poisonous or full of space drugs. To extract seeds from a plant, pick up a plant product (Fruit, Vegetables, Shrooms, etc.). Then, click the seed extractor. You will then get 1-4 bags of seeds or mycellium from the product. Then, dump out the contents of one of those shiny hydroponics crates you have, and put the extra seeds inside. This will keep them neat and organized. If you don't want to waste one of your pretty green boxes, steal a crate from the [[Cargo Bay]], or those pointless rooms right next to the [[Mining Dock|mining dock]]. If a new species sprouts in your farm, keep it alive so you can make seeds from it and grow more.
This section is about making new plants from existing ones. Remember, the seed dispenser is best used to start a new set of plants, or as a backup in case you do something dumb, and lose all your stock of a plant. So, to make more seeds, you will need the help of the Seed Extractor, to the northwest of your chamber, located next to the NutriMax. To extract seeds from a plant, take its produce and place it in the Seed Extractor, which will yield 1-4 bags of seeds. Then, dump out the contents of one of those shiny hydroponics crates you have, and put the extra seeds inside. This will keep them neat and organized. If a new species sprouts in your farm, keep it alive so you can make seeds from it and grow more.
 


==Soil==
==Soil==
Line 746: Line 804:
|-
|-
! Yield
! Yield
| The maximum amount of product it will produce in it's lifespan.
| How much the plant will produce over its lifespan.
|-
|-
! Production
! Production
| How many products it will produce at once.
| How much produce made per harvest.
|-
|-
! Potency
! Potency
| The FLOWER POWER the plant posesses. If it is a chili, this equals hotness or coldness (for ice peppers). For shrooms, this equals toxicity. For drugs, this equals how long it gets you high. For Nettles, this equals damage dealt.
| The FLOWER POWER the plant posesses. For most cases, this increases the amount of chemicals within, as listed above. For wielded plants, this influences special effects, such as damage for death nettles. For electrical fruits, this increases the charge from a cell made with them. Also, if you send the seed packet to cargo, and later send one with higher potency, cargo will earn the difference in potencies as supply points.
|}<br />
|}<br/>
The analyzer also shows you the status of the pot. Weeds and pests can be remedied by hoeing or a few squirts of Pest Spray. Toxicity is important for shrooms, because it tells you how deadly it is. The water and nutrition levels are self-explanatory.
The analyzer also shows you the status of the pot. Weeds and pests can be remedied by hoeing or a few squirts of Pest Spray. Toxicity is generally bad, meaning the plant currently has poisins in its environment, which you in most cases want to dilute out with water. The water and nutrition levels are self-explanatory.


[[Category:Guides]]
[[Category:Guides]]

Revision as of 20:19, 23 October 2015

Template:Needs revision

Flower Power

Hydroponics and the Botanists who work there are important people on the station, especially in longer rounds. Botanists grow plants, obviously. Without plants, the Chef cannot make many types of food. Without those types of food, the denizens of the station will either have to live off of beef jerky and space twinkies, or starve to death. Now that you understand why this is important, let's get started!

Plants

Here is a chart with the types of plants you can grow, in case you forgot.

Name Seed Plant Product Reagents; Notes Base Stats Source
Ambrosia Deus File:Ambrosiadeusseed.png File:Ambrosiadeusplant.gif File:Ambrosiadeus.png 1 Plant Matter, 1 Styptic Powder (+1 per 8 potency), 1 Synaptizine (+1 per 8 potency), 1 Methamphetamine (+1 per 10 potency), 1 THC (+1 per 10 potency) Repeat Harvest, 6 Maturation, 6 Production, 6 Yield, 5 Potency Mutates from Ambrosia Vulgaris
Ambrosia Vulgaris Ambrosiavulgarisseed.png Ambrosiavulgarisplant.png Ambrosiavulgaris.png 1 Plant Matter, 1 THC (+1 per 8 potency), 1 Silver Sulfadiazine (+1 per 8 potency), 1 Styptic Powder (+1 per 10 potency), 1 Toxin (+1 per 10 potency) Repeat Harvest, 6 Maturation, 6 Production, 6 Yield, 5 Potency Seed Dispenser
Apple Appleseed.png File:Appleplant.png Apple.png 1 Plant Matter (+1 per 10 potency) Repeat Harvest, 6 Maturation, 6 Production, 5 Yield, 10 Potency Seed Dispenser
Golden Apple File:Gappleseed.png File:Gappleplant.gif File:Gapple.gif 1 Plant Matter (+1 per 10 potency), 1 Gold (+1 per 5 potency) Repeat Harvest, 6 Maturation, 6 Production, 5 Yield, 10 Potency Mutates from Apple
Bananas Bananaseed.png Bananatree.png Banana.png 10 Banana Juice (+1 per 10 Potency) Repeat Harvest, 6 Maturation, 6 Production, 3 Yield, 1 Potency Seed Dispenser
Berries Berryseed.png BerryTree.png Berry.png 1 Plant Matter (+1 per 10 Potency) Repeat Harvest, Juicy, 5 Maturation, 5 Production, 2 Yield, 10 Potency Seed Dispenser
Blood Tomato Bloodtomatoseed.png Bloodtomatoplant.png Bloodtomato.png 1 Protein (+1 per 10 Potency), 1 Blood (+1 per 5 Potency) Repeat Harvest, Juicy, 8 Maturation, 6 Production, 3 Yield, 10 Potency, 20 Rarity Mutates from Tomatoes
Bluespace Tomato Bluespacetomatoseed.png Bluespacetomatoplant.gif Bluespacetomato.gif 1 Plant Matter (+1 per 20 Potency), 10 Singulo (+1 per 5 Potency) Repeat Harvest, Juicy, Bioluminescence, Teleporting, 8 Maturation, 6 Production, 3 Yield, 10 Potency, 50 Rarity Mutates from Blue Tomatoes
Blue Tomato Bluetomatoseed.png Bluetomatoplant.png Bluetomato.png 1 Plant Matter (+1 per 20 Potency), 1 Space Lube (+1 per 5 Potency) Repeat Harvest, Juicy, 8 Maturation, 6 Production, 3 Yield, 10 Potency, 20 Rarity Mutates from Tomatoes
Cabbages Cabbageseed.png Cabbageplant.png Cabbage.png 1 Plant Matter (+1 per 10 Potency) Repeat Harvest, 3 Maturation, 5 Production, 4 Yield, 10 Potency Seed Dispenser
Carrots Carrotseed.png Carrotplant.png Carrot.png 1 Plant Matter (+1 per 20 Potency), 3 Oculine (+1 per 5 Potency) 10 Maturation, 1 Production, 5 Yield, 10 Potency Seed Dispenser
Chanterelle Mushrooms Chanterelleseed.png Chanterelleplant.png Chanterelle.png 1 Plant Matter (+1 per 25 Potency), 1 Space Fungus (+1 per 10 Potency) 7 Maturation, 1 Production, 5 Yield, 1 Potency Seed Dispenser
Cherries Cherryseed.png File:Cherryplant.png Cherry.png 1 Plant Matter (+1 per 15 Potency), 1 Sugar (+1 per 15 Potency) Repeat Harvest, Juicy, 5 Maturation, 5 Production, 3 Yield, 10 Potency Seed Dispenser
Chili Chiliseed.png ChiliTree.png Chili.png 3 Capsaicin (+1 per 5 Potency), 1 Plant Matter (+1 per 25 Potency) Repeat Harvest, 5 Maturation, 5 Production, 4 Yield, 20 Potency Seed Dispenser
Cacao Pod Cocoapodseed.png File:Cocoapodplant.png Cocoapod.png 1 Plant Matter (+1 per 10 Potency), 4 Coco Powder (+1 per 5 Potency) Repeat Harvest, 5 Maturation, 5 Production, 2 Yield, 10 Potency Seed Dispenser
Corn Cornseed.png CornPlant.png Corn.png 1 Plant Matter (+1 per 10 Potency), 3 Corn Starch (+1 per 5 Potency). Can be used to make corn pipes. 8 Maturation, 6 Production, 3 Yield, 20 Potency Seed Dispenser
Death Berry Deathberryseed.png File:Deathberryplant.png File:Deathberry.png 1 Plant Matter, 3 Toxin (+1 per 5 Potency), 1 Lexorin (+1 per 5 Potency) Repeat Harvest, Juicy, 5 Maturation, 5 Production, 3 Yield, 50 Potency, 30 Rarity Mutates from Poison Berries
Death Nettles Deathnettleseed.png Deathnettleplant.png Deathnettle.png 1 Plant Matter (+1 per 50 Potency), 0 Fluorosulfuric Acid (+1 per 1 Potency). Can be used as a weapon; will sting and poison you if held without gloves. Repeat Harvest, Stinging, 8 Maturation, 6 Production, 2 Yield, 10 Potency, 10 Rarity Mutates from Nettles
Destroying Angels Angleseeds.png Angleplant.png Angle.png 1 Plant Matter (+1 per 50 Potency), 13 Amanitin (+1 per 3 Potency), 1 Psilocybin (+1 per 25 Potency) 12 Maturation, 1 Production, 2 Yield, 35 Potency, 30 Rarity Mutates from Fly Amanitas
Eggplants Eggplantseed.png Eggplantplant.png Eggplant.png 1 Plant Matter (+1 per 10 Potency) Repeat Harvest, 6 Maturation, 6 Production, 2 Yield, 20 Potency Seed Dispenser
Egg-plants Eggyseed.png Eggyplant.png Egg.png Produces Eggs. Doesn't actually seem to exist. N/A Mutates from Eggplants
Fly Amanitas Amanitaseeds.png Amanitaplant.png Amanita.png 1 Plant matter, 3 Amanitin (+1 per 3 Potency), 1 Psilocybin (+1 per 25 Potency) 10 Maturation, 5 Production, 4 Yield, 10 Potency Hacked Seed Dispenser; Spawns as a weed
Glowberry Glowberryseed.png File:Glowberryplant.png File:Glowberry.png 1 Plant Matter (+1 per 10 Potency), 3 Uranium (+1 per 5 Potency) Repeat Harvest, Spreads, Bioluminescent, 5 Maturation, 5 Production, 2 Yield, 10 Potency, 20 Rarity Muatates from Berries
Glowshrooms File:Glowshroomseed.png Glowshroomplant.png Glowshroom.png 1 Radium (+1 per 20 Potency) Spreads, Bioluminescent, 15 Maturation, 1 Production, 3 Yield, 30 Potency, 20 Rarity Hacked Seed Dispenser; Mutates from Reishi
Grapes File:Grapeseed.png Grapeplant.png File:Grape.png 1 Plant Matter (+1 per 10 Potency), 3 Sugar (+1 per 5 Potency) Repeat Harvest, 3 Maturation, 5 Production, 4 Yield, 10 Potency Seed Dispenser
Grass Grassseed.png File:Grassplant.png File:Grasstile.png 1 Plant Matter (+1 per 20 potency) Repeat Harvest, 2 Maturation, 5 Production, 5 Yield Seed Dispenser
Green Grapes File:Greengrapeseed.png Greengrapeplant.png File:Greengrape.png 1 Plant Matter (+1 per 10 Potency), 3 Silver Sulfadiazine (+1 per 5 Potency) Repeat Harvest, 3 Maturation, 5 Production, 4 Yield, 10 Potency Mutates from Grapes
Harebell Harebellseed.png Harebellplant.png Harebell.png 1 Plant Matter (+1 per 20 Potency) 7 Maturation, 1 Production, 2 Yield, 1 Potency Spawns as a weed.
Ice Peppers File:Icechiliseed.png File:Icechiliplant.png File:Icechili.png 3 Frost Oil (+1 per 5 Potency), 1 Plant Matter (+1 per 50 Potency) Repeat Harvest, 4 Maturation, 4 Production, 4 Yield, 20 Potency, 20 Rarity Mutates from Chili
Killer Tomato Killertomatoseed.png Killertomatoplant.png Killertomato.png Harvesting spawns Killer Tomato mobs, which are non-hostile animals. Self-harvests, 8 Maturation, 6 Production, 2 Yield, 10 Potency, 30 Rarity Mutates from Blood Tomato
Kudzu File:Kudzupodseed.png File:Kudzupodplant.png File:Kudzupod.png 1 Plant Matter (+1 per 50 Potency), 1 Charcoal (+1 per 25 Potency). Invasive species; vines will spread to cover anything they can reach. Spreads Virulently, 6 Maturation, 6 Production, 4 Yield, 10 Potency, 30 Rarity Hydroponics Crate from Cargo
Lemon Lemonseed.png File:Lemonplant.png Lemon.png 1 Plant Matter (+1 per 20 Potency) Repeat Harvest, Juicy, Can make a Battery, 6 Maturation, 6 Production, 4 Yield, 15 Potency Seed Dispenser
Liberty Cap Libertycapseed.png Libertycapplant.png Libertycap.png 1 Plant Matter, 3 Morphine (+1 per 3 Potency), 1 Space Drugs (+1 per 25 Potency) 10 Maturation, 1 Production, 4 Yield, 15 Potency Hacked Seed Dispenser; Mutates from Reishi
Lime Limeseed.png File:Limeplant.png Lime.png 1 Plant Matter (+1 per 20 Potency) Repeat Harvest, Juicy, 6 Maturation, 6 Production, 4 Yield, 15 Potency Seed Dispenser
Nettles Nettleseed.png Nettleplant.png Nettle.png 1 Plant matter (+1 per 50 Potency), 0 Sulphuric Acid (+1 per 1 Potency). Can be used as a weapon; will sting and poison you if held without gloves. Repeat Harvest, Stinging, 6 Maturation, 6 Production, 4 Yield, 10 Potency Hacked Seed Dispenser
Orange Orangeseed.png File:Orangeplant.png Orange.png 1 Plant Matter (+1 per 20 Potency) Repeat Harvest, Juicy, 6 Maturation, 6 Production, 4 Yield, 15 Potency Seed Dispenser
Plastellium File:Plastelliumseed.png File:Plastelliumplant.png File:Plastellium.png 1 Plasticide (+1 per 10 Potency) 5 Maturation, 6 Production, 6 Yield, 20 Potency Seed Dispenser; mutates from Fly Amanita
Plump Helmet Mushrooms Plumphelmetseed.png Plumphelmetplant.png Plumphelmet.png 2 Plant Matter (+1 per 10 Potency) 8 Maturation, 1 Production, 4 Yield, 0 Potency HackedSeed Dispenser; spawns as a weed
Poison Apple Appleseed.png File:Appleplant.png Apple.png 1 Cyanide (+1 per 5 potency) (Look the same as normal apples) Repeat Harvest, 6 Maturation, 6 Production, 5 Yield, 10 Potency Mutates from Apple
Poison Berry Poisonberryseed.png File:Poisonberryplant.png File:Poisonberry.png 1 Plant Matter, 3 Toxin (+1 per 5 Potency) Repeat Harvest, Juicy, 5 Maturation, 5 Production, 2 Yield, 10 Potency Mutates from Berries
Poppies Poppyseed.png Poppyplant.png Poppy.png 1 Plant Matter (+1 per 20 Potency), 1 Styptic Powder (+1 per 10 Potency) 8 Maturation, 6 Production, 6 Yield, 20 Potency Seed Dispenser
Potatoes Potatoseed.png Potatoplant.png Potato.png 1 Plant Matter (+1 per 10 Potency) Can Make a Battery, 10 Maturation, 1 Production, 4 Yield, 10 Potency Seed Dispenser
Pumpkin Pumpkinseed.png Pumpkinplant.png Pumpkin.png 1 Plant Matter (+1 per 6 Potency). Can be carved. Repeat Harvest, 6 Maturation, 6 Production, 3 Yield, 10 Potency Seed Dispenser
Reishi File:Reishiseed.png Reishiplant.png Reishi.png 1 Plant Matter (+1 per 50 Potency), 3 Psilocybin (+1 per 5 Potency) 10 Maturation, 5 Production, 4 Yield, 15 Potency Hacked Seed Dispenser; Spawns as a weed.
Replicant pod (Diona Nodes) Replicapodseed.png Replicapodplant.png File:Diona Botany.PNG Will generate a diona nymph when harvested. The nymph may not survive. Cannot be Genetically Modified. Harvests by itself, 8 Health, 5 Maturation, 10 Production, 1 Yield, 30 Potency Seed Dispenser
Rice File:Ricestalkseed.png File:Ricestalkplant.png Ricestalk.png 1 Plant Matter (+1 per 25 Potency) 6 Maturation, 1 Production, 4 Yield, 5 Potency Seed Dispenser
Soybeans Soybeanseeds.png Soybeansplant.png Soybeans.png 1 Plant Matter (+1 per 20 Potency), 1 Soy Bean Oil (+1 per 20 Potency) Repeat Harvest, 4 Maturation, 4 Production, 3 Yield, 5 Potency Seed Dispenser
Sugarcane Sugarcaneseed.png Sugarcaneplant.png Sugarcane.png 4 Sugar (+1 per 5 Potency) Repeat Harvest, 3 Maturation, 6 Production, 4 Yield, 10 Potency Seed Dispenser
Sunflowers Sunflowerseed.png Sunflowerplant.png Sunflower.png Mostly decorative, but can be used as a weak weapon, and has a couple mutations 6 Maturation, 0 Production, 0 Yield, 1 Potency Seed Dispenser
Tomatoes Tomatoseeds.png Tomatoplant.png Tomato.png 1 Plant Matter (+1 per 10 Potency) Repeat Harvest, Juicy, 8 Maturation, 6 Production, 2 Yield, 10 Potency Seed Dispenser
Tower Caps File:Tower-capseed.png File:Tower-capplant.png File:Tower-cap.png 10 Wood Pulp (+1 per 1 Potency). Chop into planks with a Hatchet. 15 Maturation, 1 Production, 5 Yield, 1 Potency Seed Dispenser, spawns as weeds
Walking Mushrooms Walkingmushroomseed.png Walkingmushroomplant.png Walkingmushroom.png Harvesting creates a Walking Mushroom, a peaceful animal mob that has a blood-lust for its own kind. Self Harvests, 5 Maturation, 1 Production, 1 Yield, 0 Potency, 30 Rarity Mutates from Plump Helmet Mushrooms
Watermelon Watermelonseed.png Watermelonplant.png Watermelon.png 1 Plant Matter (+1 per 6 Potency) Repeat Harvest, Juicy, 6 Maturation, 6 Production, 3 Yield, 1 Potency Seed Dispenser
Wheat File:Wheatseeds.png Wheatplant.png Wheat.png 1 Plant Matter (+1 per 25 Potency) 6 Maturation, 1 Production, 4 Yield, 5 Potency Seed Dispenser
White Beet Plants Whitebeetseed.png Whitebeetplant.png Whitebeet.png 0 Plant Matter (+1 per 20 Potency), 1 Sugar (+1 per 5 Potency) 6 Maturation, 6 Production, 6 Yield, 10 Potency Seed Dispenser

Growing The Afforementioned Plants

File:HydroponicsTraysRow.PNG
These are some pots. You grow stuff in them.

First, locate the hydroponics trays, sometimes referred to as "planting pots". this is where you will be planting the seeds. Take a seed in your hand, and click the pot. You will then get a message saying "you plant the seed in the pot.", or something along those lines. You can only plant one seed per pot. If you click the pot with an empty hand, you will get a basic analysis of the plant, and the nutrient and water level of the pot. Here is an example:

This pot has [plant] planted.

Water: 75/100

Nutrients: 8/10

This is an easy way to identify the plant, if you are not familiar with what they look like. It is also a good way to check on new species that have found their way into the "farm". If this happens, you will get a red message that says soemthing like "hydroponics tray has been overtaken by [plant]!". This can be good, bad, or a combination of both. Best case: a few Liberty Cap spores lodge themselves in the tray, and you get super duper high. Worst case: generic weeds. These grow very fast and serve no purpose as of now. All they do is take up space (get it? cause you're growing stuff on a space station?). An example of a useful weed (not the smokable kind), is the humble nettle. Nettles are a very useful plant, and a powerful weapon if grown properly. If you play the Botanist and get picked to be a Traitor, then do not fret. Just wait for some nettles to show up in your garden and kill those targets with FLOWER POWER! nettles are poisonous to begin with, but with skillful harvesting and increases of the Potency level, the nettles can deal a lot of damage, and have a very high knockout chance.

File:Nettle2.PNG
This is a Nettle. nettles are your friends.

Invasion of the Pod People

Hydroponics get a very special type of seed, Replicate Pod Seeds. These are experimental, genetically engineered plants that grow (physically deformed) human beings. They are easy to grow, but take time just like cloning some one in a cloning pod.

How do I potato people?

Using a replication pod is simple! Just follow the following steps:

  1. Find a dead person who is in need of cloning.
  2. Take a blood sample with a syringe.
  3. Inject a seed pack with the blood sample.
  4. Plant the seeds.
  5. Tend to the plants water and nutrition levels until it is time to harvest the cloned human.

Caring for your Vegetable Friends

Mushrooms: Just feed these fertilizer, don't need to water them.

Weeds: Just water them, they don't need plant food. Nettles are considered weeds.

Everything else: Feed them water AND Fertilizer.

If you plan to do something else on the station, give all of your plants some water. Plants whose trays are extremely low on water (<30 units) will have a blue exclamation point on their tray. Plants who are low on nutrients (<4 units) will have an orange exclamation point on their tray. If a pot is overrun with weeds (these weeds don't show up as a sprite), a glowing red triangle will appear on the pot. If the plant is dying or dead, a red symbol (it sorta looks like a "do not enter" sign) will appear on the pot. To fix the water problem, take your bukkit, fill it with water at one of the water tanks inside the farm, and pour the appropriate amount of water onto the plant. If a pot is full of water, you will not be able to add any more and the excess will splash onto the floor. To fix the nutrients, replace the solution using the nutrient dispenser, then taking the vial and clicking on the tray. Only do this if the tray needs nutrients. The easiest way to be a Failmer (Fail Farmer) is to replace the solution when there are 9 units left. The excess fertilizer dissapears forever, and the dispenser has a finite supply. Weeds can be removed by clicking on the tray while holding a mini-hoe in your hand. Keep clicking until you see the message "This plot is completely devoid of weeds. It doesn't need uprooting.". If a plant is dead, a single click will empty it from the tray. If your tray decides to sprout some annoying harebell or unwanted crops, a few sprays with the Plant-Be-Gone will kill it, albeit rather slowly.

File:AllHydroWarningIcons.PNG
A very, very, dead plant. Notice the pretty warning signs.
File:GrowingPlant.PNG
This plant is still growing.
File:HarvestPlant.PNG
This plant is ready to harvest, as noted by the green "H".
File:PlantWeeds.PNG
The triangle means that the tray is full of weeds.

Chemicals, Wonderful Chemicals

Certain chemicals do special effects on plants and mushrooms. Either it kills, heals, feeds, or mutates the plant.

Keep in mind: Mutation chance only comes into effect once the plant actually mutates; the only things capable of initiating a mutation are doses of Radium/Unstable Mutagen, or a Floral Somatoray from RnD.

Chemical Water Nutrient Health Yield Mutation chance Weeds Pests Toxins Mutation
Anti-Toxin 0 0 0 0 0 0 0 -2 0
Toxin 0 0 0 0 0 0 0 2 0
Fluorine -0.5 0 -2 0 0 -4 0 2.5 0
Chlorine -0.5 0 -1 0 0 -3 0 1.5 0
Sulfuric Acid 0 0 -1 0 0 -2 0 1.5 0
Polytrinic Acid 0 0 -2 0 0 -4 0 3 0
Plantbgone 0 0 -2 0 0.2 -8 0 3 0
Cryoxadone 0 0 3 0 0 0 0 -3 0
Radium 0 0 -1.5 0 0.2 0 0 2 8
Milk 0.9 0.1 0 0 0 0 0 0 0
Beer 0.7 0.25 -0.05 0 0 0 0 0 0
Phosphorous -0.5 0.1 -0.75 0 0 -2 0 0 0
Sugar 0 0.1 0 0 0 2 2 0 0
Soda Water 1 0.1 0.1 0 0 0 0 0 0
Ammonia 0 1 0.5 0 0 0 0 0 0
Diethylamine 0 2 1 0 0 0 -2 0 0
Nutriment 0 1 0.5 0.1 0 0 0 0 0
Adminordrazine 1 1 1 1 1 -5 -5 0 0
EZnutrient 0 1 0 0 0 0 0 0 0
Robustharvest 0 1 0 0.2 0 0 0 0 0
Left4Zed 0 1 0 0 0.2 0 0 0 0
Water 1 0 0 0 0 0 0 0 0
Unstable Mutagen 0 0 0 0 0 0 0 0 15


Go Forth and Procreate

This section is about making new plants from existing ones. Remember, the seed dispenser is best used to start a new set of plants, or as a backup in case you do something dumb, and lose all your stock of a plant. So, to make more seeds, you will need the help of the Seed Extractor, to the northwest of your chamber, located next to the NutriMax. To extract seeds from a plant, take its produce and place it in the Seed Extractor, which will yield 1-4 bags of seeds. Then, dump out the contents of one of those shiny hydroponics crates you have, and put the extra seeds inside. This will keep them neat and organized. If a new species sprouts in your farm, keep it alive so you can make seeds from it and grow more.

Soil

Soil is an alternative to trays. Get some sand, use it to make sandstone, then take three sandstones to make soil. Sand can be dug by Shaft Miners on the Asteroids, alternatively you can grow grass in your existing hydroponics trays, then plant the grass tiles and dig them up with the spade (found in the back room), this will dig up some sand. Congratulations, you are no longer restricted to trays for growing now. Be warned though, it is not the most efficient method of planting, as there are no lights to indicate needs for water, fertilizer, etc. Removing soil is done with a shovel or spade.


Analyzing the Analysis

Upon selecting the Botanist, you will find that your apron contains a handy-dandy Plant Analyzer. You use this to get a highly detailed analysis of the targeted plant. The readout looks like this:

File:PlantAnalyzerReadout.PNG

Age How old the plant is. When a plant's age equals it's lifespan, it dies.
Endurance The higher this is, the lower the water and nutrient levels can get before the plant dies.
Lifespan How long the plant will live.
Yield How much the plant will produce over its lifespan.
Production How much produce made per harvest.
Potency The FLOWER POWER the plant posesses. For most cases, this increases the amount of chemicals within, as listed above. For wielded plants, this influences special effects, such as damage for death nettles. For electrical fruits, this increases the charge from a cell made with them. Also, if you send the seed packet to cargo, and later send one with higher potency, cargo will earn the difference in potencies as supply points.


The analyzer also shows you the status of the pot. Weeds and pests can be remedied by hoeing or a few squirts of Pest Spray. Toxicity is generally bad, meaning the plant currently has poisins in its environment, which you in most cases want to dilute out with water. The water and nutrition levels are self-explanatory.