Difference between revisions of "Guide to hydroponics"

From Paradise Station Wiki
Jump to navigation Jump to search
Line 1: Line 1:
[[File:Hydroponicsdecember2016.jpg|frame|right|Hydroponics. This is your home.]]
== Basics of Botany ==
[[Hydroponics]] and the [[Botanist]]s who work there are important to the station, especially in longer rounds. Botanists grow plants that the [[Chef]] can use for food. Without botany, the station will have to live off of beef jerky and space twinkies, or starve to death.
=== Your Area ===
Hydroponics is divided into two rooms. The big southern section is where you'll spend most of your time growing goods. Trays are available where you grow plants and two vending machines, one with seeds and the other with miscellaneous items such as nutriments and tools for your job. The bio-generator can be used to grind plants and produce things for the station. In tandem is the seed dispenser used to reproduce your product. The northern area is where you can grab most of the equipment needed to work in botany.
Plants require nutriment and water to grow. They are also bothered by pests and weeds. Trays come equipped with alerts that flash specific colors to tell you what's happening with your plant.
From left to right -
* Green: Ready to harvest.
* Red: Low health.
* Red: Weeds/pests/toxins.
* Yellow: Low nutriment.
* Blue: Low water.
Tools that are of use in botany -
* Wrench: Used to move your trays around.
* Wirecutters: Used to set up the irrigation system. If 30u or more of water is put into trays while the irrigation is set up, water will be shared across trays. This will also distribute things like mutagen and plant killer.
* Hatchet: Chops tower-caps into planks, chops other things. This is also a very robust tool that can be hit in backpacks
* Shovel: Digs up grass floors and cleaning the dirt.
* Cultivator: Kills Weeds.
* Plant Bag: Collects up to 50 items or 100 seeds from your harvest.
* Portable Seed Extractor: Found in the lockers of the back room, this can harvest and pick up plants and turn up to 100 plants into seeds.
=== [[File:Seed_Extractor.gif|Seed Extractor]] Plants 101 ===
Take some seeds from the vendor and put them into the trays. Make sure to keep them weeded with a cultivator and watered. Some plants have a varied growth times, such as wheat growing faster while watermelons or apple trees take a little longer before you can harvest from them. Sometimes these and other stats of a plant are effected if you ignore them after the light warns you of their status. You have a choice of 5 nutriments depending on if you hacked your machine or not. Once your tray flashes green, you're set to harvest. If you want to replicate the plant to continue growing more, just insert it into the seed extractor.
=== [[File:Biogenerator.gif|Bio-generator]] Biogenerators ===
The bio-generator makes items out of the nutriment in plants, such as watermelons and pumpkins which have a 20% nutriment boost trait. To get biomass, grab a spare bucket and equip the machine with it then put your growns inside. Open its interface and process the plants. If you somehow run out of nutriment in the vendors, remember you can print the three standard nutriments here. You can recycle any plant, though if they don't have nutriment like bananas, the efficiency is very low.
=== DNA Extractor ===
Note: Sometimes these don't appear in outdated maps, if this is the case, you can adminhelp and see if they will put one if they are nice
A recent addition, this allows you to extract genes and stats from seeds. This is a very useful machine for mass producing plants, saving time and is super easy.
How to use
1. Go to the locker in the back and take out the box of plant data disks
2. Load a disk into the machine along with any seed of choice
3. Extract seeds to the disk (seed will be destroyed) or extract a gene
4. Put in another seed
5. You can now modify the seed's stats and genes based on what's in the plant data disk
Useful seeds for maxing production
* On some maps, there's wheat on the table, this wheat has 50 potency and 1 production speed
* Treecaps have naturally high endurance and resistance and 50 potency
* The tobacco in the seed vendor has 10 yield
* The wheat in the seed vendor has 1 production speed
=== Plants ===


== Welcome to the farm ==
There are three types of plants. The biggest category is "'''normal''' plants". The much smaller ones are '''mushrooms''' and '''weeds'''. They are a little different from the normal plants:


[[File:Hydroponicsdecember2016.jpg|frame|right|Hydroponics. This is your home.]]
* Mushrooms need less light, and suffer less from lack of it.
[[Hydroponics]] and the [[Botanist]]s who work there are important people on the station, especially in longer rounds. Botanists grow plants and supply the [[Chef]] with various fruits, vegetables, shrooms and even chemicals at times. Without those the chef cannot make most types of food. Without those types of food, the denizens of the station will have to live off of vending machines or fried meat, which is not all that exciting. That said, make sure to ask or listen to the chef for what he wants, unless you're not all that interested in making food and would rather experiment with new breeds of plants... you could even make killer tomatoes!
* Mushrooms don't need water to grow. They still use it, though.
=== What is where ===
* Weeds don't suffer from high weed level.
* Mushrooms and weeds can't be overtaken by weeds in a tray.
* Mushrooms' yield can't drop to 0. It will always be at least 1.
 
Trays, whether empty or occupied by plants, can be occasionally overtaken by a weed if their level is 5 or more. In that case the old plant is destroyed, and a new one will sprout in its place. Possible plants include:
 
* 1/6 chance for Reishi.
* 1/9 chance for Nettle.
* 1/9 chance for Harebell.
* 1/9 chance for Amanita.
* 1/9 chance for Chanterelle.
* 1/9 chance for Tower Cap.
* 1/9 chance for Plump Helmets.
* 1/6 chance for Starshittle.
 
Here's a chart for reference on what you can grow.


Hydroponics has three areas to it. The main area that leads to the hall is where you’ll be spending most of your time. This is where you will plant and tend to your plants. In it are multiple trays for growing, as well as a Nutrivend and MegaSeed Vendor vending machines, Seed Extractor, Biogenerator, lysis-isolation centrifuge and a bioballistic delivery system. In the backroom is where you have your lockers, grinder and a ChemMaster 3000, so you can get some extra use from your crops. There is also a crate with some supplies and access to maintenance in this room. To the left of that room and above the Kitchen is a small garden that is shared by you and the chef. There are some soil plots in there for extra growing as well as the drop-off for cargo’s MULEbots.
<div class="toccolours mw-collapsible mw-collapsed" style="width:800px">
Plant Chart ('''mouse over the reagents to have a brief effect description''')
<div class="mw-collapsible-content">
{| class="wikitable sortable" style="width:100%; text-align:center" border="1" align="center" cellspacing="0" cellpadding="2"
! scope="col" style='background-color:#BEF781;'|Name
! scope="col" style='background-color:#BEF781;'|Type
! scope="col" class="unsortable" style='background-color:#BEF781;'|Seed
! scope="col" class="unsortable" style='background-color:#BEF781;'|Potting
! scope="col" class="unsortable" style='background-color:#BEF781;'|Product
! scope="col" class="unsortable" style='background-color:#BEF781;'|Reagent Production
! scope="col" class="unsortable" style='background-color:#BEF781;'|Traits
! scope="col" style='background-color:#BEF781;'|Available from
! scope="col" style='background-color:#BEF781;'|Mutates into
|-
!{{anchor|Ambrosia deus}}Ambrosia deus
|Normal||[[File:Ambrosia_deus_seed.png]]||[[File:Ambrosia_deus_stage_harvest.gif]]||[[File:Ambrosia_deus.png]]
|5% nutriment, <span title="Heals everything">15% omnizine</span>, <span title="Heals hallucinations, confusion and stuns">15% synaptizine</span>, <span title="Gets you high, also messes up your walking a little">10% space drugs</span>, <span title="Take them">4% vitamin</span>
|Perennial Growth
|Mutate [[#Ambrosia vulgaris|Ambrosia vulgaris]]
|[[#Ambrosia gaia|Ambrosia gaia]]
|-
!{{anchor|Ambrosia gaia}}Ambrosia gaia
|Normal||[[File:Ambrosia_gaia_seed.png]]||[[File:Ambrosia_gaia_stage_harvest.gif]]||[[File:Ambrosia_gaia.png]]
|6% nutriment, <span title="Heals everything a LOT, but gives a bit of brain damage">5% earthsblood</span>, <span title="Take them">5% vitamin</span>
|
|Mutate [[#Ambrosia deus|Ambrosia deus]]
|
|-
!{{anchor|Ambrosia vulgaris}}Ambrosia vulgaris
|Normal||[[File:Ambrosiavulgarisseed.png]]||[[File:Ambrosiavulgarisplant.png]]||[[File:Ambrosiavulgaris.png]]
|5% nutriment, <span title="Heals brute damage">10% bicaridine</span>, <span title="Heals burn damage">10% kelotane</span>, <span title="Gets you high, also messes up your walking a little">15% space drugs</span>, <span title="Deals toxin damage">10% toxin</span>, <span title="Take them">4% vitamin</span>
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Ambrosia deus|Ambrosia deus]]
|-
!{{anchor|Apple}}Apple
|Normal||[[File:appleseed.png]]||[[File:Appletree.png]]||[[File:apple.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Gold apple|Gold apple]]
|-
!{{anchor|Banana}}Banana
|Normal||[[File:Bananaseed.png]]||[[File:Bananatree.png]]||[[File:Banana.png]]
|10% banana juice, 10% potassium, <span title="Take them">4% vitamin</span>, 2% nutriment
|Slippery Skin, Perennial Growth
|[[MegaSeed Servitor]], [[Exotic Seeds Crate]]
|[[#Mimana|Mimana]], [[#Blue-space banana|Blue-space banana]]
|-
!{{anchor|Mimana}}Mimana
|Normal||[[File:Minanaseed.png]]||[[File:Minanatree.png]]||[[File:Minana.png]]
|10% nothing, <span title="Prevents speaking">10% mute toxin</span>, 2% nutriment
|Slippery Skin, Perennial Growth
|[[MegaSeed Servitor]], [[Exotic Seeds Crate]]
|[[#Mimana|Mimana]], [[#Blue-space banana|Blue-space banana]]
|-
!{{anchor|Berry}}Berry
|Normal||[[File:Berryseed.png]]||[[File:BerryTree.png]]||[[File:Berry.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>
|Perennial Growth
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Glow-berry|Glow-berry]], [[#Poison-berry|Poison-berry]]
|-
!{{anchor|Blood tomato}}Blood tomato
|Normal||[[File:bloodtomatoseed.png]]||[[File:Bloodtomatoplant.png]]||[[File:Bloodtomato.png]]
|10% nutriment, <span title="Literally blood, type 0-">20% blood</span>, <span title="Take them">4% vitamin</span>
|Liquid Contents, Perennial Growth
|Mutate [[#Tomato|Tomato]]
|
|-
!{{anchor|Blue-space banana}}Blue-space banana
|Normal||[[File:Bluespacebananaseed.png]]||[[File:Bluespacebananaplant.png]]||[[File:Bluespacebanana.png]]
|<span title="Alcoholic Drink">20% singulo</span>, 10% banana juice, <span title="Take them">4% vitamin</span>, 2% nutriment
|Slippery Skin, Bluespace Activity, Perennial Growth
|Mutate [[#Banana|Banana]]
|
|-
!{{anchor|Blue-space tomato}}Blue-space tomato
|Normal||[[File:Bluespacetomatoseed.png]]||[[File:Bluespacetomatoplant.png]]||[[File:Bluespacetomato.png]]
|10% nutriment, <span title="Alcoholic drink">20% singulo</span>, <span title="Makes floors slippery">20% space lube</span>, <span title="Take them">4% vitamin</span>
|Slippery Skin, Bluespace Activity, Liquid Contents, Perennial Growth
|Mutate [[#Blue tomato|Blue tomato]]
|
|-
!{{anchor|Blue cherry}}Blue cherry
|Normal||[[File:bluecherryseed.png]]||[[File:Bluecherrytree.png]]||[[File:Bluecherry.png]]
|7% nutriment, 7% sugar
|Perennial Growth
|Mutate [[#Cherry|Cherry]]
|
|-
!{{anchor|Blue tomato}}Blue tomato
|Normal||[[File:bluetomatoseed.png]]||[[File:Bluetomatoplant.png]]||[[File:Bluetomato.png]]
|10% nutriment, <span title="Makes ground slippery">20% space lube</span>, <span title="Take them">4% vitamin</span>
|Slippery Skin, Perennial Growth
|Mutate [[#Tomato|Tomato]]
|[[#Blue-space tomato|Blue-space tomato]]
|-
!{{anchor|Blumpkin}}Blumpkin
|Normal||[[File:Blumpkinseed.png]]||[[File:Blumpkinplant.png]]||[[File:Blumpkin.png]]
|20% ammonia, 10% chlorine, 20% nutriment
|Perennial Growth
|[[MegaSeed Servitor]], mutate [[#Pumpkin|Pumpkin]]
|
|-
!{{anchor|Cabbage}}Cabbage
|Normal||[[File:Cabbageseed.png]]||[[File:Cabbageplant.png]]||[[File:Cabbage.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Replica pod|Replica pod]]
|-
!{{anchor|Cannabis}}Cannabis
|Normal||[[File:Cannabisseed.png]]||[[File:Cannabisplant.png]]||[[File:Cannabis.png]]
|<span title="Makes your screen trippy">15% space drugs</span>, <span title="Makes you hungry">35% lipolicide</span>
|Perennial Growth
|[[MegaSeed Servitor]] (hacked)
|[[#Rainbow weed|Rainbow weed]], [[#Deathweed|Deathweed]], [[#Lifeweed|Lifeweed]], [[#Omega weed|Omega weed]]
|-
!{{anchor|Carpet}}Carpet
|Normal||[[File:Carpetseed.png]]||[[File:Growncarpet.png]]||[[File:Carpet.png]]
|2% nutriment, 5% hydrogen
|Perennial Growth
|Mutate [[#Grass|Grass]]
|
|-
!{{anchor|Carrot}}Carrot
|Normal||[[File:carrotseed.png]]||[[File:carrotplant.png]]||[[File:carrot.png]]
|5% nutriment, <span title="Take them">4% vitamin</span>, <span title="Heals non-genetic eye damage">25% oculine</span>
|
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Parsnip|Parsnip]]
|-
!{{anchor|Chanterelle}}Chanterelle
|Mushroom||[[File:chanterelleseed.png]]||[[File:chanterelleplant.png]]||[[File:chanterelle.png]]
|10% nutriment
|Fungal Vitality
|[[MegaSeed Servitor]], [[Seeds Crate]], can overtake a tray
|
|-
!{{anchor|Cherry}}Cherry
|Normal||[[File:Cherryseed.png]]||[[File:Cherrytree.png]]||[[File:Cherry.png]]
|7% nutriment, 7% sugar
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Blue cherry|Blue cherry]]
|-
!{{anchor|Cherry Bomb}}Cherry Bomb
|Normal||[[File:Cherrybombseed.png]]||[[File:Cherrybombtree.png]]||[[File:Cherrybomb.png]]
|10% nutriment, 10% sugar, 70% blackpowder
|Perennial Growth
|Only available from Xenobiology
|
|-
!{{anchor|Chili}}Chili
|Normal||[[File:Chiliseed.png]]||[[File:ChiliTree.png]]||[[File:Chili.png]]
|4% nutriment, <span title="Heats up">25% capsaicin</span>, <span title="Take them">4% vitamin</span>
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Ghost chili|Ghost chili]], [[#Ice Pepper|Ice Pepper]]
|-
!{{anchor|Cocoa}}Cocoa
|Normal||[[File:Cocoapodseed.png]]||[[File:Cocoapodtree.png]]||[[File:Cocoapod.png]]
|10% nutriment, <span title="Has nutritious value">25% cocoa</span>
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Vanilla|Vanilla]]
|-
!{{anchor|Coffee arabica}}Coffee arabica
|Normal||[[File:Coffeearabicaseed.png]]||[[File:CoffeearabicaTree.png]]||[[File:Coffeearabica.png]]
|<span title="Weak toxin">10% coffee powder</span>, <span title="Take them">4% vitamin</span>
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Coffee robusta|Coffee robusta]]
|-
!{{anchor|Coffee robusta}}Coffee robusta
|Normal||[[File:Coffeerobustaseed.png]]||[[File:CoffeerobustaTree.png]]||[[File:Coffeerobusta.png]]
|<span title="Weak toxin">10% coffee powder</span>, <span title="Take them">4% vitamin</span>, <span title="Makes you run very fast">10% ephedrine</span>
|Perennial Growth
|Mutate [[#Coffee arabica|Coffee arabica]]
|
|-
!{{anchor|Corn}}Corn
|Normal||[[File:Cornseed.png]]||[[File:CornPlant.png]]||[[File:Corn.png]]
|10% nutriment, 20% corn oil, <span title="Take them">4% vitamin</span>
|
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Snapcorn|Snapcorn]]
|-
!{{anchor|Death berry}}Death berry
|Normal||[[File:deathberryseed.png]]||[[File:Deathberrytree.png]]||[[File:Deathberrypile.png]]
|10% nutriment, 8% <span title="Causes toxin damage and loss of breath">coniine</span>, 10% <span title="Causes stamina damage">tirizene</span>, <span title="Take them">4% vitamin</span>
|Perennial Growth
|Mutate [[#Poison-berry|Poison-berry]]
|
|-
!{{anchor|Death nettle}}Death nettle
|Weed||[[File:Deathnettleseed.png]]||[[File:Deathnettleplant.png]]||[[File:Deathnettle.png]]
|<span title="Acid">50% fluorosulphuric acid</span>, <span title="Acid">50% sulphuric acid</span>
|Perennial Growth, Weed Adaptation, Hypodermic Prickles
|Mutate [[#Nettle|Nettle]], weed mutation
|
|-
!{{anchor|Deathweed}}Deathweed
|Normal||[[File:Deathweedseed.png]]||[[File:Deathweedplant.png]]||[[File:Deathweed.png]]
|<span title="Causes toxin and oxygen damage">35% cyanide</span>, <span title="Makes your screen trippy">15% space drugs</span>, <span title="Makes you hungry">15% lipolicide</span>
|Perennial Growth
|Mutate [[#Cannabis|Cannabis]]
|
|-
!{{anchor|Destroying angel}}Destroying angel
|Mushroom||[[File:Angleseeds.png]]||[[File:Angleplant.png]]||[[File:Angle.png]]<!-- Dyslexics, untie! -->
|<span title="Deals toxic damage">10% amatoxin</span>, <span title="Makes you stutter, makes you dizzy, makes screen trippy">4% mushroom hallucinogen</span>, <span title="Powerful delayed toxin">20% amanitin</span>
|Fungal Vitality
|Mutate [[#Fly amanita|Fly amanita]]
|
|-
!{{anchor|Eggplant}}Eggplant
|Normal||[[File:Eggplantseed.png]]||[[File:Eggplantplant.png]]||[[File:Eggplant.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>
|Perennial Growth
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Egg-plant|Egg-plant]]
|-
!{{anchor|Egg-plant}}Egg-plant
|Normal||[[File:Eggyseed.png]]||[[File:Eggyplant.png]]||[[File:Begg.png]]
|10% nutriment
|Perennial Growth
|Mutate [[#Eggplant|Eggplant]], [[Exotic Seeds Crate]]
|
|-
!{{anchor|Fly amanita}}Fly amanita
|Mushroom||[[File:Amanitaseeds.png]]||[[File:Amanitaplant.png]]||[[File:Amanita.png]]
|<span title="Deals toxic damage">35% amatoxin</span>, <span title="Makes you stutter, makes you dizzy, makes screen trippy">4% mushroom hallucinogen</span>
|Fungal Vitality
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray
|[[#Destroying angel|Destroying angel]]
|-
!{{anchor|Gatfruit}}Gatfruit
|Normal||[[File:Gatfruitseed.png]]||[[File:Gatfruittree.png]]||[[File:Gatfruit.png]]
|<span title="No effect">10% sulfur</span>, <span title="No effect">10% carbon</span>, <span title="No effect">7% nitrogen</span>, <span title="No effect">5% potassium</span>
|Perennial Growth
|Only available from Xenobiology
|
|-
!{{anchor|Geranium}}Geranium
|Normal||[[File:Geraniumseed.png]]||[[File:Geraniumplant.png]]||[[File:Geranium.png]]
|5% nutriment, <span title="Heals brute damage">20% bicaridine</span>
|
|Mutate [[#Poppy|Poppy]]
|
|-
!{{anchor|Glow-berry}}Glow-berry
|Normal||[[File:glowberryseed.png]]||[[File:Glowberrytree.png]]||[[File:Glowberrypile.png]]
|10% nutriment, <span title="Radioactive">25% uranium</span>, 20% iodine, <span title="Take them">4% vitamin</span>. Luminosity: 20%.
|Strong Bioluminescence, Separated Chemicals, Perennial Growth
|Mutate [[#Berry|Berry]]
|
|-
!{{anchor|Ghost chili}}Ghost chili
|Normal||[[File:Chillighostseed.png]]||[[File:Chillighosttree.png]]||[[File:Chillyghost.png]]
|4% nutriment, <span title="Heats up">55% capsaicin</span>, <span title="Pepper spray">30% condensed capsaicin</span>
|Perennial Growth
|Mutate [[#Chili|Chili]]
|
|-
!{{anchor|Glowshroom}}Glowshroom
|Mushroom||[[File:Glowshroomseed.png]]||[[File:Glowshroomplant.png]]||[[File:Glowshroom.png]]
|<span title="Radioactive">10% radium</span>, 10% phosphorus, 4% nutriment. Glow: 10%
|Bioluminescence, Fungal Vitality
|[[MegaSeed Servitor]] (hacked)
|[[#Glowcap|Glowcap]]
|-
!{{anchor|Glowcap}}Glowcap
|Mushroom||[[File:Glowcapseed.png]]||[[File:Glowcapplant.png]]||[[File:Glowcapshroom.png]]
|<span title="Shocks">10% teslium</span>. Glow: 10%. Restores up to 100% battery charge.
|Electrical Activity, Bioluminescence, Fungal Vitality
|Mutate [[#Glowshroom|Glowshroom]]
|
|-
!{{anchor|Gold apple}}Gold apple
|Normal||[[File:Goldappleseed.png]]||[[File:Goldappletree.png]]||[[File:Goldapple.png]]
|10% nutriment, 20% gold, <span title="Take them">4% vitamin</span>
|Mutate [[#Apple|Apple]]
|
|-
!{{anchor|Grapes}}Grapes
|Normal||[[File:Grapesseed.png]]||[[File:Grapeplant.png]]||[[File:Grapes.png]]
|10% nutriment, 10% sugar, <span title="Take them">4% vitamin</span>
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Green grapes|Green grapes]]
|-
!{{anchor|Grass}}Grass
|Normal||[[File:Grassseed.png]]||[[File:Growngrass.png]]||[[File:grass.png]]
|1% nutriment, 5% hydrogen
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Carpet|Carpet]]
|-
!{{anchor|Green grapes}}Green grapes
|Normal||[[File:Greengrapesseed.png]]||[[File:Greengrapeplant.png]]||[[File:Greengrapes.png]]
|10% nutriment, <span title="Heals burn damage">20% kelotane</span>, 10% sugar, <span title="Take them">4% vitamin</span>
|
|Mutate [[#Grapes|Grapes]]
|
|-
!{{anchor|Harebell}}Harebell
|Weed||[[File:Harebellseed.png]]||[[File:Harebellplant.png]]||[[File:Harebell.png]]
|4% nutriment
|Weed Adaptation
|Can overtake a a tray
|
|-
!{{anchor|Holymelon}}Holymelon
|Normal||[[File:Holymelonseed.png]]||[[File:Holymelonplant.png]]||[[File:Holymelon.png]]
|<span title="Wards off evil entities">20% holy water</span>, <span title="Take them">4% vitamin</span>, 10% nutriment
|Perennial Growth
|Mutate [[#Watermelon|Watermelon]]
|
|-
!{{anchor|Ice Pepper}}Ice Pepper
|Normal||[[File:Icepepperseed.png]]||[[File:Icepepperplant.png]]||[[File:Icepepper.png]]
|2% nutriment, <span title="Cools down">25% frost oil</span>, <span title="Take them">2% vitamin</span>
|Perennial Growth
|Mutate [[#Chili|Chili]]
|
|-
!{{anchor|Killer tomato}}Killer tomato
|Normal||[[File:Killertomatoseed.png]]||[[File:Killertomatoplant.png]]||[[File:Killertomato.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>
|Liquid Contents
|Mutate [[#Tomato|Tomato]]
|
|-
!{{anchor|Koibean}}Koibean
|Normal||[[File:Koibeanseed.png]]||[[File:Koibeanplant.png]]||[[File:Koibeans.png]]
|5% nutriment, 10% <span title="Very rare ingredient, used to make zombie powder or rezadone">carpotoxin</span>, <span title="Take them">4% vitamin</span>
|Perennial Growth
|Mutate [[#Soybean|Soybean]]
|
|-
!{{anchor|Kudzu}}Kudzu
|Weed||[[File:Kudzuseed.png]]||[[File:Kudzuplant.png]]||[[File:Kudzu.png]]
|2% nutriment, <span title="Heals toxin damage">4% charcoal</span>
|Perennial Growth, Weed Adaptation
|Weed mutation
|Special, see [[Guide_to_hydroponics#Kudzu|this.]]
|-
!{{anchor|Lemon}}Lemon
|Normal||[[File:lemonseed.png]]||[[File:Lemontree.png]]||[[File:lemon.png]]
|5% nutriment, <span title="Take them">4% vitamin</span>
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Combustible Lemon|Combustible Lemon]]
|-
!{{anchor|Liberty-cap}}Liberty-cap
|Mushroom||[[File:libertycapseed.png]]||[[File:libertycapplant.png]]||[[File:libertycap.png]]
|2% nutriment, <span title="Makes you stutter, makes you dizzy, makes screen trippy">25% mushroom hallucinogen</span>
|Fungal Vitality
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], weed mutation
|
|-
!{{anchor|Lifeweed}}Lifeweed
|Normal||[[File:Lifeweedseed.png]]||[[File:Lifeweedplant.png]]||[[File:Lifeweed.png]]
|<span title="Heals all damage">35% omnizine</span>, <span title="Makes your screen trippy">15% space drugs</span>, <span title="Makes you hungry">15% lipolicide</span>
|Perennial Growth
|Mutate [[#Cannabis|Cannabis]]
|
|-
!{{anchor|Lily}}Lily
|Normal||[[File:Lilyseed.png]]||[[File:Lilyplant.png]]||[[File:Lily.png]]
|5% nutriment, <span title="Heals brute damage">20% bicaridine</span>
|Perennial Growth
|Mutate [[#Poppy|Poppy]]
|
|-
!{{anchor|Lime}}Lime
|Normal||[[File:Limeseed.png]]||[[File:Limetree.png]]||[[File:lime.png]]
|5% nutriment, <span title="Take them">4% vitamin</span>
|Perennial Growth
|[[MegaSeed Servitor]], mutate [[#Orange|Orange]]
|[[#Orange|Orange]]
|-
!{{anchor|Meatwheat}}Meatwheat
|Normal||[[File:Meatwheatseeds.png]]||[[File:Meatwheatplant.png]]||[[File:Meatwheat.png]]
|5% nutriment, <span title="Take them">4% vitamin</span>
|
|Mutate [[#Wheat|Wheat]]
|
|-
!{{anchor|Combustible Lemon}}Combustible Lemon
|Normal||[[File:Firelemonseed.png]]||[[File:Firelemontree.png]]||[[File:Firelemon.png]]
|5% nutriment
|Perennial Growth
|Mutate [[#Lemon|Lemon]]
|
|-
!{{anchor|Moonflower}}Moonflower
|Normal||[[File:Moonflowerseed.png]]||[[File:Moonflowerplant.png]]||[[File:Moonflower.png]]
|2% nutriment, <span title="Take them">2% vitamin</span>, <span title="Alcoholic drink">20% moonshine</span>
|
|Mutate [[#Sunflower|Sunflower]]
|
|-
!{{anchor|Nettle}}Nettle
|Weed||[[File:Nettleseed.png]]||[[File:Nettleplant.png]]||[[File:Nettle.png]]
|<span title="Acid">50% sulphuric acid</span>
|Perennial Growth, Weed Adaptation
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray
|[[#Death nettle|Death nettle]]
|-
!{{anchor|Novaflower}}Novaflower
|Normal||[[File:Novaflowerseed.png]]||[[File:Novaflowerplant.png]]||[[File:Novaflower.png]]
|<span title="Pepper spray">25% condensed capsaicin</span>, <span title="Heats up">30% capsaicin</span>
|
|Mutate [[#Sunflower|Sunflower]]
|-
!{{anchor|Oat}}Oat
|Normal||[[File:oatseed.png]]||[[File:Oatplant.png]]||[[File:oat.png]]
|
|
|Mutate [[#Wheat|Wheat]]
|
|-
!{{anchor|Omega weed}}Omega weed
|Normal||[[File:Omegaweedseed.png]]||[[File:Omegaweedplant.gif]]||[[File:Omegaweed.gif]]
|<span title="Makes your screen trippy">30% space drugs</span>, <span title="Makes you hallucinate">30% mindbreaker toxin</span>, <span title="Deals toxin damage">15% mercury</span>, <span title="Causes random movement">15% lithium</span>, <span title="Rapidly heals damage when in crit">15% atropine</span>, <span title="Removes drugs and their effects">15% haloperidol</span>, <span title="Makes you VERY fast, reduces stuns, deals brain damage">15% methamphetamine</span>, <span title="Heats up">15% capsaicin</span>, <span title="Grows your hair">15% barber's aid</span>, <span title="Reduces stuns, makes you lose motor control, deals brain damage">15% bath salts</span>, <span title="Makes you itch">15% itching powder</span>, <span title="Reduces stuns">15% crank</span>, <span title="Gives peaceful messages">15% krokodil</span>, <span title="Causes brute and eye damage">15% histamine</span>, <span title="Makes you hungry">15% lipolicide</span>
|Perennial Growth
|Mutate [[#Cannabis|Cannabis]]
|
|-
!{{anchor|Orange}}Orange
|Normal||[[File:orangeseed.png]]||[[File:Orangetree.png]]||[[File:orange.png]]
|5% nutriment, <span title="Take them">4% vitamin</span>
|Perennial Growth
|[[MegaSeed Servitor]], mutate [[#Lime|Lime]]
|[[#Lime|Lime]]
|-
!{{anchor|Parsnip}}Parsnip
|Normal||[[File:Parsnipseed.png]]||[[File:Parsnipplant.png]]||[[File:Parsnip.png]]
|<span title="Take them">5% vitamin</span>, 5% nutriment
|
|Mutate [[#Carrot|Carrot]]
|
|-
!{{anchor|Plump helmet}}Plump helmet
|Mushroom||[[File:plumphelmetseed.png]]||[[File:plumphelmetplant.png]]||[[File:plumphelmet.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>
|Fungal Vitality
|[[MegaSeed Servitor]] (hacked), [[Exotic Seeds Crate]], can overtake a tray
|[[#Walking mushroom|Walking mushroom]]
|-
!{{anchor|Poison-berry}}Poison-berry
|Normal||[[File:poisonberryseed.png]]||[[File:Poisonberrytree.png]]||[[File:poisonberries.png]]
|10% nutriment, <span title="Deals toxin and oxygen damage">15% cyanide</span>, <span title="Deals stamina damage">20% tirizene</span>, <span title="Take them">4% vitamin</span>
|Perennial Growth
|Mutate [[#Berry|Berry]]
|[[#Death berry|Death berry]]
|-
!{{anchor|Poppy}}Poppy
|Normal||[[File:Poppyseed.png]]||[[File:Poppyplant.png]]||[[File:Poppy.png]]
|5% nutriment, <span title="Heals brute damage">20% bicaridine</span>
|
|[[MegaSeed Servitor]]
|[[#Geranium|Geranium]], [[#Lily|Lily]]
|-
!{{anchor|Potato}}Potato
|Normal||[[File:potatoseed.png]]||[[File:potatoplant.png]]||[[File:potato.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>
|Capacitive Cell Production
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Sweet Potato|Sweet Potato]]
|-
!{{anchor|Pumpkin}}Pumpkin
|Normal||[[File:Pumpkinseed.png]]||[[File:Pumpkinplant.png]]||[[File:Pumpkin.png]]
|20% nutriment, <span title="Take them">4% vitamin</span>
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Blumpkin|Blumpkin]]
|-
!{{anchor|Rainbow weed}}Rainbow weed
|Normal||[[File:Rainbowweedseed.png]]||[[File:Rainbowweedplant.gif]]||[[File:Rainbowweed.gif]]
|<span title="Causes hallucinations">15% mindbreaker toxin</span>, <span title="Makes you hungry">35% lipolicide</span>
|Perennial Growth
|Mutate [[#Cannabis|Cannabis]]
|
|-
!{{anchor|Redbeet}}Redbeet
|Normal||[[File:Redbeetseed.png]]||[[File:Redbeetplant.png]]||[[File:Redbeet.png]]
|5% nutriment, <span title="Take them">5% vitamin</span>
|Densified Chemicals
|Mutate [[#Whitebeet|Whitebeet]]
|
|-
!{{anchor|Rice}}Rice
|Normal||[[File:Riceseed.png]]||[[File:Riceplant.png]]||[[File:Rice.png]]
|
|
|[[MegaSeed Servitor]]
|
|-
!{{anchor|Reishi}}Reishi
|Mushroom||[[File:Reishiseeds.png]]||[[File:Reishiplant.png]]||[[File:Reishi.png]]
|<span title="Heals toxic damage and removes chemicals from body">35% charcoal</span>, <span title="Prevents slowdown, makes you sleepy">35% morphine</span>
|Fungal Vitality
|[[MegaSeed Servitor]] (hacked), can overtake a tray
|
|-
!{{anchor|Replica pod}}Replica pod
|Normal||[[File:Replicapodseed.png]]||[[File:Replicapodplant.png]]||
|
|
|[[MegaSeed Servitor]], [[Exotic Seeds Crate]], Mutate [[#Cabbage|Cabbage]]
|
|-
!{{anchor|Snapcorn}}Snapcorn
|Normal||[[File:Snapcornseed.png]]||[[File:SnapcornPlant.png]]||[[File:Snapcorn.png]]
|10% nutriment, 20% corn oil, <span title="Take them">4% vitamin</span>
|
|Mutate [[#Corn|Corn]]
|
|-
!{{anchor|Soybean}}Soybean
|Normal||[[File:Soybeanseeds.png]]||[[File:Soybeansplant.png]]||[[File:Soybeans.png]]
|5% nutriment, <span title="Take them">4% vitamin</span>
|Perennial Growth
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Koibean|Koibean]]
|-
!{{anchor|Space tobacco}}Space tobacco
|Normal||[[File:Spacetobaccoseed.png]]||[[File:SpacetobaccoTree.png]]||[[File:Spacetobacco.png]]
|3% nutriment, <span title="Slightly reduces stuns">8% nicotine</span>, <span title="Heals oxygen damage">5% salbutamol</span>
|
|Mutate [[#Tobacco|Tobacco]]
|
|-
!{{anchor|Starthistle}}Starthistle
|Weed||||[[File:Weedsplant.png]]||
|
|
|Can overtake a tray
|
|-
!{{anchor|Steelcap}}Steelcap
|Mushroom||[[File:Steelcapseed.png]]||[[File:Steelcapplant.png]]||[[File:Steelcap.png]]
|
|Fungal Vitality
|Mutate [[#Towercap|Towercap]]
|
|-
!{{anchor|Sugarcane}}Sugarcane
|Normal||[[File:Sugarcaneseed.png]]||[[File:Sugarcaneplant.png]]||[[File:sugarcane.png]]
|25% sugar
|Perennial Growth
|[[Seeds Crate]]
|
|-
!{{anchor|Sunflower}}Sunflower
|Normal||[[File:Sunflowerseed.png]]||[[File:Sunflowerplant.png]]||[[File:Sunflower.png]]
|8% corn oil, 4% nutriment
|
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Moonflower|Moonflower]], [[#Novaflower|Novaflower]]
|-
!{{anchor|Sweet Potato}}Sweet Potato
|Normal||[[File:Sweetpotatoseed.png]]||[[File:Sweetpotatoplant.png]]||[[File:Sweetpotato.png]]
|10% nutriment, 10% sugar, <span title="Take them">10% vitamin</span>
|
|Mutate [[#Potato|Potato]]
|
|-
!{{anchor|Tea aspera}}Tea aspera
|Normal||[[File:Teaasperaseed.png]]||[[File:TeaasperaTree.png]]||[[File:Teaaspera.png]]
|<span title="Weak toxin">10% tea powder</span>, <span title="Take them">4% vitamin</span>
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Tea astra|Tea astra]]
|-
!{{anchor|Tea astra}}Tea astra
|Normal||[[File:Teaastraseed.png]]||[[File:TeaastraTree.png]]||[[File:Teaastra.png]]
|<span title="Weak toxin">10% tea powder</span>, <span title="Heals confusion and stuns">10% synaptizine</span>, <span title="Take them">4% vitamin</span>
|Perennial Growth
|Mutate [[#Tea aspera|Tea aspera]]
|
|-
!{{anchor|Tobacco}}Tobacco
|Normal||[[File:Tobaccoseed.png]]||[[File:TobaccoTree.png]]||[[File:Tobacco.png]]
|<span title="Slightly reduces stuns">3% nicotine</span>, 3% nutriment
|
|[[MegaSeed Servitor]]
|[[#Space tobacco|Space tobacco]]
|-
!{{anchor|Tomato}}Tomato
|Normal||[[File:Tomatoseeds.png]]||[[File:Tomatoplant.png]]||[[File:Tomato.png]]
|10% nutriment, <span title="Take them">4% vitamin</span>
|Liquid Content, Perennial Growth
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Blood tomato|Blood]], [[#Blue tomato|Blue]] or [[#Killer tomato|Killer]] tomato
|-
!{{anchor|Towercap}}Towercap
|Mushroom||[[File:Towercapseed.png]]||[[File:Towercapplant.png]]||[[File:Towercap.png]]
|
|Fungal Vitality
|[[MegaSeed Servitor]], can overtake a tray
|[[#Steelcap|Steelcap]]
|-
!{{anchor|Vanilla}}Vanilla
|Normal||[[File:Vanillaseed.png]]||[[File:Vanillaplant.png]]||[[File:Vanilla.png]]
|25% vanilla, 10% nutriment
|Perennial Growth
|Mutate [[#Cocoa|Cocoa]]
|
|-
!{{anchor|Walking mushroom}}Walking mushroom
|Mushroom||[[File:Walkingmushroomseed.png]]||[[File:Walkingmushroomplant.png]]||[[File:Walkingmushroom.png]]
|15% nutriment, <span title="Take them">5% vitamin</span>
|Fungal Vitality
|Mutate [[#Plump helmet|Plump helmet]]
|
|-
!{{anchor|Watermelon}}Watermelon
|Normal||[[File:Watermelonseed.png]]||[[File:Watermelonplant.png]]||[[File:watermelon.png]]
|20% nutriment, 20% water, <span title="Take them">4% vitamin</span>
|Perennial Growth
|[[MegaSeed Servitor]]
|[[#Holymelon|Holymelon]]
|-
!{{anchor|Wheat}}Wheat
|Normal||[[File:Wheatseeds.png]]||[[File:Wheatplant.png]]||[[File:Wheat.png]]
|4% nutriment
|
|[[MegaSeed Servitor]], [[Seeds Crate]]
|[[#Oat|Oat]], [[#Meatwheat|Meatwheat]]
|-
!{{anchor|Whitebeet}}Whitebeet
|Normal||[[File:Whitebeetseed.png]]||[[File:Whitebeetplant.png]]||[[File:whitebeet.png]]
|5% nutriment, 20% sugar, <span title="Take them">4% vitamin</span>
|
|[[MegaSeed Servitor]]
|[[#Redbeet|Redbeet]]
|}
</div>
</div>


=== Your gear ===
== Chemicals ==


Tools you’ll need:
=== Fertilizers ===
* [[File:Bucket.png]]'''Bucket''': Holds up to 120 units of liquid in it. Hydro trays hold 100 units of water in them but setting the transfer amount on your bucket to 70 (by right-clicking it) will be enough for watering your plants when they need it. There are a few lying about Hydroponics, but you can always get another from an autolathe at cargo bay.
''Alternately'', toss your backpack away and get a backpack water tank [[File:Waterbackpack32.jpg]]. It holds much more water, up to 500 units! Click the backpack with an empty hand or the icon in the top left corner to extent the nozzle [[File:Wastermister32.jpg]], then use it like a bucket.
* [[File:Minihoe32.jpg]]'''Mini-hoe''': This is your most trust-worthy tool that you should always keep on you. This allows you to remove weeds from your trays to keep your plants nice and healthy. Weeds can also grow in empty trays, which may be good or bad. Can be found in backroom lockers.
* [[File:Hatchet32.jpg]]'''Hatchet''': Your second most trust-worthy tool. Not as lifesaving to your plants as the mini-hoe is. Quite the opposite, actually. If you have a plant you don’t want around anymore a few good hits with this will mess them up to be pulled out. Useful if there is a weed growing in a tray that you don’t want. Also found inside backroom lockers.
* [[File:Plantanalyser.jpg]]'''Plant Analyzer''': This tool, when used on a tray, seed packet, or grown crop will tell you detailed stats it has. We’ll go over these later. You start with one, but there are extras in the lockers.
* [[File:Plantbag.png]]'''Plant Bag''': Most people only have two hands and plants tend to pop out more than you can carry. This is where the plant bag comes in. By clicking on fruits while holding the bag you can scoop up all of them at once! Holds up to 50 crops and seeds. There are some in the lockers and NutriVend vendor.


Extra tools you don’t need but are useful for when you get more into your job:
* E-Z-Nutrient: Makes your plant mutate once every time it's ready for harvesting, and has no effect on the yield.
* [[File:Shovel32.jpg]]'''Spade''': You can use these for digging up grass floors you plant for some sand. There's only one spade in the backroom, so make sure to share it around with other botanists as well.
* Left 4 Zed: Makes your plant mutate twice, but it will only produce one plant at most - if the plant's yield is 0, then nothing is produced! You'll have to use another fertilizer to harvest the normal yield of the plant.
* [[File:Wrench32x32.png]]'''Wrench''': Useful for un-wrenching your trays, machines and apiaries from the floor so you can move them around. There are a few in the backroom crate.
* Robust Harvest: Makes your plant produce twice as much, and will never mutate it. Useful if you already have good stats, are using unstable mutagen and don't want random mutations to interfere, or simply don't want to bother with mutating at all.
* [[File:Wirecutters32.png]]'''Wirecutters''': Use on a plant to remove a single seed. Useful to avoid massive stacks of seeds on the seed extractor. Be careful as using this also damages the plant, lowering its health. Some spawn in the crate in the back room.
* Nutriment: A fertilizer. You can get it from the [[Chef]], or by using your own plants. Heals the plant.
* [[File:Crowbar32.png]]'''Crowbar''': Well you can’t plant grass on solid floor. Tear off those cold, metal tiles and replace them with soft, soothing grass floor.
* Ammonia: Also a fertilizer, same effect as nutriment. Get it from the [[Chemist]] or hack the Nutri-Vend to get this.
* '''Botanist Belt''': What better way to carry all these tools than with a Botanist Belt? This nifty green belt can hold most of your tools here. Your mini-hoe, hatchet, plant analyzer, spade, wrench, and wirecutters will all have a place to fit. Make one from the biogenerator with 300 units of biomass.
* Diethylamine: A very powerful fertilizer. Twice as effective, meaning 1 unit diethylamine adds 2 units nutrient. Heals the plant AND also kills pests. Get it the same way you get Ammonia.


=== Time to get GREEN ===
=== Pest Removal ===


So now that you know your way around and got all your tools ready it’s time to start learning how to plant your crops.
* Pest Killer: Kills pests, and adds a small amount of toxicity.
Plants require nutriment and water to grow. They are also bothered by pests and weeds. To check the plant, Examine (Shift + Left Click) the tray. It will show you the levels of water and nutriment and if there's too much pests/weeds. You will get a message like this:
* Weed Killer: Same as above, but for Weeds.


Hydroponics Tray has Potato Plant planted.<br>
=== Stats ===
The plant looks unhealthy.<br>
Water: 78/100<br>
Nutrient: 6/10<br>
Hydroponics Tray is filled with weeds!<br>
Hydroponics Tray is filled with tiny worms!<br>


In addition to that, each tray has lights that tell you when a plant is not okay. From left to right:
* [[Unstable Mutagen]]: Used to randomly mutate plants without harming them directly with toxins. Only use 1 or 2 units for optimized results.
* '''Green'''        -  Ready to harvest.
* Radium and Uranium: Same chance to mutate plants, but you need 10 units, they also damage the plant and add toxicity.
* '''Red'''          -  Low health.
* Saltpeter: Ask the chemists for this, this increases potency and has a chance to increase yield as well
* '''Flashing Red''' -  Weeds/pests/toxins.
* '''Yellow'''      -  Low nutriment.
* '''Blue'''        -  Low water.


Now that we know how to tell what a plant needs, it's time to plant some. Normally the chef will want tons of wheat so make that the first crop you plant. Also make sure you’re growing anything they might want that they can turn into food. If that’s done then start growing whatever you want from the MegaSeed Servitor and plant them in different pots. Check [[Guide_to_plants#Plants|this chart]] for a list of all the plants available to you.
=== Plant Meds ===


=== Growing the plants ===
* Charcoal: Makes your plant less toxic. You can get it by whining to anyone who works in [[Medbay]].
* [[Cryoxadone]]: Heals your plant, via miracles. Also lowers toxicity. Get it from the [[Chemist]], or find a nice doctor to steal some from cryogenics.
* Holy water: If you can get the [[Chaplain]]'s attention and make him bless your water, it will heal your plant a bit.
* [[Ash]]: Heals your plant and adds nutriment. Also kills weeds.
* Saltpetre: Heals your plant, increases potency and decreases production time.


Now you play the waiting game. During this time weeds might try sprouting in your trays to which the red indicator light will flash. Just use the mini-hoe on them to clear out all the weeds. You may also want to replace the nutriment in the trays with Robust Harvest from the Nutrivend. Robust harvest doubles the plant's yeild, at the cost of not allowing any mutations. Once the plant is fully grown, the green light will start shining. Get to the tray and use your plant bag on it to pick off all the grown goods. Then take one of each crop to the Seed Extractor to get some extra seeds just in case you run out. This is very important for single yield plants like wheat and potatoes. The rest of the plants you collected then go into the Smart Fridge so the chef can start cooking.
=== Plant Killers ===
If you have any extras that the chef isn’t going or can’t use, then you can put them in the Biogenerator. This is a very important machine in longer rounds as your Nutrivend WILL run out of nutrient bottles and Cargo most likely won’t order a restock for it, let alone in time if they do. It does need a container to work but a bucket has been conveniently placed next to it for this purpose. Once you fill the machine with some plants you can activate it and get biomass stored in it. Use can use this biomass to make multiple items but what you want it for most is its ability to make more nutrients. It can also make meat slabs just in case the chef runs out of <s>dead bodies</s> <s>corgis</s> <s>Pun Pun</s> their own meat supply.


=== Growing the Good Stuff ===
* Plant-B-Gone: Seriously damages the plant. Also lowers toxicity by magic and kills weeds.
* Toxins, Acids, Fluorine, Chlorine: Damage the plant.
* Sugar: Makes pests and weeds grow stronger. Unless you [[Traitor|plan to use some mutagen to unleash giant spiders upon the station]], it's of no use.
* Phosphorus: Damages plant, drains water, kills weeds and, surprisingly, adds nutriment. If you manage to get your hands on a lot of it, you can use it to kill useless plants without hurting the next plant.


While working in Hydroponics you’re not just limited to growing food that the crew can eat, but also some of those more recreational substances. Most mushrooms and few plants have reagents in them that are considered illegal to possess and considered harmful if ingested. If you decide to go this path then expect Security to come banging on your door if you distribute harmful plants.
== Advanced Botany ==
Maybe you want to grow something more impressive than the tiny potatoes your plants probably produced. Or perhaps you got unlucky and harvested only one of each. A plant's stats determine all this and more, and true botanists are unafraid to PLAY GOD and change them!


== Mutations and selection ==
=== Stats ===


Now that you've grown some food for the chef and some plants for your generator, you can try to make your plants stronger. This is made by mutations. Use your plant analyzer on a growing plant. You should get something like this:
Use your plant analyzer on a growing plant. You should get something like this:


-Plant Age: 5<br>
* Plant Age: 5
-Plant Endurance: 15<br>
* Plant Endurance: 15
-Plant Lifespan: 25<br>
* Plant Lifespan: 25
-Plant Yield: 4<br>
* Plant Yield: 4
-Plant Production: 1<br>
* Plant Production: 1
-Plant Potency: 5<br>
* Plant Potency: 5
-Weed level: 2/10<br>
* Weed level: 2/10
-Pest level: 3/10<br>
* Pest level: 3/10
-Toxicity level: 0/100<br>
* Toxicity level: 0/100
-Water level: 86/100<br>
* Water level: 86/100
-Nutrition level: 7/10<br>
* Nutrition level: 7/10


You can also scan the growns:
You can also scan the growns:


-Plant type: Normal plant<br>
* Plant type: Normal plant
-Potency: 5<br>
* Potency: 5
-Yield: 4<br>
* Yield: 4
-Maturation speed: 6<br>
* Maturation speed: 6
-Production speed: 1<br>
* Production speed: 1
-Endurance: 15<br>
* Endurance: 15
-Nutritional value: 1<br>
* Nutritional value: 1
-Other substances: 0<br>
* Other substances: 0


And seeds:
And seeds (you can also see these stats from inside the seed extractor storage):


-Plant Endurance: 15<br>
* Plant Endurance: 15
-Plant Lifespan: 25<br>
* Plant Lifespan: 25
-Species Discovery Value: 0<br>
* Species Discovery Value: 0
-Plant Yield: 4<br>
* Plant Yield: 4
-Plant Production: 1<br>
* Plant Production: 1
-Plant Potency: 5<br>
* Plant Potency: 5


* <b>Age</b>: Simply shows how old the plant is.
These names may be confusing at first. Here is what they all mean:
* <b>Endurance</b>: Max health. Between 10 and 100. Not very useful, unless you leave your garden often.
* <b>Lifespan</b>: When the age is above lifespan, plant starts losing health. Between 10 and 100. Not important at all in plants that can only be harvested once, unless they die before harvest. Barely useful for the other ones, because you can always plant it again.
* <b>Yeild</b>: How much growns you get each harvest. Between 0 and 10. Pay attention to this, because if it drows to 0, things get pretty bad.
* <b>Production</b>: How fast it grows. Between 2 and 10, the <b>lower</b> the faster. Overall, not as useful. Most of the time, half of your trays is going to be empty anyway.
* <b>Potency</b>: The most imporant stat. Between 0 and 100. Basically, this determines plant power. Mostly affects amount of chemicals in the plant, though some have additional effects.


To change the stats, you need to mutate your plant. Keep in mind that mutations are completely random. That's why you should plant several plants, mutate them, and then choose the one you like the most. To mutate the plant, you can use following methods:
* Age: Age of the plant. Only relevant in terms of the lifespan stat.
* Endurance: Max health. Between 10 and 100. Not very useful, unless you leave your garden often.
* Lifespan: When the age is above lifespan, the plant starts losing health. Between 10 and 100. Not important at all in plants that can only be harvested once, unless they die before harvest. Barely useful for the other ones, because you can always plant it again.
* Yield: How much product you get each harvest. Between 0 and 10. Pay attention to this, because if it drops to 0, you won't harvest anything.
* Maturation Speed: Age cycles before the plant can start production. The first harvest will be (Maturation Speed + Production Speed).
* Production Speed: How fast your plant reaches harvest. Between 1 and 10 -- the '''lower''' the faster. The plant has to wait (Production Speed) age cycles before each harvest.
* Potency: The most important stat. Between 0 and 100. Basically, this determines plant power. Mostly affects the amount of chemicals in the plant, though some have additional effects, such as stun length for bananas. To get the amount of a given chemical in a plant, multiply the reagent in the chart by the potency: for example, 10% nutriment will be 5 nutriment at 50 potency.


First, E-Z nutriment makes the plant mutate every time it's ready to harvest. Left 4 Zed makes it mutate twice, but you'll have to replace the nutriment to actually harvest something! Nutriment has a very small chance to mutate the plant into a different species.
==== Traits ====


You can speed up the process by asking the chemist for some unstable mutagen. Pour 5 units on your plant and prepare for...
Some plants have special traits, that can be tranferred through the Plant DNA Manipulator.
* 10% chance of death of a plant. Never use mutagen without backup seeds.
* 10% chance of specie mutation. This destroys the old plant and plants a new one. See the plants table for the information on these mutations.
* 15% chance of heavy stat mutation.
* 15% chance of normal stat mutation.
* 20% chance of nothing. You get a message when this happens.
* 10% chance of weeds mutating. If weed level is less than 5, nothing happens, otherwise you get a random mutated weed.
* 10% chance of pests mutating. Again, if pest level is less than 5, nothing happens. Otherwise, three spiderlings are spawned. Shout for security and try to explain why you didn't use pest spray to them.


Or pour 2 units for a guaranteed heavy stat mutation, or even 1 for a guaranteed normal stat mutation. This method is safe even if you don't have backup seeds, but you need a dropper for this.
* '''Slippery Skin''': Causes the plant, or any products of the plant, to become slippery. The stun time is (Potency * 0.08), divided by 3 unless the plant has lube or is a banana. Maximum stun is 7 seconds.
* '''Liquid Contents''': Causes the plant to squash when thrown, applying the reagents inside on the target and destroying the plant.
* '''Hypodermic Prickles''': Plants with this trait will sting when thrown, transferring a portion of their chemicals to the target.
* '''Capacitive Cell Production''': Plants with this trait can be made into batteries with the addition of wire. Electrical Activity increases the cell's maximum charge.
* '''Electrical Activity''': Gives the plant electrical charge, making it recharge batteries when used; it will also electrocute on slip if it also has Slippery Skin and on hit if it has Liquid Contents.
* '''Bluespace Activity''': Gives the plant bluespace properties, making it teleport people hit if the plant has Liquid Contents, and on slip if it has Slippery Skin.
* '''Bioluminescence''': Causes the plant to glow, emitting light equal to 10% of potency.
* '''Strong Bioluminescence''': Causes the plant to glow, emitting light equal to 20% of potency.
* '''Separated Chemicals''': Makes plant reagents not react until squashed.
* '''Densified Chemicals''': Doubles the reagent capacity of the plant.
* '''Perennial Growth''': Plants with this trait can be harvested more than once.
* '''Weed Adaptation''': The plant acquires weed-like properties, making it not need nutrients and immune to weeds in the tray.
* '''Fungal Vitality''': The plant acquires mushroom-like properties, making it not need light or water.
* '''Gaseous Decomposition''': Plants with this trait emit a smoke cloud when squashed, spewing reagents everywhere. Requires Liquid Contents to be useful.


You can use radium and uranium, but they cause ill effects, and really, if you can get radium, you can get mutagen.
=== Mutations ===


There are many other chemicals you can use on your plants. Check the [[Guide_to_plants#Chemicals.2C_Wonderful_Chemicals|chemical table]] for a full list.
To change the stats, you need to mutate your plant. Keep in mind that mutations are ''completely random'', but you can do a more efficient job depending on how much you're willing to cooperate with other departments.


R&D can also make a wonderful thing called a Floral Somatoray. It has two options: increase yield and mutate the plant. In yield more, every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it's very useful for low-yield plants. It can even raise yield from zero! In the mutate mode, it will always induce a normal stat mutation.
* Of your starting fertilizers, '''E-Z Nutriment''' makes the plant mutate once every time it's ready to harvest. '''Left 4 Zed''' makes it mutate twice, but you'll have to replace the nutriment to actually harvest something! Finally, regular '''nutriment''' has a very small chance to mutate the plant into a different specie.


== You and Dionas ==
* You can speed up the process by asking the [[chemist]] for some '''unstable mutagen'''. The effects of mutagen depend on how much you use. Best applied after transferring it to an empty fertiliser bottle, for greater control over amount used (Right-click > Set transfer amount). Pour 5 units on your plant and prepare for...


There is one special seed packet that you can get from the MegaSeed Vendor called a Diona node. You know how they say “Plants are people too”? Well these seeds literally are. When planted they will need extreme care and attention. Keep them watered and feed with nutrients and when they are ready to be harvested, out will pop a cute little [[diona|diona nymph]]! These guys are very useful in botany as they can eat out weeds and pests from your trays, as well as replenish their nutrients. Also they look adorable and can be worn on your head!
** 10% chance of the plant losing lots of health instantly. The plant can die because of this
** 10% chance of mutation into a related species. This destroys the old plant and plants a new one. See the plants table for the information on these mutations.
** 15% chance of heavy stat mutation with a 3% chance of a new trait appearing.
** 15% chance of normal stat mutation.
** 20% chance of nothing. You get a message when this happens.
** 10% chance of weeds mutating. If weed level is less than 5, nothing happens, otherwise you get a random mutated weed.
** 10% chance of pests mutating. Again, if pest level is less than 5, nothing happens. Otherwise, three spiderlings are spawned. Shout for help and try to explain to security why you didn't use pest spray.


== Mushrooms and weeds ==
Or, if you don't want to bother with species mutation, pour 2 units for a guaranteed heavy stat mutation with a 3% chance of a new trait appearing, or even 1 for a guaranteed normal stat mutation. This method is safe even if you don't have backup seeds, but you need a dropper for this.
 
* You can use '''radium''' and '''uranium''', but they cause ill effects, and if you can get radium, you can get mutagen.
 
* R&D can also make a wonderful thing called a '''Floral Somatoray'''. It has two options: increase yield and mutate the plant. In yield more mode, every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it's very useful for low-yield plants. It can even raise yield from zero! In mutation mode, it will always induce a normal stat mutation.
 
=== Replica Pod Cloning ===
 
Replica pod is a very special plant. It can be used to grow dead people back to life, in the case that genetics is destroyed. To clone someone, follow these simple steps:
 
* Take a blood sample from the body using a syringe.
* Inject it into the bag of seeds.
* Plant the seeds.
* Let the plant grow and harvest it.
 
A cloned person will become a [[podman]]. They are a little different from normal humans (e.g. they regenerate in light but suffer in darkness).
 
If you grow a replica pod without any blood, there's a chance that it will produce more than one seed, and this chance depends on both luck and the plant's yield. Cabbage can be mutated into a replica pod.
 
== Other Notes ==
 
=== Kudzu ===
 
 
Usual plant stats affect active kudzu in the specific way:
 
* Potency of the seed will make kudzu mutate more on spread, the chance to mutate on each new piece is '''[potency / 10]'''
* Production will affect how fast the kudzu can spread, usual kudzu spreads at a rate of 20% of the amount of pieces per tick but no more than 30, production changes the cap '''[30 * production / 50]''' and the percent of processed pieces per tick '''[20 * (production / 50)]'''


There are three types of plants. The biggest category is "normal plants". Much lesser ones are mushrooms and weeds. They are a little different from the normal plants:
* Mushrooms need less light, and suffer less from lack of it.
* Mushrooms need nutrients to grow. They don't need water however but still use it.
* Weeds don’t need nutrients to grow but they do require water.
* Weeds don't suffer from high weed level.
* Mushrooms and weeds can't be overtaken by weeds in a tray.
* Mushrooms' yield can't drop to 0. It will always be at least 1.
The tray, empty or with a normal plant in it, can be occasionally overtaken by a weed if their level is 5 or more. In that case old plant is destroyed, and a new one will sprout in its place. Possible plants include:
* 1/6 chance for Reishi.
* 1/9 chance for Nettle.
* 1/9 chance for Harebell.
* 1/9 chance for Amanita.
* 1/9 chance for Chanter
* 1/9 chance for Tower Cap.
* 1/9 chance for Plump Helmets.
* 1/6 chance for Starshitle


== Produce from your produce ==
Killing the last piece of kudzu will create a kudzu seed on its place with all the mutations of the piece saved in the seed, so if you reactivate it new first piece will have all the same mutations the seed has and will spread it to all the progenitors. Kudzu can gain mutations only on spread, here is the list of all of them:
* '''CO2 consumption''' - ''positive'' mutation, consumes CO2 from the air
* '''Space covering''' - ''positive'' mutation, makes vines grow vine floors over space
* '''Light''' - ''positive'' mutation, about 40% of the vines with this mutation emit light slightly more powerful than PDA
* '''Transparency''' - ''positive'' mutation, makes vines look-through
* '''Toxins consumption''' - ''positive'' mutation, absorbs plasma from the air
* '''Bluespace vines''' - ''minor negative'' mutation, makes vines be able to grow through anything
* '''Explosive''' - ''minor negative'' mutation, on death vines with this mutation explode with a 0,0,2 power, clusters of this vine will chain-explode one after another
* '''Fire resistant''' - ''minor negative'' mutation, makes vines ignore fire damage, be it plasma fires or welders
* '''Vine eating''' - ''minor negative'' mutation, vines with this mutation will eat vines without it
* '''Toxicity''' - ''negative'' mutation, eating vine with this mutation or walking thought it will cause you toxin damage
* '''Aggressive spreading''' - ''negative'' mutation, on spreading vines will cause effect of mini-explosion on the tile they spread to, mobs buckled by this vine will also experience effects akin to minor explosion
* '''O2 consumption''' - ''negative'' mutation, absorbs O2 from the air around
* '''N2 consumption''' - ''negative'' mutation, absorbs N2 from the air
* '''Thorns''' - ''negative'' mutation, makes mobs touching or going through vines recieve physical damage
* '''Hardening''' - ''negative'' mutation, makes vines not die fast from sharp objects, but makes non-sharp objects(hands included) be more effective agaisnt them, on the full maturation block the passage
* '''Flowering''' - ''negative'' mutation, makes vines very entangly and spawns harmful flowers occasionally, flowers after destruction spawn flower mob that is agressive and attacks


There’s more than just food to some of the stuff you grow.


=== Sandstone and soil ===
Adding special chemicals to the tray when the seeds are growing will affect the specific kudzu mutations:
* Adding ''5u'' of '''welding fuel''' will remove random ''positive'' mutation with a ''20%'' probability
* Adding ''5u'' of '''phenol''' will remove a random ''minor negative'' mutation with a ''20%'' probability
* Adding ''5u'' of '''sterilizine''' will remove a random ''negative'' mutation with a ''20%'' probability
* Adding ''15u'' of '''blood''' will change the production value of the seeds by a random number in the range from ''-5 to +15''
* Adding ''5u'' of '''amatoxin''' will change the production value of the seeds by a random number in the range from ''-15 to +5''
* Adding ''5u'' of '''plasma''' will change the potency value of the seeds by a random number in the range from ''-15 to +5''
* Adding ''10u'' of '''holy water''' will change a potency value of the seeds by a random number in the range from ''-5 to +15''


If you pick up grass in your hand and use it (click on it or the use key) you will turn it into two tiles of grass. Take that crowbar and start tearing up hydroponics but be careful not to click on any of your trays (it’ll rip all the components out and destroy the plant it had in it). In addition to looking nicer than crummy metal floor tiles, you can dig it up for some sand. Just use the spade or a shovel and you’ll get two piles of sand. Picking up the sand and using it will make a block of sandstone. If you use three of them then you can make a soil plot. It’s basically an extra tray except you can walk over it, but it won't have indicator lights. You’ll have to keep an eye on these to make sure they have enough nutrients and water.
=== Sandstone and Soil ===
You can also use 10 blocks of sandstone to make a sandstone door.


=== Got wood? ===
If you pick up the grass and use it (click on it in your hand), you will prepare astroturf. Get a crowbar and remove some floor tiles, then place astroturf in their place. In addition to looking nice, it can be used to get some sand. Just dig it with your spade and you'll get two piles. Now, pick up the sand and use it; you will make a sandstone brick. Using three bricks, you can make a soil plot, which is like a tray, except you can walk over it and there are no lights. You can also build a sandstone door with 10 bricks.


Tower-caps that you grow produce a type of woody log. Once you harvest one you use your hatchet to chop them up into wooded planks. Wood has many uses: you can make chairs, tables, wooden floors, doors and so on. Engineers might come looking for some if Mining isn’t delivering enough metal.
Science can [[Guide_to_advanced_construction#Hydroponics_Tray|build]] hydroponics trays. They can also upgrade them by replacing the matter bins, and this increases the water and nutrient capacity of the tray.


=== Seed storage ===
=== Wood and Drying Racks ===


For the love of all that is robust, DON’T PUT THE SEEDS IN THE <s>SMART</s> FRIDGE. All because you can doesn’t mean you should. They take up extra space and make things harder for the chef to find. If you have to store extra seeds then get a second plant bag and put them in there. There’s no good way of storing extra seeds but that’s the easiest so far.
First you need to get some tower-caps, grow them and harvest them. You can then use hatchet (and some other things, but it's not important) on the logs to chop some planks. They have many uses: you can make chairs, tables, wooden floors and so on. A unique thing here is a drying rack. You can use it to dry a plant, and then smoke it. First, build a rack with 10 planks. Then, grab a plant you want to dry and put it in the rack. Click on the rack and toggle drying so that the red arrows light up. Give it a few seconds and it's done.


=== Extra things you can make out of your plants ===
Note: you can dry ''any'' plant, and smoking it will give you all chemicals that were in it. You can smoke dried apples if you want, and get nutriment from them.


* Add some cable to a potato to make a potato battery. Then cry when you realize R&D already make ultra-capacity cells.
=== Things You Can Make Out of Your Plants ===
* Glowberries and glowshrooms, as the name suggests, glow. Not a whole lot but get enough together and they can brighten up a room.
* You can carve a pumpkin with a hatchet. This pumpkin can then be worn on your head and lit up as a light source.
* You can make a cob-pipe out of a corn cob. If you do this, expect crew members to provide something to smoke in it as well.
* Flowers and ambrosia can be worn on your head. Unleash your inner hippie!


== Beekeeping ==
* Add some cable to a potato to make a potato battery.
* Glowberries and glowshrooms, as the name suggests, glow.
* You can carve a pumpkin with a hatchet. Carved pumpkins can be worn and you can toggle them to emit a weak light.
* You can make a cob-pipe out of a corn cob.
* You can carve a carrot with a hatchet to make a shiv. It's not very strong but it's good at slicing things.
* Flowers and ambrosia can be worn on your head.
* Add dried ambrosia, wheat, tea aspera tips or tobacco leaves to a tower cap log to make a torch.
* Dried ambrosia, tobacco or any mutations of those are able to be smoked from wrapping paper, found in smoking vending machines.


For more information about beekeeping, see [[Guide_to_beekeeping]]
[[Category:Guides]]

Revision as of 10:48, 5 February 2017

File:Hydroponicsdecember2016.jpg
Hydroponics. This is your home.

Basics of Botany

Hydroponics and the Botanists who work there are important to the station, especially in longer rounds. Botanists grow plants that the Chef can use for food. Without botany, the station will have to live off of beef jerky and space twinkies, or starve to death.

Your Area

Hydroponics is divided into two rooms. The big southern section is where you'll spend most of your time growing goods. Trays are available where you grow plants and two vending machines, one with seeds and the other with miscellaneous items such as nutriments and tools for your job. The bio-generator can be used to grind plants and produce things for the station. In tandem is the seed dispenser used to reproduce your product. The northern area is where you can grab most of the equipment needed to work in botany.

Plants require nutriment and water to grow. They are also bothered by pests and weeds. Trays come equipped with alerts that flash specific colors to tell you what's happening with your plant.

From left to right -

  • Green: Ready to harvest.
  • Red: Low health.
  • Red: Weeds/pests/toxins.
  • Yellow: Low nutriment.
  • Blue: Low water.

Tools that are of use in botany -

  • Wrench: Used to move your trays around.
  • Wirecutters: Used to set up the irrigation system. If 30u or more of water is put into trays while the irrigation is set up, water will be shared across trays. This will also distribute things like mutagen and plant killer.
  • Hatchet: Chops tower-caps into planks, chops other things. This is also a very robust tool that can be hit in backpacks
  • Shovel: Digs up grass floors and cleaning the dirt.
  • Cultivator: Kills Weeds.
  • Plant Bag: Collects up to 50 items or 100 seeds from your harvest.
  • Portable Seed Extractor: Found in the lockers of the back room, this can harvest and pick up plants and turn up to 100 plants into seeds.

Seed Extractor Plants 101

Take some seeds from the vendor and put them into the trays. Make sure to keep them weeded with a cultivator and watered. Some plants have a varied growth times, such as wheat growing faster while watermelons or apple trees take a little longer before you can harvest from them. Sometimes these and other stats of a plant are effected if you ignore them after the light warns you of their status. You have a choice of 5 nutriments depending on if you hacked your machine or not. Once your tray flashes green, you're set to harvest. If you want to replicate the plant to continue growing more, just insert it into the seed extractor.

Bio-generator Biogenerators

The bio-generator makes items out of the nutriment in plants, such as watermelons and pumpkins which have a 20% nutriment boost trait. To get biomass, grab a spare bucket and equip the machine with it then put your growns inside. Open its interface and process the plants. If you somehow run out of nutriment in the vendors, remember you can print the three standard nutriments here. You can recycle any plant, though if they don't have nutriment like bananas, the efficiency is very low.

DNA Extractor

Note: Sometimes these don't appear in outdated maps, if this is the case, you can adminhelp and see if they will put one if they are nice

A recent addition, this allows you to extract genes and stats from seeds. This is a very useful machine for mass producing plants, saving time and is super easy.

How to use 1. Go to the locker in the back and take out the box of plant data disks 2. Load a disk into the machine along with any seed of choice 3. Extract seeds to the disk (seed will be destroyed) or extract a gene 4. Put in another seed 5. You can now modify the seed's stats and genes based on what's in the plant data disk

Useful seeds for maxing production

  • On some maps, there's wheat on the table, this wheat has 50 potency and 1 production speed
  • Treecaps have naturally high endurance and resistance and 50 potency
  • The tobacco in the seed vendor has 10 yield
  • The wheat in the seed vendor has 1 production speed

Plants

There are three types of plants. The biggest category is "normal plants". The much smaller ones are mushrooms and weeds. They are a little different from the normal plants:

  • Mushrooms need less light, and suffer less from lack of it.
  • Mushrooms don't need water to grow. They still use it, though.
  • Weeds don't suffer from high weed level.
  • Mushrooms and weeds can't be overtaken by weeds in a tray.
  • Mushrooms' yield can't drop to 0. It will always be at least 1.

Trays, whether empty or occupied by plants, can be occasionally overtaken by a weed if their level is 5 or more. In that case the old plant is destroyed, and a new one will sprout in its place. Possible plants include:

  • 1/6 chance for Reishi.
  • 1/9 chance for Nettle.
  • 1/9 chance for Harebell.
  • 1/9 chance for Amanita.
  • 1/9 chance for Chanterelle.
  • 1/9 chance for Tower Cap.
  • 1/9 chance for Plump Helmets.
  • 1/6 chance for Starshittle.

Here's a chart for reference on what you can grow.

Plant Chart (mouse over the reagents to have a brief effect description)

Name Type Seed Potting Product Reagent Production Traits Available from Mutates into
Ambrosia deus Normal Ambrosia deus seed.png Ambrosia deus stage harvest.gif Ambrosia deus.png 5% nutriment, 15% omnizine, 15% synaptizine, 10% space drugs, 4% vitamin Perennial Growth Mutate Ambrosia vulgaris Ambrosia gaia
Ambrosia gaia Normal Ambrosia gaia seed.png Ambrosia gaia stage harvest.gif Ambrosia gaia.png 6% nutriment, 5% earthsblood, 5% vitamin Mutate Ambrosia deus
Ambrosia vulgaris Normal Ambrosiavulgarisseed.png Ambrosiavulgarisplant.png Ambrosiavulgaris.png 5% nutriment, 10% bicaridine, 10% kelotane, 15% space drugs, 10% toxin, 4% vitamin Perennial Growth MegaSeed Servitor Ambrosia deus
Apple Normal Appleseed.png Appletree.png Apple.png 10% nutriment, 4% vitamin Perennial Growth MegaSeed Servitor Gold apple
Banana Normal Bananaseed.png Bananatree.png Banana.png 10% banana juice, 10% potassium, 4% vitamin, 2% nutriment Slippery Skin, Perennial Growth MegaSeed Servitor, Exotic Seeds Crate Mimana, Blue-space banana
Mimana Normal File:Minanaseed.png File:Minanatree.png File:Minana.png 10% nothing, 10% mute toxin, 2% nutriment Slippery Skin, Perennial Growth MegaSeed Servitor, Exotic Seeds Crate Mimana, Blue-space banana
Berry Normal Berryseed.png BerryTree.png Berry.png 10% nutriment, 4% vitamin Perennial Growth MegaSeed Servitor, Seeds Crate Glow-berry, Poison-berry
Blood tomato Normal Bloodtomatoseed.png Bloodtomatoplant.png Bloodtomato.png 10% nutriment, 20% blood, 4% vitamin Liquid Contents, Perennial Growth Mutate Tomato
Blue-space banana Normal Bluespacebananaseed.png Bluespacebananaplant.png File:Bluespacebanana.png 20% singulo, 10% banana juice, 4% vitamin, 2% nutriment Slippery Skin, Bluespace Activity, Perennial Growth Mutate Banana
Blue-space tomato Normal Bluespacetomatoseed.png File:Bluespacetomatoplant.png File:Bluespacetomato.png 10% nutriment, 20% singulo, 20% space lube, 4% vitamin Slippery Skin, Bluespace Activity, Liquid Contents, Perennial Growth Mutate Blue tomato
Blue cherry Normal Bluecherryseed.png Bluecherrytree.png Bluecherry.png 7% nutriment, 7% sugar Perennial Growth Mutate Cherry
Blue tomato Normal Bluetomatoseed.png Bluetomatoplant.png Bluetomato.png 10% nutriment, 20% space lube, 4% vitamin Slippery Skin, Perennial Growth Mutate Tomato Blue-space tomato
Blumpkin Normal Blumpkinseed.png Blumpkinplant.png Blumpkin.png 20% ammonia, 10% chlorine, 20% nutriment Perennial Growth MegaSeed Servitor, mutate Pumpkin
Cabbage Normal Cabbageseed.png Cabbageplant.png Cabbage.png 10% nutriment, 4% vitamin Perennial Growth MegaSeed Servitor Replica pod
Cannabis Normal Cannabisseed.png Cannabisplant.png Cannabis.png 15% space drugs, 35% lipolicide Perennial Growth MegaSeed Servitor (hacked) Rainbow weed, Deathweed, Lifeweed, Omega weed
Carpet Normal Carpetseed.png Growncarpet.png Carpet.png 2% nutriment, 5% hydrogen Perennial Growth Mutate Grass
Carrot Normal Carrotseed.png Carrotplant.png Carrot.png 5% nutriment, 4% vitamin, 25% oculine MegaSeed Servitor, Seeds Crate Parsnip
Chanterelle Mushroom Chanterelleseed.png Chanterelleplant.png Chanterelle.png 10% nutriment Fungal Vitality MegaSeed Servitor, Seeds Crate, can overtake a tray
Cherry Normal Cherryseed.png Cherrytree.png Cherry.png 7% nutriment, 7% sugar Perennial Growth MegaSeed Servitor Blue cherry
Cherry Bomb Normal Cherrybombseed.png Cherrybombtree.png Cherrybomb.png 10% nutriment, 10% sugar, 70% blackpowder Perennial Growth Only available from Xenobiology
Chili Normal Chiliseed.png ChiliTree.png Chili.png 4% nutriment, 25% capsaicin, 4% vitamin Perennial Growth MegaSeed Servitor Ghost chili, Ice Pepper
Cocoa Normal Cocoapodseed.png Cocoapodtree.png Cocoapod.png 10% nutriment, 25% cocoa Perennial Growth MegaSeed Servitor Vanilla
Coffee arabica Normal Coffeearabicaseed.png CoffeearabicaTree.png Coffeearabica.png 10% coffee powder, 4% vitamin Perennial Growth MegaSeed Servitor Coffee robusta
Coffee robusta Normal Coffeerobustaseed.png CoffeerobustaTree.png Coffeerobusta.png 10% coffee powder, 4% vitamin, 10% ephedrine Perennial Growth Mutate Coffee arabica
Corn Normal Cornseed.png CornPlant.png Corn.png 10% nutriment, 20% corn oil, 4% vitamin MegaSeed Servitor, Seeds Crate Snapcorn
Death berry Normal Deathberryseed.png Deathberrytree.png Deathberrypile.png 10% nutriment, 8% coniine, 10% tirizene, 4% vitamin Perennial Growth Mutate Poison-berry
Death nettle Weed Deathnettleseed.png Deathnettleplant.png Deathnettle.png 50% fluorosulphuric acid, 50% sulphuric acid Perennial Growth, Weed Adaptation, Hypodermic Prickles Mutate Nettle, weed mutation
Deathweed Normal Deathweedseed.png Deathweedplant.png Deathweed.png 35% cyanide, 15% space drugs, 15% lipolicide Perennial Growth Mutate Cannabis
Destroying angel Mushroom Angleseeds.png Angleplant.png Angle.png 10% amatoxin, 4% mushroom hallucinogen, 20% amanitin Fungal Vitality Mutate Fly amanita
Eggplant Normal Eggplantseed.png Eggplantplant.png Eggplant.png 10% nutriment, 4% vitamin Perennial Growth MegaSeed Servitor, Seeds Crate Egg-plant
Egg-plant Normal Eggyseed.png Eggyplant.png File:Begg.png 10% nutriment Perennial Growth Mutate Eggplant, Exotic Seeds Crate
Fly amanita Mushroom Amanitaseeds.png Amanitaplant.png Amanita.png 35% amatoxin, 4% mushroom hallucinogen Fungal Vitality MegaSeed Servitor (hacked), Exotic Seeds Crate, can overtake a tray Destroying angel
Gatfruit Normal Gatfruitseed.png Gatfruittree.png Gatfruit.png 10% sulfur, 10% carbon, 7% nitrogen, 5% potassium Perennial Growth Only available from Xenobiology
Geranium Normal Geraniumseed.png Geraniumplant.png Geranium.png 5% nutriment, 20% bicaridine Mutate Poppy
Glow-berry Normal Glowberryseed.png Glowberrytree.png Glowberrypile.png 10% nutriment, 25% uranium, 20% iodine, 4% vitamin. Luminosity: 20%. Strong Bioluminescence, Separated Chemicals, Perennial Growth Mutate Berry
Ghost chili Normal Chillighostseed.png Chillighosttree.png Chillyghost.png 4% nutriment, 55% capsaicin, 30% condensed capsaicin Perennial Growth Mutate Chili
Glowshroom Mushroom File:Glowshroomseed.png Glowshroomplant.png Glowshroom.png 10% radium, 10% phosphorus, 4% nutriment. Glow: 10% Bioluminescence, Fungal Vitality MegaSeed Servitor (hacked) Glowcap
Glowcap Mushroom Glowcapseed.png File:Glowcapplant.png File:Glowcapshroom.png 10% teslium. Glow: 10%. Restores up to 100% battery charge. Electrical Activity, Bioluminescence, Fungal Vitality Mutate Glowshroom
Gold apple Normal Goldappleseed.png File:Goldappletree.png File:Goldapple.png 10% nutriment, 20% gold, 4% vitamin Mutate Apple
Grapes Normal Grapesseed.png Grapeplant.png Grapes.png 10% nutriment, 10% sugar, 4% vitamin Perennial Growth MegaSeed Servitor Green grapes
Grass Normal Grassseed.png Growngrass.png Grass.png 1% nutriment, 5% hydrogen Perennial Growth MegaSeed Servitor Carpet
Green grapes Normal Greengrapesseed.png Greengrapeplant.png Greengrapes.png 10% nutriment, 20% kelotane, 10% sugar, 4% vitamin Mutate Grapes
Harebell Weed Harebellseed.png Harebellplant.png Harebell.png 4% nutriment Weed Adaptation Can overtake a a tray
Holymelon Normal Holymelonseed.png Holymelonplant.png Holymelon.png 20% holy water, 4% vitamin, 10% nutriment Perennial Growth Mutate Watermelon
Ice Pepper Normal Icepepperseed.png Icepepperplant.png Icepepper.png 2% nutriment, 25% frost oil, 2% vitamin Perennial Growth Mutate Chili
Killer tomato Normal Killertomatoseed.png Killertomatoplant.png Killertomato.png 10% nutriment, 4% vitamin Liquid Contents Mutate Tomato
Koibean Normal Koibeanseed.png Koibeanplant.png Koibeans.png 5% nutriment, 10% carpotoxin, 4% vitamin Perennial Growth Mutate Soybean
Kudzu Weed Kudzuseed.png Kudzuplant.png Kudzu.png 2% nutriment, 4% charcoal Perennial Growth, Weed Adaptation Weed mutation Special, see this.
Lemon Normal Lemonseed.png Lemontree.png Lemon.png 5% nutriment, 4% vitamin Perennial Growth MegaSeed Servitor Combustible Lemon
Liberty-cap Mushroom Libertycapseed.png Libertycapplant.png Libertycap.png 2% nutriment, 25% mushroom hallucinogen Fungal Vitality MegaSeed Servitor (hacked), Exotic Seeds Crate, weed mutation
Lifeweed Normal Lifeweedseed.png Lifeweedplant.png Lifeweed.png 35% omnizine, 15% space drugs, 15% lipolicide Perennial Growth Mutate Cannabis
Lily Normal Lilyseed.png Lilyplant.png Lily.png 5% nutriment, 20% bicaridine Perennial Growth Mutate Poppy
Lime Normal Limeseed.png Limetree.png Lime.png 5% nutriment, 4% vitamin Perennial Growth MegaSeed Servitor, mutate Orange Orange
Meatwheat Normal Meatwheatseeds.png Meatwheatplant.png Meatwheat.png 5% nutriment, 4% vitamin Mutate Wheat
Combustible Lemon Normal Firelemonseed.png Firelemontree.png Firelemon.png 5% nutriment Perennial Growth Mutate Lemon
Moonflower Normal Moonflowerseed.png File:Moonflowerplant.png Moonflower.png 2% nutriment, 2% vitamin, 20% moonshine Mutate Sunflower
Nettle Weed Nettleseed.png Nettleplant.png Nettle.png 50% sulphuric acid Perennial Growth, Weed Adaptation MegaSeed Servitor (hacked), Exotic Seeds Crate, can overtake a tray Death nettle
Novaflower Normal Novaflowerseed.png File:Novaflowerplant.png Novaflower.png 25% condensed capsaicin, 30% capsaicin Mutate Sunflower
Oat Normal Oatseed.png Oatplant.png Oat.png Mutate Wheat
Omega weed Normal Omegaweedseed.png Omegaweedplant.gif Omegaweed.gif 30% space drugs, 30% mindbreaker toxin, 15% mercury, 15% lithium, 15% atropine, 15% haloperidol, 15% methamphetamine, 15% capsaicin, 15% barber's aid, 15% bath salts, 15% itching powder, 15% crank, 15% krokodil, 15% histamine, 15% lipolicide Perennial Growth Mutate Cannabis
Orange Normal Orangeseed.png Orangetree.png Orange.png 5% nutriment, 4% vitamin Perennial Growth MegaSeed Servitor, mutate Lime Lime
Parsnip Normal Parsnipseed.png Parsnipplant.png Parsnip.png 5% vitamin, 5% nutriment Mutate Carrot
Plump helmet Mushroom Plumphelmetseed.png Plumphelmetplant.png Plumphelmet.png 10% nutriment, 4% vitamin Fungal Vitality MegaSeed Servitor (hacked), Exotic Seeds Crate, can overtake a tray Walking mushroom
Poison-berry Normal Poisonberryseed.png Poisonberrytree.png Poisonberries.png 10% nutriment, 15% cyanide, 20% tirizene, 4% vitamin Perennial Growth Mutate Berry Death berry
Poppy Normal Poppyseed.png Poppyplant.png Poppy.png 5% nutriment, 20% bicaridine MegaSeed Servitor Geranium, Lily
Potato Normal Potatoseed.png Potatoplant.png Potato.png 10% nutriment, 4% vitamin Capacitive Cell Production MegaSeed Servitor, Seeds Crate Sweet Potato
Pumpkin Normal Pumpkinseed.png Pumpkinplant.png Pumpkin.png 20% nutriment, 4% vitamin Perennial Growth MegaSeed Servitor Blumpkin
Rainbow weed Normal Rainbowweedseed.png Rainbowweedplant.gif Rainbowweed.gif 15% mindbreaker toxin, 35% lipolicide Perennial Growth Mutate Cannabis
Redbeet Normal Redbeetseed.png Redbeetplant.png Redbeet.png 5% nutriment, 5% vitamin Densified Chemicals Mutate Whitebeet
Rice Normal Riceseed.png Riceplant.png Rice.png MegaSeed Servitor
Reishi Mushroom Reishiseeds.png Reishiplant.png Reishi.png 35% charcoal, 35% morphine Fungal Vitality MegaSeed Servitor (hacked), can overtake a tray
Replica pod Normal Replicapodseed.png Replicapodplant.png MegaSeed Servitor, Exotic Seeds Crate, Mutate Cabbage
Snapcorn Normal Snapcornseed.png SnapcornPlant.png Snapcorn.png 10% nutriment, 20% corn oil, 4% vitamin Mutate Corn
Soybean Normal Soybeanseeds.png Soybeansplant.png Soybeans.png 5% nutriment, 4% vitamin Perennial Growth MegaSeed Servitor, Seeds Crate Koibean
Space tobacco Normal Spacetobaccoseed.png SpacetobaccoTree.png Spacetobacco.png 3% nutriment, 8% nicotine, 5% salbutamol Mutate Tobacco
Starthistle Weed File:Weedsplant.png Can overtake a tray
Steelcap Mushroom File:Steelcapseed.png Steelcapplant.png Steelcap.png Fungal Vitality Mutate Towercap
Sugarcane Normal Sugarcaneseed.png Sugarcaneplant.png Sugarcane.png 25% sugar Perennial Growth Seeds Crate
Sunflower Normal Sunflowerseed.png Sunflowerplant.png Sunflower.png 8% corn oil, 4% nutriment MegaSeed Servitor, Seeds Crate Moonflower, Novaflower
Sweet Potato Normal Sweetpotatoseed.png Sweetpotatoplant.png Sweetpotato.png 10% nutriment, 10% sugar, 10% vitamin Mutate Potato
Tea aspera Normal Teaasperaseed.png TeaasperaTree.png Teaaspera.png 10% tea powder, 4% vitamin Perennial Growth MegaSeed Servitor Tea astra
Tea astra Normal Teaastraseed.png TeaastraTree.png Teaastra.png 10% tea powder, 10% synaptizine, 4% vitamin Perennial Growth Mutate Tea aspera
Tobacco Normal Tobaccoseed.png TobaccoTree.png Tobacco.png 3% nicotine, 3% nutriment MegaSeed Servitor Space tobacco
Tomato Normal Tomatoseeds.png Tomatoplant.png Tomato.png 10% nutriment, 4% vitamin Liquid Content, Perennial Growth MegaSeed Servitor, Seeds Crate Blood, Blue or Killer tomato
Towercap Mushroom Towercapseed.png Towercapplant.png Towercap.png Fungal Vitality MegaSeed Servitor, can overtake a tray Steelcap
Vanilla Normal Vanillaseed.png Vanillaplant.png Vanilla.png 25% vanilla, 10% nutriment Perennial Growth Mutate Cocoa
Walking mushroom Mushroom Walkingmushroomseed.png Walkingmushroomplant.png Walkingmushroom.png 15% nutriment, 5% vitamin Fungal Vitality Mutate Plump helmet
Watermelon Normal Watermelonseed.png Watermelonplant.png Watermelon.png 20% nutriment, 20% water, 4% vitamin Perennial Growth MegaSeed Servitor Holymelon
Wheat Normal File:Wheatseeds.png Wheatplant.png Wheat.png 4% nutriment MegaSeed Servitor, Seeds Crate Oat, Meatwheat
Whitebeet Normal Whitebeetseed.png Whitebeetplant.png Whitebeet.png 5% nutriment, 20% sugar, 4% vitamin MegaSeed Servitor Redbeet

Chemicals

Fertilizers

  • E-Z-Nutrient: Makes your plant mutate once every time it's ready for harvesting, and has no effect on the yield.
  • Left 4 Zed: Makes your plant mutate twice, but it will only produce one plant at most - if the plant's yield is 0, then nothing is produced! You'll have to use another fertilizer to harvest the normal yield of the plant.
  • Robust Harvest: Makes your plant produce twice as much, and will never mutate it. Useful if you already have good stats, are using unstable mutagen and don't want random mutations to interfere, or simply don't want to bother with mutating at all.
  • Nutriment: A fertilizer. You can get it from the Chef, or by using your own plants. Heals the plant.
  • Ammonia: Also a fertilizer, same effect as nutriment. Get it from the Chemist or hack the Nutri-Vend to get this.
  • Diethylamine: A very powerful fertilizer. Twice as effective, meaning 1 unit diethylamine adds 2 units nutrient. Heals the plant AND also kills pests. Get it the same way you get Ammonia.

Pest Removal

  • Pest Killer: Kills pests, and adds a small amount of toxicity.
  • Weed Killer: Same as above, but for Weeds.

Stats

  • Unstable Mutagen: Used to randomly mutate plants without harming them directly with toxins. Only use 1 or 2 units for optimized results.
  • Radium and Uranium: Same chance to mutate plants, but you need 10 units, they also damage the plant and add toxicity.
  • Saltpeter: Ask the chemists for this, this increases potency and has a chance to increase yield as well

Plant Meds

  • Charcoal: Makes your plant less toxic. You can get it by whining to anyone who works in Medbay.
  • Cryoxadone: Heals your plant, via miracles. Also lowers toxicity. Get it from the Chemist, or find a nice doctor to steal some from cryogenics.
  • Holy water: If you can get the Chaplain's attention and make him bless your water, it will heal your plant a bit.
  • Ash: Heals your plant and adds nutriment. Also kills weeds.
  • Saltpetre: Heals your plant, increases potency and decreases production time.

Plant Killers

  • Plant-B-Gone: Seriously damages the plant. Also lowers toxicity by magic and kills weeds.
  • Toxins, Acids, Fluorine, Chlorine: Damage the plant.
  • Sugar: Makes pests and weeds grow stronger. Unless you plan to use some mutagen to unleash giant spiders upon the station, it's of no use.
  • Phosphorus: Damages plant, drains water, kills weeds and, surprisingly, adds nutriment. If you manage to get your hands on a lot of it, you can use it to kill useless plants without hurting the next plant.

Advanced Botany

Maybe you want to grow something more impressive than the tiny potatoes your plants probably produced. Or perhaps you got unlucky and harvested only one of each. A plant's stats determine all this and more, and true botanists are unafraid to PLAY GOD and change them!

Stats

Use your plant analyzer on a growing plant. You should get something like this:

  • Plant Age: 5
  • Plant Endurance: 15
  • Plant Lifespan: 25
  • Plant Yield: 4
  • Plant Production: 1
  • Plant Potency: 5
  • Weed level: 2/10
  • Pest level: 3/10
  • Toxicity level: 0/100
  • Water level: 86/100
  • Nutrition level: 7/10

You can also scan the growns:

  • Plant type: Normal plant
  • Potency: 5
  • Yield: 4
  • Maturation speed: 6
  • Production speed: 1
  • Endurance: 15
  • Nutritional value: 1
  • Other substances: 0

And seeds (you can also see these stats from inside the seed extractor storage):

  • Plant Endurance: 15
  • Plant Lifespan: 25
  • Species Discovery Value: 0
  • Plant Yield: 4
  • Plant Production: 1
  • Plant Potency: 5

These names may be confusing at first. Here is what they all mean:

  • Age: Age of the plant. Only relevant in terms of the lifespan stat.
  • Endurance: Max health. Between 10 and 100. Not very useful, unless you leave your garden often.
  • Lifespan: When the age is above lifespan, the plant starts losing health. Between 10 and 100. Not important at all in plants that can only be harvested once, unless they die before harvest. Barely useful for the other ones, because you can always plant it again.
  • Yield: How much product you get each harvest. Between 0 and 10. Pay attention to this, because if it drops to 0, you won't harvest anything.
  • Maturation Speed: Age cycles before the plant can start production. The first harvest will be (Maturation Speed + Production Speed).
  • Production Speed: How fast your plant reaches harvest. Between 1 and 10 -- the lower the faster. The plant has to wait (Production Speed) age cycles before each harvest.
  • Potency: The most important stat. Between 0 and 100. Basically, this determines plant power. Mostly affects the amount of chemicals in the plant, though some have additional effects, such as stun length for bananas. To get the amount of a given chemical in a plant, multiply the reagent in the chart by the potency: for example, 10% nutriment will be 5 nutriment at 50 potency.

Traits

Some plants have special traits, that can be tranferred through the Plant DNA Manipulator.

  • Slippery Skin: Causes the plant, or any products of the plant, to become slippery. The stun time is (Potency * 0.08), divided by 3 unless the plant has lube or is a banana. Maximum stun is 7 seconds.
  • Liquid Contents: Causes the plant to squash when thrown, applying the reagents inside on the target and destroying the plant.
  • Hypodermic Prickles: Plants with this trait will sting when thrown, transferring a portion of their chemicals to the target.
  • Capacitive Cell Production: Plants with this trait can be made into batteries with the addition of wire. Electrical Activity increases the cell's maximum charge.
  • Electrical Activity: Gives the plant electrical charge, making it recharge batteries when used; it will also electrocute on slip if it also has Slippery Skin and on hit if it has Liquid Contents.
  • Bluespace Activity: Gives the plant bluespace properties, making it teleport people hit if the plant has Liquid Contents, and on slip if it has Slippery Skin.
  • Bioluminescence: Causes the plant to glow, emitting light equal to 10% of potency.
  • Strong Bioluminescence: Causes the plant to glow, emitting light equal to 20% of potency.
  • Separated Chemicals: Makes plant reagents not react until squashed.
  • Densified Chemicals: Doubles the reagent capacity of the plant.
  • Perennial Growth: Plants with this trait can be harvested more than once.
  • Weed Adaptation: The plant acquires weed-like properties, making it not need nutrients and immune to weeds in the tray.
  • Fungal Vitality: The plant acquires mushroom-like properties, making it not need light or water.
  • Gaseous Decomposition: Plants with this trait emit a smoke cloud when squashed, spewing reagents everywhere. Requires Liquid Contents to be useful.

Mutations

To change the stats, you need to mutate your plant. Keep in mind that mutations are completely random, but you can do a more efficient job depending on how much you're willing to cooperate with other departments.

  • Of your starting fertilizers, E-Z Nutriment makes the plant mutate once every time it's ready to harvest. Left 4 Zed makes it mutate twice, but you'll have to replace the nutriment to actually harvest something! Finally, regular nutriment has a very small chance to mutate the plant into a different specie.
  • You can speed up the process by asking the chemist for some unstable mutagen. The effects of mutagen depend on how much you use. Best applied after transferring it to an empty fertiliser bottle, for greater control over amount used (Right-click > Set transfer amount). Pour 5 units on your plant and prepare for...
    • 10% chance of the plant losing lots of health instantly. The plant can die because of this
    • 10% chance of mutation into a related species. This destroys the old plant and plants a new one. See the plants table for the information on these mutations.
    • 15% chance of heavy stat mutation with a 3% chance of a new trait appearing.
    • 15% chance of normal stat mutation.
    • 20% chance of nothing. You get a message when this happens.
    • 10% chance of weeds mutating. If weed level is less than 5, nothing happens, otherwise you get a random mutated weed.
    • 10% chance of pests mutating. Again, if pest level is less than 5, nothing happens. Otherwise, three spiderlings are spawned. Shout for help and try to explain to security why you didn't use pest spray.

Or, if you don't want to bother with species mutation, pour 2 units for a guaranteed heavy stat mutation with a 3% chance of a new trait appearing, or even 1 for a guaranteed normal stat mutation. This method is safe even if you don't have backup seeds, but you need a dropper for this.

  • You can use radium and uranium, but they cause ill effects, and if you can get radium, you can get mutagen.
  • R&D can also make a wonderful thing called a Floral Somatoray. It has two options: increase yield and mutate the plant. In yield more mode, every time you fire it at the plant, there is a chance the yield will increase. The chance becomes very small when you reach high levels, but it's very useful for low-yield plants. It can even raise yield from zero! In mutation mode, it will always induce a normal stat mutation.

Replica Pod Cloning

Replica pod is a very special plant. It can be used to grow dead people back to life, in the case that genetics is destroyed. To clone someone, follow these simple steps:

  • Take a blood sample from the body using a syringe.
  • Inject it into the bag of seeds.
  • Plant the seeds.
  • Let the plant grow and harvest it.

A cloned person will become a podman. They are a little different from normal humans (e.g. they regenerate in light but suffer in darkness).

If you grow a replica pod without any blood, there's a chance that it will produce more than one seed, and this chance depends on both luck and the plant's yield. Cabbage can be mutated into a replica pod.

Other Notes

Kudzu

Usual plant stats affect active kudzu in the specific way:

  • Potency of the seed will make kudzu mutate more on spread, the chance to mutate on each new piece is [potency / 10]
  • Production will affect how fast the kudzu can spread, usual kudzu spreads at a rate of 20% of the amount of pieces per tick but no more than 30, production changes the cap [30 * production / 50] and the percent of processed pieces per tick [20 * (production / 50)]


Killing the last piece of kudzu will create a kudzu seed on its place with all the mutations of the piece saved in the seed, so if you reactivate it new first piece will have all the same mutations the seed has and will spread it to all the progenitors. Kudzu can gain mutations only on spread, here is the list of all of them:

  • CO2 consumption - positive mutation, consumes CO2 from the air
  • Space covering - positive mutation, makes vines grow vine floors over space
  • Light - positive mutation, about 40% of the vines with this mutation emit light slightly more powerful than PDA
  • Transparency - positive mutation, makes vines look-through
  • Toxins consumption - positive mutation, absorbs plasma from the air
  • Bluespace vines - minor negative mutation, makes vines be able to grow through anything
  • Explosive - minor negative mutation, on death vines with this mutation explode with a 0,0,2 power, clusters of this vine will chain-explode one after another
  • Fire resistant - minor negative mutation, makes vines ignore fire damage, be it plasma fires or welders
  • Vine eating - minor negative mutation, vines with this mutation will eat vines without it
  • Toxicity - negative mutation, eating vine with this mutation or walking thought it will cause you toxin damage
  • Aggressive spreading - negative mutation, on spreading vines will cause effect of mini-explosion on the tile they spread to, mobs buckled by this vine will also experience effects akin to minor explosion
  • O2 consumption - negative mutation, absorbs O2 from the air around
  • N2 consumption - negative mutation, absorbs N2 from the air
  • Thorns - negative mutation, makes mobs touching or going through vines recieve physical damage
  • Hardening - negative mutation, makes vines not die fast from sharp objects, but makes non-sharp objects(hands included) be more effective agaisnt them, on the full maturation block the passage
  • Flowering - negative mutation, makes vines very entangly and spawns harmful flowers occasionally, flowers after destruction spawn flower mob that is agressive and attacks


Adding special chemicals to the tray when the seeds are growing will affect the specific kudzu mutations:

  • Adding 5u of welding fuel will remove random positive mutation with a 20% probability
  • Adding 5u of phenol will remove a random minor negative mutation with a 20% probability
  • Adding 5u of sterilizine will remove a random negative mutation with a 20% probability
  • Adding 15u of blood will change the production value of the seeds by a random number in the range from -5 to +15
  • Adding 5u of amatoxin will change the production value of the seeds by a random number in the range from -15 to +5
  • Adding 5u of plasma will change the potency value of the seeds by a random number in the range from -15 to +5
  • Adding 10u of holy water will change a potency value of the seeds by a random number in the range from -5 to +15

Sandstone and Soil

If you pick up the grass and use it (click on it in your hand), you will prepare astroturf. Get a crowbar and remove some floor tiles, then place astroturf in their place. In addition to looking nice, it can be used to get some sand. Just dig it with your spade and you'll get two piles. Now, pick up the sand and use it; you will make a sandstone brick. Using three bricks, you can make a soil plot, which is like a tray, except you can walk over it and there are no lights. You can also build a sandstone door with 10 bricks.

Science can build hydroponics trays. They can also upgrade them by replacing the matter bins, and this increases the water and nutrient capacity of the tray.

Wood and Drying Racks

First you need to get some tower-caps, grow them and harvest them. You can then use hatchet (and some other things, but it's not important) on the logs to chop some planks. They have many uses: you can make chairs, tables, wooden floors and so on. A unique thing here is a drying rack. You can use it to dry a plant, and then smoke it. First, build a rack with 10 planks. Then, grab a plant you want to dry and put it in the rack. Click on the rack and toggle drying so that the red arrows light up. Give it a few seconds and it's done.

Note: you can dry any plant, and smoking it will give you all chemicals that were in it. You can smoke dried apples if you want, and get nutriment from them.

Things You Can Make Out of Your Plants

  • Add some cable to a potato to make a potato battery.
  • Glowberries and glowshrooms, as the name suggests, glow.
  • You can carve a pumpkin with a hatchet. Carved pumpkins can be worn and you can toggle them to emit a weak light.
  • You can make a cob-pipe out of a corn cob.
  • You can carve a carrot with a hatchet to make a shiv. It's not very strong but it's good at slicing things.
  • Flowers and ambrosia can be worn on your head.
  • Add dried ambrosia, wheat, tea aspera tips or tobacco leaves to a tower cap log to make a torch.
  • Dried ambrosia, tobacco or any mutations of those are able to be smoked from wrapping paper, found in smoking vending machines.