Difference between revisions of "Guide to Combat"

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If you are COMPLETELY new to the game, dont worry, all these things will be explained better further down, but if you are truly truly completely new it is recommended you get a sense of these tools by playing the game and learning naturally, remember, you are playing to have fun!
If you are COMPLETELY new to the game, dont worry, all these things will be explained better further down, but if you are truly truly completely new it is recommended you get a sense of these tools by playing the game and learning naturally, remember, you are playing to have fun!


==The complexity of combat==
==How can I have more successful combat encounters?==
Like it was said before, your day to day combat is quite simple, if you want to kill someone, pickup a weapon and apply to head. If you want to not get killed, take what you can, apply to the head and scream your lungs out for help.
Like it was said before, your day to day combat is quite simple, if you want to kill someone, pickup a weapon and apply to head. If you want to not get killed, take what you can, apply to the head and scream your lungs out for help.


If combat is so simple, what is the complexity of combat?
When we are not talking about a regular fight and start to touch the more experienced spectrum, you have to understand some concepts:


When we are not talking about your average combat interaction, and start to talk about veterans with thousands of hours across multiple stations, the combat skills of an individual are defined by:
1. You are what you wear;


1. Capacity of estrategizing and planning, having in mind your weakenesses;
(Continuing later)
2. Capacity to restrategize and react to events on the spot;
3. Capacity to properly click a pixel if needed;


= 1. Capacity of estrategizing and planning. =
= 1. Capacity of estrategizing and planning. =

Revision as of 17:16, 22 August 2023

This page needs to be rewritten
REASON:
Deleted this entire article, it's extremely out of date and does more harm than good
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Combat

Combat can be defined as the tools you have, and how good you are when using them to kill.

Your day to day combat is quite simple. Whenever you start a fight at the bar, or is getting abused by security, or is joining any social fight on your day to day life on the station.

Your built-in tools are: Help, Disarm, Grab & Harm. Intent cycle.gif

  • You use HELP (green) to help people up, if you're fighting with a partner that comes in handy.
  • You use DISARM (blue) to shove people into things, like tables or walls.
  • You use GRAB (yellow) to throw people on things or other people, and to strangle.
  • You use HARM (red) to beat people with your fists or with weapons, like toolboxes, pickaxes, fire extinguishers, and so on.

If you are COMPLETELY new to the game, dont worry, all these things will be explained better further down, but if you are truly truly completely new it is recommended you get a sense of these tools by playing the game and learning naturally, remember, you are playing to have fun!

How can I have more successful combat encounters?

Like it was said before, your day to day combat is quite simple, if you want to kill someone, pickup a weapon and apply to head. If you want to not get killed, take what you can, apply to the head and scream your lungs out for help.

When we are not talking about a regular fight and start to touch the more experienced spectrum, you have to understand some concepts:

1. You are what you wear;

(Continuing later)

1. Capacity of estrategizing and planning.

When you have group or individuals of veterans that are playing to win, for example the security force and a traitor, it wont be a case of the traitor getting a double e-sword and go clicking everybody on the medbay to get his CMO target, neither will be a veteran Head of Security walking around aimlessly.

An experienced combatent understands that he is his tools, and will have this in mind and be prepared:

1.1 Always have a backup plan, if you're getting your ass whooped, GTFO AND FAST!! or you will die. This backup can be a bluespace cristal for quick teleport, a backup partner standing by, strong drugs, starting the fight in a place where you know you have an easy way out, and so on.

((CONTINUING LATER))

Shoving

You disarm someone into an object and he falls down. yeah, thats about it. The objects can be tables, walls, vending machines, other people.. go try it. Very efficient at making people mad.

Shooting

You grab a loaded gun in your hand, click on someone and you SHOOT THEM!! no fken way!!

Parrying

Some weapons can parry, basically you get it in your hand, activate the parry hotkey in the options, and press it in a parry way like any other game. Dont work half of the time, and the other half of the time makes people invincible. Maybe it got removed or changed and i'm being dumb someone please put this in

Security

Equipment

Antagonists

Escalation

Antagonists

Traitor

Vampire

Changeling

The rest of the bunch

Am I overdoing it?

Yes. Killing the GAMMA ERT that was sent for you is indeed overdoing it.

Martial Arts

-Insert Judo noises here-

Improvised combat

See that toolbox over there? Wanna know what happens when you bash it on someone's head?