Difference between revisions of "Guide to Chemistry"

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(Fancy tooltips!)
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!style='background-color:#FFEE88;'|{{anchor|Ammonia}}[[#Ammonia|Ammonia]]
!style='background-color:#FFEE88;'|{{anchor|Ammonia}}[[#Ammonia|Ammonia]]
|3 parts Hydrogen<br>1 part Nitrogen
|{{RecursiveChem/Ammonia}}
|An alternative fertilizer for botany and a key component for many common meds (results in 3 units instead of 4).  Less effective than [[#Diethylamine|Diethylamine]].
|An alternative fertilizer for botany and a key component for many common meds (results in 3 units instead of 4).  Less effective than [[#Diethylamine|Diethylamine]].
|-
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!style='background-color:#FFEE88;'|{{anchor|Sulphuric Acid}}[[#Sulphuric Acid|Sulphuric Acid]]
!style='background-color:#FFEE88;'|{{anchor|Sulphuric Acid}}[[#Sulphuric Acid|Sulphuric Acid]]
|1 part Sulfur<br>1 part Oxygen<br>1 part Hydrogen
|{{RecursiveChem/Sulphuric Acid}}
|An acid that's utilized as a building block in a lot of medical chemicals (results in 2 units instead of 3). It's also useful for etching circuits....etching permanent scars in your coworker's face.
|An acid that's utilized as a building block in a lot of medical chemicals (results in 2 units instead of 3). It's also useful for etching circuits....etching permanent scars in your coworker's face.
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!style='background-color:#FFEE88;'|{{anchor|Ash}}[[#Ash|Ash]]
!style='background-color:#FFEE88;'|{{anchor|Ash}}[[#Ash|Ash]]
|1 part [[#Oil|Oil]]<br>Temperature 480 K<br>or burning paper
|{{RecursiveChem/Ash}}
|Basic ingredient in a couple of recipes.
|Basic ingredient in a couple of recipes.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Carpet}}[[#Carpet|Carpet]]
!style='background-color:#FFEE88;'|{{anchor|Carpet}}[[#Carpet|Carpet]]
|1 part Fungus<br>1 part Blood
|{{RecursiveChem/Carpet}}
|Creates a dirty carpet on the floor.
|Creates a dirty carpet on the floor.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Oil}}[[#Oil|Oil]]
!style='background-color:#FFEE88;'|{{anchor|Oil}}[[#Oil|Oil]]
|1 part [[#Welding Fuel|Welding Fuel]]<br>1 part Carbon<br>1 part Hydrogen
|{{RecursiveChem/Oil}}
|Burns in a small smoky fire, mostly used to get Ash.
|Burns in a small smoky fire, mostly used to get Ash.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Phenol}}[[#Phenol|Phenol]]
!style='background-color:#FFEE88;'|{{anchor|Phenol}}[[#Phenol|Phenol]]
|1 part Water<br>1 part Chlorine<br>1 part [[#Oil|Oil]]
|{{RecursiveChem/Phenol}}
|Used for certain medical recipes.
|Used for certain medical recipes.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Acetone}}[[#Acetone|Acetone]]
!style='background-color:#FFEE88;'|{{anchor|Acetone}}[[#Acetone|Acetone]]
|1 part [[#Oil|Oil]]<br>1 part [[#Welding Fuel|Welding Fuel]]<br>1 part Oxygen
|{{RecursiveChem/Acetone}}
|Common ingredient in other recipes.
|Common ingredient in other recipes.
|-
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!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}[[#Diethylamine|Diethylamine]]
!style='background-color:#FFEE88;'|{{anchor|Diethylamine}}[[#Diethylamine|Diethylamine]]
|1 part [[#Ammonia|Ammonia]]<br>1 part Ethanol<br>Temperature 374 K
|{{RecursiveChem/Diethylamine}}
|A very potent fertilizer, and the base component of some medicines.
|A very potent fertilizer, and the base component of some medicines.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Saltpetre}}[[#Saltpetre|Saltpetre]]
!style='background-color:#FFEE88;'|{{anchor|Saltpetre}}[[#Saltpetre|Saltpetre]]
|1 part Potassium<br>1 part Nitrogen<br>3 parts Oxygen
|{{RecursiveChem/Saltpetre}}
|Ingredient for [[#Bath Salts|Bath Salts]] and [[#Black Powder|Black Powder]].
|Ingredient for [[#Bath Salts|Bath Salts]] and [[#Black Powder|Black Powder]].
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!style='background-color:#FFEE88;'|{{anchor|Welding Fuel}}[[#Welding Fuel|Welding Fuel]]
!style='background-color:#FFEE88;'|{{anchor|Welding Fuel}}[[#Welding Fuel|Welding Fuel]]
|None! Find it in welding fuel tanks.
|{{RecursiveChem/Welding Fuel}}
|A highly flammable blend of basic hydrocarbons, mostly Acetylene. Useful for both welding and organic chemistry.
|A highly flammable blend of basic hydrocarbons, mostly Acetylene. Useful for both welding and organic chemistry.
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!style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}[[#Silver Sulfadiazine|Silver Sulfadiazine]]
!style='background-color:#FFEE88;'|{{anchor|Silver Sulfadiazine}}[[#Silver Sulfadiazine|Silver Sulfadiazine]]
|1 part [[#Ammonia|Ammonia]]<br>1 part Silver<br>1 part Sulfur<br>1 part Oxygen<br>1 part Chlorine
|{{RecursiveChem/Silver Sulfadiazine}}
|Burn
|Burn
|On touch, instantly heals burn damage equal to the volume in units.  
|On touch, instantly heals burn damage equal to the volume in units.  
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!style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}[[#Styptic Powder|Styptic Powder]]
!style='background-color:#FFEE88;'|{{anchor|Styptic Powder}}[[#Styptic Powder|Styptic Powder]]
|1 part Aluminium<br>1 part Hydrogen<br>1 part Oxygen<br>1 part [[#Sulphuric Acid|Sulphuric Acid]]
|{{RecursiveChem/Styptic Powder}}
|Brute
|Brute
|On touch, instantly heals brute damage equal to the volume in units.  
|On touch, instantly heals brute damage equal to the volume in units.  
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!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}[[#Saline-Glucose Solution|Saline-Glucose Solution]]
!style='background-color:#FFEE88;'|{{anchor|Saline-Glucose Solution}}[[#Saline-Glucose Solution|Saline-Glucose Solution]]
|1 part [[#Sodium Chloride|Sodium Chloride]]<br>1 part Water<br>1 part Sugar
|{{RecursiveChem/Saline-Glucose Solution}}
|Brute, burn
|Brute, burn
|Has a 33% chance per metabolism cycle to heal 2 points of brute and burn damage each. Has another 33% chance per cycle to restore a bit of blood.
|Has a 33% chance per metabolism cycle to heal 2 points of brute and burn damage each. Has another 33% chance per cycle to restore a bit of blood.
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!style='background-color:#FFEE88;'|{{anchor|Synthflesh}}[[#Synthflesh|Synthflesh]]
!style='background-color:#FFEE88;'|{{anchor|Synthflesh}}[[#Synthflesh|Synthflesh]]
|1 part Blood<br>1 part Carbon<br>1 part [[#Styptic Powder|Styptic Powder]]
|{{RecursiveChem/Synthflesh}}
|Brute, burn
|Brute, burn
|On touch, heals 1.5 times the applied volume in brute and burn damage.<br>Touch based only - no effects per-cycle
|On touch, heals 1.5 times the applied volume in brute and burn damage.<br>Touch based only - no effects per-cycle
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!style='background-color:#FFEE88;'|{{anchor|Charcoal}}[[#Charcoal|Charcoal]]
!style='background-color:#FFEE88;'|{{anchor|Charcoal}}[[#Charcoal|Charcoal]]
|1 part [[#Ash|Ash]]<br>1 part [[#Sodium Chloride|Sodium Chloride]]<br>Temperature 380 K
|{{RecursiveChem/Charcoal}}
|Toxin
|Toxin
|Heals 1.5 points of toxins damage per cycle, and has a 50% chance of removing 1u of all other chems present per cycle.
|Heals 1.5 points of toxins damage per cycle, and has a 50% chance of removing 1u of all other chems present per cycle.
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!style='background-color:#FFEE88;'|{{anchor|Salbutamol}}[[#Salbutamol|Salbutamol]]
!style='background-color:#FFEE88;'|{{anchor|Salbutamol}}[[#Salbutamol|Salbutamol]]
|1 part [[#Salicylic Acid|Salicylic Acid]]<br>1 part Lithium<br>1 part Aluminium<br>1 part Bromine<br>1 part [[#Ammonia|Ammonia]]
|{{RecursiveChem/Salbutamol}}
|Suffocation
|Suffocation
|Heals 6 points of oxygen damage per cycle while capping suffocation at 4 points. Great for stabilizing critical patients!
|Heals 6 points of oxygen damage per cycle while capping suffocation at 4 points. Great for stabilizing critical patients!
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!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}[[#Cryoxadone|Cryoxadone]]
!style='background-color:#FFEE88;'|{{anchor|Cryoxadone}}[[#Cryoxadone|Cryoxadone]]
|1 part Plasma<br>1 part [[#Acetone|Acetone]]<br>1 part [[#Unstable Mutagen|Unstable Mutagen]]<br>1 part [[#Cryostylane|Cryostylane]]
|{{RecursiveChem/Cryoxadone}}
|All types
|All types
|Required for the proper function of cryogenics. It heals, per cycle:
|Required for the proper function of cryogenics. It heals, per cycle:
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!style='background-color:#FFEE88;'|{{anchor|Synth Meat}}[[#Synth Meat|Synth Meat]]
!style='background-color:#FFEE88;'|{{anchor|Synth Meat}}[[#Synth Meat|Synth Meat]]
|1 part [[#Cryoxadone|Cryoxadone]]<br>5 parts Blood
|{{RecursiveChem/Synth Meat}}
| Synthetic Meat
| Synthetic Meat
|Creates a piece of synthetic meat at location of reaction---largely used to help restock the cloner's biomass.
|Creates a piece of synthetic meat at location of reaction---largely used to help restock the cloner's biomass.
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!style='background-color:#FFEE88;'|{{anchor|Mannitol}}[[#Mannitol|Mannitol]]
!style='background-color:#FFEE88;'|{{anchor|Mannitol}}[[#Mannitol|Mannitol]]
|1 part Hydrogen<br>1 part Water<br>1 part Sugar
|{{RecursiveChem/Mannitol}}
|Brain
|Brain
|Heals 3 points of brain damage per cycle. Use it in cryo tubes alongside Cryoxadone.
|Heals 3 points of brain damage per cycle. Use it in cryo tubes alongside Cryoxadone.
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!style='background-color:#FFEE88;'|{{anchor|Salicylic Acid}}[[#Salicylic Acid|Salicylic Acid]]
!style='background-color:#FFEE88;'|{{anchor|Salicylic Acid}}[[#Salicylic Acid|Salicylic Acid]]
|1 part Sodium<br>1 part [[#Phenol|Phenol]]<br>1 part Carbon<br>1 part Oxygen<br>1 part [[#Sulphuric Acid|Sulphuric Acid]]
|{{RecursiveChem/Salicylic Acid}}
|Brute and painkiller
|Brute and painkiller
|If you have less than 50 brute damage, there is a 50% chance to heal one unit.<br>If overdosed it will have a 50% chance to deal 2 brute damage if the patient has less than 50 brute damage already.  
|If you have less than 50 brute damage, there is a 50% chance to heal one unit.<br>If overdosed it will have a 50% chance to deal 2 brute damage if the patient has less than 50 brute damage already.  
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!style='background-color:#FFEE88;'|{{anchor|Omnizine}}[[#Omnizine|Omnizine]]
!style='background-color:#FFEE88;'|{{anchor|Omnizine}}[[#Omnizine|Omnizine]]
|Found in warm Donk Pockets or rainbow cotton candy.
|{{RecursiveChem/Omnizine}}
|Brute, burn, toxin and suffocation
|Brute, burn, toxin and suffocation
|Heals 1 of each damage type a cycle, no side effects or restrictions. Found in warmed up donk pockets. Only eating them will produce the reagent. Grinding won't help.<br>If overdosed it will deal significant amounts of each damage type.
|Heals 1 of each damage type a cycle, no side effects or restrictions. Found in warmed up donk pockets. Only eating them will produce the reagent. Grinding won't help.<br>If overdosed it will deal significant amounts of each damage type.
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!style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}[[#Pentetic Acid|Pentetic Acid]]
!style='background-color:#FFEE88;'|{{anchor|Pentetic Acid}}[[#Pentetic Acid|Pentetic Acid]]
|1 part [[#Welding Fuel|Welding Fuel]]<br>1 part Chlorine<br>1 part [[#Ammonia|Ammonia]]<br>1 part [[#Formaldehyde|Formaldehyde]]<br>1 part Sodium<br>1 part [[#Cyanide|Cyanide]]
|{{RecursiveChem/Pentetic Acid}}
|Radiation, toxin
|Radiation, toxin
|Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage.
|Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage.
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!style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}[[#Perfluorodecalin|Perfluorodecalin]]
!style='background-color:#FFEE88;'|{{anchor|Perfluorodecalin}}[[#Perfluorodecalin|Perfluorodecalin]]
|1 part Hydrogen<br>1 part Fluorine<br>1 part [[#Oil|Oil]]<br>Temperature 370 K
|{{RecursiveChem/Perfluorodecalin}}
|Suffocation
|Suffocation
|Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well.
|Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well.
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!style='background-color:#FFEE88;'|{{anchor|Atropine}}[[#Atropine|Atropine]]
!style='background-color:#FFEE88;'|{{anchor|Atropine}}[[#Atropine|Atropine]]
|1 part Ethanol<br>1 part [[#Acetone|Acetone]]<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part [[#Phenol|Phenol]]<br>1 part [[#Sulphuric Acid|Sulphuric Acid]]
|{{RecursiveChem/Atropine}}
|Brute, burn and suffocation
|Brute, burn and suffocation
|If subject's health is below -25 it will:
|If subject's health is below -25 it will:
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!style='background-color:#FFEE88;'|{{anchor|Calomel}}[[#Calomel|Calomel]]
!style='background-color:#FFEE88;'|{{anchor|Calomel}}[[#Calomel|Calomel]]
|1 part Mercury<br>1 part Chlorine<br>Temperature 374 K
|{{RecursiveChem/Calomel}}
|Purge
|Purge
|Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.
|Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt.
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!style='background-color:#FFEE88;'|{{anchor|Mutadone}}[[#Mutadone|Mutadone]]
!style='background-color:#FFEE88;'|{{anchor|Mutadone}}[[#Mutadone|Mutadone]]
|1 part [[#Unstable Mutagen|Unstable Mutagen]]<br>1 part [[#Acetone|Acetone]]<br>1 part Bromine
|{{RecursiveChem/Mutadone}}
|Genetic
|Genetic
|Heals your genetic defects.
|Heals your genetic defects.
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!style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}[[#Potassium Iodide|Potassium Iodide]]
!style='background-color:#FFEE88;'|{{anchor|Potassium Iodide}}[[#Potassium Iodide|Potassium Iodide]]
|1 part Potassium<br>1 part Iodine
|{{RecursiveChem/Potassium Iodide}}
|Radiation
|Radiation
|Reduces low radiation damage very effectively.
|Reduces low radiation damage very effectively.
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!style='background-color:#FFEE88;'|{{anchor|Ephedrine}}[[#Ephedrine|Ephedrine]]
!style='background-color:#FFEE88;'|{{anchor|Ephedrine}}[[#Ephedrine|Ephedrine]]
|1 part [[#Diethylamine|Diethylamine]]<br>1 part Sugar<br>1 part [[#Oil|Oil]]<br>1 part Hydrogen
|{{RecursiveChem/Ephedrine}}
|Stun
|Stun
|Reduces stun times, increases run speed, and stabilizes crit.<br>If overdosed it will deal toxin and oxyloss damage.
|Reduces stun times, increases run speed, and stabilizes crit.<br>If overdosed it will deal toxin and oxyloss damage.
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!style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}[[#Diphenhydramine|Diphenhydramine]]
!style='background-color:#FFEE88;'|{{anchor|Diphenhydramine}}[[#Diphenhydramine|Diphenhydramine]]
|1 part [[#Oil|Oil]]<br>1 part Carbon<br>1 part Bromine<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part Ethanol
|{{RecursiveChem/Diphenhydramine}}
|Histamine Overdose
|Histamine Overdose
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.
|Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness.
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!style='background-color:#FFEE88;'|{{anchor|Morphine}}[[#Morphine|Morphine]]
!style='background-color:#FFEE88;'|{{anchor|Morphine}}[[#Morphine|Morphine]]
|None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus
|{{RecursiveChem/Morphine}}
|Painkiller
|Painkiller
|Will allow you to walk faster. Will eventually knock you out if you take too much.<br>If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage  
|Will allow you to walk faster. Will eventually knock you out if you take too much.<br>If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage  
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!style='background-color:#FFEE88;'|{{anchor|Ether}}[[#Ether|Ether]]
!style='background-color:#FFEE88;'|{{anchor|Ether}}[[#Ether|Ether]]
|1 part [[#Sulphuric Acid|Sulphuric Acid]]<br>1 part Ethanol<br>1 part Oxygen
|{{RecursiveChem/Ether}}
|Sedative
|Sedative
|A non-addictive alternative to morphine. Can be useful when performing surgery on species who require unique breathing equipment such as Vox or Plasmamen.
|A non-addictive alternative to morphine. Can be useful when performing surgery on species who require unique breathing equipment such as Vox or Plasmamen.
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!style='background-color:#FFEE88;'|{{anchor|Hydrocodone}}[[#Hydrocodone|Hydrocodone]]
!style='background-color:#FFEE88;'|{{anchor|Hydrocodone}}[[#Hydrocodone|Hydrocodone]]
|1 part [[#Morphine|Morphine]]<br>1 part [[#Sulphuric Acid|Sulphuric Acid]]<br>1 part Water<br>1 part [[#Oil|Oil]]
|{{RecursiveChem/Hydrocodone}}
|Painkiller
|Painkiller
|An extremely strong painkiller that allows you to ignore almost any amount of pain
|An extremely strong painkiller that allows you to ignore almost any amount of pain
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!style='background-color:#FFEE88;'|{{anchor|Oculine}}[[#Oculine|Oculine]]
!style='background-color:#FFEE88;'|{{anchor|Oculine}}[[#Oculine|Oculine]]
|1 part [[#Atropine|Atropine]]<br>1 part [[#Spaceacillin|Spaceacillin]]<br>1 part [[#Saline-Glucose Solution|Saline-Glucose Solution]]
|{{RecursiveChem/Oculine}}
|Eye and Ear
|Eye and Ear
|Cures blindness and heals eye damage over time, also cures deafness and heals ear damage.
|Cures blindness and heals eye damage over time, also cures deafness and heals ear damage.
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!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}[[#Epinephrine|Epinephrine]]
!style='background-color:#FFEE88;'|{{anchor|Epinephrine}}[[#Epinephrine|Epinephrine]]
|1 part [[#Phenol|Phenol]]<br>1 part [[#Acetone|Acetone]]<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part Oxygen<br>1 part Chlorine<br>1 part Hydrogen
|{{RecursiveChem/Epinephrine}}
|Stun + Brute, burn, suffocation and toxin
|Stun + Brute, burn, suffocation and toxin
|Attempts to cap oxygen damage at 35. If the patient is in low to severe crit, heals toxins, brute, and burn very effectively. Will not heal patients who are almost dead.<br>If overdosed will stun and deal toxin damage
|Attempts to cap oxygen damage at 35. If the patient is in low to severe crit, heals toxins, brute, and burn very effectively. Will not heal patients who are almost dead.<br>If overdosed will stun and deal toxin damage
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!style='background-color:#FFEE88;'|{{anchor|Antihol}}[[#Antihol|Antihol]]
!style='background-color:#FFEE88;'|{{anchor|Antihol}}[[#Antihol|Antihol]]
|1 part Ethanol<br>1 part [[#Charcoal|Charcoal]]<br>
|{{RecursiveChem/Antihol}}
|Alcohol  
|Alcohol  
|Helps remove Alcohol from someone's body, as well as eliminating its side effects.
|Helps remove Alcohol from someone's body, as well as eliminating its side effects.
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!style='background-color:#FFEE88;'|{{anchor|Stimulants}}[[#Stimulants|Stimulants]]
!style='background-color:#FFEE88;'|{{anchor|Stimulants}}[[#Stimulants|Stimulants]]
|Traitor uplink
|{{RecursiveChem/Stimulants}}
|Stun
|Stun
|A traitor only reagent; it makes the user impervious to stuns and rapidly heals their body; when it wears off it deals tox and brute damage in addition to a stun.
|A traitor only reagent; it makes the user impervious to stuns and rapidly heals their body; when it wears off it deals tox and brute damage in addition to a stun.
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!style='background-color:#FFEE88;'|{{anchor|Insulin}}[[#Insulin|Insulin]]
!style='background-color:#FFEE88;'|{{anchor|Insulin}}[[#Insulin|Insulin]]
|None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus
|{{RecursiveChem/Insulin}}
|Sugar Dependency  
|Sugar Dependency  
|Increases sugar depletion
|Increases sugar depletion
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!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}[[#Spaceacillin|Spaceacillin]]
!style='background-color:#FFEE88;'|{{anchor|Spaceacillin}}[[#Spaceacillin|Spaceacillin]]
|1 part Fungus<br>1 part [[#Ethanol|Ethanol]]<br>
|{{RecursiveChem/Spaceacillin}}
|Diseases and Infections
|Diseases and Infections
|A theta-lactam antibiotic. A common and very useful medicine, effective against many diseases likely to be encountered in space. Slows progression of diseases. Treats infections.
|A theta-lactam antibiotic. A common and very useful medicine, effective against many diseases likely to be encountered in space. Slows progression of diseases. Treats infections.
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!style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}[[#Strange Reagent|Strange Reagent]]
!style='background-color:#FFEE88;'|{{anchor|Strange Reagent}}[[#Strange Reagent|Strange Reagent]]
|1 part [[#Omnizine|Omnizine]]<br>1 part [[#Holy Water|Holy Water]]<br>1 part [[#Unstable Mutagen|Unstable Mutagen]]
|{{RecursiveChem/Strange Reagent}}
|Death
|Death
|A miracle drug that can bring a dead body back to life! <span style="color:#FF0000">'''WARNING: if the corpse has suffered more than 150 points combined of brute and burn, they will instead explode in a shower of gore.'''</span><br>If used on a living person it will deal Brute and Tox damage.  
|A miracle drug that can bring a dead body back to life! <span style="color:#FF0000">'''WARNING: if the corpse has suffered more than 150 points combined of brute and burn, they will instead explode in a shower of gore.'''</span><br>If used on a living person it will deal Brute and Tox damage.  
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!style='background-color:#FFEE88;'|{{anchor|Simethicone}}[[#Simethicone|Simethicone]]
!style='background-color:#FFEE88;'|{{anchor|Simethicone}}[[#Simethicone|Simethicone]]
|1 part Hydrogen<br>1 part Chlorine<br>1 part Silicon<br>1 part Oxygen
|{{RecursiveChem/Simethicone}}
|Methane reliever
|Methane reliever
|Prevents farting.
|Prevents farting.
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!style='background-color:#FFEE88;'|{{anchor|Teporone}}[[#Teporone|Teporone]]
!style='background-color:#FFEE88;'|{{anchor|Teporone}}[[#Teporone|Teporone]]
|1 part [[#Acetone|Acetone]]<br>1 part Silicon<br>1 part Plasma
|{{RecursiveChem/Teporone}}
|Body temperature stabilization
|Body temperature stabilization
|Attempts to return the body's temperature to 98F in 10 degree increments.
|Attempts to return the body's temperature to 98F in 10 degree increments.
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!style='background-color:#FFEE88;'|{{anchor|Haloperidol}}[[#Haloperidol|Haloperidol]]
!style='background-color:#FFEE88;'|{{anchor|Haloperidol}}[[#Haloperidol|Haloperidol]]
|1 part [[#Potassium-Iodine|Potassium-Iodine]]<br>1 part Aluminum<br>1 part Chlorine<br>1 part Fluorine<br>1 part [[#Oil|Oil]]
|{{RecursiveChem/Haloperidol}}
|Anti-psychotic and Stimulant Purgative
|Anti-psychotic and Stimulant Purgative
|Will rapidly purge hallucinogenic and stimulative chemical while reducing jitteriness and the drugs various negative effects. Can also cause drowsiness and brain damage.
|Will rapidly purge hallucinogenic and stimulative chemical while reducing jitteriness and the drugs various negative effects. Can also cause drowsiness and brain damage.
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Rezadone}}[[#Rezadone|Rezadone]]
!style='background-color:#FFEE88;'|{{anchor|Rezadone}}[[#Rezadone|Rezadone]]
|1 part [[#Carpotoxin|Carpotoxin]]<br>1 part [[#Spaceacillin|Spaceacillin]]<br>1 part Copper
|{{RecursiveChem/Rezadone}}
|Clone Damage Healing
|Clone Damage Healing
|Heals Clone damage, only way besides Cyroxadone. Can melt your face and be poisonous if left in the body for a long time.
|Heals Clone damage, only way besides Cyroxadone. Can melt your face and be poisonous if left in the body for a long time.
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mitocholide}}[[#Mitocholide|Mitocholide]]
!style='background-color:#FFEE88;'|{{anchor|Mitocholide}}[[#Mitocholide|Mitocholide]]
|1 part [[#Cryoxadone|Cryoxadone]]<br>1 part [[#Synthflesh|Synthflesh]]<br>1 part Plasma
|{{RecursiveChem/Mitocholide}}
|Internal Damage Healing, limb revival
|Internal Damage Healing, limb revival
|Heals internal organ damage by .4 points each per cycle; a slow-acting alternative to surgery. Great in a cryo mix! Also can fix septic or dead limbs if splashed on them.
|Heals internal organ damage by .4 points each per cycle; a slow-acting alternative to surgery. Great in a cryo mix! Also can fix septic or dead limbs if splashed on them.
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Liquid Solder}}[[#Liquid Solder|Liquid Solder]]
!style='background-color:#FFEE88;'|{{anchor|Liquid Solder}}[[#Liquid Solder|Liquid Solder]]
|1 part Ethanol <br>1 part Copper <br> 1 part Silver <br>Temperature 370k
|{{RecursiveChem/Liquid Solder}}
|Heals Synthetic Posibrain damage.
|Heals Synthetic Posibrain damage.
|Same thing as Mannitol, but for Synthetics!
|Same thing as Mannitol, but for Synthetics!
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Degreaser}}[[#Degreaser|Degreaser]]
!style='background-color:#FFEE88;'|{{anchor|Degreaser}}[[#Degreaser|Degreaser]]
|1 part [[#Oil|Oil]]<br>1 part [[#Sterilizine|Sterilizine]]
|{{RecursiveChem/Degreaser}}
|Cleans Residue from IPC's.
|Cleans Residue from IPC's.
|Basically the IPC version of Charcoal. Purges all chemicals faster, with Space Lube and Ultra-Lube being purged at even higher rates.
|Basically the IPC version of Charcoal. Purges all chemicals faster, with Space Lube and Ultra-Lube being purged at even higher rates.
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Fliptonium}}[[#Fliptonium|Fliptonium]]
!style='background-color:#FFEE88;'|{{anchor|Fliptonium}}[[#Fliptonium|Fliptonium]]
|1 Part [[#Ephedrine|Ephedrine]]<br>1 Part [[#Liquid Dark Matter|Liquid Dark Matter]]<br>1 Part Chocolate<br>1 Part Gin & Sonic
|{{RecursiveChem/Fliptonium}}
|Causes the imbider to start spinning!
|Causes the imbider to start spinning!
|When ingested or applied the sprite starts spinning in circles.  Also helps against stuns.
|When ingested or applied the sprite starts spinning in circles.  Also helps against stuns.
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Nicotine}}[[#Nicotine|Nicotine]]
!style='background-color:#FFEE88;'|{{anchor|Nicotine}}[[#Nicotine|Nicotine]]
|Can be found in cigarettes and nicotine patches in the vending machines, or made by grinding tobacco grown in botany.
|{{RecursiveChem/Nicotine}}
|Slightly reduces stun times.<br>If overdosed it will deal toxin and oxygen damage.
|Slightly reduces stun times.<br>If overdosed it will deal toxin and oxygen damage.
|0.4 units per cycle
|0.4 units per cycle
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Krokodil}}[[#Krokodil|Krokodil]]
!style='background-color:#FFEE88;'|{{anchor|Krokodil}}[[#Krokodil|Krokodil]]
|1 part [[#Diphenhydramine|Diphenhydramine]]<br>1 part [[#Morphine|Morphine]]<br>1 part [[#Space Cleaner|Space Cleaner]]<br>1 part Potassium<br>1 part Phosphorous<br>1 part Welder Fuel<br>Temperature 390 K
|{{RecursiveChem/Krokodil}}
|Provides messages of calmness and protection.<br>If overdosed it will deal significant Brain and Toxin damage.<br>If addicted to it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.
|Provides messages of calmness and protection.<br>If overdosed it will deal significant Brain and Toxin damage.<br>If addicted to it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.
|0.4 units per cycle
|0.4 units per cycle
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Jenkem}}[[#Jenkem|Jenkem]]
!style='background-color:#FFEE88;'|{{anchor|Jenkem}}[[#Jenkem|Jenkem]]
|1 part [[#Toilet Water|Toilet Water]]<br>1 part [[#Water|Water]]<br>1 part [[#Ammonia|Ammonia]]
|{{RecursiveChem/Jenkem}}
|Jenkem is a prison drug made from organic waste. Extremely disgusting.<br>
|Jenkem is a prison drug made from organic waste. Extremely disgusting.<br>
|0.4 units per cycle
|0.4 units per cycle
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Crank}}[[#Crank|Crank]]
!style='background-color:#FFEE88;'|{{anchor|Crank}}[[#Crank|Crank]]
|1 part [[#Diphenhydramine|Diphenhydramine]]<br>1 part [[#Ammonia|Ammonia]]<br>1 part Lithium<br>1 part [[#Sulphuric Acid|Sulphuric Acid]]<br>1 part [[#Welding Fuel|Welding Fuel]]<br>Temperature 390 K
|{{RecursiveChem/Crank}}
|Reduces stun times by about 200%.<br>If overdosed or addicted it will deal significant Toxin, Brute and Brain damage. Explodes on mixing, so stay clear of the heater.
|Reduces stun times by about 200%.<br>If overdosed or addicted it will deal significant Toxin, Brute and Brain damage. Explodes on mixing, so stay clear of the heater.
|0.4 units per cycle
|0.4 units per cycle
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}[[#Methamphetamine|Methamphetamine]]
!style='background-color:#FFEE88;'|{{anchor|Methamphetamine}}[[#Methamphetamine|Methamphetamine]]
|1 part [[#Ephedrine|Ephedrine]]<br>1 part Iodine<br>1 part Phosphorus<br>1 part Hydrogen<br>Temperature 374 k
|{{RecursiveChem/Methamphetamine}}
|Reduces stun times by about 200% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.<br>If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.<br>If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.
|Reduces stun times by about 200% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.<br>If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.<br>If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.
|0.6 units per cycle
|0.6 units per cycle
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Bath Salts}}[[#Bath Salts|Bath Salts]]
!style='background-color:#FFEE88;'|{{anchor|Bath Salts}}[[#Bath Salts|Bath Salts]]
|1 part [[#?????|?????]]<br>1 part [[#Saltpetre|Saltpetre]]<br>1 part [[#Monosodium Glutamate|Monosodium Glutamate]]<br>1 part [[#Space Cleaner|Space Cleaner]]<br>1 part Enzyme<br> 1 part [[#Mugwort|Mugwort]]<br>1 part Mercury<br>Temperature 374k
|{{RecursiveChem/Bath Salts}}
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lost motor control.<br>If overdosed the subject will lost even more motor control, drool and drop items in their hand.<br>If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage. Hint: If the cook isn't being cooperative, there is a 1/5 chance a cup of ramen will have 3 units of enzyme in it.
|Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lost motor control.<br>If overdosed the subject will lost even more motor control, drool and drop items in their hand.<br>If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage. Hint: If the cook isn't being cooperative, there is a 1/5 chance a cup of ramen will have 3 units of enzyme in it.
|0.6 units per cycle
|0.6 units per cycle
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Aranesp}}[[#Aranesp|Aranesp]]
!style='background-color:#FFEE88;'|{{anchor|Aranesp}}[[#Aranesp|Aranesp]]
|1 part [[#Epinephrine|Epinephrine]]<br>1 part [[#Atropine|Atropine]]<br>1 part [[#Insulin|Insulin]]
|{{RecursiveChem/Aranesp}}
|Cause a significant stamina regeneration boost per cycle-however the drug causes toxin damage in addition to having a chance to induce heavy oxygen damage.
|Cause a significant stamina regeneration boost per cycle-however the drug causes toxin damage in addition to having a chance to induce heavy oxygen damage.
|0.4 units per cycle
|0.4 units per cycle
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Space Drugs}}[[#Space Drugs|Space Drugs]]
!style='background-color:#FFEE88;'|{{anchor|Space Drugs}}[[#Space Drugs|Space Drugs]]
|1 part Lithium<br>1 part Mercury<br>1 part Sugar
|{{RecursiveChem/Space Drugs}}
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.
|An illegal compound which induces a number of effects such as loss of balance and visual artefacts.
|0.2 units per cycle
|0.2 units per cycle
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Lysergic acid diethylamide}}[[#Lysergic acid diethylamide|Lysergic acid diethylamide]]
!style='background-color:#FFEE88;'|{{anchor|Lysergic acid diethylamide}}[[#Lysergic acid diethylamide|Lysergic acid diethylamide]]
|1 part [[#Diethylamine|Diethylamine]]<br>1 part Fungus
|{{RecursiveChem/Lysergic acid diethylamide}}
|Also known as LSD. This is a potent hallucinogenic compound that is illegal under space law. Contrary to what you may believe, this is not an enjoyable chem to be subject to.
|Also known as LSD. This is a potent hallucinogenic compound that is illegal under space law. Contrary to what you may believe, this is not an enjoyable chem to be subject to.
|0.4 units per cycle
|0.4 units per cycle
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Ultra Lube}}[[#Ultra Lube|Ultra Lube]]
!style='background-color:#FFEE88;'|{{anchor|Ultra Lube}}[[#Ultra Lube|Ultra Lube]]
|2 parts [[#Space Lube|Space Lube]]<br>1 part [[#Formaldehyde|Formaldehyde]]<br>1 part [[#Cryostylane|Cryostylane]]
|{{RecursiveChem/Ultra Lube}}
|Ultra-Lube is an enhanced lubricant which induces effect similar to Methamphetamine in synthetic users by drastically reducing internal friction and increasing cooling capabilities.
|Ultra-Lube is an enhanced lubricant which induces effect similar to Methamphetamine in synthetic users by drastically reducing internal friction and increasing cooling capabilities.
|0.6 units per cycle
|0.6 units per cycle
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Surge}}[[#Surge|Surge]]
!style='background-color:#FFEE88;'|{{anchor|Surge}}[[#Surge|Surge]]
|3 parts [[#Thermite|Thermite]]<br>1 part Uranium<br>1 part [[#Fluorosurfactant|Fluorosurfactant]]<br>1 part [[#Sulpuric Acid|Sulphuric Acid]]
|{{RecursiveChem/Surge}}
|A sketchy superconducting gel that overloads processors, causing an effect reportedly similar to opiates in synthetic units. It is very similar to space drugs, with the added fun of being electrocuted and killed in higher doses.
|A sketchy superconducting gel that overloads processors, causing an effect reportedly similar to opiates in synthetic units. It is very similar to space drugs, with the added fun of being electrocuted and killed in higher doses.
|0.4 units per cycle
|0.4 units per cycle
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Stabilizing Agent}}[[#Stabilizing Agent|Stabilizing Agent]]
!style='background-color:#FFEE88;'|{{anchor|Stabilizing Agent}}[[#Stabilizing Agent|Stabilizing Agent]]
|1 part Iron<br>1 part Oxygen<br>1 part Hydrogen
|{{RecursiveChem/Stabilizing Agent}}
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. '''This does not work on everything, so be warned!'''
|When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. '''This does not work on everything, so be warned!'''
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Fluorosurfactant}}[[#Fluorosurfactant|Fluorosurfactant]]
!style='background-color:#FFEE88;'|{{anchor|Fluorosurfactant}}[[#Fluorosurfactant|Fluorosurfactant]]
|2 parts Carbon<br>2 parts Fluorine<br>1 part [[#Sulphuric Acid|Sulphuric Acid]]
|{{RecursiveChem/Fluorosurfactant}}
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam.
|Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Smoke}}[[#Smoke|Smoke]]
!style='background-color:#FFEE88;'|{{anchor|Smoke}}[[#Smoke|Smoke]]
|1 part Phosphorous<br>1 part Potassium<br>1 part Sugar
|{{RecursiveChem/Smoke}}
|This creates a large butt of smoke that will take on the properties of everything (if anything) in the container of the reaction. The smoke will transfer the contained reagents into any mobs caught within the smoke butt, and will apply the reagents to the mobs. Great for distributing toxins in a crowded area.
|This creates a large butt of smoke that will take on the properties of everything (if anything) in the container of the reaction. The smoke will transfer the contained reagents into any mobs caught within the smoke butt, and will apply the reagents to the mobs. Great for distributing toxins in a crowded area.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Flash Powder}}[[#Flash Powder|Flash Powder]]
!style='background-color:#FFEE88;'|{{anchor|Flash Powder}}[[#Flash Powder|Flash Powder]]
|1 part Aluminium<br>1 part Chlorine<br>1 part Potassium<br>1 part Sulphur
|{{RecursiveChem/Flash Powder}}
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 374K to activate.
|Flashes in a radius that scales up with the amount detonated. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 374K to activate.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Phlogiston}}[[#Phlogiston|Phlogiston]]
!style='background-color:#FFEE88;'|{{anchor|Phlogiston}}[[#Phlogiston|Phlogiston]]
|1 part Phosphorus<br>1 part [[#Sulphuric Acid|Sulphuric Acid]]<br>1 part Plasma
|{{RecursiveChem/Phlogiston}}
|Turns into a spreading fireball if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]].
|Turns into a spreading fireball if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Napalm}}[[#Napalm|Napalm]]
!style='background-color:#FFEE88;'|{{anchor|Napalm}}[[#Napalm|Napalm]]
|1 part Sugar<br>1 part [[#Welding Fuel|Welding Fuel]]<br>1 part Ethanol
|{{RecursiveChem/Napalm}}
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
|A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sonic Powder}}[[#Sonic Powder|Sonic Powder]]
!style='background-color:#FFEE88;'|{{anchor|Sonic Powder}}[[#Sonic Powder|Sonic Powder]]
|1 part Oxygen<br>1 part [[#Cola|Cola]]<br>1 part Phosphorus
|{{RecursiveChem/Sonic Powder}}
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 374K to activate.
|Deafens in a radius that scales up with the amount detonated. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 374K to activate.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Pyrosium}}[[#Pyrosium|Pyrosium]]
!style='background-color:#FFEE88;'|{{anchor|Pyrosium}}[[#Pyrosium|Pyrosium]]
|1 part Plasma<br>1 part Radium<br>1 part Phosphorus
|{{RecursiveChem/Pyrosium}}
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Cryostylane}}[[#Cryostylane|Cryostylane]]
!style='background-color:#FFEE88;'|{{anchor|Cryostylane}}[[#Cryostylane|Cryostylane]]
|1 part Water<br>1 part Plasma<br>1 part Nitrogen
|{{RecursiveChem/Cryostylane}}
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.
|Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Chlorine Trifluoride}}[[#Chlorine Trifluoride|Chlorine Trifluoride]]
!style='background-color:#FFEE88;'|{{anchor|Chlorine Trifluoride}}[[#Chlorine Trifluoride|Chlorine Trifluoride]]
|1 part Chlorine<br>3 parts Fluorine <br>Temperature 424k
|{{RecursiveChem/Chlorine Trifluoride}}
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.
|When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sorium}}[[#Sorium|Sorium]]
!style='background-color:#FFEE88;'|{{anchor|Sorium}}[[#Sorium|Sorium]]
|1 part Mercury<br>1 part Oxygen<br>1 part Nitrogen<br>1 part Carbon
|{{RecursiveChem/Sorium}}
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 374K to activate.
|When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 374K to activate.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Liquid Dark Matter}}[[#Liquid Dark Matter|Liquid Dark Matter]]
!style='background-color:#FFEE88;'|{{anchor|Liquid Dark Matter}}[[#Liquid Dark Matter|Liquid Dark Matter]]
|1 part Plasma<br>1 part Radium<br>1 part Carbon
|{{RecursiveChem/Liquid Dark Matter}}
|When detonated it will suck in any movable object or person. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 374K to activate.
|When detonated it will suck in any movable object or person. Can be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. If stabilized, heat to 374K to activate.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Black Powder}}[[#Black Powder|Black Powder]]
!style='background-color:#FFEE88;'|{{anchor|Black Powder}}[[#Black Powder|Black Powder]]
|1 part [[#Saltpetre|Saltpetre]]<br>1 part [[#Charcoal|Charcoal]]<br>1 part Sulfur
|{{RecursiveChem/Black Powder}}
|Sparks, and then creates a violent explosion when heated to 474K.
|Sparks, and then creates a violent explosion when heated to 474K.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Nitroglycerin}}[[#Nitroglycerin|Nitroglycerin]]
!style='background-color:#FFEE88;'|{{anchor|Nitroglycerin}}[[#Nitroglycerin|Nitroglycerin]]
|1 part [[#Glycerol|Glycerol]]<br>1 part [[#FluoroSulphuric Acid|FluoroSulphuric Acid]]<br>1 part [[#Sulphuric Acid|Sulphuric Acid]]
|{{RecursiveChem/Nitroglycerin}}
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3).
|A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3).
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Explosion}}[[#Explosion|Explosion]]
!style='background-color:#FFEE88;'|{{anchor|Explosion}}[[#Explosion|Explosion]]
|1 part Potassium<br>1 part Water
|{{RecursiveChem/Explosion}}
|This explodes immediately on mixing, which may knock you over or even kill you. Cannot be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. Only useful in grenade production.
|This explodes immediately on mixing, which may knock you over or even kill you. Cannot be stabilized with [[#Stabilizing Agent|Stabilizing Agent]]. Only useful in grenade production.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Firefighting Foam}}[[#Firefighting Foam|Firefighting Foam]]
!style='background-color:#FFEE88;'|{{anchor|Firefighting Foam}}[[#Firefighting Foam|Firefighting Foam]]
|1 part Chlorine<br>1 part Carbon<br>1 part Sulfur
|{{RecursiveChem/Firefighting Foam}}
|Also known as carbon tetrachloride; this is an excellent reagent for putting out fires; more effect effective than water---and no slipping.
|Also known as carbon tetrachloride; this is an excellent reagent for putting out fires; more effect effective than water---and no slipping.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Azide}}[[#Azide|Azide]]
!style='background-color:#FFEE88;'|{{anchor|Azide}}[[#Azide|Azide]]
|1 part Chlorine<br>1 part Oxygen<br>1 part Nitrogen<br>1 part [[#Ammonia|Ammonia]]<br>1 part Sodium<br>1 part Silver
|{{RecursiveChem/Azide}}
|Results in 1 unit.  Creates a violent explosion at the source. Cannot be stabilized with [[#Stabilizing Agent|Stabilizing Agent]].
|Results in 1 unit.  Creates a violent explosion at the source. Cannot be stabilized with [[#Stabilizing Agent|Stabilizing Agent]].
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Teslium}}[[#Teslium|Teslium]]
!style='background-color:#FFEE88;'|{{anchor|Teslium}}[[#Teslium|Teslium]]
|1 part Plasma<br>1 part Silver<br>1 part [[#Black Powder|Black Powder]]<br>Temperature 400k
|{{RecursiveChem/Teslium}}
|An unstable, electrically-charged metallic slurry. Increases the conductance of living things.
|An unstable, electrically-charged metallic slurry. Increases the conductance of living things.
|}
|}
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|-
|-
!style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}[[#Condensed Capsaicin|Condensed Capsaicin]]
!style='background-color:#FFEE88;'|{{anchor|Condensed Capsaicin}}[[#Condensed Capsaicin|Condensed Capsaicin]]
|2 parts Capsaicin Oil<br>5u Plasma (catalyst)
|{{RecursiveChem/Condensed Capsaicin}}
|A chemical agent used for self-defense and in police work. (Results in 1 unit of Condensed Capsaicin Oil and does not consume Plasma.)
|A chemical agent used for self-defense and in police work. (Results in 1 unit of Condensed Capsaicin Oil and does not consume Plasma.)
|-
|-
!style='background-color:#FFEE88;'|{{anchor|EMP}}[[#EMP|EMP]]
!style='background-color:#FFEE88;'|{{anchor|EMP}}[[#EMP|EMP]]
|1 part Iron<br>1 part Uranium
|{{RecursiveChem/EMP}}
|This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos.
|This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Synthanol}}[[#Synthanol|Synthanol]]
!style='background-color:#FFEE88;'|{{anchor|Synthanol}}[[#Synthanol|Synthanol]]
|1 part Plasma<br>1 part [[#Welding Fuel|Welding Fuel]]<br>1 part [[#Space Lube|Space Lube]]
|{{RecursiveChem/Synthanol}}
|What IPCs can drink to get drunk. Robo-booze.
|What IPCs can drink to get drunk. Robo-booze.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Shock Explosion}}[[#Shock Explosion|Shock Explosion]]
!style='background-color:#FFEE88;'|{{anchor|Shock Explosion}}[[#Shock Explosion|Shock Explosion]]
|1 part [[#Teslium|Teslium]]<br>1 part Uranium
|{{RecursiveChem/Shock Explosion}}
|This reacts immediately on mixing, it creates an area-of-effect shock that will stun and very very minorly damage all who are not wearing insulated gloves.
|This reacts immediately on mixing, it creates an area-of-effect shock that will stun and very very minorly damage all who are not wearing insulated gloves.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|FluoroSulphuric Acid}}[[#FluoroSulphuric Acid|FluoroSulphuric Acid]]
!style='background-color:#FFEE88;'|{{anchor|FluoroSulphuric Acid}}[[#FluoroSulphuric Acid|FluoroSulphuric Acid]]
|1 part Fluorine<br>1 part Hydrogen<br>1 part Potassium<br>1 part [[#Sulphuric Acid|Sulphuric Acid]]<br>Temperature 380 K
|{{RecursiveChem/FluoroSulphuric Acid}}
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.
|A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Glycerol}}[[#Glycerol|Glycerol]]
!style='background-color:#FFEE88;'|{{anchor|Glycerol}}[[#Glycerol|Glycerol]]
|3 parts Corn Oil<br>1 part [[#Sulphuric Acid|Sulphuric Acid]]
|{{RecursiveChem/Glycerol}}
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.
|Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}[[#Metal Foam|Metal Foam]]
!style='background-color:#FFEE88;'|{{anchor|Metal Foam}}[[#Metal Foam|Metal Foam]]
|3 parts Iron/Aluminium<br>1 part [[#Fluorosurfactant|Fluorosurfactant]]<br>1 part [[#Sulphuric Acid|Sulphuric Acid]]
|{{RecursiveChem/Metal Foam}}
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.
|Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Liquid Gibs}}[[#Liquid Gibs|Liquid Gibs]]
!style='background-color:#FFEE88;'|{{anchor|Liquid Gibs}}[[#Liquid Gibs|Liquid Gibs]]
|None: Can be found on the floor after a living creature has been gibbed.
|{{RecursiveChem/Liquid Gibs}}
|Useful in recipes requiring animal fat such as candles or soap.
|Useful in recipes requiring animal fat such as candles or soap.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}[[#Sodium Chloride|Sodium Chloride]]
!style='background-color:#FFEE88;'|{{anchor|Sodium Chloride}}[[#Sodium Chloride|Sodium Chloride]]
|1 part Sodium<br>1 part Chlorine<br>1 part Water
|{{RecursiveChem/Sodium Chloride}}
|Commonly known as salt, Sodium Chloride is often used to  season food.
|Commonly known as salt, Sodium Chloride is often used to  season food.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}[[#Space Cleaner|Space Cleaner]]
!style='background-color:#FFEE88;'|{{anchor|Space Cleaner}}[[#Space Cleaner|Space Cleaner]]
|1 part [[#Ammonia|Ammonia]]<br>1 part Water<br>1 part Ethanol
|{{RecursiveChem/Space Cleaner}}
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
|This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Space Lube}}[[#Space Lube|Space Lube]]
!style='background-color:#FFEE88;'|{{anchor|Space Lube}}[[#Space Lube|Space Lube]]
|1 part Oxygen<br>1 part Silicon<br>1 part Water
|{{RecursiveChem/Space Lube}}
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).
|Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sterilizine}}[[#Sterilizine|Sterilizine]]
!style='background-color:#FFEE88;'|{{anchor|Sterilizine}}[[#Sterilizine|Sterilizine]]
|2 parts [[#Antihol|Antihol]]<br>1 part Chlorine
|{{RecursiveChem/Sterilizine}}
|Theoretically helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens. Currently does nothing whatsoever.
|Theoretically helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens. Currently does nothing whatsoever.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Thermite}}[[#Thermite|Thermite]]
!style='background-color:#FFEE88;'|{{anchor|Thermite}}[[#Thermite|Thermite]]
|1 part Aluminium<br>1 part Iron<br>1 part Oxygen
|{{RecursiveChem/Thermite}}
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited with a welding tool. Causes minor burn damage to humans when ingested.
|A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited with a welding tool. Causes minor burn damage to humans when ingested.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}[[#Unstable Mutagen|Unstable Mutagen]]
!style='background-color:#FFEE88;'|{{anchor|Unstable Mutagen}}[[#Unstable Mutagen|Unstable Mutagen]]
|1 part Chlorine<br>1 part Plasma<br>1 part Radium
|{{RecursiveChem/Unstable Mutagen}}
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Genetics.
|Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Genetics.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Virus Food}} [[#Virus Food|Virus Food]]
!style='background-color:#FFEE88;'|{{anchor|Virus Food}}[[#Virus Food|Virus Food]]
|1 part Water<br>1 part Milk<br>1 part oxygen
|{{RecursiveChem/Virus Food}}
|A chemical which allows viruses and bacteria to quickly grow.
|A chemical which allows viruses and bacteria to quickly grow.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Holy Water}}[[#Holy Water|Holy Water]]
!style='background-color:#FFEE88;'|{{anchor|Holy Water}}[[#Holy Water|Holy Water]]
|1 part Water<br>1 part Mercury<br>1 part Wine
|{{RecursiveChem/Holy Water}}
|When ingested by a cultist, they will eventually revert back to their old ways and stop following Nar-Sie. For Vampires, having this reagent in them will nullify their powers.
|When ingested by a cultist, they will eventually revert back to their old ways and stop following Nar-Sie. For Vampires, having this reagent in them will nullify their powers.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Colourful Reagent}}[[#Colorful Reagent|Colorful Reagent]]
!style='background-color:#FFEE88;'|{{anchor|Colorful Reagent}}[[#Colorful Reagent|Colorful Reagent]]
|1 part Plasma<br>1 part Radium<br>1 part [[#Space Drugs|Space Drugs]]<br>1 part [[#Cryoxadone|Cryoxadone]]<br>1 part [[#Triple Citrus|Triple Citrus]]<br>1 part [[#Stabilizing Agent|Stabilizing Agent]]
|{{RecursiveChem/Colorful Reagent}}
|When applied to turfs or objects it will color them a random color.
|When applied to turfs or objects it will color them a random color.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Hairgrownium}}[[#Hairgrownium|Hairgrownium]]
!style='background-color:#FFEE88;'|{{anchor|Hairgrownium}}[[#Hairgrownium|Hairgrownium]]
|1 part [[#Carpet|Carpet]]<br>1 part [[#Synthflesh|Synthflesh]]<br>1 part [[#Ephedrine|Ephedrine]]
|{{RecursiveChem/Hairgrownium}}
|When applied topically (on touch), it will give the person it's applied to a random hair style and random facial hair.
|When applied topically (on touch), it will give the person it's applied to a random hair style and random facial hair.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Super Hairgrownium}}[[#Super Hairgrownium|Super Hairgrownium]]
!style='background-color:#FFEE88;'|{{anchor|Super Hairgrownium}}[[#Super Hairgrownium|Super Hairgrownium]]
|1 part [[#Hairgrownium|Hairgrownium]]<br>1 part Iron<br>1 part [[#Methamphetamine|Methamphetamine]]
|{{RecursiveChem/Super Hairgrownium}}
|When injected this will cause the person to not only grow a huge set of hair, but a fake moustache as well; the  fake moustache will continue to grow and regrow as long as it's in the person's system.
|When injected this will cause the person to not only grow a huge set of hair, but a fake moustache as well; the  fake moustache will continue to grow and regrow as long as it's in the person's system.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Quantum Hair Dye}}[[#Quantum Hair Dye|Quantum Hair Dye]]
!style='background-color:#FFEE88;'|{{anchor|Quantum Hair Dye}}[[#Quantum Hair Dye|Quantum Hair Dye]]
|1 part [[#Hairgrownium|Hairgrownium]]<br>1 part [[#Colorful Reagent|Colorful Reagent]]
|{{RecursiveChem/Quantum Hair Dye}}
|When applied topically (on touch), it will color a person's hair a random color. Perfect for coloring those with distasteful hair colors.
|When applied topically (on touch), it will color a person's hair a random color. Perfect for coloring those with distasteful hair colors.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Plastification}}[[#Plastification|Plastification]]
!style='background-color:#FFEE88;'|{{anchor|Plastification}}[[#Plastification|Plastification]]
|20 parts Plasticide<br>5 parts [[#FluoroSulphuric Acid|FluoroSulphuric Acid]]
|{{RecursiveChem/Plastification}}
|Creates 10 sheets of plastic at source of reaction.
|Creates 10 sheets of plastic at source of reaction.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Life}}[[#Life|Life]]
!style='background-color:#FFEE88;'|{{anchor|Life}}[[#Life|Life]]
|1 part [[#Strange Reagent|Strange Reagent]]<br>1 part [[#Synthflesh|Synthflesh]]<br>1 part Blood<br>Temperature 374 K
|{{RecursiveChem/Life}}
|Can create a life form, however its not guaranteed to be friendly. May want to have Security on hot standby.
|Can create a life form, however its not guaranteed to be friendly. May want to have Security on hot standby.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Corgium}}[[#Corgium|Corgium]]
!style='background-color:#FFEE88;'|{{anchor|Corgium}}[[#Corgium|Corgium]]
|1 part Nutriment<br>1 part [[#Strange Reagent|Strange Reagent]]<br>1 part [[#Colorful Reagent|Colorful Reagent]]<br>1 part Blood<br>Temperature 374 K
|{{RecursiveChem/Corgium}}
|Creates a corgi at location of the reaction. D'awwwww.
|Creates a corgi at location of the reaction. D'awwwww.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Flaptonium}}[[#Flaptonium|Flaptonium]]
!style='background-color:#FFEE88;'|{{anchor|Flaptonium}}[[#Flaptonium|Flaptonium]]
|1 part Egg<br>1 part [[#Colorful Reagent|Colorful Reagent]]<br>1 part [[#Strange Reagent|Strange Reagent]]<br>1 part Chicken Noodle Soup<br><br>1 part Blood<br>Temperature 374k
|{{RecursiveChem/Flaptonium}}
|Creates a parrot at the location of the reaction.  Squawk!  
|Creates a parrot at the location of the reaction.  Squawk!  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Lye}}[[#Lye|Lye]]
!style='background-color:#FFEE88;'|{{anchor|Lye}}[[#Lye|Lye]]
|1 part Sodium<br>1 part Hydrogen<br>1 part Oxygen
|{{RecursiveChem/Lye}}
|Also known as sodium hydroxide. Useful in creating homemade soap and candles.
|Also known as sodium hydroxide. Useful in creating homemade soap and candles.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Soapification}}[[#Soapification|Soapification]]
!style='background-color:#FFEE88;'|{{anchor|Soapification}}[[#Soapification|Soapification]]
|1 part [[#Lye|Lye]]<br>1 part [[#Liquid Gibs|Liquid Gibs]]<br>Temperature 374 K
|{{RecursiveChem/Soapification}}
|Results in 1 bar of soap.
|Results in 1 bar of soap.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Candlefication}}[[#Candlefication|Candlefication]]
!style='background-color:#FFEE88;'|{{anchor|Candlefication}}[[#Candlefication|Candlefication]]
|1 part Oxygen<br>1 part [[#Liquid Gibs|Liquid Gibs]]<br>Temperature 374 K
|{{RecursiveChem/Candlefication}}
|Results in 1 candle.
|Results in 1 candle.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Meatification}}[[#Meatification|Meatification]]
!style='background-color:#FFEE88;'|{{anchor|Meatification}}[[#Meatification|Meatification]]
|1 part Nutriment<br>1 part Carbon<br>1 part [[#Liquid Gibs|Liquid Gibs]]
|{{RecursiveChem/Meatification}}
|Results in 1 slab of meat.
|Results in 1 slab of meat.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Toilet Water}}[[#Toilet Water|Toilet Water]]
!style='background-color:#FFEE88;'|{{anchor|Toilet Water}}[[#Toilet Water|Toilet Water]]
|None: Can be harvested from any toilet.
|{{RecursiveChem/Toilet Water}}
|Filthy water scoured from a nasty toilet bowl. Absolutely disgusting. Has no use other than to make you to vomit green goo.
|Filthy water scoured from a nasty toilet bowl. Absolutely disgusting. Has no use other than to make you to vomit green goo.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Fish Water}}[[#Fish Water|Fish Water]]
!style='background-color:#FFEE88;'|{{anchor|Fish Water}}[[#Fish Water|Fish Water]]
|None: Can be harvested from any fish tank.
|{{RecursiveChem/Fish Water}}
|Smelly water from a fish tank. Gross! Has no use other than to make you to vomit green goo.
|Smelly water from a fish tank. Gross! Has no use other than to make you to vomit green goo.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Fartonium}}[[#Fartonium|Fartonium]]
!style='background-color:#FFEE88;'|{{anchor|Fartonium}}[[#Fartonium|Fartonium]]
|1 part Fake Cheese<br>1 part Beans<br>1 part ????<br>1 part Egg
|{{RecursiveChem/Fartonium}}
|Results in 2 units.  Does exactly what it says on the tin.  This does not play nice if someone ingests [[#Simethicone|Simethicone]] as well.
|Results in 2 units.  Does exactly what it says on the tin.  This does not play nice if someone ingests [[#Simethicone|Simethicone]] as well.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Drying Agent}}[[#Drying Agent|Drying Agent]]
!style='background-color:#FFEE88;'|{{anchor|Drying Agent}}[[#Drying Agent|Drying Agent]]
|2 parts Plasma<br>1 part Ethanol<br>1 part Sodium
|{{RecursiveChem/Drying Agent}}
|Results in 3 units, used to dry wet floors.
|Results in 3 units, used to dry wet floors.
|}
|}
Line 767: Line 767:
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Cola}}[[#Cola|Cola]]
!style='background-color:#FFEE88;'|{{anchor|Cola}}[[#Cola|Cola]]
|1 part Carbon<br>1 part Oxygen<br>1 part Water<br>1 part Sugar
|{{RecursiveChem/Cola}}
|Space Cola! Helps makes you less drowsy.
|Space Cola! Helps makes you less drowsy.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Corn Syrup}}[[#Corn Syrup|Corn Syrup]]
!style='background-color:#FFEE88;'|{{anchor|Corn Syrup}}[[#Corn Syrup|Corn Syrup]]
|1 part Corn Starch<br>1 part [[#Sulphuric Acid|Sulphuric Acid]]<br>Temperature 374 K
|{{RecursiveChem/Corn Syrup}}
|Decays into 1.2 units of sugar each cycle--basically a more highly concentrated version of sugar.
|Decays into 1.2 units of sugar each cycle--basically a more highly concentrated version of sugar.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Very High Fructose Corn Syrup}}[[#Very High Fructose Corn Syrup|Very High Fructose Corn Syrup]]
!style='background-color:#FFEE88;'|{{anchor|Very High Fructose Corn Syrup}}[[#Very High Fructose Corn Syrup|Very High Fructose Corn Syrup]]
|1 part Corn Syrup<br>1 part Enzyme (catalyst)
|{{RecursiveChem/Very High Fructose Corn Syrup}}
|Decays into 2.4 units of sugar each cycle--basically a very highly concentrated version of sugar.
|Decays into 2.4 units of sugar each cycle--basically a very highly concentrated version of sugar.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Triple Citrus}}[[#Triple Citrus|Triple Citrus]]
!style='background-color:#FFEE88;'|{{anchor|Triple Citrus}}[[#Triple Citrus|Triple Citrus]]
|1 part Orange Juice<br>1 part Lime Juice<br>1 part Lemon Juice
|{{RecursiveChem/Triple Citrus}}
|Heals 1-2 Tox damage per sip (not per cycle).
|Heals 1-2 Tox damage per sip (not per cycle).
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Tofu}}[[#Tofu|Tofu]]
!style='background-color:#FFEE88;'|{{anchor|Tofu}}[[#Tofu|Tofu]]
|10 parts Soy Milk<br>5 parts Enzyme
|{{RecursiveChem/Tofu}}
|Creates a piece of tofu at location of reaction
|Creates a piece of tofu at location of reaction
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Chocolate Bar}}[[#Chocolate Bar|Chocolate Bar]]
!style='background-color:#FFEE88;'|{{anchor|Chocolate Bar}}[[#Chocolate Bar|Chocolate Bar]]
|2 parts Milk OR Soy Milk<br>2 parts Coco<br>2 parts Sugar
|{{RecursiveChem/Chocolate Bar}}
|Creates a chocolate bar at location of reaction
|Creates a chocolate bar at location of reaction
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Soy Sauce}}[[#Soy Sauce|Soy Sauce]]
!style='background-color:#FFEE88;'|{{anchor|Soy Sauce}}[[#Soy Sauce|Soy Sauce]]
|2 parts Soy Milk<br>1 part Flour<br>1 part Salt<br>3 parts Water
|{{RecursiveChem/Soy Sauce}}
|Soy Sauce is a delicious condiment used in cooking recipes.
|Soy Sauce is a delicious condiment used in cooking recipes.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Mugwort}}[[#Mugwort|Mugwort]]
!style='background-color:#FFEE88;'|{{anchor|Mugwort}}[[#Mugwort|Mugwort]]
|1/5 chance of being in Duke purple tea from the Hot drinks vendor.
|{{RecursiveChem/Mugwort}}
|A rather bitter herb once thought to hold magical protective properties.
|A rather bitter herb once thought to hold magical protective properties.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Monosodium Glutamate}}[[#Monosodium Glutamate|Monosodium Glutamate]]
!style='background-color:#FFEE88;'|{{anchor|Monosodium Glutamate}}[[#Monosodium Glutamate|Monosodium Glutamate]]
|Found in food from Chang's
|{{RecursiveChem/Monosodium Glutamate}}
|Monosodium Glutamate is a sodium salt known chiefly for its use as a controversial flavor enhancer.
|Monosodium Glutamate is a sodium salt known chiefly for its use as a controversial flavor enhancer.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Neuro-toxin}}[[#Neuro-toxin|Neuro-toxin]]
!style='background-color:#FFEE88;'|{{anchor|Neuro-toxin}}[[#Neuro-toxin|Neuro-toxin]]
|1 part [[#Ether|Ether]]<br>1 part [[#Pan-Galactic Gargle Blaster|Pan-Galactic Gargle Blaster]]
|{{RecursiveChem/Neuro-toxin}}
|A strong alcoholic drink that puts the subject into a death-like state. The only reagent able to instantly incapacitate someone non-lethally.
|A strong alcoholic drink that puts the subject into a death-like state. The only reagent able to instantly incapacitate someone non-lethally.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Pan-Galactic Gargle Blaster}}[[#Pan-Galactic Gargle Blaster|Pan-Galactic Gargle Blaster]]
!style='background-color:#FFEE88;'|{{anchor|Pan-Galactic Gargle Blaster}}[[#Pan-Galactic Gargle Blaster|Pan-Galactic Gargle Blaster]]
|1 part Gin<br>1 part Vodka<br>1 part Whiskey<br>1 part Cognac<br>1 part Lime Juice
|{{RecursiveChem/Pan-Galactic Gargle Blaster}}
|Alcoholic drink required in the production of Neuro-toxin. Note: Vodka = Tunguska Triple Distilled and Whiskey = Uncle Git's Special Reserve.
|Alcoholic drink required in the production of Neuro-toxin. Note: Vodka = Tunguska Triple Distilled and Whiskey = Uncle Git's Special Reserve.
|}
|}
Line 821: Line 821:
|-
|-
!style='background-color:#FFEE88;'|{{anchor|?????}}[[#?????|?????]]
!style='background-color:#FFEE88;'|{{anchor|?????}}[[#?????|?????]]
|From trying to microwave or bake improper food recipes.
|{{RecursiveChem/?????}}
|Toxin
|Toxin
|Will deal a minor amount of Toxin damage. Used in several other recipes.
|Will deal a minor amount of Toxin damage. Used in several other recipes.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Initropidril}}[[#Initropidril|Initropidril]]
!style='background-color:#FFEE88;'|{{anchor|Initropidril}}[[#Initropidril|Initropidril]]
|Traitor uplink or<br>1 part [[#Crank|Crank]]<br>1 part [[#Histamine|Histamine]]<br>1 part [[#Krokodil|Krokodil]]<br>1 part [[#Bath Salts|Bath Salts]]<br>1 part [[#Atropine|Atropine]]<br>1 part [[#Nicotine|Nicotine]]<br>1 part [[#Morphine|Morphine]]
|{{RecursiveChem/Initropidril}}
|Cardiac Arrest
|Cardiac Arrest
|33% chance to hit with 5-25 toxin damage every 3 seconds, and a 5-10% chance to either stun, cause lots of oxygen damage, or cause your heart to stop. Combat it with electric shocks from grilles and doors in a pinch, or a defib for more reliable methods.
|33% chance to hit with 5-25 toxin damage every 3 seconds, and a 5-10% chance to either stun, cause lots of oxygen damage, or cause your heart to stop. Combat it with electric shocks from grilles and doors in a pinch, or a defib for more reliable methods.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Polonium}}[[#Polonium|Polonium]]
!style='background-color:#FFEE88;'|{{anchor|Polonium}}[[#Polonium|Polonium]]
|Traitor Uplink
|{{RecursiveChem/Polonium}}
|Radiation  
|Radiation  
|Cause significant Radiation damage over time.
|Cause significant Radiation damage over time.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Pancuronium}}[[#Pancuronium|Pancuronium]]
!style='background-color:#FFEE88;'|{{anchor|Pancuronium}}[[#Pancuronium|Pancuronium]]
|Traitor Uplink
|{{RecursiveChem/Pancuronium}}
|Paralysis and Suffocation
|Paralysis and Suffocation
|Paralyses you after 10 cycles, with a 7% chance to cause 3-5 seconds of loss of breath.  
|Paralyses you after 10 cycles, with a 7% chance to cause 3-5 seconds of loss of breath.  
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}[[#Sodium Thiopental|Sodium Thiopental]]
!style='background-color:#FFEE88;'|{{anchor|Sodium Thiopental}}[[#Sodium Thiopental|Sodium Thiopental]]
|Traitor Uplink
|{{RecursiveChem/Sodium Thiopental}}
|Knockout and Stamina
|Knockout and Stamina
|Knocks you out after 10 cycles, and destroys your stamina.
|Knocks you out after 10 cycles, and destroys your stamina.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sulfonal}}[[#Sulfonal|Sulfonal]]
!style='background-color:#FFEE88;'|{{anchor|Sulfonal}}[[#Sulfonal|Sulfonal]]
|1 part [[#Acetone|Acetone]]<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part Sulfur
|{{RecursiveChem/Sulfonal}}
|Knockout and Toxin
|Knockout and Toxin
| Deals toxin damage and knocks you out after 22 cycles.
| Deals toxin damage and knocks you out after 22 cycles.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Sarin}}[[#Sarin|Sarin]]
!style='background-color:#FFEE88;'|{{anchor|Sarin}}[[#Sarin|Sarin]]
|1 part Acetone<br>1 part [[#Atrazine|Atrazine]]<br>1 part [[#Welding Fuel|Welding Fuel]]<br>1 part Chlorine<br>1 part Fluorine<br>1 part Hydrogen<br>1 part Oxygen<br>1 part Phosphorus<br>Temperature 374 K
|{{RecursiveChem/Sarin}}
| Toxin, Burn, and Brain
| Toxin, Burn, and Brain
| Deals damage that increases the longer and longer it's in you; if it's not fully eliminated after roughly ~2 minutes, it'll knock you out.
| Deals damage that increases the longer and longer it's in you; if it's not fully eliminated after roughly ~2 minutes, it'll knock you out.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Amanitin}}[[#Amanitin|Amanitin]]
!style='background-color:#FFEE88;'|{{anchor|Amanitin}}[[#Amanitin|Amanitin]]
|Traitor Uplink and Amanita Mushrooms
|{{RecursiveChem/Amanitin}}
|Delayed Toxin Damage  
|Delayed Toxin Damage  
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.
|On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Lipolicide}}[[#Lipolicide|Lipolicide]]
!style='background-color:#FFEE88;'|{{anchor|Lipolicide}}[[#Lipolicide|Lipolicide]]
|1 part Mercury<br>1 part [[#Diethylamine|Diethylamine]]<br>1 part [[#Ephedrine|Ephedrine]]
|{{RecursiveChem/Lipolicide}}
|Weight Loss
|Weight Loss
| +1 toxin damage unless you have nutriment in you. It also will help you lose weight if you've overstuffed yourself.
| +1 toxin damage unless you have nutriment in you. It also will help you lose weight if you've overstuffed yourself.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Coniine}}[[#Coniine|Coniine]]
!style='background-color:#FFEE88;'|{{anchor|Coniine}}[[#Coniine|Coniine]]
|Traitor Uplink
|{{RecursiveChem/Coniine}}
|Toxin and breath loss
|Toxin and breath loss
| +2 toxin damage and +5 seconds of loss of breath.
| +2 toxin damage and +5 seconds of loss of breath.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Curare}}[[#Curare|Curare]]
!style='background-color:#FFEE88;'|{{anchor|Curare}}[[#Curare|Curare]]
|Traitor Uplink
|{{RecursiveChem/Curare}}
|Knockout, Oxygen, and Toxin
|Knockout, Oxygen, and Toxin
|Does 1 unit of toxin and 1 unit of oxygen damage and knocks you out after 11 cycles.
|Does 1 unit of toxin and 1 unit of oxygen damage and knocks you out after 11 cycles.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Histamine}}[[#Histamine|Histamine]]
!style='background-color:#FFEE88;'|{{anchor|Histamine}}[[#Histamine|Histamine]]
|Traitor Uplink and breakdown of [[#Formaldehyde|Formaldehyde]] in a living being
|{{RecursiveChem/Histamine}}
|Brute, toxin, oxyloss and eyesight
|Brute, toxin, oxyloss and eyesight
|Causes a moderatre amount of Brute damage over time, will also impair eyesight<br>If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage.
|Causes a moderatre amount of Brute damage over time, will also impair eyesight<br>If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}[[#Formaldehyde|Formaldehyde]]
!style='background-color:#FFEE88;'|{{anchor|Formaldehyde}}[[#Formaldehyde|Formaldehyde]]
|1 part Ethanol<br>1 part Oxygen<br>1 part Silver<br>Temperature 420 K
|{{RecursiveChem/Formaldehyde}}
|Toxin
|Toxin
|Causes a moderatre amount of Toxin damage over time. Has a chance to turn into 10 to 15 units of Histamine. If injected into corpses, it will prevent them from decaying.
|Causes a moderatre amount of Toxin damage over time. Has a chance to turn into 10 to 15 units of Histamine. If injected into corpses, it will prevent them from decaying.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Venom}}[[#Venom|Venom]]
!style='background-color:#FFEE88;'|{{anchor|Venom}}[[#Venom|Venom]]
|Traitor Uplink
|{{RecursiveChem/Venom}}
|Brute, toxin
|Brute, toxin
|Will deal scaling amounts of Toxin and Brute damage over time. Has a chance to turn into 5 to 10 units of Histamine. If there's over 40 units in someone's blood stream it has a chance to gib the person outright.
|Will deal scaling amounts of Toxin and Brute damage over time. Has a chance to turn into 5 to 10 units of Histamine. If there's over 40 units in someone's blood stream it has a chance to gib the person outright.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Neurotoxin}}[[#Neurotoxin|Neurotoxin]]
!style='background-color:#FFEE88;'|{{anchor|Neurotoxin}}[[#Neurotoxin|Neurotoxin]]
|1 part [[#Space Drugs|Space Drugs]]<br>Temperature 674 K
|{{RecursiveChem/Neurotoxin}}
|Toxin, brain
|Toxin, brain
|Deals toxin damage every cycle. It additionally deals Brain damage up to around 60 points of damage each, if the drug is not removed after around 17 cycles it will knock the user unconscious.
|Deals toxin damage every cycle. It additionally deals Brain damage up to around 60 points of damage each, if the drug is not removed after around 17 cycles it will knock the user unconscious.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Cyanide}}[[#Cyanide|Cyanide]]
!style='background-color:#FFEE88;'|{{anchor|Cyanide}}[[#Cyanide|Cyanide]]
|1 part [[#Oil|Oil]]<br>1 part [[#Ammonia|Ammonia]]<br>1 part Oxygen<br>Temperature 380 K
|{{RecursiveChem/Cyanide}}
|Toxin, oxyloss
|Toxin, oxyloss
|Deals random amounts of toxin damage while slowly suffocating its target.
|Deals random amounts of toxin damage while slowly suffocating its target.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Itching Powder}}[[#Itching Powder|Itching Powder]]
!style='background-color:#FFEE88;'|{{anchor|Itching Powder}}[[#Itching Powder|Itching Powder]]
|1 part [[#Welding Fuel|Welding Fuel]]<br>1 part [[#Ammonia|Ammonia]]<br>1 part Space Fungus
|{{RecursiveChem/Itching Powder}}
|Brute, annoyance
|Brute, annoyance
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slights amount of Brute damage. Has a chance to transform into 1 to 3 units of histamine.
|Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slights amount of Brute damage. Has a chance to transform into 1 to 3 units of histamine.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Atrazine}} [[#Atrazine|Atrazine]]
!style='background-color:#FFEE88;'|{{anchor|Atrazine}}[[#Atrazine|Atrazine]]
|1 part Chlorine<br>1 part Hydrogen<br>1 part Nitrogen
|{{RecursiveChem/Atrazine}}
|Tox damage
|Tox damage
|Kills weeds, causes minor toxin damage to humans.
|Kills weeds, causes minor toxin damage to humans.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Capulettium}} [[#Capulettium|Capulettium]]
!style='background-color:#FFEE88;'|{{anchor|Capulettium}}[[#Capulettium|Capulettium]]
|1 part [[#Neurotoxin|Neurotoxin]]<br>1 part Hydrogen<br>1 part Chlorine
|{{RecursiveChem/Capulettium}}
|Blurry vision, knockout, faked death.
|Blurry vision, knockout, faked death.
|Knocks out after a short duration and keep them out for a fixed short while; when they pass out, it makes it look as though they've died; excellent for faking deaths.
|Knocks out after a short duration and keep them out for a fixed short while; when they pass out, it makes it look as though they've died; excellent for faking deaths.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Capulettium Plus}} [[#Capulettium Plus|Capulettium Plus]]
!style='background-color:#FFEE88;'|{{anchor|Capulettium Plus}}[[#Capulettium Plus|Capulettium Plus]]
|1 part [[#Capulettium|Capulettium]]<br>1 part [[#Ephedrine|Ephedrine]]<br>1 part [[#Methamphetamine|Methamphetamine]]
|{{RecursiveChem/Capulettium Plus}}
|silences and allows for faking of death.
|silences and allows for faking of death.
|Silences for as long as the chem is in the body; also allows for faking death.
|Silences for as long as the chem is in the body; also allows for faking death.
|-
|-
!style='background-color:#FFEE88;'|{{anchor|Ketamine}} [[#Ketamine|Ketamine]]
!style='background-color:#FFEE88;'|{{anchor|Ketamine}}[[#Ketamine|Ketamine]]
|Sleepy Pen
|{{RecursiveChem/Ketamine}}
|Yawning, blurry vision, causes target to fall asleep
|Yawning, blurry vision, causes target to fall asleep
|After 11 seconds, the target falls asleep for as long as chem is in the body
|After 11 seconds, the target falls asleep for as long as chem is in the body

Revision as of 20:01, 4 April 2017

This guide will primarily be useful for chemists and scientists but may come in handy to any player and especially traitors.


What's all this new stuff then?

Confused by all the new strange stuff? Where's your tricordazine? Recently, we added a whole bunch of special chemicals, mostly taken from Goonstation. These are either weaker, more specialised, or vastly more powerful than the old chems, usually being made in several stages. A few of the older chemicals have remained, but Tricordrazine, Ryetalyn, Dexalin, Bicaridine, Dex Plus, Kelotane, Dermaline, and more are all gone.

Mixing these special chemicals often requires a new tool called the Chemical heater.png Chemical Heater. With this, you enter a given temperature (in degrees Kelvin) to heat or cool a beaker and its reagents. This can sometimes result in dangerous reactions, so be careful!

Additionally, the chemical dispenser has three new reagents. Plasma, Iodine, and Bromine.

Oh and there is a welding fuel tank on your wall. Dont go on a trip to steal one from somewhere

Chemicals

The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, plasma, sugar, sulfur, and water. These can be produced from the Chem Dispenser in Chemistry.

You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.

Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.

Grinding minerals from mining will also get you Uranium.

The NanoMed Plus Vending Machines are your main source of generic toxin.


Active Pure Chemicals

A.K.A. what happens when you eat these. Chemicals unmentioned don't have any effect. All active pure chemicals have a metabolism rate of .4 units per cycle.

  • Chlorine: Causes minor physical damage to various body parts.
  • Ethanol: The most potent alcoholic "beverage", with the fastest toxicity.
  • Fluorine: Causes minor toxin damage.
  • Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
  • Mercury: Causes brain damage, twitching, drooling, moaning and not being able to walk straight.
  • Radium: Causes irradiation.
  • Sugar: Gives nutrition, has a chance to reduce stuns, and has a rare chance to decay into a small amount of epinephrine. Overdosing on this will put you into diabetic shock.
  • Plasma: Causes major toxin damage.
  • Uranium: Causes slight irradiation.
  • Toxin: Causes moderate toxin damage.
  • Iron: Helps slowly restore blood

Components

These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.

Name Formula Description
Ammonia 3 parts Hydrogen
1 part Nitrogen
An alternative fertilizer for botany and a key component for many common meds (results in 3 units instead of 4). Less effective than Diethylamine.
Sulphuric Acid 1 part Sulfur
1 part Oxygen
1 part Hydrogen
An acid that's utilized as a building block in a lot of medical chemicals (results in 2 units instead of 3). It's also useful for etching circuits....etching permanent scars in your coworker's face.
Ash Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.
Basic ingredient in a couple of recipes.
Carpet 1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.

1 part Blood
Creates a dirty carpet on the floor.
Oil 1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
Burns in a small smoky fire, mostly used to get Ash.
Phenol 1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
Used for certain medical recipes.
Acetone 1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen
Common ingredient in other recipes.
Diethylamine 1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K
A very potent fertilizer, and the base component of some medicines.
Saltpetre 1 part Potassium
1 part Nitrogen
3 parts Oxygen
Ingredient for Bath Salts and Black Powder.
Welding Fuel Found in welding fuel tanks. A highly flammable blend of basic hydrocarbons, mostly Acetylene. Useful for both welding and organic chemistry.

Medicines

"And that's how I lost my medical license!" Don't be this guy. Make these. Lots of these.

See Guide to Medicine for more information on what to use when.

Core Healing Medicines

These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.

Name Recipe Treatment for Description Metabolism Rate Overdose Threshold Addiction Chance
Silver Sulfadiazine 1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Silver
1 part Sulfur
1 part Oxygen
1 part Chlorine
Burn On touch, instantly heals burn damage equal to the volume in units.

Basic anti-burn healing drug. On ingestion, deals toxins damage equal to half the consumed volume. Heals 2 burn per cycle.

3 units per cycle N/A N/A
Styptic Powder 1 part Aluminum
1 part Hydrogen
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
Brute On touch, instantly heals brute damage equal to the volume in units.

Basic anti-brute healing drug. On ingestion, deals toxins damage equal to half the consumed volume. Heals 2 brute per cycle.

3 units per cycle N/A N/A
Saline-Glucose Solution 1 part
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

1 part Water
1 part Sugar
Brute, burn Has a 33% chance per metabolism cycle to heal 2 points of brute and burn damage each. Has another 33% chance per cycle to restore a bit of blood. 0.15 units per cycle N/A N/A
Synthflesh 1 part Blood
1 part Carbon
1 part
Styptic Powder
1 part Aluminum
1 part Hydrogen
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
Brute, burn On touch, heals 1.5 times the applied volume in brute and burn damage.
Touch based only - no effects per-cycle
0.4 units per cycle N/A N/A
Charcoal 1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 380 K
Toxin Heals 1.5 points of toxins damage per cycle, and has a 50% chance of removing 1u of all other chems present per cycle. 0.4 units per cycle N/A N/A
Salbutamol 1 part
Salicylic Acid
1 part Sodium
1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Lithium
1 part Aluminum
1 part Bromine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen
Suffocation Heals 6 points of oxygen damage per cycle while capping suffocation at 4 points. Great for stabilizing critical patients! 0.2 units per cycle N/A N/A
Cryoxadone 1 part Plasma
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen
All types Required for the proper function of cryogenics. It heals, per cycle:
  • 4 points of clone damage
  • 10 points of oxy damage
  • 12 points of brute and burn damage
  • 3 points of toxin damage

However, this functions only when the person's body temperature is below 265 Kelvin.

0.4 units per cycle N/A N/A
Synth Meat 1 part
Cryoxadone
1 part Plasma
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen

5 parts Blood
Synthetic Meat Creates a piece of synthetic meat at location of reaction---largely used to help restock the cloner's biomass. N/A N/A N/A
Mannitol 1 part Hydrogen
1 part Water
1 part Sugar
Brain Heals 3 points of brain damage per cycle. Use it in cryo tubes alongside Cryoxadone. 0.4 units per cycle N/A N/A

Superior Healing Medicines

These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.

Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.

Name Recipe Treatment for Description Metabolism Rate Overdose Threshold Addiction Chance
Salicylic Acid 1 part Sodium
1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
Brute and painkiller If you have less than 50 brute damage, there is a 50% chance to heal one unit.
If overdosed it will have a 50% chance to deal 2 brute damage if the patient has less than 50 brute damage already.
0.1 units per cycle 25 units N/A
Omnizine Found in warm Donk Pockets or rainbow cotton candy. Brute, burn, toxin and suffocation Heals 1 of each damage type a cycle, no side effects or restrictions. Found in warmed up donk pockets. Only eating them will produce the reagent. Grinding won't help.
If overdosed it will deal significant amounts of each damage type.
0.2 units per cycle 30 Low
Pentetic Acid 1 part
Welding Fuel
Found in welding fuel tanks.

1 part Chlorine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part
Formaldehyde
1 part Ethanol
1 part Oxygen
1 part Silver
Temperature 425 K

1 part Sodium
1 part
Cyanide
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Oxygen
Temperature 380 K
Radiation, toxin Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage. 0.4 units per cycle N/A N/A
Perfluorodecalin 1 part Hydrogen
1 part Fluorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

Temperature 374 K
Suffocation Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well. 0.2 units per cycle N/A Medium
Atropine 1 part Ethanol
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
Brute, burn and suffocation If subject's health is below -25 it will:
  • Heal 3 brute and burn damage per cycle.
  • Attempt to cap Oxyloss at 65 and losebreath at 3.
  • Cause confusion.

Good for stabilizing critical patients. If overdosed it will deal toxin damage. It also aggressively purges Sarin.

0.2 units per cycle 25 N/A
Calomel 1 part Mercury
1 part Chlorine
Temperature 374 K
Purge Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt. 0.8 units per cycle N/A N/A
Mutadone 1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part Bromine
Genetic Heals your genetic defects. 0.4 units per cycle N/A N/A

Unique Healing Medicines

These healing drugs preform a unique function that is not commonly used or seen in game.

Name Recipe Treatment for Description Metabolism Rate Overdose Threshold Addiction Chance
Potassium Iodide 1 part Potassium
1 part Iodine
Radiation Reduces low radiation damage very effectively. 0.4 units per cycle N/A N/A
Ephedrine 1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen
Stun Reduces stun times, increases run speed, and stabilizes crit.
If overdosed it will deal toxin and oxyloss damage.
0.3 units per cycle 35 Medium
Diphenhydramine 1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Bromine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Ethanol
Histamine Overdose Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness. 0.4 units per cycle N/A Low
Morphine None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus Painkiller Will allow you to walk faster. Will eventually knock you out if you take too much.
If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage
0.4 units per cycle 30 High
Ether 1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Ethanol
1 part Oxygen
Sedative A non-addictive alternative to morphine. Can be useful when performing surgery on species who require unique breathing equipment such as Vox or Plasmamen. 0.4 units per cycle N/A N/A
Hydrocodone 1 part
Morphine
None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Water
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
Painkiller An extremely strong painkiller that allows you to ignore almost any amount of pain 0.3 units per cycle N/A N/A
Oculine 1 part
Atropine
1 part Ethanol
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Spaceacillin
1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.

1 part Ethanol

1 part
Saline-Glucose Solution
1 part
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

1 part Water
1 part Sugar
Eye and Ear Cures blindness and heals eye damage over time, also cures deafness and heals ear damage. 0.4 units per cycle N/A N/A
Epinephrine 1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Oxygen
1 part Chlorine
1 part Hydrogen
Stun + Brute, burn, suffocation and toxin Attempts to cap oxygen damage at 35. If the patient is in low to severe crit, heals toxins, brute, and burn very effectively. Will not heal patients who are almost dead.
If overdosed will stun and deal toxin damage
0.2 units per cycle 20 N/A
Antihol 1 part Ethanol
1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 380 K

Alcohol Helps remove Alcohol from someone's body, as well as eliminating its side effects. 0.4 units per cycle N/A N/A
Stimulants Traitor uplink Stun A traitor only reagent; it makes the user impervious to stuns and rapidly heals their body; when it wears off it deals tox and brute damage in addition to a stun. 0.4 units per cycle 60 N/A
Insulin None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus Sugar Dependency Increases sugar depletion 0.4 units per cycle N/A N/A
Spaceacillin 1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.

1 part Ethanol
Diseases and Infections A theta-lactam antibiotic. A common and very useful medicine, effective against many diseases likely to be encountered in space. Slows progression of diseases. Treats infections. 0.2 units per cycle N/A N/A
Strange Reagent 1 part
Omnizine
Found in warm Donk Pockets or rainbow cotton candy.

1 part
Holy Water
1 part Water
1 part Mercury
1 part Wine

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium
Death A miracle drug that can bring a dead body back to life! WARNING: if the corpse has suffered more than 150 points combined of brute and burn, they will instead explode in a shower of gore.
If used on a living person it will deal Brute and Tox damage.
0.2 units per cycle N/A N/A
Simethicone Template:RecursiveChem/Simethicone Methane reliever Prevents farting. 0.4 units per cycle N/A N/A
Teporone 1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part Silicon
1 part Plasma
Body temperature stabilization Attempts to return the body's temperature to 98F in 10 degree increments. 0.4 units per cycle 50 Medium
Haloperidol 1 part
Potassium Iodide
1 part Potassium
1 part Iodine

1 part Aluminum
1 part Chlorine
1 part Fluorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
Anti-psychotic and Stimulant Purgative Will rapidly purge hallucinogenic and stimulative chemical while reducing jitteriness and the drugs various negative effects. Can also cause drowsiness and brain damage. 0.4 units per cycle N/A N/A
Rezadone 1 part
Carpotoxin
Extracted from carp or koibeans.

1 part
Spaceacillin
1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.

1 part Ethanol

1 part Copper
Clone Damage Healing Heals Clone damage, only way besides Cyroxadone. Can melt your face and be poisonous if left in the body for a long time. 0.4 units per cycle 30 N/A
Mitocholide 1 part
Cryoxadone
1 part Plasma
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen

1 part
Synthflesh
1 part Blood
1 part Carbon
1 part
Styptic Powder
1 part Aluminum
1 part Hydrogen
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Plasma
Internal Damage Healing, limb revival Heals internal organ damage by .4 points each per cycle; a slow-acting alternative to surgery. Great in a cryo mix! Also can fix septic or dead limbs if splashed on them. 0.4 units per cycle N/A N/A
Liquid Solder 1 part Ethanol
1 part Copper
1 part Silver
Temperature 374k
Heals Synthetic Posibrain damage. Same thing as Mannitol, but for Synthetics! 0.4 units per cycle N/A N/A
Degreaser 1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Sterilizine
2 parts
Antihol
1 part Ethanol
1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 380 K


1 part Chlorine
Cleans Residue from IPC's. Basically the IPC version of Charcoal. Purges all chemicals faster, with Space Lube and Ultra-Lube being purged at even higher rates. 0.4 units per cycle N/A N/A
Fliptonium 1 Part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 Part
Liquid Dark Matter
1 part Plasma
1 part Radium
1 part Carbon

1 Part
Chocolate
Grind 1
Pile of Chocolate
Cut 1
Chocolate Bar
Combine 2u
Cocoa Powder
Grind Cocoa Pods
, 2u Milk (or Soy Milk), 2u
Sugar
Grind White Beets or Sugar Cane in the food processor

1 Part
Gin and Sonic
1 part
Gin and Tonic
2 Parts Gin
1 Part Tonic

1 part
Methamphetamine
1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part Iodine
1 part Phosphorus
1 part Hydrogen
Temperature 374 k
Causes the imbider to start spinning! When ingested or applied the sprite starts spinning in circles. Also helps against stuns. 0.2 units per cycle 15 Low

Narcotics

Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.

As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.

People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.

Name Recipe Description Metabolism Rate Overdose Threshold Addiction Chance
Nicotine Can be found in cigarettes and nicotine patches in the vending machines, or made by grinding tobacco grown in botany. Slightly reduces stun times.
If overdosed it will deal toxin and oxygen damage.
0.4 units per cycle 35 High
Krokodil 1 part
Diphenhydramine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Bromine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Ethanol

1 part
Morphine
None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus

1 part
Space Cleaner
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Water
1 part Ethanol

1 part Potassium
1 part Phosphorous
1 part Welder Fuel
Temperature 390 K
Provides messages of calmness and protection.
If overdosed it will deal significant Brain and Toxin damage.
If addicted to it will begin to deal fatal amounts of Brute damage as the subjects skin falls off.
0.4 units per cycle 20 High
Jenkem 1 part
Toilet Water
None: Can be harvested from any toilet.

1 part Water
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen
Jenkem is a prison drug made from organic waste. Extremely disgusting.
0.4 units per cycle 20 Medium/High
Crank 1 part
Diphenhydramine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Bromine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Ethanol

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Lithium
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

Temperature 390 K
Reduces stun times by about 200%.
If overdosed or addicted it will deal significant Toxin, Brute and Brain damage. Explodes on mixing, so stay clear of the heater.
0.4 units per cycle 20 High
Methamphetamine 1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part Iodine
1 part Phosphorus
1 part Hydrogen
Temperature 374 k
Reduces stun times by about 200% and allows the user to quickly recover stamina while dealing a small amount of Brain damage.
If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage.
If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage.
0.6 units per cycle 20 High
Bath Salts 1 part
?????
From trying to microwave or bake improper food recipes.

1 part
Saltpetre
1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part
Monosodium Glutamate
Found in food from Chang's

1 part
Space Cleaner
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Water
1 part Ethanol

1 part
Universal Enzyme
Combine equal amounts of
Sugar
Grind White Beets or Sugar Cane in the food processor
and Vomit OR Green Vomit, heat it to 754 K

1 part
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

1 part Mercury
Temperature 374k
Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lost motor control.
If overdosed the subject will lost even more motor control, drool and drop items in their hand.
If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage. Hint: If the cook isn't being cooperative, there is a 1/5 chance a cup of ramen will have 3 units of enzyme in it.
0.6 units per cycle 20 High
Aranesp 1 part
Epinephrine
1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Oxygen
1 part Chlorine
1 part Hydrogen

1 part
Atropine
1 part Ethanol
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Insulin
None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus
Cause a significant stamina regeneration boost per cycle-however the drug causes toxin damage in addition to having a chance to induce heavy oxygen damage. 0.4 units per cycle N/A N/A
Space Drugs 1 part Lithium
1 part Mercury
1 part Sugar
An illegal compound which induces a number of effects such as loss of balance and visual artefacts. 0.2 units per cycle N/A High
Lysergic acid diethylamide 1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.
Also known as LSD. This is a potent hallucinogenic compound that is illegal under space law. Contrary to what you may believe, this is not an enjoyable chem to be subject to. 0.4 units per cycle N/A N/A
Ultra Lube 2 parts
Space Lube
1 part Oxygen
1 part Silicon
1 part Water

1 part
Formaldehyde
1 part Ethanol
1 part Oxygen
1 part Silver
Temperature 425 K

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen
Ultra-Lube is an enhanced lubricant which induces effect similar to Methamphetamine in synthetic users by drastically reducing internal friction and increasing cooling capabilities. 0.6 units per cycle 20 High
Surge 3 parts
Thermite
1 part Aluminum
1 part Iron
1 part Oxygen

1 part Uranium
1 part
Fluorosurfactant
2 parts Carbon
2 parts Fluorine
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
A sketchy superconducting gel that overloads processors, causing an effect reportedly similar to opiates in synthetic units. It is very similar to space drugs, with the added fun of being electrocuted and killed in higher doses. 0.4 units per cycle 20 High

Pyrotechnics

The manipulation of fire and matter.

Name Recipe Description
Stabilizing Agent 1 part Iron
1 part Oxygen
1 part Hydrogen
When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. This does not work on everything, so be warned!
Fluorosurfactant 2 parts Carbon
2 parts Fluorine
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam.
Smoke 1 part Phosphorous
1 part Potassium
1 part Sugar
This creates a large butt of smoke that will take on the properties of everything (if anything) in the container of the reaction. The smoke will transfer the contained reagents into any mobs caught within the smoke butt, and will apply the reagents to the mobs. Great for distributing toxins in a crowded area.
Flash Powder 1 part Aluminum
1 part Chlorine
1 part Potassium
1 part Sulphur
Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Agent. If stabilized, heat to 374K to activate.
Phlogiston 1 part Phosphorus
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Plasma
Turns into a spreading fireball if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Agent.
Napalm 1 part Sugar
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Ethanol
A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human.
Sonic Powder 1 part Oxygen
1 part
Cola
1 part Carbon
1 part Oxygen
1 part Water
1 part Sugar

1 part Phosphorus
Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Agent. If stabilized, heat to 374K to activate.
Pyrosium 1 part Plasma
1 part Radium
1 part Phosphorus
Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions.
Cryostylane 1 part Water
1 part Plasma
1 part Nitrogen
Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions.
Chlorine Trifluoride 1 part Chlorine
3 parts Fluorine
Temperature 424k
When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however.
Sorium 1 part Mercury
1 part Oxygen
1 part Nitrogen
1 part Carbon
When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Agent. If stabilized, heat to 374K to activate.
Liquid Dark Matter 1 part Plasma
1 part Radium
1 part Carbon
When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Agent. If stabilized, heat to 374K to activate.
Black Powder 1 part
Saltpetre
1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 380 K

1 part Sulfur
Sparks, and then creates a violent explosion when heated to 474K.
Nitroglycerin 1 part
Glycerol
3 parts Corn Oil
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
FluoroSulphuric Acid
1 part Fluorine
1 part Hydrogen
1 part Potassium
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

Temperature 380 K

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3).
Explosion 1 part Potassium
1 part Water
This explodes immediately on mixing, which may knock you over or even kill you. Cannot be stabilized with Stabilizing Agent. Only useful in grenade production.
Firefighting Foam 1 part Chlorine
1 part Carbon
1 part Sulfur
Also known as carbon tetrachloride; this is an excellent reagent for putting out fires; more effect effective than water---and no slipping.
Azide 1 part Chlorine
1 part Oxygen
1 part Nitrogen
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Sodium
1 part Silver
Results in 1 unit. Creates a violent explosion at the source. Cannot be stabilized with Stabilizing Agent.
Teslium 1 part Plasma
1 part Silver
1 part
Black Powder
1 part
Saltpetre
1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 380 K

1 part Sulfur

Temperature 323k
An unstable, electrically-charged metallic slurry. Increases the conductance of living things.

Other Recipes

These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.

Name Formula Description
Condensed Capsaicin 2 parts Capsaicin Oil
5u Plasma (catalyst)
A chemical agent used for self-defense and in police work. (Results in 1 unit of Condensed Capsaicin Oil and does not consume Plasma.)
EMP 1 part Iron
1 part Uranium
This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos.
Synthanol 1 part Plasma
1 part
Welding Fuel
Found in welding fuel tanks.

1 part
Space Lube
1 part Oxygen
1 part Silicon
1 part Water
What IPCs can drink to get drunk. Robo-booze.
Shock Explosion 5 part
Teslium
1 part Plasma
1 part Silver
1 part
Black Powder
1 part
Saltpetre
1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 380 K

1 part Sulfur

Temperature 323k

5 part Uranium
This reacts immediately on mixing, it creates an area-of-effect shock that will stun and very very minorly damage all who are not wearing insulated gloves.
FluoroSulphuric Acid 1 part Fluorine
1 part Hydrogen
1 part Potassium
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

Temperature 380 K
A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes.
Glycerol 3 parts Corn Oil
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water.
Metal Foam 3 parts Iron/Aluminum
1 part
Fluorosurfactant
2 parts Carbon
2 parts Fluorine
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen
Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium.
Liquid Gibs None: Can be found on the floor after a living creature has been gibbed. Useful in recipes requiring animal fat such as candles or soap.
Sodium Chloride 1 part Sodium
1 part Chlorine
1 part Water
Commonly known as salt, Sodium Chloride is often used to season food.
Space Cleaner 1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Water
1 part Ethanol
This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.
Space Lube 1 part Oxygen
1 part Silicon
1 part Water
Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3).
Sterilizine 2 parts
Antihol
1 part Ethanol
1 part
Charcoal
1 part
Ash
Obtained by burning paper or safely superheating
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen
.

5 parts
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

Temperature 380 K


1 part Chlorine
Theoretically helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens. Currently does nothing whatsoever.
Thermite 1 part Aluminum
1 part Iron
1 part Oxygen
A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited with a welding tool. Causes minor burn damage to humans when ingested.
Unstable Mutagen 1 part Chlorine
1 part Plasma
1 part Radium
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Genetics.
Virus Food 1 part Water
1 part Milk
1 part Oxygen
A chemical which allows viruses and bacteria to quickly grow.
Holy Water 1 part Water
1 part Mercury
1 part Wine
When ingested by a cultist, they will eventually revert back to their old ways and stop following Nar-Sie. For Vampires, having this reagent in them will nullify their powers.
Colorful Reagent 1 part Plasma
1 part Radium
1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

1 part
Cryoxadone
1 part Plasma
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen

1 part
Triple Citrus
1 part Orange Juice
1 part Lime Juice
1 part Lemon Juice

1 part
Stabilizing Agent
1 part Iron
1 part Oxygen
1 part Hydrogen
When applied to turfs or objects it will color them a random color.
Hairgrownium 1 part
Carpet
1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.

1 part Blood

1 part
Synthflesh
1 part Blood
1 part Carbon
1 part
Styptic Powder
1 part Aluminum
1 part Hydrogen
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen
When applied topically (on touch), it will give the person it's applied to a random hair style and random facial hair.
Super Hairgrownium 1 part
Hairgrownium
1 part
Carpet
1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.

1 part Blood

1 part
Synthflesh
1 part Blood
1 part Carbon
1 part
Styptic Powder
1 part Aluminum
1 part Hydrogen
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part Iron
1 part
Methamphetamine
1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part Iodine
1 part Phosphorus
1 part Hydrogen
Temperature 374 k
When injected this will cause the person to not only grow a huge set of hair, but a fake moustache as well; the fake moustache will continue to grow and regrow as long as it's in the person's system.
Quantum Hair Dye 1 part
Hairgrownium
1 part
Carpet
1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.

1 part Blood

1 part
Synthflesh
1 part Blood
1 part Carbon
1 part
Styptic Powder
1 part Aluminum
1 part Hydrogen
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part
Colorful Reagent
1 part Plasma
1 part Radium
1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

1 part
Cryoxadone
1 part Plasma
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen

1 part
Triple Citrus
1 part Orange Juice
1 part Lime Juice
1 part Lemon Juice

1 part
Stabilizing Agent
1 part Iron
1 part Oxygen
1 part Hydrogen
When applied topically (on touch), it will color a person's hair a random color. Perfect for coloring those with distasteful hair colors.
Plastification Template:RecursiveChem/Plastification Creates 10 sheets of plastic at source of reaction.
Life 1 part
Lazarus Reagent
1 part
Omnizine
Found in warm Donk Pockets or rainbow cotton candy.

1 part
Holy Water
1 part Water
1 part Mercury
1 part Wine

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Synthflesh
1 part Blood
1 part Carbon
1 part
Styptic Powder
1 part Aluminum
1 part Hydrogen
1 part Oxygen
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Blood
Temperature 374 K
Can create a life form, however its not guaranteed to be friendly. May want to have Security on hot standby.
Corgium 1 part Nutriment
1 part
Lazarus Reagent
1 part
Omnizine
Found in warm Donk Pockets or rainbow cotton candy.

1 part
Holy Water
1 part Water
1 part Mercury
1 part Wine

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Colorful Reagent
1 part Plasma
1 part Radium
1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

1 part
Cryoxadone
1 part Plasma
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen

1 part
Triple Citrus
1 part Orange Juice
1 part Lime Juice
1 part Lemon Juice

1 part
Stabilizing Agent
1 part Iron
1 part Oxygen
1 part Hydrogen

1 part Blood
Temperature 374 K
Creates a corgi at location of the reaction. D'awwwww.
Flaptonium 1 part Egg
1 part
Colorful Reagent
1 part Plasma
1 part Radium
1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

1 part
Cryoxadone
1 part Plasma
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part
Cryostylane
1 part Water
1 part Plasma
1 part Nitrogen

1 part
Triple Citrus
1 part Orange Juice
1 part Lime Juice
1 part Lemon Juice

1 part
Stabilizing Agent
1 part Iron
1 part Oxygen
1 part Hydrogen

1 part
Lazarus Reagent
1 part
Omnizine
Found in warm Donk Pockets or rainbow cotton candy.

1 part
Holy Water
1 part Water
1 part Mercury
1 part Wine

1 part
Unstable Mutagen
1 part Chlorine
1 part Plasma
1 part Radium

1 part Chicken Noodle Soup
1 part Blood
Temperature 374k
Creates a parrot at the location of the reaction. Squawk!
Lye 1 part Sodium
1 part Hydrogen
1 part Oxygen
Also known as sodium hydroxide. Useful in creating homemade soap and candles.
Soapification 10 parts
Lye
1 part Sodium
1 part Hydrogen
1 part Oxygen

10 parts
Liquid Gibs
None: Can be found on the floor after a living creature has been gibbed.

Temperature 374 K
Results in 1 bar of soap.
Candlefication 1 part Oxygen
1 part
Liquid Gibs
None: Can be found on the floor after a living creature has been gibbed.

Temperature 374 K
Results in 1 candle.
Meatification 1 part Nutriment
1 part Carbon
1 part
Liquid Gibs
None: Can be found on the floor after a living creature has been gibbed.
Results in 1 slab of meat.
Toilet Water None: Can be harvested from any toilet. Filthy water scoured from a nasty toilet bowl. Absolutely disgusting. Has no use other than to make you to vomit green goo.
Fish Water None: Can be harvested from any fish tank. Smelly water from a fish tank. Gross! Has no use other than to make you to vomit green goo.
Fartonium Template:RecursiveChem/Fartonium Results in 2 units. Does exactly what it says on the tin. This does not play nice if someone ingests Simethicone as well.
Drying Agent 2 parts Plasma
1 part Ethanol
1 part Sodium
Results in 3 units, used to dry wet floors.

Food Recipes

These reactions relate to food and various food products, both tasty and disgusting.

Name Formula Description
Cola 1 part Carbon
1 part Oxygen
1 part Water
1 part Sugar
Space Cola! Helps makes you less drowsy.
Corn Syrup 1 part
Corn Starch
Juice Corn in a grinder

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

Temperature 374 K
Decays into 1.2 units of sugar each cycle--basically a more highly concentrated version of sugar.
Very High Fructose Corn Syrup 1 part
Corn Syrup
1 part
Corn Starch
Juice Corn in a grinder

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

Temperature 374 K

1 part
Universal Enzyme
1 part Sugar
1 part Vomit or Green Vomit
Temperature 754 K
(catalyst)
Decays into 2.4 units of sugar each cycle--basically a very highly concentrated version of sugar.
Triple Citrus 1 part Orange Juice
1 part Lime Juice
1 part Lemon Juice
Heals 1-2 Tox damage per sip (not per cycle).
Tofu 10 parts Soy Milk
5 parts Enzyme
Creates a piece of tofu at location of reaction
Chocolate Bar 2 parts Milk OR Soy Milk
2 parts Coco
2 parts Sugar
Creates a chocolate bar at location of reaction
Soy Sauce 2 parts Soy Milk
1 part Flour
1 part Salt
3 parts Water
Soy Sauce is a delicious condiment used in cooking recipes.
Mugwort Occasionally found in Duke Purple Tea. A rather bitter herb once thought to hold magical protective properties.
Monosodium Glutamate Found in food from Chang's Monosodium Glutamate is a sodium salt known chiefly for its use as a controversial flavor enhancer.
Neuro-toxin 1 part
Ether
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part Ethanol
1 part Oxygen

1 part
Pan-Galactic Gargle Blaster
1 part Gin
1 part Vodka
1 part Whiskey
1 part Cognac
1 part Lime Juice
A strong alcoholic drink that puts the subject into a death-like state. The only reagent able to instantly incapacitate someone non-lethally.
Pan-Galactic Gargle Blaster 1 part Gin
1 part Vodka
1 part Whiskey
1 part Cognac
1 part Lime Juice
Alcoholic drink required in the production of Neuro-toxin. Note: Vodka = Tunguska Triple Distilled and Whiskey = Uncle Git's Special Reserve.

Toxins

The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it. If you are not an antagonist, mixing and using these may qualify as self-antagging, and may result in a ban or job ban.

Name Recipe Damage dealt Description
????? From trying to microwave or bake improper food recipes. Toxin Will deal a minor amount of Toxin damage. Used in several other recipes.
Initropidril Traitor uplink or
1 part
Crank
1 part
Diphenhydramine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Bromine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Ethanol

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Lithium
1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

Temperature 390 K

1 part
Histamine
Traitor Uplink, breakdown of
Formaldehyde
1 part Ethanol
1 part Oxygen
1 part Silver
Temperature 425 K
,
Itching Powder
1 part
Welding Fuel
Found in welding fuel tanks.

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.
, and
Venom
Traitor Uplink
when metabolized

1 part
Krokodil
1 part
Diphenhydramine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Carbon
1 part Bromine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Ethanol

1 part
Morphine
None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus

1 part
Space Cleaner
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Water
1 part Ethanol

1 part Potassium
1 part Phosphorous
1 part Welder Fuel
Temperature 390 K

1 part
Bath Salts
1 part
?????
From trying to microwave or bake improper food recipes.

1 part
Saltpetre
1 part Potassium
1 part Nitrogen
3 parts Oxygen

1 part
Monosodium Glutamate
Found in food from Chang's

1 part
Space Cleaner
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Water
1 part Ethanol

1 part
Universal Enzyme
Combine equal amounts of
Sugar
Grind White Beets or Sugar Cane in the food processor
and Vomit OR Green Vomit, heat it to 754 K

1 part
Sodium Chloride
1 part Sodium
1 part Chlorine
1 part Water

1 part Mercury
Temperature 374k

1 part
Atropine
1 part Ethanol
1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part
Phenol
1 part Water
1 part Chlorine
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Sulphuric Acid
1 part Sulfur
1 part Oxygen
1 part Hydrogen

1 part
Nicotine
Can be found in cigarettes and nicotine patches in the vending machines, or made by grinding tobacco grown in botany.

1 part
Morphine
None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus
Cardiac Arrest 33% chance to hit with 5-25 toxin damage every 3 seconds, and a 5-10% chance to either stun, cause lots of oxygen damage, or cause your heart to stop. Combat it with electric shocks from grilles and doors in a pinch, or a defib for more reliable methods.
Polonium Traitor Uplink Radiation Cause significant Radiation damage over time.
Pancuronium Traitor Uplink Paralysis and Suffocation Paralyses you after 10 cycles, with a 7% chance to cause 3-5 seconds of loss of breath.
Sodium Thiopental Traitor Uplink Knockout and Stamina Knocks you out after 10 cycles, and destroys your stamina.
Sulfonal 1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sulfur
Knockout and Toxin Deals toxin damage and knocks you out after 22 cycles.
Sarin 1 part
Acetone
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Oxygen

1 part
Atrazine
1 part Chlorine
1 part Hydrogen
1 part Nitrogen

1 part
Welding Fuel
Found in welding fuel tanks.

1 part Chlorine
1 part Fluorine
1 part Hydrogen
1 part Oxygen
1 part Phosphorus
Temperature 374 K
Toxin, Burn, and Brain Deals damage that increases the longer and longer it's in you; if it's not fully eliminated after roughly ~2 minutes, it'll knock you out.
Amanitin Traitor Uplink and Amanita Mushrooms Delayed Toxin Damage On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage.
Lipolicide 1 part Mercury
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen
Weight Loss +1 toxin damage unless you have nutriment in you. It also will help you lose weight if you've overstuffed yourself.
Coniine Extracted from Death Berries. Toxin and breath loss +2 toxin damage and +5 seconds of loss of breath.
Curare Traitor Uplink Knockout, Oxygen, and Toxin Does 1 unit of toxin and 1 unit of oxygen damage and knocks you out after 11 cycles.
Histamine Traitor Uplink, breakdown of
Formaldehyde
1 part Ethanol
1 part Oxygen
1 part Silver
Temperature 425 K
,
Itching Powder
1 part
Welding Fuel
Found in welding fuel tanks.

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.
, and
Venom
Traitor Uplink
when metabolized
Brute, toxin, oxyloss and eyesight Causes a moderatre amount of Brute damage over time, will also impair eyesight
If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage.
Formaldehyde 1 part Ethanol
1 part Oxygen
1 part Silver
Temperature 425 K
Toxin Causes a moderatre amount of Toxin damage over time. Has a chance to turn into 10 to 15 units of Histamine. If injected into corpses, it will prevent them from decaying.
Venom Traitor Uplink Brute, toxin Will deal scaling amounts of Toxin and Brute damage over time. Has a chance to turn into 5 to 10 units of Histamine. If there's over 40 units in someone's blood stream it has a chance to gib the person outright.
Neurotoxin 1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

Temperature 674 K
Toxin, brain Deals toxin damage every cycle. It additionally deals Brain damage up to around 60 points of damage each, if the drug is not removed after around 17 cycles it will knock the user unconscious.
Cyanide 1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Oxygen
Temperature 380 K
Toxin, oxyloss Deals random amounts of toxin damage while slowly suffocating its target.
Itching Powder 1 part
Welding Fuel
Found in welding fuel tanks.

1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part
Fungus
Found growing on walls in maintenance.
Can be collected with a container.
Brute, annoyance Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slights amount of Brute damage. Has a chance to transform into 1 to 3 units of histamine.
Atrazine 1 part Chlorine
1 part Hydrogen
1 part Nitrogen
Tox damage Kills weeds, causes minor toxin damage to humans.
Capulettium 1 part
Neurotoxin
1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

Temperature 674 K

1 part Hydrogen
1 part Chlorine
Blurry vision, knockout, faked death. Knocks out after a short duration and keep them out for a fixed short while; when they pass out, it makes it look as though they've died; excellent for faking deaths.
Capulettium Plus 1 part
Capulettium
1 part
Neurotoxin
1 part
Space Drugs
1 part Lithium
1 part Mercury
1 part Sugar

Temperature 674 K

1 part Hydrogen
1 part Chlorine

1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part
Methamphetamine
1 part
Ephedrine
1 part
Diethylamine
1 part
Ammonia
3 parts Hydrogen
1 part Nitrogen

1 part Ethanol
Temperature 374 K

1 part Sugar
1 part
Oil
1 part
Welding Fuel
Found in welding fuel tanks.

1 part Carbon
1 part Hydrogen

1 part Hydrogen

1 part Iodine
1 part Phosphorus
1 part Hydrogen
Temperature 374 k
silences and allows for faking of death. Silences for as long as the chem is in the body; also allows for faking death.
Ketamine Sleepy Pen Yawning, blurry vision, causes target to fall asleep After 11 seconds, the target falls asleep for as long as chem is in the body

Beyond the Dispenser

Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.