Difference between revisions of "Cryptographic Sequencer"

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!APC <br> [[File:APC.png|64px]]
!APC <br> [[File:APC.png|64px]]
|All areas that have power
|All areas that have power
|Turning off power to areas.
|Turning off power to areas, framing the AI.
|style="text-align:left;"|Allows you to interact the APC interface without the required ID, but the APC's color turns into blue.
|style="text-align:left;"|Allows you to interact the APC interface without the required ID, but the APC's screen turns blue as if it were hacked by a malfunctioning AI.
|-
|-
!Air Alarm <br> [[File:AirAlarm.png|64px]]
!Air Alarm <br> [[File:AirAlarm.png|64px]]
|All areas that have working vents or scrubbers
|All areas that have working vents or scrubbers
|Killing people using air, causing distractions to AI or Engineering by giving them atmospheric alarms.
|Killing people using air, distracting to AI or Engineering by giving them atmospheric alarms.
|style="text-align:left;"|Disables the lock and safeties, then touch your ID on it to open the interface. Additionally unlocks the 'flood' setting under 'modes' which shuts off scrubbers and increases vent output without any pressure check.
|style="text-align:left;"|Disables the lock and safeties, allowing you to open the interface with any ID. Additionally unlocks the 'flood' setting under 'modes', which shuts off scrubbers and increases vent output without any pressure check.
|-
|-
!Arcade Machines/Claw Game <br> [[File:Arcademachine.png|64px]]
!Arcade Machines/Claw Game <br> [[File:Arcademachine.png|64px]]
|Arcade
|Arcade
|Unique way of killing your target or causing chaos.
|Unique way of killing your target or causing chaos.
|style="text-align:left;"|Makes games more harder and dangerous, causing certain events that happen in the arcade game to manifest themselves outside of it in some way. Boss related arcade games will be renamed to 'Outbomb Cuban Pete', The Orion Trail will enable 'Realism Mode' and the Claw Game all flavours upon luck.
|style="text-align:left;"|Makes games more harder and dangerous, causing certain events that happen in the arcade game to manifest themselves outside of it in some way. Boss related arcade games will be renamed to 'Outbomb Cuban Pete', The Orion Trail will enable 'Realism Mode' and the Claw Game all flavours upon luck. In addition, beating these games will give unique rewards, such as a reskinned minibomb for beating Orion Trail's realism mode.
|-
|-
!Bar Sign <br> [[File:Syndicatebarsign.png|64px]]
!Bar Sign <br> [[File:Syndicatebarsign.png|64px]]
|Bar
|Bar
|No real use other than decoration purpose.
|No real use other than decoration.
|style="text-align:left;"|Changes the bar sign outside the bar to a syndicate one.
|style="text-align:left;"|Changes the bar sign outside the bar to a syndicate one.
|-
|-
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! Display Case <br> [[File:Display Case.png]]
! Display Case <br> [[File:Display Case.png]]
| [[Captain's Office]]
| [[Captain's Office]]
| Opening up display cases you do not have access to.
|Opening up display cases you do not have access to.
| Unlocks the display case. It will set off the alarm.
|Unlocks the display case, setting off the alarm in the process.
|-
|-
!Emergency Shuttle Control Console <br> [[File:Consoles.gif|64px]]
!Emergency Shuttle Control Console <br> [[File:Consoles.gif|64px]]
|Emergency shuttle
|Emergency shuttle
|Helps with hijack objective, because it doesn't let too many people get on the shuttle.
|Making the Hijack objective much easier.
|style="text-align:left;"|Causes the shuttle to launch 10 seconds after being emagged.
|style="text-align:left;"|Causes the shuttle to launch 10 seconds after being emagged.
|-
|-
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!Fire Alarm <br> [[File:FireAlarm.png|64px]]
!Fire Alarm <br> [[File:FireAlarm.png|64px]]
|All over the station
|All over the station
|Easier time causing plasma fires
|Making it easier for fires to spread.
|style="text-align:left;"|Disables the fire alarm's thermal sensors, stopping it from reacting to a fire. When emagged it will activate the alarm.
|style="text-align:left;"|Disables the fire alarm's thermal sensors, stopping it from reacting to a fire. When emagged it will activate the alarm.
|-
|-
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|All over the station
|All over the station
|Opening firelocks if you don't have a crowbar.
|Opening firelocks if you don't have a crowbar.
|style="text-align:left;"|Opens the firelock as if it's being pryed open by a crowbar.
|style="text-align:left;"|Opens the firelock as if it's being pried open with a crowbar.
|-
|-
!Holodeck Control Computer <br> [[File:Consoles.gif|64px]]
!Holodeck Control Computer <br> [[File:Consoles.gif|64px]]
|Dorms
|Dorms
|Causing a distraction and a way to kill your target.
|Causing a distraction and killing your target.
|style="text-align:left;"|Unlocks more dangerous simulations. Simulations can also interact the outside world too.
|style="text-align:left;"|Unlocks more dangerous simulations, along with allowing said simulations to interact with the outside world.
|-
|-
!Labour/Mining Shuttle Console <br> [[File:Consoles.gif|64px]]
!Labour/Mining Shuttle Console <br> [[File:Consoles.gif|64px]]
|Brig
|Brig
|Helping fellow agents escape from labour camp.
|Helping fellow agents escape from the labour camp.
|style="text-align:left;"|Allows usage of the labour shuttle console, without the use of a Security ID.
|style="text-align:left;"|Allows usage of the labour shuttle console without the use of a Security ID.
|-
|-
!Teleporter Control Console <br> [[File:Consoles.gif|64px]]
!Teleporter Control Console <br> [[File:Consoles.gif|64px]]
|Teleporter room
|Teleporter room
|Teleporting to syndicate areas.
|Teleporting to syndicate areas.
|style="text-align:left;"|Allows you to teleport to Syndicate Beacons.
|style="text-align:left;"|Allows you to teleport to Syndicate beacons.
|-
|-
!Turret <br> [[File:Turret.PNG|64px]]
!Turret <br> [[File:Turret.PNG|64px]]
|AI upload, telecomms sat, building your own
|AI upload, telecomms sat, building your own
|Making the turrets lethal
|Making the turrets lethal
|style="text-align:left;"|Emagging turrets will automatically set their guns to lethal regardless if it's non-lethal or not. This will shoot out anyone who dares to be in the turret's sight.
|style="text-align:left;"|Emagging turrets will automatically set their guns to lethal regardless if it's non-lethal or not. This will cause them to shoot at anyone who dares to be in the turret's sight.
|-
|-
!Locked Locker <br> [[File:locker.png|64px]]
!Locked Locker <br> [[File:locker.png|64px]]
|All departments, locker room
|All departments, locker room
|Unlocking lockers to get to the stuff you want to steal
|Unlocking lockers to get to acquire the loot inside.
|style="text-align:left;"|Similar to emagging an airlock. Allowing someone to open a locked locker without the required ID.
|style="text-align:left;"|Similar to emagging an airlock, this permanently unlocks any locker.
|-
|-
!Mass Driver <br> [[File:Massdriver.png|64px]]
!Mass Driver <br> [[File:Massdriver.png|64px]]
|Disposal maint, chapel, toxins
|Disposal maint, chapel, toxins
|Spacing people harder.
|Spacing people harder.
|style="text-align:left;"|Launches items/people and other things at a much greater force.
|style="text-align:left;"|Launches items and people at a much greater force.
|-
|-
!Message Monitoring Console <br> [[File:Consoles.gif|64px]]
!Message Monitoring Console <br> [[File:Consoles.gif|64px]]
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!Pool Controller <br> [[File:Poolcontroller.png|64px]]
!Pool Controller <br> [[File:Poolcontroller.png|64px]]
|Dorms
|Dorms
|No real strategic use.
|Roasting someone alive in your Extreme Hot Tub(tm).
|style="text-align:left;"|Disables the temperature safeguards, allowing for the temperature settings 'frigid' and 'scalding' to become available. Not much useful though.
|style="text-align:left;"|Disables the temperature safeguards, allowing for the temperature settings 'frigid' and 'scalding' to become available.
|-
|-
!Secure Safe <br> [[File:Secure safe.png|64px]]
!Secure Safe <br> [[File:Secure safe.png|64px]]
|Captain's office
|Captain's office
|Unlocking the secure safe.
|Unlocking the secure safe.
|style="text-align:left;"|Shorts out and unlocks the lock on the safe. Like an airlock, will leave unlocked and be obvious that it has been emagged.
|style="text-align:left;"|Shorts out and unlocks the lock on the safe. Like an airlock, this will be permanently unlocked and is obviously emagged.
|-
|-
!Supply Shuttle Console <br> [[File:Consoles.gif|64px]]
!Supply Shuttle Console <br> [[File:Consoles.gif|64px]]
|Cargo, Bridge
|Cargo, Bridge
|Getting extra agent gear.
|Getting extra agent gear.
|style="text-align:left;"|Unlocks additional, ‘special’, supplies, listed in the Emergency section. Notably the “ERROR_NULL_ENTRY” (Null Crate) and “Special Ops Supplies” crates. The former contains a random selection of Syndicate items inside a box. The latter contains 5 EMP grenades (inside a box), 3 smoke grenades, 1 incendiary grenade and a sleepy pen.
|style="text-align:left;"|Unlocks additional, ‘special’, supplies, listed in the Emergency section. Notably the “ERROR_NULL_ENTRY” (Null Crate) and “Special Ops Supplies” crates. The former contains a random selection of Syndicate items inside a box. The latter contains 5 EMP grenades (inside a box), 3 smoke grenades, 1 incendiary grenade, and a sleepy pen.
|-
|-
!Vending Machine <br> [[File:Vendcola.gif|64px]]
!Vending Machine <br> [[File:Vendcola.gif|64px]]
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!Beacon <br> [[File:Tracking beacon.png|64px]]
!Beacon <br> [[File:Tracking beacon.png|64px]]
|Locations, where the teleporter can teleport to. Can be made in protolathes
|Locations, where the teleporter can teleport to. Can be made in protolathes
|Having areas, which normally people won't be able to get to.
|Creating areas which people normally won't be able to get to.
|style="text-align:left;"|Alters the beacon so that only emagged teleporters can lock onto it.
|style="text-align:left;"|Alters the beacon so that only emagged teleporters can lock on to it.
|-
|-
!Lazarus Injector <br> [[File:Lazarusinjector.png|64px]]
!Lazarus Injector <br> [[File:Lazarusinjector.png|64px]]
|Mining Rewards Vendor
|Mining Rewards Vendor
|Can be used to kill people.
|Creating an alien attack dog.
|style="text-align:left;"|The mob, which was revived using it, will be hostile to everyone except you.
|style="text-align:left;"|The mob revived using the injector will be hostile to everyone except you.
|-
|-
!Locked Briefcase <br> [[File:Secure Briefcase.png|64px]]
!Locked Briefcase <br> [[File:Secure Briefcase.png|64px]]
|Around the station
|Around the station
|Can be used to get stuff out needed, without access.
|Can be used to get stuff out needed, without access.
|style="text-align:left;"|Opens the briefcase, breaking the locks. Similar to emagging airlocks in some ways.
|style="text-align:left;"|Opens the briefcase, breaking the locks. Similar to emagging airlocks or electronic safes.
|-
|-
!Security Gas Mask <br> [[File:SecHailer.png|64px]]
!Security Gas Mask <br> [[File:SecHailer.png|64px]]
|Security storage areas
|Security storage areas
|Can be used to annoy people.
|Annoying people.
|style="text-align:left;"|Changes the robotic phrase to the iconic Beepsky eat shit phrase.
|style="text-align:left;"|Changes the robotic phrase to the iconic Beepsky eat shit phrase.
|-
|-
!Light replacer <br> [[File:Emaggedlightreplacer.png|64px]]
!Light replacer <br> [[File:Emaggedlightreplacer.png|64px]]
|Janitor's closer, can also be made using autolathes
|Janitor's closer, can also be made using autolathes
|Can be used to cause chaos and even hurt people.
|Blowing people up, starting fires, and generally being a Shadowling's guardian angel.
|style="text-align:left;"|Rigs light bulbs fitted with the device to explode when the light switch is turned on. Renames the device and changes it's appearance so that it will be obvious that it has been emagged.
|style="text-align:left;"|Rigs light bulbs fitted with the device to explode when the light switch is turned on. Renames the device and changes its appearance so that it will be obvious that it has been emagged.
|-
|-
!Megaphone <br> [[File:Megaphone.png|64px]]
!Megaphone <br> [[File:Megaphone.png|64px]]
|All department head offices
|All department head offices
|Can be used to cause confusion.
|Causing confusion, annoying heads of staff.
|style="text-align:left;"|Forces the user to say one of several humourous phrases, regardless what they type when using it. Will only work a few times. E.g "FOR THE SYNDICATE!".
|style="text-align:left;"|Forces the user to say one of several humorous phrases, regardless of what they type when using it. Will only work a few times. E.g "FOR THE SYNDICATE!".
|-
|-
!Nano-Mob Hunter GO! Cartridges <br> [[File:Nanomob-buffsel.png|64px]]
!Nano-Mob Hunter GO! Cartridges <br> [[File:Nanomob-buffsel.png|64px]]
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!Rapid Crate Sender <br> [[File:Rcs.png|64px]]
!Rapid Crate Sender <br> [[File:Rcs.png|64px]]
|Cargo, can be made using a autolathe
|Cargo, can be made using a autolathe
|Can be used to quickly hide something within crates/closets. Use a GPS to find it.
|Teleporting away valuable items for later acquisition, murdering people by teleporting them (inside a locker) into space.
|style="text-align:left;"|Allows the user to toggle between calibrated and uncalibrated modes. The standard calibrated mode can send crates/closets/lockers to one of three cargo telepads. The uncalibrated mode teleports the same sorts of items to a random location - most likely space.
|style="text-align:left;"|Allows the user to toggle between calibrated and uncalibrated modes. The standard calibrated mode can send crates/closets/lockers to one of three cargo telepads. The uncalibrated mode teleports the same sorts of items to a random location - most likely space.
|-
|-
!Cyborg parts <br> [[File:Robotleg.png|64px]]
!Cyborg parts <br> [[File:Robotleg.png|64px]]
|Can be made using exosuit fabricators
|Can be made using exosuit fabricators
|Can be used to hurt or even kill people.
|Making a recently de-limbed person's bad day even worse.
|style="text-align:left;"|Shorts out the safeties of the limb and makes it explode when it is removed off the person, after being attached.
|style="text-align:left;"|Shorts out the safeties of the limb and makes it explode when it is removed off the person, after being attached.
|-
|-
!Recycler <br> [[File:Recycler.gif|64px]]
!Recycler <br> [[File:Recycler.gif|64px]]
|Can be found in Disposal's maint
|Can be found in Disposal's maint
|Can be used to kill people.
|Murdering people in a moustache-twirlingly evil fashion.
|style="text-align:left;"|Overrides the safety and allows for the machine to recycle crew members. It instakills anyone unfortunate enough to slide in.
|style="text-align:left;"|Overrides the safety and allows for the machine to recycle crew members. It instakills anyone unfortunate enough to slide in.
|-
|-
!Temperature gun <br> [[File:Tempgun.png|64px]]
!Temperature gun <br> [[File:Tempgun.png|64px]]
|Can be made using protolathes
|Can be made using protolathes
|Can be used to hurt or even kill people
|Setting people on fire, instantly murdering slime people.
|style="text-align:left;"|Overrides the temperature cap, causing its beam to set people alight if the temperature is set high enough. Description changes to notify the examiner that it has been hacked.
|style="text-align:left;"|Overrides the temperature cap, causing its beam to set people alight if the temperature is set high enough. Description changes to notify the examiner that it has been hacked.
|-
|-
! Defibrillators <br> [[File:Defrib.gif|64px]]
! Defibrillators <br> [[File:Defrib.gif|64px]]
|Can be made using protolathes, found in [[Medbay]], compact defib is a [[High-Risk Items|High-Risk Item]] owned by the [[Chief Medical Officer|CMO]]
|Can be made using protolathes, found in [[Medbay]], compact defib is a [[High-Risk Items|High-Risk Item]] owned by the [[Chief Medical Officer|CMO]]
|Can be used to incapacitate and sometimes kill people
|Creating a nifty discount stunbaton that might instakill whatever poor sap you shocked.
|style="text-align:left;"|Disables safeties, allowing you to shock people when used on harm intent, stunning them. Works for both the large units, as well as CMO's compact version. Has a 10% chance to cause cardiac arrest, and thus very quick death. Description and appearance changes to notify the examiner that it has been hacked.
|style="text-align:left;"|Disables safeties, allowing you to shock people when used on harm intent, stunning them. Works for both the large units, as well as CMO's compact version. Has a 10% chance to cause cardiac arrest, and thus a very quick death. Description and appearance changes to notify the examiner that it has been hacked.
|-
|-
! Handheld defibrillator <br> [[File:Handheld_defib.png|64px]]
! Handheld defibrillator <br> [[File:Handheld_defib.png|64px]]
|Can be made using protolathes
|Can be made using protolathes
|Can be used to incapacitate and sometimes kill people
|Creating another makeshift stun weapon, this time able to fit in your backpack!
|style="text-align:left;"|Disables safeties, allowing you to shock people when used on harm intent, putting them to sleep instantly. Has a 10% chance to cause cardiac arrest, and thus very quick death. Description changes to notify the examiner that it has been hacked.
|style="text-align:left;"|Disables safeties, allowing you to shock people when used on harm intent, putting them to sleep instantly. Has a 10% chance to cause cardiac arrest, and thus a very quick death. Description changes to notify the examiner that it has been hacked.
|-
|-
|}
|}
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<ul>Security – an energy laser gun.</ul>
<ul>Security – an energy laser gun.</ul>
<ul>Janitorial – 250 units of space lube spray.</ul>
<ul>Janitorial – 250 units of space lube spray.</ul>
<ul>Service – can dispense ‘Mickey Finn's Special Brew’.</ul>
<ul>Service – ‘Mickey Finn's Special Brew’, a lethal poison.</ul>
<ul>Mining – a stun.</ul>
<ul>Mining – a stun.</ul>
|-
|-
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<ul>Medbot – will inject people with harmful or annoying chemicals.</ul>
<ul>Medbot – will inject people with harmful or annoying chemicals.</ul>
<ul>E-N – will shoot laser beams out of their eyes for a minute or less then explode.</ul>
<ul>E-N – will shoot laser beams out of their eyes for a minute or less then explode.</ul>
<ul>Beepsky/Securatron – will unlock its controls. Allowing it to arrest anyone on its way.</ul>
<ul>Beepsky/Securatron – will unlock its controls, and disable its safeties, causing it to arrest everyone it sees.</ul>
<ul>ED-209 – fires lasers at anyone unfortunate enough to get in its way. If in melee range, stuns and cuffs your target.</ul>
<ul>ED-209 – fires lasers at anyone unfortunate enough to get in its way. If in melee range, stuns and cuffs its target.</ul>
|-
|-
!Ripley<br> [[File:Ripley.png|64px]]
!Ripley<br> [[File:Ripley.png|64px]]

Revision as of 00:07, 13 August 2021

This page is a more comprehensive list of all objects that can be interacted with in some way with the syndicate E-Mag (cryptographic sequencer) and the result of using it on them.

Machines and computers

Item Item Location Usage Description
Airlock
Airlock.gif
All over the station Entering areas without required access or locking bolted doors behind you. Opens the door, but leaving it unable to close until repaired. Warning: Emagging a bolted airlock will cause it to stay bolted shut.
APC
APC.png
All areas that have power Turning off power to areas, framing the AI. Allows you to interact the APC interface without the required ID, but the APC's screen turns blue as if it were hacked by a malfunctioning AI.
Air Alarm
AirAlarm.png
All areas that have working vents or scrubbers Killing people using air, distracting to AI or Engineering by giving them atmospheric alarms. Disables the lock and safeties, allowing you to open the interface with any ID. Additionally unlocks the 'flood' setting under 'modes', which shuts off scrubbers and increases vent output without any pressure check.
Arcade Machines/Claw Game
Arcademachine.png
Arcade Unique way of killing your target or causing chaos. Makes games more harder and dangerous, causing certain events that happen in the arcade game to manifest themselves outside of it in some way. Boss related arcade games will be renamed to 'Outbomb Cuban Pete', The Orion Trail will enable 'Realism Mode' and the Claw Game all flavours upon luck. In addition, beating these games will give unique rewards, such as a reskinned minibomb for beating Orion Trail's realism mode.
Bar Sign
Syndicatebarsign.png
Bar No real use other than decoration. Changes the bar sign outside the bar to a syndicate one.
Camera Monitor
Consoles.gif
Bridge, brig Viewing all cameras. Allows you to access all cameras available at that camera monitor.
Check-In/Out Library Console
Consoles.gif
Library Causing a distraction for security. Allows you to print out an Arcane Tome.
Communications Console
Consoles.gif
Bridge, captain's office Sending requests to the Syndicate. Allows you to send a message to the Syndicate.
Deployable Barrier
File:Deployable barrier.png
Warden's office backroom Blocking off areas Stops any ID cards, authorised or not, from being able to toggle the barrier off (and therefore move it). Must be repaired before it can be switched off and moved again. Can be repaired by a single tap from a wrench.
Display Case
Display Case.png
Captain's Office Opening up display cases you do not have access to. Unlocks the display case, setting off the alarm in the process.
Emergency Shuttle Control Console
Consoles.gif
Emergency shuttle Making the Hijack objective much easier. Causes the shuttle to launch 10 seconds after being emagged.
Emitter
Emitter.png
Engine containment, secure storage Releasing the engine. Turn on/off locked emitters without the need for a valid ID.
Fax Machine
Faxmachine.gif
Department head offices Sending requests to the Syndicate in fax form. Realigns transmitters to the Syndicate, allowing anyone to message the Syndicate with a fax.
Fire Alarm
FireAlarm.png
All over the station Making it easier for fires to spread. Disables the fire alarm's thermal sensors, stopping it from reacting to a fire. When emagged it will activate the alarm.
Firelock
Firelock.png
All over the station Opening firelocks if you don't have a crowbar. Opens the firelock as if it's being pried open with a crowbar.
Holodeck Control Computer
Consoles.gif
Dorms Causing a distraction and killing your target. Unlocks more dangerous simulations, along with allowing said simulations to interact with the outside world.
Labour/Mining Shuttle Console
Consoles.gif
Brig Helping fellow agents escape from the labour camp. Allows usage of the labour shuttle console without the use of a Security ID.
Teleporter Control Console
Consoles.gif
Teleporter room Teleporting to syndicate areas. Allows you to teleport to Syndicate beacons.
Turret
Turret.PNG
AI upload, telecomms sat, building your own Making the turrets lethal Emagging turrets will automatically set their guns to lethal regardless if it's non-lethal or not. This will cause them to shoot at anyone who dares to be in the turret's sight.
Locked Locker
Locker.png
All departments, locker room Unlocking lockers to get to acquire the loot inside. Similar to emagging an airlock, this permanently unlocks any locker.
Mass Driver
File:Massdriver.png
Disposal maint, chapel, toxins Spacing people harder. Launches items and people at a much greater force.
Message Monitoring Console
Consoles.gif
Gravity generator area/RD server room Obtaining the access key Emag the console in order to print the key to access message monitoring. This will cause it to be rebooting and obviously hacked for a while, however!
MULEbot
Mulebot.png
Cargo Unlocking controls of the MULEbot. Unlocks and relocks the Mulebot's controls.
PACMAN Portable Generator
Pacman generators.gif
Secure storage, engineering Exploding generators, distraction. If emagged whilst running it can cause the generator to explode.
Photocopier
Photocopier.png
All head offices, library, cargo Doesn't cause much damage, but enough to scare people off. Overloads the laser printing mechanism. Causes burn damage to anyone who dares to print their posterior on it.
Pool Controller
Poolcontroller.png
Dorms Roasting someone alive in your Extreme Hot Tub(tm). Disables the temperature safeguards, allowing for the temperature settings 'frigid' and 'scalding' to become available.
Secure Safe
Secure safe.png
Captain's office Unlocking the secure safe. Shorts out and unlocks the lock on the safe. Like an airlock, this will be permanently unlocked and is obviously emagged.
Supply Shuttle Console
Consoles.gif
Cargo, Bridge Getting extra agent gear. Unlocks additional, ‘special’, supplies, listed in the Emergency section. Notably the “ERROR_NULL_ENTRY” (Null Crate) and “Special Ops Supplies” crates. The former contains a random selection of Syndicate items inside a box. The latter contains 5 EMP grenades (inside a box), 3 smoke grenades, 1 incendiary grenade, and a sleepy pen.
Vending Machine
Vendcola.gif
All over the station Get items from vending machines you don't have access to. Vend items you wouldn't normally have access to because of your job.

Items and objects

Item Item Location Usage Description
Beacon
Tracking beacon.png
Locations, where the teleporter can teleport to. Can be made in protolathes Creating areas which people normally won't be able to get to. Alters the beacon so that only emagged teleporters can lock on to it.
Lazarus Injector
Lazarusinjector.png
Mining Rewards Vendor Creating an alien attack dog. The mob revived using the injector will be hostile to everyone except you.
Locked Briefcase
Secure Briefcase.png
Around the station Can be used to get stuff out needed, without access. Opens the briefcase, breaking the locks. Similar to emagging airlocks or electronic safes.
Security Gas Mask
SecHailer.png
Security storage areas Annoying people. Changes the robotic phrase to the iconic Beepsky eat shit phrase.
Light replacer
Emaggedlightreplacer.png
Janitor's closer, can also be made using autolathes Blowing people up, starting fires, and generally being a Shadowling's guardian angel. Rigs light bulbs fitted with the device to explode when the light switch is turned on. Renames the device and changes its appearance so that it will be obvious that it has been emagged.
Megaphone
Megaphone.png
All department head offices Causing confusion, annoying heads of staff. Forces the user to say one of several humorous phrases, regardless of what they type when using it. Will only work a few times. E.g "FOR THE SYNDICATE!".
Nano-Mob Hunter GO! Cartridges
Nanomob-buffsel.png
PTech Machine in Cargo Lobby Screwing with people that actually play Nano-Mon GO If you emag a Nano-Mob Hunter GO! cartridge before inserting it into your PDA, you can unlock a feature that allows you to spawn "trap" mobs that will shock players attempting to catch them. You have to have Nano-Mobs in your collection before you can do this, and the damage isn't enough to kill anybody outright
Rapid Crate Sender
Rcs.png
Cargo, can be made using a autolathe Teleporting away valuable items for later acquisition, murdering people by teleporting them (inside a locker) into space. Allows the user to toggle between calibrated and uncalibrated modes. The standard calibrated mode can send crates/closets/lockers to one of three cargo telepads. The uncalibrated mode teleports the same sorts of items to a random location - most likely space.
Cyborg parts
Robotleg.png
Can be made using exosuit fabricators Making a recently de-limbed person's bad day even worse. Shorts out the safeties of the limb and makes it explode when it is removed off the person, after being attached.
Recycler
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Can be found in Disposal's maint Murdering people in a moustache-twirlingly evil fashion. Overrides the safety and allows for the machine to recycle crew members. It instakills anyone unfortunate enough to slide in.
Temperature gun
Tempgun.png
Can be made using protolathes Setting people on fire, instantly murdering slime people. Overrides the temperature cap, causing its beam to set people alight if the temperature is set high enough. Description changes to notify the examiner that it has been hacked.
Defibrillators
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Can be made using protolathes, found in Medbay, compact defib is a High-Risk Item owned by the CMO Creating a nifty discount stunbaton that might instakill whatever poor sap you shocked. Disables safeties, allowing you to shock people when used on harm intent, stunning them. Works for both the large units, as well as CMO's compact version. Has a 10% chance to cause cardiac arrest, and thus a very quick death. Description and appearance changes to notify the examiner that it has been hacked.
Handheld defibrillator
Handheld defib.png
Can be made using protolathes Creating another makeshift stun weapon, this time able to fit in your backpack! Disables safeties, allowing you to shock people when used on harm intent, putting them to sleep instantly. Has a 10% chance to cause cardiac arrest, and thus a very quick death. Description changes to notify the examiner that it has been hacked.

Cyborgs and robots

Item Item Location Usage Description
Cyborgs
Cyborg.png
Robotics and all over the station Creating an army of cyborgs that are loyal only to you. Allows the user to enslave a cyborg to them, giving it laws that make it loyal to the user who emagged them. You can do this by emagging open its cover lock, crowbarring the cover open, and then using the emag on the cyborg again. Cyborgs will also gain additional items and functions when emagged, depending on their type:

    Standard – an energy sword.
    Medical – 250 units of a fluorosulphuric acid (polyacid) spray.
    Engineering – a stun.
    Security – an energy laser gun.
    Janitorial – 250 units of space lube spray.
    Service – ‘Mickey Finn's Special Brew’, a lethal poison.
    Mining – a stun.
Robots
Robots.gif
Robotics and all over the station Creating an army of robots that will cause chaos around the station Allows the user to enslave a cyborg by emagging open its cover lock. You then need to screwdriver it open and emag it again to override its safeties. WARNING: Emagging robots doesn't make you their master and will attack you as well! (With the exception of the maintenance drone) Robots will also gain additional functions, when emagged, depending on their type:

    Cleaning bot – will wet floors randomly and spawn cleaning foam, slipping people over.
    Floorbot – will tear up floors, causing breaches to space.
    Medbot – will inject people with harmful or annoying chemicals.
    E-N – will shoot laser beams out of their eyes for a minute or less then explode.
    Beepsky/Securatron – will unlock its controls, and disable its safeties, causing it to arrest everyone it sees.
    ED-209 – fires lasers at anyone unfortunate enough to get in its way. If in melee range, stuns and cuffs its target.
Ripley
Ripley.png
Robotics can be made using parts made by exosuit fabricator Making a armed mech that not everyone would suspect. Allows you to add military weapons to a Ripley. It will also display the message 'The mech's equipment slots spark dangerously!' in bold, red text to anyone that examines the Ripley, so don't count on stealth too much.