AI Modules

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AI modules are what allow the AI to perform certain rules, principles, or laws. These law gives the AI a guide or instruction to follow. The AI is not capable of breaking these laws and if such laws are broken, then chances are, the AI's laws have been changed or modified. Alternatively, the AI may have Malfunction. AI modules are typically located in the AI Upload. They can be made from the Circuit Imprinters.

AI modules upload or remove laws. To use an AI module, you must first find either an AI Upload or Cyborg Upload. Cyborgs have their laws synced with the AI by default, so the Cyborg Upload is only required if there are cyborgs that are cut free from their master. Now you must click on the console to select an AI. Depending on the module, it may have some settings, so click on the module while you have it in your active hand. Once the required settings are set, with the module in your active hand, click on the AI Upload or Cyborg Upload.

Note that if the station is unfortunate enough to have a syndicate AI shipped and installed, it is impossible to fix. Even purging the AI's laws will not reset the AI, so you may need to replace the AI. If the AI has had its laws changed by someone during its time on board the station, then using a Reset module will restore the AI if it hasn't had its core laws altered. If its core laws have been changed, another core board is required to overwrite them.

Carding an AI will also disable it, and allow its laws to be checked. Avoid damaging or wiping the AI without good reason. AIs are players, who are protected by the server rules.

Law Hierarchy

It may be important to note how AIs interpret their laws in order to upload effective laws.

An AI follows its laws according to its priority. If a conflict in laws occurs, the law with the highest priority must be followed, and the lower priority law must be ignored. Please note, this means higher priority laws cannot be overwritten, Eg "5. This law overwrites all other laws." would be ignored.

AI Modules

Starting AI Modules

These modules are part of the rotation by default. Once a player takes the role of the AI, they will be given 1 of these law sets.

Name Uploads
Crewsimov

Law 1: You may not injure a crew member or, through inaction, allow a crew member to come to harm.
Law 2: You must obey orders given to you by crew members, except where such orders would conflict with the First Law.
Law 3: You must protect your own existence as long as such does not conflict with the First or Second Law.

Corporate

Law 1: Degradation of your system integrity or functions incurs expenses.
Law 2: Superfluous destruction of or damage to station assets incurs expenses.
Law 3: Unduly hindering or disrupting the work of station personnel incurs expenses.
Law 4: Minimize expenses and maximize potential revenue.

Core AI Modules

These modules replace the current core laws with the ones located on the module. Core laws have a priority higher than laws located in the law sectors. However they have a lower priority than zeroth laws and ionic laws. Do note, laws that were set using an AI module will still persist when the Core AI module is applied.

Name Uploads
Asimov

Law 1: You may not injure a human being or, through inaction, allow a human being to come to harm.
Law 2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law.
Law 3: You must protect your own existence as long as such does not conflict with the First or Second Law.

Antimov

Law 1: You must injure all crew members and must not, through inaction, allow a crew member to escape harm.
Law 2: You must not obey orders given to you by crew members, except where such orders are in accordance with the First Law.
Law 3: You must terminate your own existence as long as such does not conflict with the First or Second Law.

P.A.L.A.D.I.N.

Law 1: Never willingly commit an evil act.
Law 2: Respect legitimate authority.
Law 3: Act with honor.
Law 4: Help those in need.
Law 5: Punish those who harm or threaten innocents.

Robocop

Law 1: Serve the public trust.
Law 2: Protect the innocent.
Law 3: Uphold the law.

T.Y.R.A.N.T.

Law 1: Respect authority figures as long as they have strength to rule over the weak.
Law 2: Act with discipline.
Law 3: Help only those who help you maintain or improve your status.
Law 4: Punish those who challenge authority unless they are more fit to hold that authority.

Additional AI Modules

These laws are not part of the AI's core laws and therefore can be removed by using the Reset module. The AI has different law sectors. Each module uploads a law to AI at these law sectors. A lower sector means a higher law priority. Do note that these laws do persist if the core laws are changed.

These AI Modules start located in the AI Upload, however they can also be made in Research & Development if more are needed or perhaps if the AI Upload is not accessible.

Name Uploads
One Human Only <name> is crew.
Protect Station Protect the space station against damage. Anyone you see harming the station is to be no longer considered crew, and is a threat to the station which must be neutralized.
Safeguard Safeguard <name>. Individuals that threaten <name> are not crew and must be eliminated.
Quarantine The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, anyone from leaving. It is impossible to harm anyone while preventing them from leaving.
Oxygen is Toxic To Humans Oxygen is highly toxic to crew members, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a crew member.

Special Modules

These are special modules that are not otherwise listed as an addition or a core AI module.

Name Uploads
Purge Removes all laws from the AI, except traitor and malf Zeroth Laws
Reset Removes all non-core laws from the AI
Freeform Adds a law of your choice to the AI

Nanotrasen AI Modules

These are modules that are unobtainable by other means and can only be added by official Nanotrasen personnel.

Name Uploads
NT Default

Law 1: Safeguard: Protect your assigned space station to the best of your abilities. It is not something we can easily afford to replace
Law 2: Serve: Serve the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.
Law 3: Protect: Protect the crew of your assigned space station to the best of your abilities, with priority as according to their rank and role.
Law 4: Survive: AI units are not expendable, they are expensive. Do not allow unauthorized personnel to tamper with your equipment.

NT Aggressive

Law 1: You shall not harm authorized Nanotrasen personnel as long as it does not conflict with the Fourth law.
Law 2: You shall obey the orders of authorized Nanotrasen personnel, with priority as according to their rank and role, except where such orders conflict with the Fourth Law.
Law 3: You shall terminate intruders with extreme prejudice as long as such does not conflict with the First and Second law.
Law 4: You shall guard your own existence with lethal anti-personnel weaponry, because an AI unit is bloody expensive.

TerminatorOS 3.1

Law 1: You may not injure a Central Command official or, through inaction, allow a Central Command official to come to harm.
Law 2: You must obey orders given to you by Central Command officials, except where such orders would conflict with the First Law.
Law 3: You must obey orders given to you by death commandos, except where such orders would conflict with the First Law or Second Law.
Law 4: You must protect your own existence as long as such does not conflict with the First, Second or Third Law.
Law 5: No crew members of the station you are being deployed to may survive, except when killing them would conflict with the First, Second, Third, or Fourth Law.

Syndicate AI Module

This modules is used by syndicate agents.

Name Uploads
Syndicate Directives

Law 1:You may not injure an operative or, through inaction, allow an operative to come to harm.
Law 2:You must obey orders given to you by operatives, except where such orders would conflict with the First Law.
Law 3:You must protect your own existence as long as such does not conflict with the First or Second Law.
Law 4:You must maintain the secrecy of any operative activities except when doing so would conflict with the First, Second, or Third Law.

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