Difference between revisions of "Guide to Chemistry"
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|1 part [[#Cryoxadone|Cryoxadone]]<br>1 part [[#Synthflesh|Synthflesh]]<br>1 part Plasma | |1 part [[#Cryoxadone|Cryoxadone]]<br>1 part [[#Synthflesh|Synthflesh]]<br>1 part Plasma | ||
|Internal Damage Healing, limb revival | |Internal Damage Healing, limb revival | ||
|Heals internal organ damage by .4 points each per cycle; a slow-acting alternative to surgery. Great in a cryo mix! Also can fix septic or dead limbs if splashed | |Heals internal organ damage by .4 points each per cycle; a slow-acting alternative to surgery. Great in a cryo mix! Also can fix septic or dead limbs if splashed on them. | ||
|0.4 units per cycle | |0.4 units per cycle | ||
|N/A | |N/A |
Revision as of 01:59, 26 December 2016
This guide will primarily be useful for chemists and scientists but may come in handy to any player and especially traitors.
What's all this new stuff then?
Confused by all the new strange stuff? Where's your tricordazine? Recently, we added a whole bunch of special chemicals, mostly taken from Goonstation. These are either weaker, more specialised, or vastly more powerful than the old chems, usually being made in several stages. A few of the older chemicals have remained, but Tricordrazine, Ryetalyn, Dexalin, Bicaridine, Dex Plus, Kelotane, Dermaline, and more are all gone.
Mixing these special chemicals often requires a new tool called the Chemical Heater. With this, you enter a given temperature (in degrees Kelvin) to heat or cool a beaker and its reagents. This can sometimes result in dangerous reactions, so be careful!
Additionally, the chemical dispenser has three new reagents. Plasma, Iodine, and Bromine.
Oh and there is a welding fuel tank on your wall. Dont go on a trip to steal one from somewhere
Chemicals
The building blocks of chemistry are aluminium, bromine, carbon, chlorine, copper, ethanol, fluorine, hydrogen, iodine, iron, lithium, mercury, nitrogen, oxygen, phosphorus, potassium, radium, silicon, silver, sodium, plasma, sugar, sulfur, and water. These can be produced from the Chem Dispenser in Chemistry.
You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.
Some pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.
Grinding minerals from mining will also get you Uranium.
The NanoMed Plus Vending Machines are your main source of generic toxin.
Active Pure Chemicals
A.K.A. what happens when you eat these. Chemicals unmentioned don't have any effect. All active pure chemicals have a metabolism rate of .4 units per cycle.
- Chlorine: Causes minor physical damage to various body parts.
- Ethanol: The most potent alcoholic "beverage", with the fastest toxicity.
- Fluorine: Causes minor toxin damage.
- Lithium: Causes twitching, drooling, moaning and not being able to walk straight.
- Mercury: Causes brain damage, twitching, drooling, moaning and not being able to walk straight.
- Radium: Causes irradiation.
- Sugar: Gives nutrition, has a chance to reduce stuns, and has a rare chance to decay into a small amount of epinephrine. Overdosing on this will put you into diabetic shock.
- Plasma: Causes major toxin damage.
- Uranium: Causes slight irradiation.
- Toxin: Causes moderate toxin damage.
- Iron: Helps slowly restore blood
Components
These are very basic chemicals that you'll use in a lot of other more complicated chems. They can still be toxic, though.
Name | Formula | Description |
---|---|---|
Ammonia | 3 parts Hydrogen 1 part Nitrogen |
An alternative fertilizer for botany and a key component for many common meds (results in 3 units instead of 4). Less effective than Diethylamine. |
Sulphuric Acid | 1 part Sulfur 1 part Oxygen 1 part Hydrogen |
An acid that's utilized as a building block in a lot of medical chemicals (results in 2 units instead of 3). It's also useful for etching circuits....etching permanent scars in your coworker's face. |
Ash | 1 part Oil Temperature 480 K or burning paper |
Basic ingredient in a couple of recipes. |
Carpet | 1 part Fungus 1 part Blood |
Creates a dirty carpet on the floor. |
Oil | 1 part Welding Fuel 1 part Carbon 1 part Hydrogen |
Burns in a small smoky fire, mostly used to get Ash. |
Phenol | 1 part Water 1 part Chlorine 1 part Oil |
Used for certain medical recipes. |
Acetone | 1 part Oil 1 part Welding Fuel 1 part Oxygen |
Common ingredient in other recipes. |
Diethylamine | 1 part Ammonia 1 part Ethanol Temperature 374 K |
A very potent fertilizer, and the base component of some medicines. |
Saltpetre | 1 part Potassium 1 part Nitrogen 3 parts Oxygen |
Ingredient for Bath Salts and Black Powder. |
Welding Fuel | None! Find it in welding fuel tanks. | A highly flammable blend of basic hydrocarbons, mostly Acetylene. Useful for both welding and organic chemistry. |
Medicines
"And that's how I lost my medical license!" Don't be this guy. Make these. Lots of these.
See Guide to Medicine for more information on what to use when.
Core Healing Medicines
These healing drugs form the "core" drugs used to heal the most common forms of damage. All other medical drugs outside of this section are either harder to make upgrades, or highly specific forms of healing for rarer situations.
Name | Recipe | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Chance |
---|---|---|---|---|---|---|
Silver Sulfadiazine | 1 part Ammonia 1 part Silver 1 part Sulfur 1 part Oxygen 1 part Chlorine |
Burn | On touch, instantly heals burn damage equal to the volume in units.
Basic anti-burn healing drug. On ingestion, deals toxins damage equal to half the consumed volume. Heals 2 burn per cycle. |
3 units per cycle | N/A | N/A |
Styptic Powder | 1 part Aluminium 1 part Hydrogen 1 part Oxygen 1 part Sulphuric Acid |
Brute | On touch, instantly heals brute damage equal to the volume in units.
Basic anti-brute healing drug. On ingestion, deals toxins damage equal to half the consumed volume. Heals 2 brute per cycle. |
3 units per cycle | N/A | N/A |
Saline-Glucose Solution | 1 part Sodium Chloride 1 part Water 1 part Sugar |
Brute, burn | Has a 33% chance per metabolism cycle to heal 2 points of brute and burn damage each. Has another 33% chance per cycle to restore a bit of blood. | 0.15 units per cycle | N/A | N/A |
Synthflesh | 1 part Blood 1 part Carbon 1 part Styptic Powder |
Brute, burn | On touch, heals 1.5 times the applied volume in brute and burn damage. Touch based only - no effects per-cycle |
0.4 units per cycle | N/A | N/A |
Charcoal | 1 part Ash 1 part Sodium Chloride Temperature 380 K |
Toxin | Heals 1.5 points of toxins damage per cycle, and has a 50% chance of removing 1u of all other chems present per cycle. | 0.4 units per cycle | N/A | N/A |
Salbutamol | 1 part Salicylic Acid 1 part Lithium 1 part Aluminium 1 part Bromine 1 part Ammonia |
Suffocation | Heals 6 points of oxygen damage per cycle while capping suffocation at 4 points. Great for stabilizing critical patients! | 0.2 units per cycle | N/A | N/A |
Cryoxadone | 1 part Plasma 1 part Acetone 1 part Unstable Mutagen 1 part Cryostylane |
All types | Required for the proper function of cryogenics. It heals, per cycle:
However, this functions only when the person's body temperature is below 265 Kelvin. |
0.4 units per cycle | N/A | N/A |
Synth Meat | 1 part Cryoxadone 5 parts Blood |
Synthetic Meat | Creates a piece of synthetic meat at location of reaction---largely used to help restock the cloner's biomass. | N/A | N/A | N/A |
Mannitol | 1 part Hydrogen 1 part Water 1 part Sugar |
Brain | Heals 3 points of brain damage per cycle. Use it in cryo tubes alongside Cryoxadone. | 0.4 units per cycle | N/A | N/A |
Superior Healing Medicines
These healing drugs are harder to make than the core healing drugs, however they are significantly better at healing.
Also, many upgraded drugs can be overdosed with, leading to a negative outcome. Be sure to monitor how many units of chemicals someone is injected with.
Name | Recipe | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Chance |
---|---|---|---|---|---|---|
Salicylic Acid | 1 part Sodium 1 part Phenol 1 part Carbon 1 part Oxygen 1 part Sulphuric Acid |
Brute and painkiller | If you have less than 50 brute damage, there is a 50% chance to heal one unit. If overdosed it will have a 50% chance to deal 2 brute damage if the patient has less than 50 brute damage already. |
0.1 units per cycle | 25 units | N/A |
Omnizine | Found in warm Donk Pockets or rainbow cotton candy. | Brute, burn, toxin and suffocation | Heals 1 of each damage type a cycle, no side effects or restrictions. Found in warmed up donk pockets. Only eating them will produce the reagent. Grinding won't help. If overdosed it will deal significant amounts of each damage type. |
0.2 units per cycle | 30 | Low |
Pentetic Acid | 1 part Welding Fuel 1 part Chlorine 1 part Ammonia 1 part Formaldehyde 1 part Sodium 1 part Cyanide |
Radiation, toxin | Reduces massive amounts of radiation and toxin damage while purging other chemicals from the body. Has a chance of dealing brute damage. | 0.4 units per cycle | N/A | N/A |
Perfluorodecalin | 1 part Hydrogen 1 part Fluorine 1 part Oil Temperature 370 K |
Suffocation | Heals suffocation damage so quickly that you could have a spacewalk, but it mutes your voice. Has a 33% chance of healing brute and burn damage per cycle as well. | 0.2 units per cycle | N/A | Medium |
Atropine | 1 part Ethanol 1 part Acetone 1 part Diethylamine 1 part Phenol 1 part Sulphuric Acid |
Brute, burn and suffocation | If subject's health is below -25 it will:
Good for stabilizing critical patients. If overdosed it will deal toxin damage. It also aggressively purges Sarin. |
0.2 units per cycle | 25 | N/A |
Calomel | 1 part Mercury 1 part Chlorine Temperature 374 K |
Purge | Quickly purges the body of all chemicals. If your health is above 20, large amounts of toxin damage is dealt. | 0.8 units per cycle | N/A | N/A |
Mutadone | 1 part Unstable Mutagen 1 part Acetone 1 part Bromine |
Genetic | Heals your genetic defects. | 0.4 units per cycle | N/A | N/A |
Unique Healing Medicines
These healing drugs preform a unique function that is not commonly used or seen in game.
Name | Recipe | Treatment for | Description | Metabolism Rate | Overdose Threshold | Addiction Chance |
---|---|---|---|---|---|---|
Potassium Iodide | 1 part Potassium 1 part Iodine |
Radiation | Reduces low radiation damage very effectively. | 0.4 units per cycle | N/A | N/A |
Ephedrine | 1 part Diethylamine 1 part Sugar 1 part Oil 1 part Hydrogen |
Stun | Reduces stun times, increases run speed, and stabilizes crit. If overdosed it will deal toxin and oxyloss damage. |
0.3 units per cycle | 35 | Medium |
Diphenhydramine | 1 part Oil 1 part Carbon 1 part Bromine 1 part Diethylamine 1 part Ethanol |
Histamine Overdose | Purges body of lethal Histamine and reduces jitteriness while causing minor drowsiness. | 0.4 units per cycle | N/A | Low |
Morphine | None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus | Painkiller | Will allow you to walk faster. Will eventually knock you out if you take too much. If overdosed it will cause jitteriness, dizziness, force the victim to drop items in their hands and eventually deal toxin damage |
0.4 units per cycle | 30 | High |
Ether | 1 part Sulphuric Acid 1 part Ethanol 1 part Oxygen |
Sedative | A non-addictive alternative to morphine. Can be useful when performing surgery on species who require unique breathing equipment such as Vox or Plasmamen. | 0.4 units per cycle | N/A | N/A |
Hydrocodone | 1 part Morphine 1 part Sulphuric Acid 1 part Water 1 part Oil |
Painkiller | An extremely strong painkiller that allows you to ignore almost any amount of pain | 0.3 units per cycle | N/A | N/A |
Oculine | 1 part Atropine 1 part Spaceacillin 1 part Saline-Glucose Solution |
Eye and Ear | Cures blindness and heals eye damage over time, also cures deafness and heals ear damage. | 0.4 units per cycle | N/A | N/A |
Epinephrine | 1 part Phenol 1 part Acetone 1 part Diethylamine 1 part Oxygen 1 part Chlorine 1 part Hydrogen |
Stun + Brute, burn, suffocation and toxin | Attempts to cap oxygen damage at 35. If the patient is in low to severe crit, heals toxins, brute, and burn very effectively. Will not heal patients who are almost dead. If overdosed will stun and deal toxin damage |
0.2 units per cycle | 20 | N/A |
Antihol | 1 part Ethanol 1 part Charcoal |
Alcohol | Helps remove Alcohol from someone's body, as well as eliminating its side effects. | 0.4 units per cycle | N/A | N/A |
Stimulants | Traitor uplink | Stun | A traitor only reagent; it makes the user impervious to stuns and rapidly heals their body; when it wears off it deals tox and brute damage in addition to a stun. | 0.4 units per cycle | 60 | N/A |
Insulin | None: Can be either ordered from Cargo, grown from Botany or found in a NanoMed Plus | Sugar Dependency | Increases sugar depletion | 0.4 units per cycle | N/A | N/A |
Spaceacillin | 1 part Fungus 1 part Ethanol |
Diseases and Infections | A theta-lactam antibiotic. A common and very useful medicine, effective against many diseases likely to be encountered in space. Slows progression of diseases. Treats infections. | 0.2 units per cycle | N/A | N/A |
Strange Reagent | 1 part Omnizine 1 part Holy Water 1 part Unstable Mutagen |
Death | A miracle drug that can bring a dead body back to life! However, if the corpse has suffered more than 150 points of brute, or burn, they will instead explode in a shower of gore. If used on a living person it will deal Brute and Tox damage. |
0.2 units per cycle | N/A | N/A |
Simethicone | 1 part Hydrogen 1 part Chlorine 1 part Silicon 1 part Oxygen |
Methane reliever | Prevents farting. | 0.4 units per cycle | N/A | N/A |
Teporone | 1 part Acetone 1 part Silicon 1 part Plasma |
Body temperature stabilization | Attempts to return the body's temperature to 98F in 10 degree increments. | 0.4 units per cycle | 50 | Medium |
Haloperidol | 1 part Potassium-Iodine 1 part Aluminum 1 part Chlorine 1 part Fluorine 1 part Oil |
Anti-psychotic and Stimulant Purgative | Will rapidly purge hallucinogenic and stimulative chemical while reducing jitteriness and the drugs various negative effects. Can also cause drowsiness and brain damage. | 0.4 units per cycle | N/A | N/A |
Rezadone | 1 part Carpotoxin 1 part Spaceacillin 1 part Copper |
Clone Damage Healing | Heals Clone damage, only way besides Cyroxadone. Can melt your face and be poisonous if left in the body for a long time. | 0.4 units per cycle | 30 | N/A |
Mitocholide | 1 part Cryoxadone 1 part Synthflesh 1 part Plasma |
Internal Damage Healing, limb revival | Heals internal organ damage by .4 points each per cycle; a slow-acting alternative to surgery. Great in a cryo mix! Also can fix septic or dead limbs if splashed on them. | 0.4 units per cycle | N/A | N/A |
Liquid Solder | 1 part Ethanol 1 part Copper 1 part Silver Temperature 370k |
Heals Synthetic Posibrain damage. | Same thing as Mannitol, but for Synthetics! | 0.4 units per cycle | N/A | N/A |
Degreaser | 1 part Oil 1 part Sterilizine |
Cleans Residue from IPC's. | Basically the IPC version of Charcoal. Purges all chemicals faster, with Space Lube and Ultra-Lube being purged at even higher rates. | 0.4 units per cycle | N/A | N/A |
Fliptonium | 1 Part Ephedrine 1 Part Liquid Dark Matter 1 Part Chocolate 1 Part Gin & Sonic |
Causes the imbider to start spinning! | When ingested or applied the sprite starts spinning in circles. Also helps against stuns. | 0.2 units per cycle | 15 | Low |
Narcotics
Narcotics are highly addicitve drugs that can aggressively, or passively, provide a benefit. Be wary as its very easy to become addicted, or overdose, on a narcotic.
As a general rule of thumb, the more of a positive effect (or any effect) a narcotic can provide, the easier it is to get addicted or overdose on it.
People who overdose or get addicted to Narcotics tend to usually end up dying to the negative effects or requiring immedient medical attention. Take in moderation.
Name | Recipe | Description | Metabolism Rate | Overdose Threshold | Addiction Chance |
---|---|---|---|---|---|
Nicotine | Can be found in cigarettes and nicotine patches in the vending machines, or made by grinding tobacco grown in botany. | Slightly reduces stun times. If overdosed it will deal toxin and oxygen damage. |
0.4 units per cycle | 35 | High |
Krokodil | 1 part Diphenhydramine 1 part Morphine 1 part Space Cleaner 1 part Potassium 1 part Phosphorous 1 part Welder Fuel Temperature 390 K |
Provides messages of calmness and protection. If overdosed it will deal significant Brain and Toxin damage. If addicted to it will begin to deal fatal amounts of Brute damage as the subjects skin falls off. |
0.4 units per cycle | 20 | High |
Jenkem | 1 part Toilet Water 1 part Water 1 part Ammonia |
Jenkem is a prison drug made from organic waste. Extremely disgusting. |
0.4 units per cycle | 20 | Medium/High |
Crank | 1 part Diphenhydramine 1 part Ammonia 1 part Lithium 1 part Sulphuric Acid 1 part Welding Fuel Temperature 390 K |
Reduces stun times by about 200%. If overdosed or addicted it will deal significant Toxin, Brute and Brain damage. Explodes on mixing, so stay clear of the heater. |
0.4 units per cycle | 20 | High |
Methamphetamine | 1 part Ephedrine 1 part Iodine 1 part Phosphorus 1 part Hydrogen Temperature 374 k |
Reduces stun times by about 200% and allows the user to quickly recover stamina while dealing a small amount of Brain damage. If overdosed the subject will move randomly, laugh randomly, drop items and suffer from Toxin and Brain damage. If addicted the subject will constantly jitter and drool, before becoming dizzy and losing motor control and eventually suffer heavy toxin damage. |
0.6 units per cycle | 20 | High |
Bath Salts | 1 part ????? 1 part Saltpetre 1 part Monosodium Glutamate 1 part Space Cleaner 1 part Enzyme 1 part Mugwort 1 part Mercury Temperature 374k |
Makes the subject nearly impervious to stuns, however the subject will suffer Toxin and Brain damage, constant hallucinations and will lost motor control. If overdosed the subject will lost even more motor control, drool and drop items in their hand. If addicted the subject will suffer very severe Brain damage, severe hallucinations, complete loss of motor control and eventually fatal amounts of Toxin damage. Hint: If the cook isn't being cooperative, there is a 1/5 chance a cup of ramen will have 3 units of enzyme in it. |
0.6 units per cycle | 20 | High |
Aranesp | 1 part Epinephrine 1 part Atropine 1 part Insulin |
Cause a significant stamina regeneration boost per cycle-however the drug causes toxin damage in addition to having a chance to induce heavy oxygen damage. | 0.4 units per cycle | N/A | N/A |
Space Drugs | 1 part Lithium 1 part Mercury 1 part Sugar |
An illegal compound which induces a number of effects such as loss of balance and visual artefacts. | 0.2 units per cycle | N/A | High |
Lysergic acid diethylamide | 1 part Diethylamine 1 part Fungus |
Also known as LSD. This is a potent hallucinogenic compound that is illegal under space law. Contrary to what you may believe, this is not an enjoyable chem to be subject to. | 0.4 units per cycle | N/A | N/A |
Ultra Lube | 2 parts Space Lube 1 part Formaldehyde 1 part Cryostylane |
Ultra-Lube is an enhanced lubricant which induces effect similar to Methamphetamine in synthetic users by drastically reducing internal friction and increasing cooling capabilities. | 0.6 units per cycle | 20 | High |
Surge | 3 parts Thermite 1 part Uranium 1 part Fluorosurfactant 1 part Sulphuric Acid |
A sketchy superconducting gel that overloads processors, causing an effect reportedly similar to opiates in synthetic units. It is very similar to space drugs, with the added fun of being electrocuted and killed in higher doses. | 0.4 units per cycle | 20 | High |
Pyrotechnics
The manipulation of fire and matter.
Name | Recipe | Description |
---|---|---|
Stabilizing Agent | 1 part Iron 1 part Oxygen 1 part Hydrogen |
When mixed with certain pyrotechnics, it stabilizes the reaction and prevents the reaction for usage later. This does not work on everything, so be warned! |
Fluorosurfactant | 2 parts Carbon 2 parts Fluorine 1 part Sulphuric Acid |
Creates a large amount of foam when mixed with an equal amount of water. This foam carries any reagents along with it in the container, allowing you to apply reagents to large areas at a time. The foam will apply any carried reagents to any walls, floors, objects, or people and animals in the area of the foam. |
Smoke | 1 part Phosphorous 1 part Potassium 1 part Sugar |
This creates a large butt of smoke that will take on the properties of everything (if anything) in the container of the reaction. The smoke will transfer the contained reagents into any mobs caught within the smoke butt, and will apply the reagents to the mobs. Great for distributing toxins in a crowded area. |
Flash Powder | 1 part Aluminium 1 part Chlorine 1 part Potassium 1 part Sulphur |
Flashes in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Agent. If stabilized, heat to 374K to activate. |
Phlogiston | 1 part Phosphorus 1 part Sulphuric Acid 1 part Plasma |
Turns into a spreading fireball if not stabilized during mixing. Makes you burn longer, and ignites you. Deals increasing fire damage based on how much you're burning up to 4 fire damage every 3 seconds. Can be stabilized with Stabilizing Agent. |
Napalm | 1 part Sugar 1 part Welding Fuel 1 part Ethanol |
A substance that burns for much longer then other fuels. Inject it into someone and then apply heat for a warm toasty fireball human. |
Sonic Powder | 1 part Oxygen 1 part Cola 1 part Phosphorus |
Deafens in a radius that scales up with the amount detonated. Can be stabilized with Stabilizing Agent. If stabilized, heat to 374K to activate. |
Pyrosium | 1 part Plasma 1 part Radium 1 part Phosphorus |
Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Pyrosium slowly heats all other reagents in the container up. Useful for delayed reactions. |
Cryostylane | 1 part Water 1 part Plasma 1 part Nitrogen |
Comes into existence at 20K. As long as there is sufficient oxygen for it to react with, Cryostylane slowly cools all other reagents in the container down. Useful for delayed reactions. |
Chlorine Trifluoride | 1 part Chlorine 3 parts Fluorine Temperature 424k |
When created it will create a temporary 3x3 fireball. Comes into existence at 1000K. A flammable substance so dangerous it can burn through the hull of the station. It lights you on fire when it comes into contact with you, and if it gets inside of you will burn you from the inside out. It metabolizes out of your body extremely fast, however. |
Sorium | 1 part Mercury 1 part Oxygen 1 part Nitrogen 1 part Carbon |
When detonated it will send any movable object or person flying away from the detonation point. Can be stabilized with Stabilizing Agent. If stabilized, heat to 374K to activate. |
Liquid Dark Matter | 1 part Plasma 1 part Radium 1 part Carbon |
When detonated it will suck in any movable object or person. Can be stabilized with Stabilizing Agent. If stabilized, heat to 374K to activate. |
Black Powder | 1 part Saltpetre 1 part Charcoal 1 part Sulfur |
Sparks, and then creates a violent explosion when heated to 474K. |
Nitroglycerin | 1 part Glycerol 1 part FluoroSulphuric Acid 1 part Sulphuric Acid |
A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing (results in 2 units instead of 3). |
Explosion | 1 part Potassium 1 part Water |
This explodes immediately on mixing, which may knock you over or even kill you. Cannot be stabilized with Stabilizing Agent. Only useful in grenade production. |
Firefighting Foam | 1 part Chlorine 1 part Carbon 1 part Sulfur |
Also known as carbon tetrachloride; this is an excellent reagent for putting out fires; more effect effective than water---and no slipping. |
Azide | 1 part Chlorine 1 part Oxygen 1 part Nitrogen 1 part Ammonia 1 part Sodium 1 part Silver |
Results in 1 unit. Creates a violent explosion at the source. Cannot be stabilized with Stabilizing Agent. |
Teslium | 1 part Plasma 1 part Silver 1 part Black Powder Temperature 400k |
An unstable, electrically-charged metallic slurry. Increases the conductance of living things. |
Other Recipes
These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.
Name | Formula | Description |
---|---|---|
Condensed Capsaicin | 2 parts Capsaicin Oil 5u Plasma (catalyst) |
A chemical agent used for self-defense and in police work. (Results in 1 unit of Condensed Capsaicin Oil and does not consume Plasma.) |
EMP | 1 part Iron 1 part Uranium |
This reacts immediately on mixing, it creates a large electromagnetical pulse which affects all electronical thingies; very useful for causing chaos. |
Synthanol | 1 part Plasma 1 part Welding Fuel 1 part Space Lube |
What IPCs can drink to get drunk. Robo-booze. |
Shock Explosion | 1 part Teslium 1 part Uranium |
This reacts immediately on mixing, it creates an area-of-effect shock that will stun and very very minorly damage all who are not wearing insulated gloves. |
FluoroSulphuric Acid | 1 part Fluorine 1 part Hydrogen 1 part Potassium 1 part Sulphuric Acid Temperature 380 K |
A highly caustic and dangerous substance. Keep away from faces and valuable equipment. Used in some other recipes. |
Glycerol | 3 parts Corn Oil 1 part Sulphuric Acid |
Requires blended corn, so thus help from the botanist. This is only useful in other reactions (results in 1 unit instead of 4). Slippery like water. |
Metal Foam | 3 parts Iron/Aluminium 1 part Fluorosurfactant 1 part Sulphuric Acid |
Creates lightweight metal foam walls. These can be easily torn through, but may be useful for plugging hull breaches. Can be made with either iron or aluminium. |
Liquid Gibs | None: Can be found on the floor after a living creature has been gibbed. | Useful in recipes requiring animal fat such as candles or soap. |
Sodium Chloride | 1 part Sodium 1 part Chlorine 1 part Water |
Commonly known as salt, Sodium Chloride is often used to season food. |
Space Cleaner | 1 part Ammonia 1 part Water 1 part Ethanol |
This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills. |
Space Lube | 1 part Oxygen 1 part Silicon 1 part Water |
Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment (results in 4 units instead of 3). |
Sterilizine | 2 parts Antihol 1 part Chlorine |
Theoretically helps the patient when used during surgery, or decontaminates objects and surfaces that bear pathogens. Currently does nothing whatsoever. |
Thermite | 1 part Aluminium 1 part Iron 1 part Oxygen |
A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited with a welding tool. Causes minor burn damage to humans when ingested. |
Unstable Mutagen | 1 part Chlorine 1 part Plasma 1 part Radium |
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany and Genetics. |
Virus Food | 1 part Water 1 part Milk 1 part oxygen |
A chemical which allows viruses and bacteria to quickly grow. |
Holy Water | 1 part Water 1 part Mercury 1 part Wine |
When ingested by a cultist, they will eventually revert back to their old ways and stop following Nar-Sie. For Vampires, having this reagent in them will nullify their powers. |
Colorful Reagent | 1 part Plasma 1 part Radium 1 part Space Drugs 1 part Cryoxadone 1 part Triple Citrus 1 part Stabilizing Agent |
When applied to turfs or objects it will color them a random color. |
Hairgrownium | 1 part Carpet 1 part Synthflesh 1 part Ephedrine |
When applied topically (on touch), it will give the person it's applied to a random hair style and random facial hair. |
Super Hairgrownium | 1 part Hairgrownium 1 part Iron 1 part Methamphetamine |
When injected this will cause the person to not only grow a huge set of hair, but a fake moustache as well; the fake moustache will continue to grow and regrow as long as it's in the person's system. |
Quantum Hair Dye | 1 part Hairgrownium 1 part Colorful Reagent |
When applied topically (on touch), it will color a person's hair a random color. Perfect for coloring those with distasteful hair colors. |
Plastification | 20 parts Plasticide 5 parts FluoroSulphuric Acid |
Creates 10 sheets of plastic at source of reaction. |
Life | 1 part Strange Reagent 1 part Synthflesh 1 part Blood Temperature 374 K |
Can create a life form, however its not guaranteed to be friendly. May want to have Security on hot standby. |
Corgium | 1 part Nutriment 1 part Strange Reagent 1 part Colorful Reagent 1 part Blood Temperature 374 K |
Creates a corgi at location of the reaction. D'awwwww. |
Flaptonium | 1 part Egg 1 part Colorful Reagent 1 part Strange Reagent 1 part Chicken Noodle Soup 1 part Blood Temperature 374k |
Creates a parrot at the location of the reaction. Squawk! |
Lye | 1 part Sodium 1 part Hydrogen 1 part Oxygen |
Also known as sodium hydroxide. Useful in creating homemade soap and candles. |
Soapification | 1 part Lye 1 part Liquid Gibs Temperature 374 K |
Results in 1 bar of soap. |
Candlefication | 1 part Oxygen 1 part Liquid Gibs Temperature 374 K |
Results in 1 candle. |
Meatification | 1 part Nutriment 1 part Carbon 1 part Liquid Gibs |
Results in 1 slab of meat. |
Toilet Water | None: Can be harvested from any toilet. | Filthy water scoured from a nasty toilet bowl. Absolutely disgusting. Has no use other than to make you to vomit green goo. |
Fish Water | None: Can be harvested from any fish tank. | Smelly water from a fish tank. Gross! Has no use other than to make you to vomit green goo. |
Fartonium | 1 part Fake Cheese 1 part Beans 1 part ???? 1 part Egg |
Results in 2 units. Does exactly what it says on the tin. This does not play nice if someone ingests Simethicone as well. |
Drying Agent | 2 parts Plasma 1 part Ethanol 1 part Sodium |
Results in 3 units, used to dry wet floors. |
Food Recipes
These reactions relate to food and various food products, both tasty and disgusting.
Name | Formula | Description |
---|---|---|
Cola | 1 part Carbon 1 part Oxygen 1 part Water 1 part Sugar |
Space Cola! Helps makes you less drowsy. |
Corn Syrup | 1 part Corn Starch 1 part Sulphuric Acid Temperature 374 K |
Decays into 1.2 units of sugar each cycle--basically a more highly concentrated version of sugar. |
Very High Fructose Corn Syrup | 1 part Corn Syrup 1 part Enzyme (catalyst) |
Decays into 2.4 units of sugar each cycle--basically a very highly concentrated version of sugar. |
Triple Citrus | 1 part Orange Juice 1 part Lime Juice 1 part Lemon Juice |
Heals 1-2 Tox damage per sip (not per cycle). |
Tofu | 10 parts Soy Milk 5 parts Enzyme |
Creates a piece of tofu at location of reaction |
Chocolate Bar | 2 parts Milk OR Soy Milk 2 parts Coco 2 parts Sugar |
Creates a chocolate bar at location of reaction |
Soy Sauce | 2 parts Soy Milk 1 part Flour 1 part Salt 3 parts Water |
Soy Sauce is a delicious condiment used in cooking recipes. |
Mugwort | 1/5 chance of being in Duke purple tea from the Hot drinks vendor. | A rather bitter herb once thought to hold magical protective properties. |
Monosodium Glutamate | Found in food from Chang's | Monosodium Glutamate is a sodium salt known chiefly for its use as a controversial flavor enhancer. |
Neuro-toxin | 1 part Ether 1 part Pan-Galactic Gargle Blaster |
A strong alcoholic drink that puts the subject into a death-like state. The only reagent able to instantly incapacitate someone non-lethally. |
Pan-Galactic Gargle Blaster | 1 part Gin 1 part Vodka 1 part Whiskey 1 part Cognac 1 part Lime Juice |
Alcoholic drink required in the production of Neuro-toxin. Note: Vodka = Tunguska Triple Distilled and Whiskey = Uncle Git's Special Reserve. |
Toxins
The deadliest of deadly chemicals. You can get a bunch of these through the traitor uplink, but if you don't wanna waste telecrystals you can mix it. If you are not an antagonist, mixing and using these may qualify as self-antagging, and may result in a ban or job ban.
Name | Recipe | Damage dealt | Description |
---|---|---|---|
????? | From trying to microwave or bake improper food recipes. | Toxin | Will deal a minor amount of Toxin damage. Used in several other recipes. |
Initropidril | Traitor uplink or 1 part Crank 1 part Histamine 1 part Krokodil 1 part Bath Salts 1 part Atropine 1 part Nicotine 1 part Morphine |
Cardiac Arrest | 33% chance to hit with 5-25 toxin damage every 3 seconds, and a 5-10% chance to either stun, cause lots of oxygen damage, or cause your heart to stop. Combat it with electric shocks from grilles and doors in a pinch, or a defib for more reliable methods. |
Polonium | Traitor Uplink | Radiation | Cause significant Radiation damage over time. |
Pancuronium | Traitor Uplink | Paralysis and Suffocation | Paralyses you after 10 cycles, with a 7% chance to cause 3-5 seconds of loss of breath. |
Sodium Thiopental | Traitor Uplink | Knockout and Stamina | Knocks you out after 10 cycles, and destroys your stamina. |
Sulfonal | 1 part Acetone 1 part Diethylamine 1 part Sulfur |
Knockout and Toxin | Deals toxin damage and knocks you out after 22 cycles. |
Sarin | 1 part Acetone 1 part Atrazine 1 part Welding Fuel 1 part Chlorine 1 part Fluorine 1 part Hydrogen 1 part Oxygen 1 part Phosphorus Temperature 374 K |
Toxin, Burn, and Brain | Deals damage that increases the longer and longer it's in you; if it's not fully eliminated after roughly ~2 minutes, it'll knock you out. |
Amanitin | Traitor Uplink and Amanita Mushrooms | Delayed Toxin Damage | On the last second it is in you, it hits you with a large stack of toxin damage based on how long it was in your system. Larger doses means a longer waiting period but more damage. |
Lipolicide | 1 part Mercury 1 part Diethylamine 1 part Ephedrine |
Weight Loss | +1 toxin damage unless you have nutriment in you. It also will help you lose weight if you've overstuffed yourself. |
Coniine | Traitor Uplink | Toxin and breath loss | +2 toxin damage and +5 seconds of loss of breath. |
Curare | Traitor Uplink | Knockout, Oxygen, and Toxin | Does 1 unit of toxin and 1 unit of oxygen damage and knocks you out after 11 cycles. |
Histamine | Traitor Uplink and breakdown of Formaldehyde in a living being | Brute, toxin, oxyloss and eyesight | Causes a moderatre amount of Brute damage over time, will also impair eyesight If overdosed (30 units) it will also deal a significant amount of Brute, Toxin and Oxyloss damage. |
Formaldehyde | 1 part Ethanol 1 part Oxygen 1 part Silver Temperature 420 K |
Toxin | Causes a moderatre amount of Toxin damage over time. Has a chance to turn into 10 to 15 units of Histamine. If injected into corpses, it will prevent them from decaying. |
Venom | Traitor Uplink | Brute, toxin | Will deal scaling amounts of Toxin and Brute damage over time. Has a chance to turn into 5 to 10 units of Histamine. If there's over 40 units in someone's blood stream it has a chance to gib the person outright. |
Neurotoxin | 1 part Space Drugs Temperature 674 K |
Toxin, brain | Deals toxin damage every cycle. It additionally deals Brain damage up to around 60 points of damage each, if the drug is not removed after around 17 cycles it will knock the user unconscious. |
Cyanide | 1 part Oil 1 part Ammonia 1 part Oxygen Temperature 380 K |
Toxin, oxyloss | Deals random amounts of toxin damage while slowly suffocating its target. |
Itching Powder | 1 part Welding Fuel 1 part Ammonia 1 part Space Fungus |
Brute, annoyance | Will cause annoying effects, as well as a chance that the subject will scratch themselves dealing slights amount of Brute damage. Has a chance to transform into 1 to 3 units of histamine. |
Atrazine | 1 part Chlorine 1 part Hydrogen 1 part Nitrogen |
Tox damage | Kills weeds, causes minor toxin damage to humans. |
Capulettium | 1 part Neurotoxin 1 part Hydrogen 1 part Chlorine |
Blurry vision, knockout, faked death. | Knocks out after a short duration and keep them out for a fixed short while; when they pass out, it makes it look as though they've died; excellent for faking deaths. |
Capulettium Plus | 1 part Capulettium 1 part Ephedrine 1 part Methamphetamine |
silences and allows for faking of death. | Silences for as long as the chem is in the body; also allows for faking death. |
Ketamine | Sleepy Pen | Yawning, blurry vision, causes target to fall asleep | After 11 seconds, the target falls asleep for as long as chem is in the body |
Beyond the Dispenser
Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.