Difference between revisions of "Cryptographic Sequencer"
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Sirryan2002 (talk | contribs) (replaced laz file) |
(How are the defibs not here? Those are the most gamer tools of all.) |
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|Can be used to hurt or even kill people | |Can be used to hurt or even kill people | ||
|style="text-align:left;"|Overrides the temperature cap, causing its beam to set people alight if the temperature is set high enough. Description changes to notify the examiner that it has been hacked. | |style="text-align:left;"|Overrides the temperature cap, causing its beam to set people alight if the temperature is set high enough. Description changes to notify the examiner that it has been hacked. | ||
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! Defibrillators <br> [[File:Defrib.png|64px]] | |||
|Can be made using protolathes, found in [[Medbay]], compact defib is a [[High-Risk Items|High-Risk Item]] owned by the [[Chief Medical Officer|CMO]] | |||
|Can be used to incapacitate and sometimes kill people | |||
|style="text-align:left;"|Disables safeties, allowing you to shock people when used on harm intent, stunning them. Works for both the large units, as well as CMO's compact version. Has a 10% chance to cause cardiac arrest, and thus very quick death. Description and appearance changes to notify the examiner that it has been hacked. | |||
|- | |||
! Handheld defibrillator <br> [[File:Handheld_defib.png|64px]] | |||
|Can be made using protolathes | |||
|Can be used to incapacitate and sometimes kill people | |||
|style="text-align:left;"|Disables safeties, allowing you to shock people when used on harm intent, putting them to sleep instantly. Has a 10% chance to cause cardiac arrest, and thus very quick death. Description changes to notify the examiner that it has been hacked. | |||
|- | |- | ||
|} | |} |
Revision as of 15:00, 21 April 2021
This page is a more comprehensive list of all objects that can be interacted with in some way with the syndicate E-Mag(cryptographic sequencer) and the result of using it on them.
Machines and computers
Item | Item location | Usage | Description |
Airlock |
All over the station | Entering areas without required access or locking bolted doors behind you. | Opens the door, but leaving it unable to close until repaired. Warning: Emagging a bolted airlock will cause it to stay bolted shut. |
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APC |
All areas that have power | Turning off power to areas. | Allows you to interact the APC interface without the required ID, but the APC's color turns into blue. |
Air Alarm |
All areas that have working vents or scrubbers | Killing people using air, causing distractions to AI or Engineering by giving them atmospheric alarms. | Disables the lock and safeties, then touch your ID on it to open the interface. Additionally unlocks the 'flood' setting under 'modes' which shuts off scrubbers and increases vent output without any pressure check. |
Arcade Machines/Claw Game |
Arcade | Unique way of killing your target or causing chaos. | Makes games more harder and dangerous, causing certain events that happen in the arcade game to manifest themselves outside of it in some way. Boss related arcade games will be renamed to 'Outbomb Cuban Pete', The Orion Trail will enable 'Realism Mode' and the Claw Game all flavors upon luck. |
Bar Sign |
Bar | No real use other than decoration purpose. | Changes the bar sign outside the bar to a syndicate one. |
Camera Monitor |
Bridge, brig | Viewing all cameras. | Allows you to access all cameras available at that camera monitor. |
Check-In/Out Library Console |
Library | Causing a distraction for security. | Allows you to print out an Arcane Tome. |
Communications Console |
Bridge, captain's office | Sending requests to the Syndicate. | Allows you to send a message to the Syndicate. |
Deployable Barrier File:Deployable barrier.png |
Warden's office backroom | Blocking off areas | Stops any ID cards, authorised or not, from being able to toggle the barrier off (and therefore move it). Must be repaired before it can be switched off and moved again. Can be repaired by a single tap from a wrench. |
Emergency Shuttle Control Console |
Emergency shuttle | Helps with hijack objective, because it doesn't let too many people get on the shuttle. | Causes the shuttle to launch 10 seconds after being emagged. |
Emitter |
Engine containment, secure storage | Releasing the engine. | Turn on/off locked emitters without the need for a valid ID. |
Fax Machine |
Department head offices | Sending requests to the Syndicate in fax form. | Realigns transmitters to the Syndicate, allowing anyone to message the Syndicate with a fax. |
Fire Alarm |
All over the station | Easier time causing plasma fires | Disables the fire alarm's thermal sensors, stopping it from reacting to a fire. When emagged it will activate the alarm. |
Firelock |
All over the station | Opening firelocks if you don't have a crowbar. | Opens the firelock as if it's being pryed open by a crowbar. |
Holodeck Control Computer |
Dorms | Causing a distraction and a way to kill your target. | Unlocks more dangerous simulations. Simulations can also interact the outside world too. |
Labour/Mining Shuttle Console |
Brig | Helping fellow agents escape from labour camp. | Allows usage of the labour shuttle console, without the use of a Security ID. |
Teleporter Control Console |
Teleporter room | Teleporting to syndicate areas. | Allows you to teleport to Syndicate Beacons. |
Turret |
AI upload, telecomms sat, building your own | Making the turrets lethal | Emagging turrets will automatically set their guns to lethal regardless if it's non-lethal or not. This will shoot out anyone who dares to be in the turret's sight. |
Locked Locker |
All departments, locker room | Unlocking lockers to get to the stuff you want to steal | Similar to emagging an airlock. Allowing someone to open a locked locker without the required ID. |
Mass Driver File:Massdriver.png |
Disposal maint, chapel, toxins | Spacing people harder. | Launches items/people and other things at a much greater force. |
Message Monitoring Console |
Gravity generator area/RD server room | Obtaining the access key | Emag the console in order to print the key to access message monitoring. This will cause it to be rebooting and obviously hacked for a while, however! |
MULEbot |
Cargo | Unlocking controls of the MULEbot. | Unlocks and relocks the Mulebot's controls. |
PACMAN Portable Generator |
Secure storage, engineering | Exploding generators, distraction. | If emagged whilst running it can cause the generator to explode. |
Photocopier |
All head offices, library, cargo | Doesn't cause much damage, but enough to scare people off. | Overloads the laser printing mechanism. Causes burn damage to anyone who dares to print their posterior on it. |
Pool Controller |
Dorms | No real strategic use. | Disables the temperature safeguards, allowing for the temperature settings 'frigid' and 'scalding' to become available. Not much useful though. |
Secure Safe |
Captain's office | Unlocking the secure safe. | Shorts out and unlocks the lock on the safe. Like an airlock, will leave unlocked and be obvious that it has been emagged. |
Supply Shuttle Console |
Cargo, Bridge | Getting extra agent gear. | Unlocks additional, ‘special’, supplies, listed in the Emergency section. Notably the “ERROR_NULL_ENTRY” (Null Crate) and “Special Ops Supplies” crates. The former contains a random selection of Syndicate items inside a box. The latter contains 5 EMP grenades (inside a box), 3 smoke grenades, 1 incendiary grenade and a sleepy pen. |
Vending Machine |
All over the station | Get items from vending machines you don't have access to. | Vend items you wouldn't normally have access to because of your job. |
Items and objects
Item | Item location | Usage | Description |
Beacon |
Locations, where the teleporter can teleport to. Can be made in protolathes | Having areas, which normally people won't be able to get to. | Alters the beacon so that only emagged teleporters can lock onto it. |
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Lazarus Injector |
Mining Rewards Vendor | Can be used to kill people. | The mob, which was revived using it, will be hostile to everyone except you. |
Locked Briefcase |
Around the station | Can be used to get stuff out needed, without access. | Opens the briefcase, breaking the locks. Similar to emagging airlocks in some ways. |
Security Gas Mask |
Security storage areas | Can be used to annoy people. | Changes the robotic phrase to the iconic Beepsky eat shit phrase. |
Light replacer |
Janitor's closer, can also be made using autolathes | Can be used to cause chaos and even hurt people. | Rigs light bulbs fitted with the device to explode when the light switch is turned on. Renames the device and changes it's appearance so that it will be obvious that it has been emagged. |
Megaphone |
All department head offices | Can be used to cause confusion. | Forces the user to say one of several humorous phrases, regardless what they type when using it. Will only work a few times. E.g "FOR THE SYNDICATE!". |
Nano-Mob Hunter GO! Cartridges |
PTech Machine in Cargo Lobby | Screwing with people that actually play Nano-Mon GO | If you emag a Nano-Mob Hunter GO! cartridge before inserting it into your PDA, you can unlock a feature that allows you to spawn "trap" mobs that will shock players attempting to catch them. You have to have Nano-Mobs in your collection before you can do this, and the damage isn't enough to kill anybody outright |
Rapid Crate Sender |
Cargo, can be made using a autolathe | Can be used to quickly hide something within crates/closets. Use a GPS to find it. | Allows the user to toggle between calibrated and uncalibrated modes. The standard calibrated mode can send crates/closets/lockers to one of three cargo telepads. The uncalibrated mode teleports the same sorts of items to a random location - most likely space. |
Cyborg parts |
Can be made using exosuit fabricators | Can be used to hurt or even kill people. | Shorts out the safeties of the limb and makes it explode when it is removed off the person, after being attached. |
Recycler |
Can be found in Disposal's maint | Can be used to kill people. | Overrides the safety and allows for the machine to recycle crew members. It instakills anyone unfortunate enough to slide in. |
Temperature gun |
Can be made using protolathes | Can be used to hurt or even kill people | Overrides the temperature cap, causing its beam to set people alight if the temperature is set high enough. Description changes to notify the examiner that it has been hacked. |
Defibrillators File:Defrib.png |
Can be made using protolathes, found in Medbay, compact defib is a High-Risk Item owned by the CMO | Can be used to incapacitate and sometimes kill people | Disables safeties, allowing you to shock people when used on harm intent, stunning them. Works for both the large units, as well as CMO's compact version. Has a 10% chance to cause cardiac arrest, and thus very quick death. Description and appearance changes to notify the examiner that it has been hacked. |
Handheld defibrillator |
Can be made using protolathes | Can be used to incapacitate and sometimes kill people | Disables safeties, allowing you to shock people when used on harm intent, putting them to sleep instantly. Has a 10% chance to cause cardiac arrest, and thus very quick death. Description changes to notify the examiner that it has been hacked. |