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'''This page discusses code that is a work-in-progress, has only partially been merged into the game.'''


See:
- http://nanotrasen.se/forum/viewtopic.php?f=12&t=6967
- https://github.com/ParadiseSS13/Paradise/pull/5570
{{JobPageHeader
|headerbgcolor = black
|headerfontcolor = white
|stafftype = EXTRATERRESTRIAL MONSTER
|imagebgcolor = #DDAADD
|img_generic = Terror_red.png
|img = Terror_red.png
|jobtitle = Terror Spider
|access = Everywhere with an unwelded vent.
|difficulty = Varies depending on spider type, from hard, to very hard.
|superior = The Queen of Terror
|duties = If there is a Queen of Terror, obey her. Otherwise, create and defend a spider nest.
|guides = This page
}}
Terror Spiders are the result of a [[Syndicate|Syndicate]] experiment that combined [[Spider|giant space spider]] and [[Xenomorph|Xenomorph]] DNA.
Like Xenomorphs, they are intelligent, and form a hive that acts aggressively against humanoids in the area. They also travel through vents.
Like giant space spiders, they tend to wrap things in webs, drink human blood, and multiply by laying eggs that hatch into spiderlings.
They tend to be extremely strong in melee, but weak to ranged weapons. For special attacks, they tend to use a variety of deadly poisons, delivered by biting their targets.
== Terror Spider Types ==
{| class="wikitable" width="80%" style="background-color: #ffe3e3;"
|- style="font-weight: bold; text-align: center; background-color: #ba5656; color: white;"
| width=150 | Type
| width=200 | AKA
| width=200 | Role
|  | Notes
|-
!colspan=5|Tier 1: Soldiers
|-
! [[File:Terror_red.png]]<br>Red Terror
| ''Bloody Butcher spider''<br> ''Crimson Terror spider''
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/MightyGlacier Juggernaut / Assault]
| High health, high melee damage, but very slow speed. Does more damage the lower its health is. Capable of robusting several greytiders at once.
|-
! [[File:Terror_gray.png]]<br>Gray Terror
| ''Invisible Stalker spider''
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/StealthExpert Ambusher]
| Hides in vents, ambushing prey with webs. Its venom chokes its targets, preventing them from screaming for help as it murders them.
|-
! [[File:Terror_green.png]]<br>Green Terror
| ''Vicious Bloodsucking spider''
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/EnemySummoner Breeding]
| Drinks the blood of its victims, then lays clutches of eggs that hatch into more spiders. The most common source of an infestation.
|-
!colspan=5|Tier 2: Specialists
|-
! [[File:Terror_black.png]]<br>Black Terror
| ''Giant Black Widow spider''
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/GradualGrinder Poisoner]
| Uses hit-and-run attacks, and incredibly lethal venom. Anyone bitten by this must get immediate toxins treatment, or they will die.
|-
![[File:Terror_white.png]]<br> White Terror
| ''Ghostly Nightmare spider'' <br> ''Corruption spider''
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/BodyHorror Infector]
| Injects spider eggs into your body. Once these hatch, live spiderlings eat their way out of your skin.
|-
! [[File:Terror_purple.png]]<br>Purple Terror
| ''Praetorian Guard spider''
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/PraetorianGuard Nest Guard]
| A variant of the red, these strong creatures use stunning attacks and vicious fangs to guard the nests of Queens.
|-
!colspan=5|Tier 3: Minibosses
|-
! [[File:Terror_prince.png]]<br>Prince of Terror
| ''Tank spider''
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/LightningBruiser Slaughter]
| This beast has armor comparable to an organic tank. Fast, tough, and deadly, a well armed squad is required to fight it.
|-
! [[File:Terror_mother.png]]<br>Mother of Terror
| ''Giant WolfMother spider''
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/MotherOfAThousandYoung Schmuck Bait]
| Carries hundreds of spiderlings on its back. If killed, its children will stop at nothing to avenge their mother.
|-
|-
!colspan=5|Tier 4: Bosses
|-
! [[File:Terror_gold.png]]<br>Queen of Terror
| ''Brood Mother spider'' <br> ''Arch Terror spider''
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/HiveQueen Hive Queen]
| Builds nests. Lays eggs. Directs the brood. Spits mind-warping hallucinogenic toxins. Exterminates non-spider life.
|-
!colspan=5|Tier 5: Lovecraftian Horrors
|-
! Empress of Terror
| ''Lovecraft Spider''
| [http://tvtropes.org/pmwiki/pmwiki.php/Main/EldritchAbomination Bigger Bad]
| Experienced, battle-hardened Queens that rule the species. If you see one, it is too late for you.
|}
== Fighting Them ==
* Weld vents and scrubbers. Even fully-grown Terror Spiders can ventcrawl. They '''will''' run around murdering the whole crew if you fail to weld the vents.
* Carry a gun. Melee weapons are '''not''' good enough to fight the vast majority of terror spiders. Laser weapons are preferable.
* Travel with friends.
* Don't travel into dark/webbed areas.
* Don't walk into spider webs.
* If bitten by a Black Terror, or White Terror, seek '''immediate''' medical help. You will be dead (or worse) within minutes if you don't do this.
* Don't let them create a nest. The longer their nest exists, the more of them they can produce.
* If you are security, consider arming the crew. Terror spiders can be as dangerous as blobs, even worse in some cases. Arming the crew is '''safer''' than having a serious terror spider infestation.
* If you are science, make AEGs. Make sure security have them. Night vision HUDs help too. The best weapon against Terror Spiders are mechs, especially mechs with lasercannons.
* If you are cargo, consider ordering eguns/laserguns.
* If you are command, get the crew organized. Remind people of what to do, and what not to do. Remind the assistants that these things are '''serious business''', and hunting them with a toolbox is suicide.
== Playing Them ==
* Destroy lights. You can smell blood, and see in the dark. Crew can't.
* Destroy cameras. They emit light, and let the AI see you.
* Incapacitate crew. Once incapacitated, drag them to a green, who will web them and drink their blood.
* Spin webs. They stop crew in their tracks, and even block shots to a limited extent. They have no effect on you, or any other terror spiders.
* Ventcrawl to find targets, and to escape groups of armed humans.
* Each spider type has its own strengths and weaknesses. Know them. Don't try to fight a mech with a black, a chemist with a white, or a sec officer with a gray.
* Follow the orders of the Queen of Terror, if one exists. The queen has the right (and the brute strength!) to tear you in half if you don't.
* If you are injured, go after easy targets for awhile. You regenerate slowly over time.
== Terror Spider Abilities ==
{| class="wikitable" width="80%" border="1" cellspacing="0" cellpadding="2"
! style='background-color:#DDAADD;' width='100px'|Name
! style='background-color:#DDAADD;' width='100px'|Restrictions
! style='background-color:#DDAADD;' width='200px'|Description
|-
!colspan=3|Passive Abilities (all spiders)
|-
!Regenerate
|speed varies
|Terror spiders constantly regenerate health at a low rate. Certain actions increase this rate.
|-
!Hivemind
|N/A
|Terror spiders speak on their shared hivemind by default, but some of them can also talk with normal crew (via ":9" or ".9").
|-
!Sense of Death
|N/A
|Through the psychic link, the death of any one terror spider is immediately known to all of the others.
|-
!colspan=3|Active Abilities
|-
!Web
|15 second cooldown
|Spins a Terror Web. These will block some projectiles one time, and ensnare any humanoid who enters them for several seconds.
|-
!Ventcrawl
|takes 10 seconds
|Alt-click on any non-welded vent or scrubber to enter it. After a few seconds, you can move freely through the pipe system, emerging at any other unwelded vent/scrubber you can reach.
|-
!Wrap
|once per corpse
|Wraps up a corpse, and drains it of blood. All spiders get bonus health regeneration for doing this. Green spiders also get the ability to lay eggs this way.
|-
!colspan=3| Green Terrors can also:
|-
!Lay Green Eggs
|Wrap a corpse first
|Lay eggs which can hatch into red, gray, or green terror spiders. Requires using Wrap on a corpse first.
|-
!colspan=3| Queens of Terror can also:
|-
!HiveSense
|N/A
|Reach out to your brood telepathically, sensing their locations, types, moods, and status.
|-
!HiveCommand
|N/A
|Issue orders telepathically to your spiders. These orders govern how aggressive they are, how mobile they are, etc.
|-
!Kill Spider
|N/A
|Instantly kills an adjacent terror spider who has displeased you. Intended for use on insubordinate spiders who are ruining your plans.
|-
!Lay Queen Eggs
|long cooldown
|Lay eggs which can hatch into red, gray, green, white, black, or purple terror spiders. Unlike with the green-level ability, Queens do not need to feed before doing this.
|-
!Hallucinate
|limited uses
|Causes a random person on the station to develop terrifying hallucinations.
|-
!Screech
|single use
|Blows out 25% of lights over a wide area.
|-
!Fake Spiderlings
|limited uses
|Creates a few immature spiderlings, broken and defective. They will never grow up, but they will scare the crew as they move quickly and spread widely.
|-
!
|
|
|-
!colspan=3| Empresses of Terror can also:
|-
!Lay Empress Eggs
|None
|As Queen ability, but able to lay eggs for every type of spider, including Queens and Mothers.
|-
!Empress EMP
|None
|Emits a massive EMP, frying every electrical device in a vast area.
|-
!Empress Screech
|None
|As Queen ability, but 100% effective, and also breaks some other devices, such as cameras.
|-
!Mass Hallucinate
|None
|As Queen ability, but affects everyone on the station at once. Horrific.
|-
!Erase Spider
|None
|Targets a specific terror spider (located anywhere!) and makes it explode by dumping enormous amounts of telepathic energy into its brain.
|-
!Erase Brood
|???
|Declares a brood unfit for the swarm of terror, causing every spider in that brood to degenerate and die.
|-
!Spiderling Flood
|???
|Forces eggs in her egg sac to hatch early, producing potentially dozens of spiderlings at a time. All will grow up with murderous intent.
|}
== Objects & Drops ==
* Spiderling: Non-playable baby spiders. They move very quickly and like to hide in vents. Humans must kill them. Spiders must keep them alive.
* Terror Webs: Extremely sticky webs placed by spiders. Can be destroyed easily. Attempting to walk through them is highly likely to ensnare any human.
== Questions ==
* Do terror spiders need oxygen? No.
* Are they affected by space/pressure? No.
* Can I kill them with fire? Yes, but it is very hard.
* Can I kill them with toxins? No. They ignore plasma in the air, and syringes/syringeguns don't work on them (they do not process reagents).
* How do I play as one? Click on it as a ghost. There may also be a notice in ghostchat when a terror spider is controllable.
* Can adult terror spiders travel through vents? Yes.
== Guide For Xenobio ==
* Can I spawn these as hostile mobs with a gold slime core? No.
* Can I spawn these as tame mobs with a gold slime core? No.
* Can I use a sentience potion to make one loyal to me? No.
* Will I get brutally murdered if I try interacting with a wild one? Yes!
== Guide For Admins ==
* To manually start a small infestation, spawn three /mob/living/simple_animal/hostile/poison/terror_spider/green in an isolated area with an unwelded vent.
* To manually start a medium infestation, spawn one /mob/living/simple_animal/hostile/poison/terror_spider/white in an isolated area with an unwelded vent.
* To manually start a large infestation, spawn '''one''' /mob/living/simple_animal/hostile/poison/terror_spider/queen in an isolated area with an unwelded vent.
* To help crew deal with an infestation, provide them advice (use mechs, weld vents, etc), equipment (as listed above), or manpower (red/gamma ERT).
* To completely remove an infestation via adminbus, spawn an /mob/living/simple_animal/hostile/poison/terror_spider/empress, take control of it, and use the "Erase Brood" verb. This will kill ALL other terror spiders over the course of several minutes. After doing this, aghost out of the empress, and delete it.

Latest revision as of 09:31, 6 November 2020