Guide to Toxins

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Revision as of 16:22, 6 March 2016 by Twinmold (talk | contribs) (The Burn Mix reworked, so people don't get the wrong idea to use the burn mix for their hot mix in the bomb, blowing up Toxins as soon as they take the tank out of the canister.)
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This guide is currently being reworked.

Introduction to Toxins

Toxins is the division of Science devoted to creating and testing plasma-based bombs, also known as toxin bombs. Toxin bombs consist of two tanks (a hot plasma tank and a cold oxygen tank), a tank transfer valve, and ideally either a remote signaling device or timer. This simple description, however, does not do Toxins justice: It is far from easy and takes a lot of trial and error to make the best mixes. Things can go wrong unintentionally if you are not careful. This guide will, hopefully, help you not blow yourself, or the station, to smithereens.

The ultimate goal of toxins is two-fold: First, you are testing plasma's as an explosive component and in what mixes and temperatures it works best in for optimal destructive size, able to test at multiple pressure sizes for different needs. Second, the bombs you are making, once optimized, can and should only ever be used out on the Asteroid for mining purposes.

When preparing your mixes, you'll want two (2) plasma canisters and three (3) oxygen canisters. These canisters can be acquired easily from Toxins Storage, just to the west of Toxins Testing. If you feel unsure of your safety, in the area adjacent to the main Toxins room are a few Level 4 Bomb suits. In light situations, these suits should be enough to protect you from small explosions.

In this guide, I will be covering most everything you will need to known when making a working bomb.

1) The Burn Chamber: This room is where you will feed your Burn Mix. The goal is to acquire an optimal temperature for your Hot Mix. The buttons at the bottom of this area are the Vent and ignition buttons. Venting will open the blast door above to allow the room to clear out all current gas. The ignition switch will light any flammable mix inside the chamber on fire or explode any mix capable of doing so. The pipe inside the room is connected to the Port in Box 2.

2) Heat Port: This port is primarily used to heat up gases, primarily pure plasma, to high temperatures by feeding the gases into the Burn Chamber's auxiliary pipe loop. However, it can also be fed into space if the mix is deemed unusable. There are two manual valves above it. The valve on the right will allow the gases to loop inside the Burn Chamber, the valve on the left will vent the gases to space.

3) Freezer: The freezer and port are used cool gases down to as far as negative two hundred (-200) degrees Calvin.

4) Precision Mixer: This mixer is used to make precise mixes of gases, usually oxygen/plasma mixes. Node 1 is the port on the right, Node 2 is the port on the top, and the Output is the port on the left. You can work with the percentages you want from each node and how much pressure you want going to Output by clicking on the gas mixer.

5) Burn Chamber Feed: This port is simply for feeding your Burn Mix into the Burn Chamber itself. You can activate the feed by flipping the manual valve on/off, as well as set the input pressure to the chamber be using the gas pump, as well as flipping the pump on/off.

6) Three-Way Mixer: This mixer will work based on how many canisters you have connected to the ports and how many of the valves are open. Generally, it's useful for getting a fast 66% oxygen, 33% plasma mix.

7) Bomb Equipment: This equipment is used in making a bomb. The toolbox has mechanical tools useful for working with bombs and Toxins. The tank transfer valve is the centerpiece of making a bomb, and more can be requested through Cargo. Everything else can only be equipped to the bomb after at least the first tank has been equipped at least once to the tank transfer valve. They must also be set to attach by using a screwdriver on them. The remote signaling device will, once set properly, allow the same frequency broadcast as currently set to mix the two tanks together. The timer will mix the two tanks after the selected number of seconds elapses. It can be activated and deactivated. The proximity sensors will mix the two tanks if movement is detected near the bomb. Do not do this unless you have some safeguard to prevent it from just blowing up the second you attempt to walk away or someone else walks just a bit too close. If the mixes are viable for explosion, the bomb will explode.

The Burn Mix

A Burn Mix is the mix you will be feeding into the Burn Chamber. The most common, and easiest, Burn Mix is acquired by getting a 66% oxygen, 33% plasma mix. The easiest what to do this is using the Three-Way mixer with one (1) plasma canister and two (2) oxygen canisters. In order to connect the canisters to the ports, you will need to use a wrench (acquired from the toolbox) on them while they are over the ports. This kind of mixing will set all of the canisters to the same mix, which means you can get to extremely high temperatures. Do note that high temperatures may have unintended results. The hottest safe temperatures will burn with a white-blue hue. You can check the temperature and mix of the gases inside a canister by using the Gas Scanner of your PDA.

When you are ready to begin heating up the Burn Chamber, take one of the canisters to the feed port and hook it up. Flip the manual valve and set the gas pump to 1013 kPa. When the room is mostly full of your gas mix, click the ignition button. The mix inside should catch fire. While it starts heating up, it will start to generate Carbon Dioxide inside the chamber, so a wary eye should be available to note if the fire suddenly goes out. However, you should have a solid burn for a little while.

Drag the second plasma canister to the Heat Port and flip the manual valve on the right side, feeding into the loop inside the Burn Chamber. Using your PDA, you can check the actual temperature of the gases inside the canister. The screen in front of the Burn Chamber will tell you the pressure and temperature of the Burn Mix itself inside the Burn Chamber. The recommended temperature is 4500 Calvin as the number of plasma molecules per unit of pressure will remain reasonable for a good explosion, but you can always test different temperatures to see how they react with the final product

This Instruction is The BOMB

Once you have gotten your filled canister with the heated mixture, grab a plasma tank and oxygen tank from the nearby Tank Storage Unit. Tank Storage Unit.png

From here on out, you will be on a race of time when filling the plasma tank. Place the plasma tank into the canister with your heated mixture and start filling the tank. The tank will take a bit to fill but be warned, do not overfill it. A safe fill for a plasma tank is around 1013 KPA but you may go around 50 units higher. The higher the pressure, the bigger the explosion but the more chance of your bomb leaking plasma. If your bomb leaks plasma and its in your inventory somewhere, you will leave tiles of plasma behind you. Once you have finished filling the plasma tank, grab your unused oxygen canister and place the oxygen tank into it. You do not have to worry about overfilling an oxygen tank, it will automatically stop at 1013 KPA.

File:Canisterinterface.png

Once you have these two filled tanks, you need to connect them to a tank transfer valve. Grab a timer and place the timer onto the bomb.(If you can't place the timer onto the bomb, use a screwdriver on the timer.) Congratulations, you have a time bomb. If you wish to make a bomb with a detonator, repeat the same steps instead with a signaler. To use a signaler, you need to set the bomb signaler to a frequency the same as yours, turn on the signalers, and then send a signal to detonate the bomb.

Now onto working the bomb interface. Double click on the bomb, after you placed the timer on it, to access the interface. Set the timer to thirty seconds but do not start the timer just yet.

DO NOT CLICK OPEN FOR THE RELEASE VALVE STATUS, YOU WILL DIE

No really, clicking that will detonate the bomb.

File:Bombinterface.png

Bomb Slugging

Hey there slugger! Why don't you go test that time bomb out at the range now.

Head over to the range, start your timer, and place the bomb into the mass driver. Its now a live bomb ready to explode. Mass drive that into the actual bomb range and head over to the observation camera. If any cameras manage to survive the bomb blast, they will show the carnage but more importantly the tachyon-doppler array will coldly tell you your results of how much carnage the bomb could of done to the station, isn't that nice?

Bombresults.png

Just be warned, Shitcurity may bust down your door as soon as they notice you holding a bomb or when they hear the explosion. Its no real reason to arrest you, but its still annoying when they run in. If they happen to stop your launch of a time bomb, haul ass before you become giblets.

The Anarchist Cookbook

Now, the section most of you have been waiting for. The assumptions anyone makes, and rightfully so, when they hear bomb manufacturing only has to do with illegal and malicious activities against the corporation. Bombs are a powerful tool for killing and can be used for such but must be detonated with caution.

Before bombing a person or area, you need to have a very good reason and ready to justify every person caught in the bomb blast. Just saying your an antag wont cut it, you need a good reason.

If you wish to gib a body but not cause to much damage to the station, give your bomb very little gas to it.

Got a slaved peasant? Give him a small bomb and have him suicide right next to your target for assured assassination.

Bombing the Medbay to cause a 'distraction' and killing three newborn children will not flow well with administration. Bombing a non essential area for a distraction is more acceptable, usually the outskirts of the station where space is the main thing being bombed. If you ever want to bomb an area and you think it may be to much, ask an admin to make sure.

Just because you can doesn't mean you MAY.