Difference between revisions of "EMP effects"

From Paradise Station Wiki
Jump to navigation Jump to search
m
(added mechs)
Line 71: Line 71:
|Research Director's locker
|Research Director's locker
|Turns it off.
|Turns it off.
|-
!Exosuits <br> [[File:Most_common_mechs.gif]]
|If roboticists decided to make any then primarily found in armory, medbay and mining bay
|Deals brute damage, slightly drains energy level and has a chance to disable various systems.
|}
|}
==Silicons==
==Silicons==

Revision as of 07:10, 1 October 2020

NR Flavor.gif
NR Flavor.gif
This page needs to be reviewed/updated:
REASON:
WIP. This page is new and needs additional entries.


This page is a work in progress list of all objects that can be interacted with an EMP (Electromagnetic Pulse) and the result of using it on them. If a powered item is not on this list, it either hasn't been added yet or is not effected by EMPs.

Item Item location Usage
Airlock
Airlock.gif
All over the station Has a chance to force open, remove power to, or electrify airlocks.
APC
APC.png
All areas that have power Reduces amount of power stored in the APC's battery.
Arcade Machines/Claw Game
Arcademachine.png
Arcade Has a chance to turn off, blow up, or spit out tickets/prizes.
Computers
Consoles.gif
Varying departments Has a chance to break computer screens, which will require repairs before use.
lockers
Locker.png
All around the station Has a 50% to force open the lock on a locked locker,
Defibrillator
Defrib.gif
Medbay Will instantly stun someone on harm intent, also has a 10% chance to cause a heart attack.
Chameleon Clothing
Chameleon jumpsuit.gif
Traitor Uplink, maint loot Will cause the clothing to malfunction, changing outfits rapidly and randomly for a few seconds.
Flashes
Flash.png
Security, robotics Causes flashes to burn out instantly.
Barsign
Haywirebarsign.gif
Bar Breaks the barsign, making it cycle between different displays rapidly.
Fire Alarms
Firealarm.png
Everywhere that is not maintenance Has a chance to trigger the fire alarm.
Cameras
File:Cameraemp.png
Everywhere that is not maintenance Temporarily deactivates the camera.
Status displays
AIbsod.png
Everywhere that is not maintenance Sets the status display to the BSOD display.
Intercoms, headsets, and bounced radios
Comms.gif
In corridors and rooms(intercoms), on crewmembers, in the lockers in the locker room(headsets), and fabricated from autolathes(station bounced radios) Will display, in the chat, with red colored text, that the device in question buzzes violently, and temporarily renders them unusable. Applies to cyborg headsets as well.
Turrets
Turret.PNG
AI Satelite, AI Upload Temporarily disables the turret.
Turret Control
Turretcontrol.png
In rooms preceding turrets Turns off the turrets temporarily.
Reactive Teleport Armor
Teleportarmor.png
Research Director's locker Turns it off.
Exosuits
Most common mechs.gif
If roboticists decided to make any then primarily found in armory, medbay and mining bay Deals brute damage, slightly drains energy level and has a chance to disable various systems.

Silicons

Item Item location Usage
Cyborgs
Cyborg.png
All around the station Will temporarily stun, damage and remove some of the charge from the cyborg's battery.
AI
AI.gif
AI Chamber Disables most of its functions temporarily, blinds it and deals small amount of brute damage.
IPC
IPC.png
All over the station Has a high chance of instantly killing IPC players.
Bots
Bots.gif
Robotics, roaming about around the station Temporarily turns the bot off. Will not work on Securitrons.
Maintenance Drone
Maintenance drone.png
Everywhere where something needs fixing Severely damages it and disables it temporarily.
Combat Drone
Combatdrone.png
Spawns randomly in space during an event Will disable the drone.